I have the rog phone 6 and the kunai(mobile controller at end) you missed the high quality DAC built into the controller, but the kunai only fits the rog phone via 1 of the 2 USB c ports and it not being centered eliminates any other phone from using. But all mech face buttons, analog triggers, mech bumpers wireless or wired(via Nintendo switch style on both ends) can put phone on kickstand and use the controller accessory that lets me hold away
Where is the raikiri pro review! its out now. I want to know if I should buy it or not.
I still think it would be hella cool if you did a real video trying out the steam controller. It’s a neat device. I’ve used the same one for 5 years, it’s hella durable and very fun in shooters. The aiming feels very much like a mouse in lots of games.
It’s hard to learn, but it’s leagues better than 2 sticks
I still love my SC but they're becoming hard to find at reasonable prices. My only complaint I've ever had with it, other than the asinine battery placement, was the ergonomics don't work as soon as you move away from the pads; any time I had to use the ABXY cluster, the handle molding would dig into my ring and pinky PIP joint. Outside of that, it's such an impressive piece of kit, Steam Input capabilities aside, the fact that the trackpads have such a massively wise range of usability makes me wish other controllers had them; plus custom programming allows even more potential, though these get into more niche uses, though extremely helpful within desktop environments considering nested modifiers can make things like ctrl+shif+v or various alt codes generally usable without a hundred macros for key combinations, it's similar to swiping on a phone keyboard but with the addition of latched modifiers opening a new input layer.
I remember surprising people back around the release of the controller with how usable it was. I got to the point of being able to couch game CS:GO and have minimal difference from using a mouse with a proper desk setup, and shooters are really the only use case where high precision is actually needed; outside of some rhythm games but I have yet to see what the SC is capable of there. I wasn't a sweaty no-lifer on CS:GO, but for casual competitive the SC replaced a mouse for me. Other games were much simpler to adapt to, as fast reaction and high precision became extremely defocused in favor of wider feature sets.
Though I'm excited for the eventual SC2 that Valve has said they wanted to do. I'm just not sure how they'll pull it off, because the Deck layout just does not work well for making all three components (pad, stick, button cluster) usable with a singular hand posture, it's one or the other, generally stick+button or pad+button, though there is a third posture for pad+stick. Honestly, given space constraints, the only way to make all three usable from a singular hand posture would be to borrow from the Index and use the thumbpads in place of full trackpads. Either this, or entirely redesign what people typically think a controller is, a second time, with an even more atypical layout that also has the hardware for each discrete input, so no virtual dpad stuff.
Honestly I've considered the idea of an SC reproduction. While various chips may now be EOL and depreciated, newer variants do exist, and everything else is available on the market, the only major issue is getting a proper shell as 3D printing is suboptimal. But doing a repro is definitely more affordable than getting an original at the current asking prices. Especially with the SC2 being an unprioritized project. Plus a more modern design could go a very long way, plus customizability and the option for different feature sets, it's just a shame that the pad covers would need to be mostly custom if Cirque's dished cover doesn't work for ergonomics, Valve's covers are a custom piece (Dpad molding aside) where the radius of the depth's arc is deeper than Cirque's design.
If it doesn’t have Hall Effect sensors for the Analogue Sticks then it’s not a premium product
This makes almost every controller non-premium. And you're right. Idk why more controllers don't have them or even try to engineer an alternative. I've seen something similar to how linear-tactile switches work with the light/laser depth and possibly make it more power efficient using LEDs as opposed to magnetic inductance and transacting the resistance into an X/Y which would probably add some minute form of a delay (not too sure on that but adding a step. in the process always adds some delay even if it's nanoseconds) but I'd like to see less mechanical joysticks (in the gear-gyro sence we have in 95% of controllers now) or make it so we have more access to customabuluty to 1st and/or 3rd party parts and accessories but that's just me being fantastical.
Rocking the content, loving it buddy!
For me I like the paddle position of the Razer Wolverine Ultimate controller. But I have long a$$ banana fingers.
Wondering if you are going to cover the new controller from Aim with the “active triggers” (switch between mouse click and normal)? They’ve launched a kickstarter but I’ve not seen anyone talking about this or anything on social media
Do they also do it for Xbox controllers? When I look on the website it looks like u can’t customise the Xbox controller as much?
So what is your overall controller recommendation for a ps5?
where can we buy the pro model ??? Please 😊
Returned mine today and got a series 2 elite instead.
The best rear paddles I have used is the xbox elite 2 controller. I use the elite 1 paddles for the top and the elite 2 paddles for the bottom paddles. Only thing is the stick drift is so damn bad I always go back to the ps5 aim controller.
Really don't think this is going to be worth the $$$
Was about to get it but the Xbox wired requirement gives me pause. Can I at least play Xbox remotely with it?
