The rebellions didn't occur in some places because it only works if you're using it on a village that _isn't_ a capital. Also, because you had rebellions turned off in the World Laws, the villages' "Relations" within the kingdoms were set to 100, so a rebellion caused by Inspiration would only ever cause one village to break away. If Rebellions was turned on, villages might have a lower relationship within their kingdom, and potentially using Inspiration could cause more of them to break away in a larger rebellion.
Please do this but on a larger map and cover the entire map in One kingdom and wait till it spreads and covers the entire map with villages and make them all rebel at once
The reason dwarves seem to suck so much and orcs are broken is because you usually turn off rebellions. Dwarves have very high stewardship which allows them to have massive kingdoms with low risk of rebellion. Orcs are strong and kinda broken but they have very low stewardship which means they fight each other almost as much as they fight everyone else.
you should do a video where every 100 years or every time a king dies, you roll a wheel to decide what gimmick from a previous video to use (ie negative traits, positive traits, bombs, kings fight to the death, rebellions, natural disasters, biome change, etc.) on that kingdom. it can even have mixed choices between positive and negative events, so the wheel isn't truly a good or bad thing to happen to a kingdom, but more of a high risk, high reward gamble.
Do a race up several different straps of land, but each time a kingdom gets to a marker, a wheel will be spun and either give the kingdom something bad or an advancement
If you want to include the orcs and be somewhat balanced just make 7 factions with each of the other 3 races getting 2 factions instead of 1 Might be annoying to keep track of the kings but it'd be pretty crazy.
Cool video. You got me into worldbox a while back. I made a map today and made forts with walls made out of the mountain and hill terrain.. they work well and the armies actually use the walls as a tower. Could be a cool idea for a future video.
About your orc idea, they seem to have the shortest lifespan and slowest advancing cultures so that could be a huge ballance. Keep up the amazing work for us bread enjoyers, Gorg!
I don't know about the dwalf power thing, but I would love it if he just mentions that his chat might be right after he sarcastically talks about what they told him to do.
Here's a video idea: place a bunch of different kingdoms on a map, and then every 100 years or so, pick the kingdom with the lowest population and either kill them, give them bad traits, affect their relationships with other kingdoms etc. My favorite is making the lowest population kingdom go to war with every other kingdom, but you can do your own idea. :D
Idea: Every 20 years, the largest kingdom splits in half in a civil war. Thing is, the way the Inspiration tool works is that each affected village becomes a separate kingdom, so it's not as easy as just splitting the the largest kingdom in two and letting it sort itself out. You'll have to split it in two, then use Friendship on the original kingdom and have the new ones fight it out in a big free-for-all using Whispers of War, then once all the new kingdoms have merged, you then use whispers of war on the original targeting the new kingdom.
Reason why orcs end up winning is because they have health regeneration plus they are heavy hitters. I normally give the other kingdoms a handy cap of 4 for every orc to start to give everyone else a chance to survive
video idea(consept); u pick/customize a kingdom and guide it but ur powers are limited, you have to help the kingdom conquer the world you can only effect the world every ten years and it +1 each 10 years; 10 = 1, 20 = 2. rules make them up...
This was a cool video. Would love to see it with Orcs. I'm new to your channel so maybe you've done this before, but to test just how OP Orcs are, start them off at a disadvantage compared to the other races. Two orcs vs 20 of the other races
I have a idea! What if when you get into the REALLY late late game kingdoms could develop NUKES and send them against each other, it would be so much more interesting if they could just randomly get nuked. AND, a natural event could be that aliens send a nuke to a random place on the map. (Yes i like nukes) (yes im from north korea)
I've been playing more Worldbox today, and those elves, man, they are doing terribly! First I put them on an island with minimal resources and expect them to sail to the one next to it, which has got stone and gold and other ore veins galore, but they don't, so I'm forced to create a bridge of sand between the two islands so they can get over to the resources. Then, the dwarves attack them and almost wipe them out five times, which leads them to establishing another kingdom on this other island, where they are attacked again, and I have to double the population to keep them from being wiped out completely. Now, that kingdom has been destroyed and replaced by three lesser elf kingdoms which I call "tribes", that are now regaining their strength. The humans aren't doing much better, though. They're down to just a little nation on the tail of the dragon. I wouldn't be surprised if the bigger dwarf kingdoms declare war on it soon.
Anyone else notice the Dwarves had a small corrupted biome in the mountains? they're lucky it was so isolated or else they probably woulda wiped themselves out.
