The tip about Render overrides is just amazing, I was looking for copper and found gold! Does this work for the recorded cache or only for the simulation? Let's say I apply this setting and write the simulation cache, will the cache be written at 400 or 250 resolution?
@@RenderRebels Yes, this is exactly what I've been looking for for so long! Can you give me a solution to another problem? Is there a way to make these effects affected by volumetric fog? I am forced to use the console command r.HeterogeneousVolumes.MaxTraceDistance 50000000 to make the effect appear at a greater distance, but have noticed that fog or any other effect in the foreground has no effect on Niagara fluids. These effects do not lose clarity, are not blurred or are in any way distorted by smoke or fog at a great distance, which makes them stand out from the environment. Is there a way to solve this problem?
If you are going for closeup cache out the niagara fluids in sequencer and than do the render but make sure you increase the quality of resolution around 400 plus
Thx, very good tutorial.
Glad you liked it. Thanks for the comment 😊
The tip about Render overrides is just amazing, I was looking for copper and found gold! Does this work for the recorded cache or only for the simulation? Let's say I apply this setting and write the simulation cache, will the cache be written at 400 or 250 resolution?
Hi glad you liked it. If you do 400 in render override quality and do simulation cache it will write in 400 only.
@@RenderRebels Yes, this is exactly what I've been looking for for so long! Can you give me a solution to another problem? Is there a way to make these effects affected by volumetric fog? I am forced to use the console command r.HeterogeneousVolumes.MaxTraceDistance 50000000 to make the effect appear at a greater distance, but have noticed that fog or any other effect in the foreground has no effect on Niagara fluids. These effects do not lose clarity, are not blurred or are in any way distorted by smoke or fog at a great distance, which makes them stand out from the environment. Is there a way to solve this problem?
is this i 3d or 2d?
It's 3d created with Niagara 3d fluids
When I render it’s look all blocky. :(
If you are going for closeup cache out the niagara fluids in sequencer and than do the render but make sure you increase the quality of resolution around 400 plus
@@RenderRebels yes I did but now I have a new issue. In render the Niagara is totally invisible.
Hi sorry for late reply but this happens due to limitation of GPU memory do the cache and than try out and let me know.
Thanks