Why does a wired controller need to show a battery meter?
Hi my master, I'm writing to you from Turkey, I wonder which controller is the best controller to play FIFA 23 online on a computer Which controller would you recommend? I would be glad if you could take the time and help me, sincerely
No review for this 1 ?
Not notice the high res DAC built into controller? And rog phone has a controller already that latches on to both ends to make it like a switch or can hook it thru bt, rog kunai III, but raikiri isn't mean for the phone 100 percent, the kunai has easy mappable system for any game any input style etc etc
Dude, I just love your personality and energy, u make me wish we were friends lol
I really want it!
Actually looking forward to this button design, as it allows you to grip the controller without accidentally hitting the rear buttons. Looking forward to your review! I use my ring and pinky fingers to hit the rear buttons/paddles with my right hand (index and middle fingers are on the bumper and trigger respectively) and the Razer paddle design was only design I could reliably use my pinky finger on. When the button/paddle is low on the body of the controller you really have to crank your pinky (or index finger if you are using that to hit the lowest paddle) to use that paddle/button. And it is much easier to independently move your index and pinky fingers when your hand position is more open than when it is closed. You can try this by holding your hand open and moving your pinky and index fingers (or middle and index fingers) one at a time vs. doing the same with your hand almost closed into a fist. As your fingers curl closer to your hands, you lose the ability to independently move them.
Right on! If it works for you that is awesome, I know alot of Gamers like the Razer Wolverine ultimate rear button placement aswell, it just never felt quite right for me personally (i usually didn't even start thinking about the placement of my fingers until about 2-3 hours in a session) then I would notice how extended out my fingers were.
@Gamer Heaven on my razer v2 chroma i cut the tips off of two erasers and slid the tipless erasers on the M5 and M6 rear buttons and i also stuck two 1/2 inch self stick cabinet bumpers on the M3 and M4 buttons to try to make the back buttons easier to use.
I know its ghetto but it works!
not gonna lie interested in the pro version it looks sexy and yes that is enough for my simple mind.. still wait for the review though.
Best wireless for series x then? My elite is needing cleaned weekly...ughhh
I actually was happy to see this controller, owning pretty much all xbox controllers, the standard xsx has the perfect size and best feeling sticks. Somehow the weight of the elite series just doesnt feel right, i never use it, the paddles and rest is great but my aim just sucks with it and its just a tad too big. Very happy to see finally someone using the xsx formfactor amd adding back buttons. I also dont feel like they are poorly placed, they are much closer to your fingers than the wolverine ones. I do agree with the bit of sneak wired paragraph for the xbox on their site tho, got me a bit confused.
Hey guys, what is the cheapest custom controller? It doesn't need to be best, just cheap
Why would any put back buttons in the middle vs on the actual grip sections ....I'll pass
Is this controller using Hall Effect analog sticks, or the more drift prone traditional sticks? I hope at this price point, it will have the higher end sticks.
Nope. Barely any controller uses hall effect sticks, don't expect it unless explicitly stated.
@@n646n Thanks for the info! That's a shame. I keep having sticks drift after roughly 9 months of use, even in nice controllers like the Dualsense, so that would be a big selling point for me. Maybe they'll be easily replaceable, but we'll see.
Please review the Brawler64 BT NSO edition controller
@@GamerHeavenOfficial I'd like to use it for N64 emulation. My main question is how it maps in Steam and emulators, whether each button maps individually or if any two buttons mirror the same input. I'm also curious how it stacks up to the Victrix Pro BFG in that regard.
So no one here has held this controller and we all know it's designed with terrible ergonomics? I think it looks great. Seems like it's meant to be played mostly at your PC with it plugged in via USB-C.
Will you take a peek and possibly review the new ps5 controller circle announced at CES?
Fanto, I believe you are talking about the wheel shaped controller meant for gamers with disabilities or limitations ? I may review that controller.
@Gamer Heaven yes exactly, sorry but I couldn't think how to describe it 😅 and didn't know its name off hand
So did razor and asus just put out a memo asking for whoever has the least anatomically correct hands to be their hand model?
I dunno. I'm a huge fan of Wolverine Ultimate. The back buttons work really well for my finger length. V2 Chroma not so much. This looks interesting.
Looks likes it’s just gonna be trigger stops I saw a video about it through asus ces event, I didn’t hear a mouse click like trigger which they could’ve done it really well I think
@@GamerHeavenOfficial big fan btw hope your UA-cam channel gets a lot bigger you deserve it truly😀
the controller looks cool i just wish i didn't have to use some proprietary software to do somethings.
you know how much it'll cost?
apparently newegg puts a price tag of close to 300 american dollars on it. (they could be wrong) but thats information ive found.
also, nice an OLED on a controller you only look at when you pick it up OR put it down after gaming.. kinda useless but whatever..
where are the hall sensors? .. i'd pay roughly 300 to get hall sensors..
