I understand why it worked. The sizing of the character model is the issue for bone mapping/retargetting . Meaning the retargetting of bones seems to have issues with different size meshes to bone dimensions. So since you moved his mesh to Mixamo then exported their rig to Blender with bones mapped for his actual body type/size. Rokoko remapped it perfectly. Great job 👍🏽 I was just trying to figure out why this was failing for me via Mixamo to Blender for the Human Generator add-on. Glad someone figured out the issue. You just solved my MetaHuman model issues with Mixamo as well. Thanks bro subbed for sure!
Thanks you so much. I just lost two days of my life trying to figure out Maxamo to Human Generator. Losing the will to live trying to use Rigify. Then I found you. Bless you x
The lagging is because of the subd modifier on the human mesh and clothes from the human generator. I had similar issues. Bevel, mirror, subd a bunch of other modifiers get into a loop of auto updating the mesh for every frame. I turn them all off for the previewing the viewport animation. Hope this helps.
Thanks for the work! But I keep up ending (after retargeting) with a character which has it's arms twisted behind the back. The bone list is correct tho. Strange.
Are you saying you loaded the HG model into Mixamo and exported it as a Mixamo model? Then you utilized the HG model which now has the Mixamo rig and retargeted the animation into the original Hg model rig? Because the characters are of the same size, then the rigs aligned the same during the retargeting process? Is this the workflow?
ohhhhh nice one!! I've tried everything all yesterday and I couldn't get mixamo to accept my model, no other tutorials mention to use just the original skin separately (Im new to character animation).... Thanks a lot! If this helps anyone, if you save your character in the HG interface, then add it again next to your original and then delete the clothes, it will give you the base skin as your HG model is without the boobs! Minor thing but maybe better....
Thank you for sharing this. It works! I'm glad I found it before I wasted too many more hours reinventing the wheel. May your kindness be returned a thousand fold :-)
Very very interesting. I just got human generator and have spent hours trying to figure out how to use its rigify with mixamo but this technique looks sooooo much faster! Thanks for the hook up mmmmah boy
Genious solution. However, despite everything being great in viewport and render preview, when i go to render, the body object, hands feet and head, disappears, as if hidden from render. Have tried everything i could think of, with no solution. Any ideas anyone?
Thanks for your kindness! I faced a problem after retarget animation, the shoulders transform into body, they are not rotate correct, and I can't fix it...
Very nice and easy-to-follow tutorial. Unfortunately for me, my arms always come out twisted once I retarget the animation. The arms are always the only thing to be messed up. I tried different Mixamo animations, tried syncing with an fbx both with and without skin...but the result is always the same.
Sorry to hear about this, thats what happened to mine before this method, if you try and make sure all the bones are paired to the correct one in the rokoko plugin
@@lukeyanimates5308 Yes, I double checked each bone to make sure they were matched properly...seemed like they were all good. I'll go through your tutorial again to make sure I didn't miss anything. It may be some error on my part, but I'm 90% there right now.
Resizing issue has a simple solution, while importing just change scale to 100 in size option. Everything will be fine. Human gen is a good addon but the only reason I don't like is it's poor muscle customisation. It can't even resize abs. It has option to increase muscle which is very poor ,u just look big with no 3d details in muscles. So it's only good for clothed human or lean human. But I will agree it's texture materials are of high quality
Greetings, I was wondering how to get Mixamo and Human Generator to work together and came across this UA-cam. Great suggestion. Thank you very much. Now, as has already been mentioned in past comments, I am encountering a problem with the arm twisting. Please let me know how to solve this problem. Best regards.
Hi there, I'm not sure why but if I retarget my main character to the imported walking fbx character, they both walk but only walk in place.. When I import the animated walking character, the position of the character moves but as soon as I retarget the position keyframes seem to not exist.. Please help
Hey thank you so much...for this...i was looking to resolve the same from very long time. Also did you have any method to import BVH motion file directly to Human Generator models.
No worries... but i do not use BVH motion but possibly if you import it in the same way and use the plugin hopefully it will work if not im not sure what i could suggest :)
I understand why it worked. The sizing of the character model is the issue for bone mapping/retargetting . Meaning the retargetting of bones seems to have issues with different size meshes to bone dimensions. So since you moved his mesh to Mixamo then exported their rig to Blender with bones mapped for his actual body type/size. Rokoko remapped it perfectly. Great job 👍🏽 I was just trying to figure out why this was failing for me via Mixamo to Blender for the Human Generator add-on. Glad someone figured out the issue. You just solved my MetaHuman model issues with Mixamo as well. Thanks bro subbed for sure!
Thanks! lol i didnt understand all the logic behind it except that it worked for me and im glad it works for others
Absolutely!
Thanks you so much. I just lost two days of my life trying to figure out Maxamo to Human Generator. Losing the will to live trying to use Rigify. Then I found you. Bless you x
Thank you so much! This works without a hitch. Lifesaver.
Great tutorial. At first I saw how the Rokoko suite was super expensive. I didnt realize they had a FREE plugin! Super awesome. Thank you.
The lagging is because of the subd modifier on the human mesh and clothes from the human generator. I had similar issues. Bevel, mirror, subd a bunch of other modifiers get into a loop of auto updating the mesh for every frame. I turn them all off for the previewing the viewport animation. Hope this helps.
Thanks alot! this really will help me
@aadarsh Can you help me what exactly should I deactivate? that I currently do 5fps? thank you
thanks for this... the arms collapsed in was killing me.
I am stuck in the same situation. Did you find a solution for the arms?
@@kat74809 were you able to solve it?