I'm just telling you the Ideologies of the 4 kingdoms (own opinion): - Humans: I like to develop, explore and colonise lots of lands so I can create a great empire - Dwarves: I don't like to go elsewhere, but I like mountains because of minerals/metals, and with these I can invent legendary stuff - Elves: We love the forest, we love the life and we love the culture of our kind, but if it's necessary we use war for good - Orcs: *DIE GARBAGE!*
Rebellions only work on non-capital villages/cities. Elves on jungle or forests make them stand a chance. Dwarfs on hills... or surrounded by hills. The orcs and humans can be anywhere
Gavelkind succession be like, actually thats a idea, make peace between the break aways the moment they break away, its not a rebellion! its a divide succession!
you should do a "whenever a king dies it people get's buffed! - worldbox" and buff (in any way) the kingdom that loses it's king, or debuff a kingdom if it's the cause of the death (because debuff in enemys is basically a buff)
Too bad you didn't put the Orcs, if they're op it could have been cool to see them decimate each others in a rebellion but see if they could still prevail
you activate the normal Rebellion feature cuz I can cause loyalty issues and the rebellions you put in can Rebel in the future without you need to make them Rebel.
Btw rebellions only happen in cities that aren't the capital of the kingdom, so clicking on top of the title won't make anything happen. Also noticed that the rebellions you put ended up taking away the recent kings that occupied the elder's place.
How about an 1 v1 between elves and orcs but the orcs had all the bad traits and the elves had some pretty powerful traits, and the traits are hereditary
I have an kingdom challenge: let an kingdom conquer the whole world and then after that use the rebellion item on an random state after every 5 Years! Can the kingdom stay in power? Or will it fall? (Also every 15 years make an additional state rebel)
Maybe next time you could repeat it, same idea but with a single race (to even out the life spans), and also don't rebel where the king died but at the most populous village or region. This would take a bigger strike on the original kingdom and would make more sense in a political and economical role play.
Dwarven intelligence is directly correlated to how close they are to a mountain. This is my new pet theory.
huh... interesting. ive actually had similar theories aswell lol
I thought dwarves and Orcs just had low intelligence
The rebellions didn't occur in some places because it only works if you're using it on a village that _isn't_ a capital. Also, because you had rebellions turned off in the World Laws, the villages' "Relations" within the kingdoms were set to 100, so a rebellion caused by Inspiration would only ever cause one village to break away. If Rebellions was turned on, villages might have a lower relationship within their kingdom, and potentially using Inspiration could cause more of them to break away in a larger rebellion.
literally my idea
i think thats too much he seems to have only wanted one village to rebbel
Batt???
Please return back to CAD.
@@wolfbad512 Fair.
@@Kevinthelast No.
Please do this but on a larger map and cover the entire map in One kingdom and wait till it spreads and covers the entire map with villages and make them all rebel at once
Good idea bro
@@aw3ff340 thanks
This sounds cool
@@pseudonyn yep
Make all of them rebel? But won't that make all of them attack the capital?
Ikabo's motto, "Maxim is good" is a reverance to one of the game makers, Maxim
The reason dwarves seem to suck so much and orcs are broken is because you usually turn off rebellions. Dwarves have very high stewardship which allows them to have massive kingdoms with low risk of rebellion. Orcs are strong and kinda broken but they have very low stewardship which means they fight each other almost as much as they fight everyone else.
Dark elves: Elves with immortality and tough that live on a corrupted island separated from the mainland.
SAY GOOD OR BAD
Don’t forget a 25% resistance to fire magic and a bonus to the Destruction skill
And they all get "evil" traits like deceitful, stuff like that
They also command wolves to attack other people and kingdoms
you should do a video where every 100 years or every time a king dies, you roll a wheel to decide what gimmick from a previous video to use (ie negative traits, positive traits, bombs, kings fight to the death, rebellions, natural disasters, biome change, etc.) on that kingdom. it can even have mixed choices between positive and negative events, so the wheel isn't truly a good or bad thing to happen to a kingdom, but more of a high risk, high reward gamble.
Maybe since the Dwarves are underpowered make them the 4th group and call them “Orcs”.
War not great, Hell not awesome, Bread? FRICKIN SICK DUDE
Great idea, excited to watch this! 🍿
Do a race up several different straps of land, but each time a kingdom gets to a marker, a wheel will be spun and either give the kingdom something bad or an advancement
Good idea
If you want to include the orcs and be somewhat balanced just make 7 factions with each of the other 3 races getting 2 factions instead of 1
Might be annoying to keep track of the kings but it'd be pretty crazy.
