VRay Interior HDRI Lighting

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  • Опубліковано 3 лис 2024

КОМЕНТАРІ • 58

  • @piotrcimachowski5999
    @piotrcimachowski5999 8 років тому +1

    Hi Alex, Big big thanks for this tutorial. You're amazing. Saying hello from busy New York and all best. Piotr

  • @Mhughh
    @Mhughh 5 років тому +1

    Really good educational video. Getting back into VRay so this helped me remember a few things and learn some new things, my work is already look better, cheers man

  • @jusakbudisantoso178
    @jusakbudisantoso178 2 роки тому +1

    Really good educational video !!

    • @vrayguide
      @vrayguide  2 роки тому

      Thanks! Glad you liked it

  • @kristiandimitrov3694
    @kristiandimitrov3694 8 років тому +1

    Thanks man - you are great as always!

  • @rrdwiki
    @rrdwiki 6 років тому +1

    I loved the lesson, cheers!

  • @archirj
    @archirj 5 років тому +1

    Thanks a lot. It is quite helpful. You're brilliant! :)

  • @kalakurivenky7213
    @kalakurivenky7213 3 роки тому +1

    thank u somuch sir u r class it helped me a lot sir suuper expaination sir thank u sir

  • @iamski
    @iamski 8 років тому +3

    I have a question if you don't mind answering. It's regarding around 8:03 where you're changing the HDRI multiplier values to fix the exposure on the reflection. I understand you're lowering the render multiplier to fix the over-exposed reflection of the window, but I've always been confused at the relationship between Overall and Render multiplier,.What are the differences between the two? When should the Overall be higher or lower, and vice versa? If you could elaborate for me, I would greatly appreciate that. Thanks!

    • @liquidtm
      @liquidtm 7 років тому

      One is for viewport and the other is for render, they are both 1:1, so if one becomes 2 the other becomes 0.5 so both are multiplied by each other and end up at the same end result of = 1 for example, if the background is too bright, you can lower the overall until the background is no longer too bright, but if you have lowered the overall to 0.5, then you need to raise the render multiplier to 2 so the overall outcome is still 1:1. www.archvis.com.au for more info

    • @kkafa619khizar
      @kkafa619khizar 6 років тому

      8:31 if the hue is too much
      Add colour correction map over hdri n decrease saturation(p.s. don't make hdri mono chrome)

  • @abduljabbardumrai7904
    @abduljabbardumrai7904 6 років тому +2

    Really Helpful. Thanks a lot

  • @1DaytoDay-089
    @1DaytoDay-089 8 років тому

    Excellent video! A question. The hdri texture that you use for the dome, it is an alpha??? Because when you loaded on the material editor it just look so. You could have also use one of the other with clouds??

  • @DanielChelles
    @DanielChelles 7 років тому

    Excelent video!

  • @imaginedesign2825
    @imaginedesign2825 8 років тому +2

    thanks...bro..and 1000ns of like

  • @marvluebke
    @marvluebke 8 років тому +8

    I don't get it.. I am trying to do the exact same thing and my renders look like shit.

    • @xy22
      @xy22 7 років тому +2

      I tried boosting intensity multiplier in general light settings from 1 to 100 and it worked pretty well. Seems like the photo i used as a map was too dark I guess:)

  • @dinaadel4582
    @dinaadel4582 7 років тому

    beautiful, thaanks :)

  • @박주현-f7g
    @박주현-f7g 8 років тому

    hey.... i just started vray, not sure how to set up the for Render setup! can you teach me how to do...? im using vray 3.2

  • @rf-jl
    @rf-jl 6 років тому

    MAESTRO

  • @jungpk0102
    @jungpk0102 5 років тому

    YOU ARE BEST! ^^

  • @ДмитрийБаринов-б2т
    @ДмитрийБаринов-б2т 8 років тому

    Thanks that's great! But to achieve the sun effect with out applying vray sun? I mean with Hdri map

    • @henrique-3d
      @henrique-3d 5 років тому +1

      You need to use a high contrast hdris, in hdri haven each map has a preview with the shadows projection

  • @cloudgold1
    @cloudgold1 8 років тому +1

    thank you!!

  • @mehemmedmehemmedli5334
    @mehemmedmehemmedli5334 8 років тому

    hello.please answer my question.when I create room and add dom light appear noise in everywhere.I do everything but noise doesn't delete.