Literally the first thing I said when I saw the controller was how awful the rear button placement was. Like why can't more people just do the Xbox elite placement or the revolution x placement.
Yeah Its because SCUF has a patent on rear paddles so the royalty fee ups the cost, pretty sad.
I would like a controller to tackle decent rumble. DualSense’s standard vibration on PC is still better than all others but driver support is a pain in the ass.
I would say the flydigi apex 3 but I need to buy one and then test it if it was they say that have that feedback of a ps5 controller
@@OmahaGTP also the feedback can be configure and has support on certian games not all of them even you can Connect that to the switch
Damn it can we please get a wireless good xbox controller that connects to a damb xbox
Someone at ASUS saw the FlyDigi Apex 3 and thought they could pull off the idea. It's just as pointless on that controller.
The only utility of an on-controller display would be mapping arrangement and profiles, but OLED isn't the way to go; while it is a lot more efficient than LCDs, OLED still sips power, because all the relevant circuitry has to be constantly running, when controllers already have lackluster battery life. A better solution is to use E-Ink, as the display can hold a state without sipping power, and relevant circuitry can hibernate until the controller's microcontroller sends a wake command. I brought this up on vCuda's video on the DualShock 4 back button accessory, the one that has the OLED screen built into it. Now to extend from this, the whole displaying current map and profile, it'd be cool if the controller itself could adapt to the game, similar to how Steam Input profiles work on a per-program basis, this wouldn't be all that difficult to pull of with some console-side support. This is where utility actually exists, because different players have different maps, what I prefer won't be what you prefer, different games will require different maps as well, what you use for a shooter won't carry over to a platformer, and over time profiles can be forgotten by the user, but instead of haphazardly relearning which button is mapped to which input, why can't we have a simple display on the face of the controller that gives us an input reference; then extrapolate this to the idea of intelligent game switching, similar to SI-API per-program maps, where the controller will refresh the display to match the current game, while sipping no additional power because it's E-Ink. On the comment on the other video, someone (incorrectly) brought up visibility issues, E-Ink is reflective, no backlight required, an edge light could exist if the user really needs one (this will still be more power efficient than an OLED, by the way), but if the display is inversed to be white on black, I think ambient lighting will suffice, even in a dark room considering you have a display pumping out light; and to continue the edge-lighting argument, with white on black this would require a dimmer source, as you're not looking to illuminate the entire panel but instead illuminate only the imagery that exists on said panel, and this dim light would further increase efficiency when compared to an OLED. Plus as E-Ink evolves, there's more options, such as colors, but honestly I think a proper light-piped RGBW LED setup would make for a decent lower-cost solution. And the best part of all of this, outside of an API to fetch game ID and deliver it to the controller (again, akin to Steam Input), there's really no need for bloated software, just throw some memory onto the controller (though it has this anyways due to the microcontroller, though extra may be needed here) and you can locally store all profiles locally, just have a lookup table of simple hexadecimal strings that contain game ID and map profile; which makes the API even lighter weight as all it's doing is delivering a game ID and nothing more, and if you really need connectivity to some peripheral app, that could easily be added to that hex string, just input a few bits for something like connected RGB control, which keeps the peripheral independent of a bloated app. Honestly, with enough work, you could probably also cram advanced profile stuff, like stick response curves, into the on-board display (switch from mapping identification and layout to a menu screen), and have all of these advanced profile options be native to the controller itself, cutting out the need for bloated programs; and this would still work on E-Ink, and there's a cool ghosting effect you can pull off to edit something but not fully refresh the display, the new Kindle Scribe does something like this with it's eraser IIRC, where you'll get a washed out portion where you're 'erasing' before the panel fully refreshes, which is admittedly a long process compared to LCD or OLED, but this edit-ghosting effect would make on-screen adjustments, such as for stick curves, easier to deal with as a consumer.
If companies would _actually_ innovate instead of stuffing a product with useless features, things could become interesting, such as an E-Ink mapping display that doesn't tank your battery life, or having all the major software and storage be controller-side to free up resources on the host side of things, etc. What I've described here is 100% possible to implement, quite easily I might add, and 100% the better option as it barely touches the already abysmal battery life, _plus it has actual utility._
I bought this controller today , it’s probably the most responsive controller I’ve played with
go to guy for controller info. channel is a win. nnice job
The Raikiri non pro is okay, I do like the design of the controller overall but it does not offer anything except tacked on extra buttons really, Does not support x2 AA batteries that is much better than any battery pack you could get due to simplicity, And with some barely functional OLED that just sounds pointless when you could actually of been clever and used a cheaper E-ink screen to do 95% of the same functions whilst actually saving battery because you dont need some video playing in a miserable resolution whilst playing a game.
