Fateforge: Chronicles of Kaan | Rahdo's Prototype Thoughts
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- Опубліковано 28 вер 2024
- Help Rahdo Run: / rahdo ❤️ Code of conduct: conduct.rahdo.com 🙂 And now...
A video outlining gameplay for the boardgame Fateforge: Chronicles of Kaan.
For more game info, boardgamegeek....
Crowdfunding Page:
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Part I: Gameplay Runthrough
• Rahdo Previews►►► Fate...
Part II: Extended Gameplay
• Rahdo Extended Gamepla...
Part III: Final Thoughts
• Fateforge: Chronicles ...
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I was demoing this one at Gen Con and almost every player who tried it enjoyed it (a lot)
Kaaaaaaaaaaaaaaaan!
How would you say this compares to Kinfire Chronicles? If you had to choose between one or the other, which would you pick?
hmm, well i've only watched kimberly's kinfire video... haven't played it myself, but for me, this one is much more meaty in terms of game mechanics. kinfire feels more like a great way to introduce RPG fans to boardgaming, or folks who like boardgames to get a bit closer to RPG.
this is a proper dungeon crawl with a strong narrative, but you're still here mostly for the deep action, while kinfire is more about world building i'd say. so taking all that into account, i'd go for fateforge in a big way, and tbh kimberly would probably go for kinfire (because she loves DM'ing rpg sessions with her students) :)
@@rahdo Thanks! That helps a lot.
Sounds like it would be a great game for me. I love great storytelling and I’m not that interested in impossible-to-win fights. Going to back now!
Great run-through, you really took the time to explore your inner monologue with this one, helps to understand how the decision making works. Do you think it possible to ignore the screens and just play? I hate abstract table talk rules, I also play Gloomhaven with open communication.
yes, i do believe they plan on having a "full open talking" mode as well :)
Thanks man! The app is heavy involve or not? just to understand if the game demand to spend to much time on it
every round of combat you have to hit a button on the app a few times (depending on player count) to see what the surprise move from the enemies are :)
The game looks cool, but I really don't like games that needs phone apps to work :/
they're certainly not for everybody :)
@@rahdo yeah, sadly... my first experience with those gsmes was mansioms of.madness, the phone discharged and turned off right in the second to last round :/ like an hour and a half of gameplay that ended just like that... since then I try to avoid these games. And it's sad because with an app there's so much that can be done, especially in narrative gsmes like this one...