  • @ghiekorg
    @ghiekorg 6 років тому

    great man

  • @TarotGuidance01
    @TarotGuidance01 7 років тому +1

    good works

  • @dumbravatraian7222
    @dumbravatraian7222 7 років тому

    Can someone share a good and free sky HDRI collection , tnx and very good video

  • @20S02-v9s
    @20S02-v9s 7 років тому

    why in the dome light parameters you have the sample subdivisions grayed out?

  • @kkafa619khizar
    @kkafa619khizar 6 років тому

    8:31 if the hue is too much
    Apply color correction map over hdri n decrease saturation(ps. Don't make hdri monochrome)

  • @enensis
    @enensis 8 років тому

    fantastic thanks you

  • @1790joshi
    @1790joshi 7 років тому +1

    Awesome

  • @matheushenrique9773
    @matheushenrique9773 7 років тому

    Are GPUs important when rendering?

  • @muhammadyounas1479
    @muhammadyounas1479 7 років тому

    Hi All. I Recently Installed 3ds Max 2016, Vray 3.20. max is Perfect with Modeling. but Vray. I Don't Know What is With Vray. Any New Edition to Vray 3.20? Because its Not Rendering any Scene. Can Anyone Help me with this? Intel Xeon CPU, Quadro FX 3700. 32 GB RAM

  • @abdelnadri2225
    @abdelnadri2225 8 років тому

    please somebody help me i have a problem in my vray 3ds max 2016. so when i render all the object it'a coming converse. i want to explaine more sorry my english is not well i hope some body figerout what i mean waht's the problem is. thank you guys

    • @harbibofjursen7470
      @harbibofjursen7470 7 років тому

      Abdel Nadri can j help you?

    • @muhammadyounas1479
      @muhammadyounas1479 7 років тому

      Hi All. I Recently Installed 3ds Max 2016, Vray 3.20. max is Perfect with Modeling. but Vray. I Don't Know What is With Vray. Any New Edition to Vray 3.20? Because its Not Rendering any Scene. Can Anyone Help me with this? Intel Xeon CPU, Quadro FX 3700. 32 GB RAM

    • @harbibofjursen7470
      @harbibofjursen7470 7 років тому

      Dude try ti install 3.30...maybe 3.2 is not compatible with max 2016...chears...

  • @MariMuthu-pw6tg
    @MariMuthu-pw6tg 5 років тому

    Max scene please for workout

  • @vickyjhon7869
    @vickyjhon7869 5 років тому

    vray nice tools Hdri render

  • @Sherifeldfrawy
    @Sherifeldfrawy 6 років тому

    Can u please give us the hdri you use

  • @HONVIET59
    @HONVIET59 8 років тому

    Thank pro

  • @BrunoCS77
    @BrunoCS77 8 років тому +1

    thanks wat pc you have how many cores?

    • @Advection357
      @Advection357 8 років тому

      +Bruno Silva Judging by the 12 render boxes... it's a 6 core i7 (makes it 12 with hyperthreading) But can't be sure of which gen or specific model.

    • @mazenezou
      @mazenezou 8 років тому

      +Advection357 (makes it 12 with hyperthreading) ?!!

    • @Advection357
      @Advection357 8 років тому

      mazen mazz Yeah... sorry Im not gonna explain that to you. Wikipedia :P

    • @mazenezou
      @mazenezou 8 років тому

      +Advection357 lol yea but he can't make it 12 boxes right? just the 6 cores will tender the 12 boxes

    • @mazenezou
      @mazenezou 8 років тому +1

      guess what? i almost forgot my processor is 6 cores -_- 5820k i just checked out with 12 Threads

  • @amirankakachia133
    @amirankakachia133 8 років тому

    thx ))

  • @haroonaaron5177
    @haroonaaron5177 7 років тому +2

    Broo you are awesome i wanna kiss your hand.

  • @ДмитрийБаринов-б2т
    @ДмитрийБаринов-б2т 8 років тому

    How to achieve

  • @portnoyrlz14
    @portnoyrlz14 6 років тому

    worst wind simulation ever seen on a curtain though...

  • @mehemmedmehemmedli5334
    @mehemmedmehemmedli5334 8 років тому

    hello.please answer my question.when I create room and add dom light appear noise in everywhere.I do everything but noise doesn't delete.

    • @Sushilkennedy
      @Sushilkennedy 8 років тому +1

      inc the noise threshold to 0.002 and inc the light multiplier