If razer could make sensibly placed rear buttons their controllers would be a top tier option.
Do you actually own one? I love them personally and the rear buttons feel great.
All i can think is .....why ?
I have my elite v2 wired to my pc so idc about the wire. I can care less about the screen I want a controller with mechanical keys and mouse click triggers
RoG controller sounds pretty goof maybe the V2 will learn from the mistakes of this one and refine what the elite series' can't.
It looks cool on paper but everything else is just there I it has Gyro so I could aim better that could be a game changer but at the same time I don't know.
After getting the Armor-X pro, any controller without motion controls is a waste of time.
How is this kit bro ?.
After waste money for few pro controller, now Im playing with cheapest controller DS4 with full function support in COD mw2 PC (gyro supported)
@@AiLife115 Playstation controllers have the best gyro anyway so I'd stick with that in regards to PC. But the Armorx is a battery pack that includes 4 back buttons and allows gyro for any game on the xbox which is awesome. It can only emulate thumbstick movement on xbox, so it's not the real deal but it gives gyro for games that don't have it. On switch it's native gyro support though and I hear it's going to have support on steam soon which will allow full gyro customization and allow for completely separate inputs on the 4 back buttons.
@@CandarianGaming I tried with a Gulikit kingkong pro 2 but the Gyro Activation (and it was activated on xbox mode by the way) is pretty not worth on pc it felt not very responsive, on switch on the other hand works well like man I wish I knew that.
@@carlosguizado9462 Just use the gulikit kingkong pro 2 in switch mode on PC if you want good gyro. My 3rd last video shows it working :)
@@CandarianGaming I updated the gulikit firmware and now it works well. thanks
Do you prefer Xbox controllers or PS controllers?
Xbox stick layout but I like the extra mappable buttons of a PS controller through steam configuration (touch pad and whatnot).
@@xtaytoexxbox, but i like shoulder buttons, gyro and polling rate of dualsense
@@puneet7768 Agreed, however many Xbox controllers are able to be overclocked on Windows to get a 1000hz polling rate. Very interested to see how the Victrix Pro BFG turns out. If they'd quit delaying the release.
Aaron, I am actually making a video explaining which I prefer NOW and why it has changed over the years
@@xtaytoex if i am not wrong only the third party wired xbox controllers can be overclocked not the original ones, right?
Okay so what is so hard about just putting a fucking button like that are on the front of the controller, put it on the back and make them reprogrammable.
I'm convinced some of these pro/custom controllers are designed by people who have never held a controller, evidenced by some of the back button placements.
There is no way human hands can comfortably use those paddles
That controller market becomes ridiculous. Except the Xbox Elite and the Turtle Beach for 30$ nothing is worth the investment on the market right now
Hit that like friends
FYI this released today at Best Buy for 169.00 usd . My Best Buy had one unit in the whole store . It’s a very SOFT launch
It’s a crap controller. Retired it after a couple hours. It’s crappy.
I wireless xbox controller that doesnt work wirelessly with xbox.
Yeah hard pass from me with those paddles. And who tf cares about a pointless display either, no matter how OLED it is.
The designers failed
I bought 1 new 150 dollars
This controller isn't a wireless Xbox Series S/X controller.. and for that reason, I'm out.
Beastly rig ha ha. You mean Outdated rig with rebranded gigabyte memory.
Another driver with gimmicks but with the same crappy Alps joysticks and no 1ms polling rate. No Hall Effect sensors anywhere. Hard pass.
Razer w.u. the best..
First 🤟🏻
back button design sucks hahahha
The unified program thing kind of sucks. The razor mouse driver is now 400MB wtf
Those paddles feel like they were made for people who complain about paddles being too easy to accidentally press. Now they’re too hard to intentionally press lol.
This might have been the best way I have heard this described. Well said Anna Rei
@@GamerHeavenOfficial personally I think the complaint about accidental presses is a little silly. It just takes some restraint on the user to not death grip their controller.
I use the back buttons all the time. I want them to be easy to press, and just hang right below my middle/ring fingers.
@@Anna_Rae my mate death grios so hard his joystick rubber wears out in 3-6 months haha
They remind me of the Razer Wolverine Ultimate paddles which I really liked but could be improved with a better grip design and I think this controller might be what I’ve been looking for paddle design wise. We’ll see on release though.
@@drunkpaulocosta Damn that’s rough. Playing with paddles that are easy to press and right below your fingers trains you to not death grip. The first controller I used that had paddles, the Steam Controller, got me to not death grip it. Never had that problem since then.