Notations: ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DP = Dragon Punch (Motion) P QCB = Perfect Knuckle, if it's specified it's mandatory for the combo to work [CH] or [PC] = Specifies whether the move needs to be a Counter Hit or Punish Counter for the combo
My mom and dad got a divorce when I was nine years old. They were so caught up in their own issues that they never even thought about how I was feeling the entire time. I’m an adult now and I still blame myself for it, even though I know it’s not true. Anyway, great tutorial! I might learn to play Luke.
fun little combo you can do that does more damage than the combo at 1:15 if you can time it right is CR.HP xx P QCB MP, DR HP xx P QCF HP. it's a pain in the ass to do at first, but it's possible to do consistently
I can never get that stupid rush tackle (non-OD) to land after the Light Perfect Knuckle juggle for the Drive Rush Extension. It always whiffs no matter what timing I do. What's the trick?
@@Frogman_XVI Thanks for the quick reply. I still can't get it, it feels like I'm doing the ST.HP as fast as I can. Unless I need to do like a perfect drive rush or something...
it might be either the DR being too slow (I just mash it out if I can't cancel into it, which is the case after Knuckle) or inputting the QCB too late (I'm basically done with the input by the time ST.HP connects)
Combo routing wise nothing changes yeah, the only real losses are St.MK which is just a safe poke with low reward and St.HP as a more optimal shimmy/whiff punish tool. But I think being able to react to stuff with button supers outweighs both of those combined lol (Edit: He doesn't even lose St.HP so we take those)
5lk is one of his best whiff punishes and mena is using it constantly into DR combos, j.hp is a great jump in that hits early and air to air same w mp for optimal corner combos.
It's a timing thing, depending on how long you hold the attack button you get 1 of 3 versions of each knuckle. Tapping the button is uncharged, holding is charged and holding it for the right amount before it goes fully charged is perfect
For some reason I feel luke's mobility is just poor, it's really hard to cover long distances, I struggle against characters such as Juri and Kim (or Cammy) that can fly across the screen to get me.
Not in any position to hand out advice, nor do I have enough information to go off of however I will say that both of these problems might be fixed by just playing "tighter"/more reactionary so maybe throw out less buttons preemptively. My impression of Luke so far is he's very good at turtling and just punishing mindless approaches (DP'ing Air approaches or checking DR/Dashes with CR.MK or ST.LK buffers)
Notations:
ST. = Standing
CR. = Crouching
XX = Special Cancel, just do the motion during the current normal
, = Link, just the standard way to combo
> = String, completely character specific move
QCB = Quarter Circle Back (Motion)
QCF = Quarter Circle Forward (Motion)
DP = Dragon Punch (Motion)
P QCB = Perfect Knuckle, if it's specified it's mandatory for the combo to work
[CH] or [PC] = Specifies whether the move needs to be a Counter Hit or Punish Counter for the combo
Fantastic, snappy video that taught me all the basic stuff I needed to get started. Thanks!
My mom and dad got a divorce when I was nine years old. They were so caught up in their own issues that they never even thought about how I was feeling the entire time. I’m an adult now and I still blame myself for it, even though I know it’s not true.
Anyway, great tutorial! I might learn to play Luke.
This is the best Luke video on youtube.
Good job!
thanks man! As a newcomer, this video really unlocked a new level enjoyment in the game for me!
I dont even play luke but when i saw that thumbnail i laughed my ass off
Glad that worked out cuz I could not come up with anything else
sick video man! been meaning to pick up luke and this will be of great use
fun little combo you can do that does more damage than the combo at 1:15 if you can time it right is CR.HP xx P QCB MP, DR HP xx P QCF HP. it's a pain in the ass to do at first, but it's possible to do consistently
we're all going down to Memphis
wish you had inputs on
honestly, I just don't wanna expose how messy my supers are
I can never get that stupid rush tackle (non-OD) to land after the Light Perfect Knuckle juggle for the Drive Rush Extension. It always whiffs no matter what timing I do. What's the trick?
There isn't really a trick but a key-point is doing the DR ST.HP as early as possible
@@Frogman_XVI
Thanks for the quick reply. I still can't get it, it feels like I'm doing the ST.HP as fast as I can. Unless I need to do like a perfect drive rush or something...
it might be either the DR being too slow (I just mash it out if I can't cancel into it, which is the case after Knuckle) or inputting the QCB too late (I'm basically done with the input by the time ST.HP connects)
This why luke is busted on modern, i dont think you lose a single one of his bnbs cause the normals he loses are minimal
Combo routing wise nothing changes yeah, the only real losses are St.MK which is just a safe poke with low reward and St.HP as a more optimal shimmy/whiff punish tool. But I think being able to react to stuff with button supers outweighs both of those combined lol (Edit: He doesn't even lose St.HP so we take those)
No need to think bro. Sadly sf6 is my first fighting game and I’m alr plat with only playing modern Luke :P
5lk is one of his best whiff punishes and mena is using it constantly into DR combos, j.hp is a great jump in that hits early and air to air same w mp for optimal corner combos.
Perfect knuckle combos are impossible to do
Modern or classic
It just doesn’t work for me
It's a timing thing, depending on how long you hold the attack button you get 1 of 3 versions of each knuckle. Tapping the button is uncharged, holding is charged and holding it for the right amount before it goes fully charged is perfect
@@Frogman_XVI thank you
I just finished placements and got diamond
Didn’t use them
Stuck to fundamentals and punishes
@@Kazuma0305 takes practice, try different timings, try to find the sweetspot and get a feel for it. It comes down purely to p r a c t i c e
@@Kazuma0305 here is the trick : don't loose the button until you hear the SOUND when luke's knuckle is about to be fully charged.
@@larrielbloomer2564 thank you I’ll try it
For some reason I feel luke's mobility is just poor, it's really hard to cover long distances, I struggle against characters such as Juri and Kim (or Cammy) that can fly across the screen to get me.
Not in any position to hand out advice, nor do I have enough information to go off of however I will say that both of these problems might be fixed by just playing "tighter"/more reactionary so maybe throw out less buttons preemptively. My impression of Luke so far is he's very good at turtling and just punishing mindless approaches (DP'ing Air approaches or checking DR/Dashes with CR.MK or ST.LK buffers)
His fireball is hitscan, and his normals are huge. You can easily check mobility characters with him
2:29