As someone who enjoys the rebellion mechanic of this game, thank you
You should make a single immortal person alone on an iceberg world, as the only living being, and watch them populate the map (yes it works)
Cool video. You got me into worldbox a while back. I made a map today and made forts with walls made out of the mountain and hill terrain.. they work well and the armies actually use the walls as a tower. Could be a cool idea for a future video.
"‚Maxim is good’ I don't know what that means" Golden dry humour 😂
Another one of these would be cool, I'm not exactly sure but aren't the Orcs' weakness rebellions? I thought they where always having rebellions.
About your orc idea, they seem to have the shortest lifespan and slowest advancing cultures so that could be a huge ballance.
Keep up the amazing work for us bread enjoyers, Gorg!
I don't know about the dwalf power thing, but I would love it if he just mentions that his chat might be right after he sarcastically talks about what they told him to do.
He doesn't know if they are right is the problem lol. Since when he does place them in the mountains sometimes they still lose
Here's a video idea: place a bunch of different kingdoms on a map, and then every 100 years or so, pick the kingdom with the lowest population and either kill them, give them bad traits, affect their relationships with other kingdoms etc. My favorite is making the lowest population kingdom go to war with every other kingdom, but you can do your own idea. :D
You should do a video where one kingdom controls the world but then turn on rebellions and see how long the original kingdom lasts.
Honestly quite incredible
Idea: Every 20 years, the largest kingdom splits in half in a civil war. Thing is, the way the Inspiration tool works is that each affected village becomes a separate kingdom, so it's not as easy as just splitting the the largest kingdom in two and letting it sort itself out. You'll have to split it in two, then use Friendship on the original kingdom and have the new ones fight it out in a big free-for-all using Whispers of War, then once all the new kingdoms have merged, you then use whispers of war on the original targeting the new kingdom.
Can we talk about when the game ended the other human kingdom just got destroyed
A village only rebels with the rebel tool if that Village isnt the capital
I suggest when the kingdoms are at war, take their king and fight in the circle
This sound like a cool idea
Reason why orcs end up winning is because they have health regeneration plus they are heavy hitters. I normally give the other kingdoms a handy cap of 4 for every orc to start to give everyone else a chance to survive
video idea(consept); u pick/customize a kingdom and guide it but ur powers are limited, you have to help the kingdom conquer the world you
can only effect the world every ten years and it +1 each 10 years; 10 = 1, 20 = 2. rules make them up...
Was cool as definitely do more like that.
This was a cool video. Would love to see it with Orcs. I'm new to your channel so maybe you've done this before, but to test just how OP Orcs are, start them off at a disadvantage compared to the other races. Two orcs vs 20 of the other races
Done and orc
“You were thinking what I was thinking, I hate Nutella jars and Skittle people too” -👴🏻
The Dwarven king living on the island colony was great because the humans would have to send boats to kill hjm
As soon as you gave the dwarves mountains lmao
KINGDOM REVOLUTION IF KING DIES
The orcs for me rebel the most whenever I have rebellions on.
I think whenever the King dies all of the cities should break apart
Maxim is the game developer thats why that kingdoms description was Maxim is good
I Love your Videos keep IT Up 👍♥️
I feel like this would be the most accurate, people fighting over power once the king dies. game of thrones
i think u should made a video about 4 or 7 races on different continents of the world but make sure that orcs got the australia,bcuz they are so op
12:19 apparently the king was alergic to "*B A N A N A S*"😂
I did indeed really like this video
clearly the extra mountains was the key lol
Really good concept I like it
You can’t put rebellions on capitals, that’s why you couldn’t put the rebellion sometimes.
Dude that was a really fun video to watch
Rebellions have to be placed on non capital cities. Other than that I loved this concept but definitely need a larger map!
I agree the map needs to be bigger
This is how rebellions should have worked by default
hey, just wanna let you know that a kingdom’s capital cannot have a rebellion
The one I was rooting for finally won
I have a idea! What if when you get into the REALLY late late game kingdoms could develop NUKES and send them against each other, it would be so much more interesting if they could just randomly get nuked. AND, a natural event could be that aliens send a nuke to a random place on the map. (Yes i like nukes) (yes im from north korea)
Great idea
I've been playing more Worldbox today, and those elves, man, they are doing terribly! First I put them on an island with minimal resources and expect them to sail to the one next to it, which has got stone and gold and other ore veins galore, but they don't, so I'm forced to create a bridge of sand between the two islands so they can get over to the resources. Then, the dwarves attack them and almost wipe them out five times, which leads them to establishing another kingdom on this other island, where they are attacked again, and I have to double the population to keep them from being wiped out completely. Now, that kingdom has been destroyed and replaced by three lesser elf kingdoms which I call "tribes", that are now regaining their strength. The humans aren't doing much better, though. They're down to just a little nation on the tail of the dragon. I wouldn't be surprised if the bigger dwarf kingdoms declare war on it soon.
