They really should have made a backwards compatible 16-bit based on the 65816 (like the Apple IIGS, but the Apple IIGS Steve Jobs demanded the IIGS have a crippled CPU speed so it wouldn't outperform the Macintosh). As it was, both the Amiga and Atari ST completely sacrificed both software and hardware backwards compatibility. The lack of hardware compatibility in particular forced existing customers to buy everything new ... floppy drives and monitors weren't cheap! So a lot of them jumped ship. Both Atari and Commodore could have built on their existing successes to make successful next generation computers. Instead ... meh. Heck, the Commodore 128, seen at the time as a failure, sold almost as many units in a few years as all Amigas put together over their whole lifetime ... like three times as many as all Atari STs put together. And the C128 was purposefully kept low-spec so it wouldn't eat into Amiga sales. A C128 with a full speed 65816 would have wiped the floor with all of the 68000 competition without breaking a sweat! Admittedly the Atari 8-bits weren't doing so hot at that time. Besides everyone getting a C64, the Atari 8-bit product lineup was constantly changing in ways that confused consumers. But even so, they had a great software library thanks to its big head start over the C64. In 1985, the C64 had only been top dog with developers for about a year. Just one year! Jack just looked at the gasping sales figures and didn't consider the size of the existing user base. Oh well ...
hey, a question: how i can a comilation from pokey for the 800xl? this man was a genius on programming for the 8bits ataris ! 🙂 thanks for upload an d a nice springtime in 2024 for alle retro freaks...your RoboTronic64 form germany...sorry for my bad english! ;-)
Better at what? How many megabytes needs this to run? Comaland runs on standard C64 with 64KB. It has better effects, lots of them, and it has sampled music. And amiga.mod plus speech as credits at the end.
But the colour pallet is poor. Atari can display 256 in APAC mode. Anyway, I love both the Atari 8 bit and the C64. Both awesome machines for their time. Some of the modern demos/games on both machines are just awesome! What do you think is the best C64 demo?
I also had an Atari when I was a kid, I love it too. I'm just only bothered by habits of the Atari scene, where almost all new production has needs 1088KB to run. It's not fair in my opinion. My favorite C64 demos are Wonderland XIII (not XIV), Next Level, this Comaland, and some very old like Digital World (i think its polish and first, which uses second processor from floppy drive to multiprocess count). Oxyron production is also perfect (Coma Light).
@@petrk2603 I agree with you. Personally I want to see demos that can run on stock machines. I'll check out the ones you mentioned. Also, I got a broken C64 as a present and finally got it working this year. Bought IK+, what a masterpiece!
One of the best Atair 8-Bit demos ever seen! I don't understand how they are able to display so many colours at once at that resolution!?
Finally someone has given the little Atari what it deserves.
Ultimate atari demo. Just how on earth they squeeze that brilliance out of an 8 bit is crazy!
All from a computer manufactured in 1979. Atari should have pushed this tech beyond into a 16-bit computer.
They did it : it is called an Amiga ! ;)
@@RetroTVfr Stole my reply! :-)
@@RetroTVfr I was expecting someone to say the ST for a second. props for knowing your history!
@@NickFellows Also, one of C64 designers created the ST, so you'd be in both camps no matter which machines you've chosen.
They really should have made a backwards compatible 16-bit based on the 65816 (like the Apple IIGS, but the Apple IIGS Steve Jobs demanded the IIGS have a crippled CPU speed so it wouldn't outperform the Macintosh). As it was, both the Amiga and Atari ST completely sacrificed both software and hardware backwards compatibility.
The lack of hardware compatibility in particular forced existing customers to buy everything new ... floppy drives and monitors weren't cheap! So a lot of them jumped ship.
Both Atari and Commodore could have built on their existing successes to make successful next generation computers. Instead ... meh. Heck, the Commodore 128, seen at the time as a failure, sold almost as many units in a few years as all Amigas put together over their whole lifetime ... like three times as many as all Atari STs put together. And the C128 was purposefully kept low-spec so it wouldn't eat into Amiga sales. A C128 with a full speed 65816 would have wiped the floor with all of the 68000 competition without breaking a sweat!
Admittedly the Atari 8-bits weren't doing so hot at that time. Besides everyone getting a C64, the Atari 8-bit product lineup was constantly changing in ways that confused consumers. But even so, they had a great software library thanks to its big head start over the C64. In 1985, the C64 had only been top dog with developers for about a year. Just one year!
Jack just looked at the gasping sales figures and didn't consider the size of the existing user base. Oh well ...
how in the hell did they get all those colors on screen at once?? why cant these guys make a game that uses all this programming knowledge!
good question !
I'm a Commodore guy, but this is truly impressive.
Atari XL / XE has the capabilities that c64 has. Thanks for comment.
If there were some digital bass and snaire sounds, I mean some samples, it would be a demo for decades... But the graphics look amazing. THX!
Just an amazing prod from the so inventive et talented Lamers ! I love it !!
Awesome, thanks for share! Respect to developers!
👍 🍀
And all that for computers being more than 40 years old...
My 👂and 👀 are amazed. Simply 😮❤️❤️ Atari 8-bit forevah~~~
So many colors... I didn't see so many colors for Atari, yet.
Is it a new discovered technique?
Amazing!
@Martin Demsky , thanks for information!
Amazing !
hey, a question: how i can a comilation from pokey for the 800xl? this man was a genius on programming for the 8bits ataris ! 🙂 thanks for upload an d a nice springtime in 2024 for alle retro freaks...your RoboTronic64 form germany...sorry for my bad english! ;-)
Better at what? How many megabytes needs this to run? Comaland runs on standard C64 with 64KB. It has better effects, lots of them, and it has sampled music. And amiga.mod plus speech as credits at the end.
Don't forget candy colours! 🙂
@@R6502A Of course. 16 colours at once. Not 4 😀
But the colour pallet is poor. Atari can display 256 in APAC mode. Anyway, I love both the Atari 8 bit and the C64. Both awesome machines for their time. Some of the modern demos/games on both machines are just awesome!
What do you think is the best C64 demo?
I also had an Atari when I was a kid, I love it too. I'm just only bothered by habits of the Atari scene, where almost all new production has needs 1088KB to run. It's not fair in my opinion. My favorite C64 demos are Wonderland XIII (not XIV), Next Level, this Comaland, and some very old like Digital World (i think its polish and first, which uses second processor from floppy drive to multiprocess count). Oxyron production is also perfect (Coma Light).
@@petrk2603 I agree with you. Personally I want to see demos that can run on stock machines. I'll check out the ones you mentioned. Also, I got a broken C64 as a present and finally got it working this year. Bought IK+, what a masterpiece!