Bro you saved my life with this! Thanks!!!
GREAT TUTORIAL VERY AWESOME YOUR THE BEST
Thanks for the work! But I keep up ending (after retargeting) with a character which has it's arms twisted behind the back. The bone list is correct tho. Strange.
Did you find the reason for this?
I am stuck in the same situation. Did you find a solution for the arms?
Hi, to fix it you have to export your mixamo animation "With skin" and as "FBX7.4".
@@danshuri4979 bro that didnt work can you tell somthing else
Was thinking the same thing and you did it before me and you add few other points. Thank you
Hi, thanks for tutorial, I keep getting no foot root, rebuild bone, and wen I click rebuild bones same thing happens? What could be going wrong.
Thanks you very much, your tutorial is very concise with no bullish*it, it helped me a lot :) !
The arms are upside down... What is the solution?
Hi, to fix this issue you have to export your .fbx with the "With skin" option.
Just saved me countless hours. Thank you!!!
If you have iclone 8 could you do the same, it seems like it is harder with Iclone to blender animation.
Are you saying you loaded the HG model into Mixamo and exported it as a Mixamo model? Then you utilized the HG model which now has the Mixamo rig and retargeted the animation into the original Hg model rig? Because the characters are of the same size, then the rigs aligned the same during the retargeting process? Is this the workflow?
ohhhhh nice one!! I've tried everything all yesterday and I couldn't get mixamo to accept my model, no other tutorials mention to use just the original skin separately (Im new to character animation).... Thanks a lot! If this helps anyone, if you save your character in the HG interface, then add it again next to your original and then delete the clothes, it will give you the base skin as your HG model is without the boobs! Minor thing but maybe better....
Thank you for sharing this. It works! I'm glad I found it before I wasted too many more hours reinventing the wheel. May your kindness be returned a thousand fold :-)
Nice one. This has been bugging me for days. No idea why it only affects the arms, but both scaled to 1 and it works perfect. Many thanks
Sorry, what u mens to scale to 1?
I am stuck in the same situation. Did you find a solution for the arms?
Hi, to fix this issue you have to export your .fbx with the "With skin" option.
Hey! Been trying to figure this out for days. Is there a way to export from blender with full color? Meaning no grey
I would like to know this as well.
Thank you so much, it works!
Very very interesting. I just got human generator and have spent hours trying to figure out how to use its rigify with mixamo but this technique looks sooooo much faster! Thanks for the hook up mmmmah boy
No worries took me long to and i tried rigify too but doesnt seem to work
Genious solution. However, despite everything being great in viewport and render preview, when i go to render, the body object, hands feet and head, disappears, as if hidden from render. Have tried everything i could think of, with no solution. Any ideas anyone?
Thanks for your kindness! I faced a problem after retarget animation, the shoulders transform into body, they are not rotate correct, and I can't fix it...
I am stuck in the same situation. Did you find a solution for the arms?
Hi, to fix this issue you have to export your .fbx with the "With skin" option.
Wow, yeah dude. This definitely did work. Many thanks!
no worries
Very nice and easy-to-follow tutorial. Unfortunately for me, my arms always come out twisted once I retarget the animation. The arms are always the only thing to be messed up. I tried different Mixamo animations, tried syncing with an fbx both with and without skin...but the result is always the same.
Sorry to hear about this, thats what happened to mine before this method, if you try and make sure all the bones are paired to the correct one in the rokoko plugin
@@lukeyanimates5308 Yes, I double checked each bone to make sure they were matched properly...seemed like they were all good. I'll go through your tutorial again to make sure I didn't miss anything. It may be some error on my part, but I'm 90% there right now.
@@jamalsutter Have you tried auto rig pro?
@@SudevNadar I have not. Tbh, I haven't been on Blender a lot since initially giving this a try. Have you had success with Auto Rig Pro?
@@jamalsutter Yeah. But needs a lot of manual tweeking. And it's easy. We can even re-rig the model
Good job. 🤜🤛
It doesn’t work anymore. Been trying to figure this out the whole morning. The arms get all messed up when retargeting.
were you able to solve it?
Genius!
Resizing issue has a simple solution, while importing just change scale to 100 in size option. Everything will be fine. Human gen is a good addon but the only reason I don't like is it's poor muscle customisation. It can't even resize abs. It has option to increase muscle which is very poor ,u just look big with no 3d details in muscles. So it's only good for clothed human or lean human. But I will agree it's texture materials are of high quality
didn't work with A pose in my pc how to solve this problem
Same for me. Killed a day trying to fix this
Greetings, I was wondering how to get Mixamo and Human Generator to work together and came across this UA-cam. Great suggestion. Thank you very much. Now, as has already been mentioned in past comments, I am encountering a problem with the arm twisting. Please let me know how to solve this problem. Best regards.
I am stuck in the same situation. Did you find a solution for the arms?
blender 3.6, I bought the auto rig pro, but it didn't work, only this rokoko works.
Hi there, I'm not sure why but if I retarget my main character to the imported walking fbx character, they both walk but only walk in place..
When I import the animated walking character, the position of the character moves but as soon as I retarget the position keyframes seem to not exist.. Please help
Great tut!!! Thanks :-)
Thank you so much!
big like
How do you export it with all the materials to other files
Hey thank you so much...for this...i was looking to resolve the same from very long time. Also did you have any method to import BVH motion file directly to Human Generator models.
No worries... but i do not use BVH motion but possibly if you import it in the same way and use the plugin hopefully it will work if not im not sure what i could suggest :)
thanks a lot for this video !!
Couldn't you just use Auto Rig pro ?