Hey, I checked the documentation and apparently now you need to create a folder called “portable” in the blender zip config, right next to the blender executable and the config will go there (instead of the folder 4.2) and it will work.
Thank you so much! I think it probably could be generalised to work with random models (with a little bit of processing). I guess the next thing would be how to get the simulation data turned to clean animation data for potential export
I think you would need to add some code for it… it might be fairly simple though to create a secondary controller object that has all the same custom properties and then records each key frame for each frame 🤔
No point investing time learning things that aren’t going to be useful. If you’re going to learn an actual game engine then use one that is well featured and capable and gives you space to develop more. This course was just teaching geo nodes but if you’re getting into actual game dev then I’d recommend a recognised, popular engine
I really want to make some custom games for a faux-retro console. Waiting for a good linux alternative for the controller, and the Vulcan version of Blender for an embedded board.
Hey, I checked the documentation and apparently now you need to create a folder called “portable” in the blender zip config, right next to the blender executable and the config will go there (instead of the folder 4.2) and it will work.
这个系列全部看完,十分惊艳,工作流程清晰合理,文件列表布局科学,节点资产重复使用方便,感谢作者的无私的伟大的付出,相信一定能开出硕果!!!个人也有一个小小建议,如果这个几何节点流程能做成汽车类资产的动画控制系统,那将是十分惊人的工作,大量的人从此将可以摆脱繁琐的骨骼控制系统,方便的在不同车辆中快速的完成动画控制的组装工作,想想都是十分有价值的事情。当然,做为吃瓜群众的一员,我也十分愿意为这些课程买单。再次感谢你精彩的教程!!!
Thank you so much! I think it probably could be generalised to work with random models (with a little bit of processing). I guess the next thing would be how to get the simulation data turned to clean animation data for potential export
Brillant one more time. Thanks, you have quickly took in account my request. See u with new amazing creative ideas. Cheers, Laurent
Nice work Erin!👍 You just gave me the fundamentals to create a VREDGo alternative! Thanks!
WOWWWW ! Thank you for this Amazing Tutorial
Crazy! Very cool details. Thanks!
Exactly what i was about to try to figure out on my own how to do! Thank you!!
outstanding 🧡
Thank u for being such a good teacher!😁
Some nice tips and tricks, thank you!
your are from another planet.-...
Bro multi view camera switching like other vehicle games
Loving the XInput reader plugin! I animate a lot with it. Is there any way to record the input from the controller to keyframes?
I think you would need to add some code for it… it might be fairly simple though to create a secondary controller object that has all the same custom properties and then records each key frame for each frame 🤔
This was great I have to find time and try this with custom made Tangible User Interfaces….hmmm 😅
AMAZING!!
thankyou
Make a UPBGE game !!! (Or Godot)
Godot for sure! I’ll not be installing UPBGE though tyvm
@@Erindale why not?
Thoughts on Armory?
No point investing time learning things that aren’t going to be useful. If you’re going to learn an actual game engine then use one that is well featured and capable and gives you space to develop more. This course was just teaching geo nodes but if you’re getting into actual game dev then I’d recommend a recognised, popular engine
@@Erindale Is something too broken in UPBGE? Looks like a more streamlined version of this workflow that can export, is it not?
I really want to make some custom games for a faux-retro console. Waiting for a good linux alternative for the controller, and the Vulcan version of Blender for an embedded board.
I’d recommend trying Godot or Unity if you want to make actual games