Yeah. I've gotten to where I give the whole elf kingdom buffs with traits cuz they just get steamrolled by everyone else.
the "makim is good" motto was probably referring to the games creator
Anyone else notice the Dwarves had a small corrupted biome in the mountains? they're lucky it was so isolated or else they probably woulda wiped themselves out.
I am having a gorgus day thank you for asking
I'm just telling you the Ideologies of the 4 kingdoms (own opinion):
- Humans: I like to develop, explore and colonise lots of lands so I can create a great empire
- Dwarves: I don't like to go elsewhere, but I like mountains because of minerals/metals, and with these I can invent legendary stuff
- Elves: We love the forest, we love the life and we love the culture of our kind, but if it's necessary we use war for good
- Orcs: *DIE GARBAGE!*
Rebellions only work on non-capital villages/cities. Elves on jungle or forests make them stand a chance. Dwarfs on hills... or surrounded by hills. The orcs and humans can be anywhere
Gavelkind succession be like, actually thats a idea, make peace between the break aways the moment they break away, its not a rebellion! its a divide succession!
WoW. Hell covers the earth 😳
Man your intro sounded like the spotify "wanna break from the ads?"
Idk how you would make it better but I want you to do this again
And on the 6th day, God created ma-
*Ominous lighting strikes*
God: why the heck is there lighting?
2:35
you should do a "whenever a king dies it people get's buffed! - worldbox" and buff (in any way) the kingdom that loses it's king, or debuff a kingdom if it's the cause of the death (because debuff in enemys is basically a buff)
Give the dwarves more metals. Maybe they can advance further with that.
Too bad you didn't put the Orcs, if they're op it could have been cool to see them decimate each others in a rebellion but see if they could still prevail
Have you ever put humans in a mushroom biome and used a plumber reference in the name? I feel like you should.
Me when Gorg doesn't know Maxim
3:24 I was so sad when this guy died, we both loved bread so that's why
Edit: 11:11 NOOOOOOOOOOOOOOO NOT BREAD KINGDOM :(((((((((((((((
6:00 Maxim is the name of the developer Maxim Karpenko
Oh yeah haha, I didn’t put that together, that’s funny!
Bread king loves bread makes senses
Again i shall suggest you redo the Middle Earth video with the new Army AI with more kingdoms aswell.
I was eating bread while waching this video
You know, the Dwarves would perform better if you'd just put them near mountains.
you activate the normal Rebellion feature cuz I can cause loyalty issues and the rebellions you put in can Rebel in the future without you need to make them Rebel.
Thanks Ikabo.
My toe got stubbed
Cool
Btw rebellions only happen in cities that aren't the capital of the kingdom, so clicking on top of the title won't make anything happen. Also noticed that the rebellions you put ended up taking away the recent kings that occupied the elder's place.
2:18 snowy dingdong mountain.
How about an 1 v1 between elves and orcs but the orcs had all the bad traits and the elves had some pretty powerful traits, and the traits are hereditary
15:53 Napoleon Bonaparte dayum
Bro I got an WorldBox ad when I’m watching a WorldBox video
Game is ridiculously overpriced. Cool concept, but a complete lack of awareness of their product.
Wheel of rebellion!
When I saw this I thought of the three kingdoms war but in worldbox
F in the chat for bread kingdom
The Human long definitely got poisoned by the guy who was going to be king next
Got in WorldBox should be the caption
That was cool
Pog vod
gotta put em near mountains
3:23 wait as in the nutty voice acter
I have an kingdom challenge: let an kingdom conquer the whole world and then after that use the rebellion item on an random state after every 5 Years! Can the kingdom stay in power? Or will it fall? (Also every 15 years make an additional state rebel)
Note:the eraser can delete ANYTHING including CLOUDS
should have turned on Angry Villagers so the peasants also fight in the rebellion.
can you do another cinematic video
The dwarve won because of their 3 😮mountains
Maybe next time you could repeat it, same idea but with a single race (to even out the life spans), and also don't rebel where the king died but at the most populous village or region. This would take a bigger strike on the original kingdom and would make more sense in a political and economical role play.
If you put rain on storm clouds they disappear
If you could add anything to WorldBox what would it be