i think Halo CE and the flood reveal took a lot of people off guard. we went from fighting aliens to trying to survive a zombie outbreak and even the aliens were scared. crazy stuff and very ballsy
I always loved scary games, and mostly played Halo cuz my friends were into it. So when I got to that level and started seeing the horror elements creep in, my interest went from minimal to extreme. And then the library happened, but still…
The level where you are introduced to the flood in Halo CE was the Exact reason why that game is my favorite in the series. The suspense of that first game was so good.
In MGS3 when you face The Sorrow, the shuffling spirits of those you killed will reflect the way they died. So for example, if you set someone on fire their burning corpse will be in his dream. The most disturbing one however is if you kill a soldier in an area with vultures, wait for the vultures to feast on the soldier's corpse and then you yourself capture and eat that vulture then that soldier's spirit will scream that you ate him in the sequence against The Sorrow.
Kojima is known for his attention to detail, and frankly this is the stuff that made it so memorable. Yeah, the games are well-crafted, but it's that beyond that is an entirely other even weirder game that gives them their unique pull.
Ravenholm was definitely a pretty scary chapter from Half Life 2. Yes... Half Life 2 is somewhat of a "horror game", but the gameplay does focus more on "action" while Horror is more in the small details. But Ravenholm definitely is a change in pace from an "intense action shooter" to a "survival horror".
to be fair all valve games are scary to some extent (half life portal) sure not the multiplayer games but valve does horror in some of their games n its horrifying
One more shout on Vampire Masquerade bloodlines, the whole sequence of the snuff film and going to the mansion with the monsters created by that old Tzimisce vampire. That entire mission chain had be crapping bricks
I'd still say the haunted hotel beat it out slightly. At least I could fight the Tzimisce monsters, an immaterial murder-ghost summoning fire from the nether-realm was above my pay grade.
You mention Max Payne, but you don't mention the blood-curdling scream of the baby if you fall off the maze ledges! That scream freaked me out so much! 😅
I played a lot of Max Payne as a kid. The dream levels were not only horrying to me, but following the damn blood trail seemed impossible. I always failed at the part where you have to jump.
The Ghost Ship mission from Star Wars: Republic Commando was pretty scary to me as a kid. They split you off from your squad at the beginning of the mission which already doesn't bode well for things. As soon as you get onboard, you already know something is wrong. You see the crew facing off against an unknown enemy and are attacked by new kinds of droids that try to drill through your visor into your head.
The Bloodlines Haunted Hotel was AMAZING when it launched. It won a bunch of level design awards from all kinds of places. My favorite memory was having someone in my dorm who WASN'T an FPS gamer play it because it just flat out spooked the hell out of him.
@@ToughCookie992 those goddamn lopers I swear to god. That and the first appearance of that fire zombie (there's just an empty room with a small fire pit in it, and the zombie just appears out of the fire once you flip a switch or something (you're not even necessarily looking at the fire, which can lead to a nasty surprise 14-year-old me could really have used a warning about)
Don't forget they expanded the lore of the Dunwich building in fallout 3's 'Point lookout' DLC. Where a creepy guy gives you a cursed book to return to Dunwich
I was expecting that too. Seeing those fast zombies leaping from building to building in the moonlight and getting hit by a poison headcrab scared me shitless, and playing on a PC that barely ran the game on 40-50 FPS didn't help.
@@Gggmanlives Honestly, half the stuff in your video isn't even half as scary as Ravenholm. Batman? bitch please...Ecco the Dolphin xD.... Subnautica? heh, NO. Metal Gear Solid 3? NO. Ravenholm is scarier than what I listed, and by a lot.
A couple of other sections you didn’t mention in the Arkham series are 1. The killer Croc fight where youre stuck in the sewer having to look for these plants that neutralize the fear gas as the big guy is stalking you. You pretty much just have to throw a bataramg when he pops up, but the atmosphere makes it notable for this. 2. The fight with Bane when he overdoses on Venom and you have to use stealth takedowns to take him out as he’s charging around looking for you. He’ll also check the openings of vents and floor grates, even if it’s just the front of them. I love how well they make Bane feel fucking huge, and the more stealthy aspects make it feel scarier to me then the Killer Croc section.
Some games take hours to understand why they’re considered a masterpiece, Vampire manages to do it in 5 hours. I can’t think of a stronger opening to a game than the ocean house hotel and the Voerman sisters. I’d give anything to experience it again that mission gave me goosebumps
I recently played through vampire the masquerade on twitch the other day for the very first time and I was blown away with how competent and immersive it was. Not to mention, the community was very helpful and friendly.
14:34 That lady scream is a stock that was used way back for the girl being killed in System Shock 2, and the female wailers from Shadow Man, also Candy Dawn from Max Payne when being burnt.
Speaking of System Shock 2, there's a female scream used in there (during the very first part of the game) that was also used in the song Stan by Eminem.
The cemetery level in 007 GoldenEye 64 gave me nightmares. The sky was blood red, enemies were hard to see, they never stopped coming until you finished the level. The worst part was the music. It was so creepy and intimidating sounding. I couldn't play that level as a kid.
No I think he means "statue" after you meet up with trevelyan, baddies wearing black and sporting shotguns show up. And don't stop until you find the flight recorder and leave. All while listening to a slow, droning Soviet esque theme.
Killer Croc for me was fine you just keep walking with a baterang at the ready and he cant do anything the thing thats freaked me out most in a batman game tho was TN-1 Bane in orgins my Fitbit thought i was having a heart attack with how he chases you
i think for me and my friends it was just baadass and empowering, cuz in our language we have something like "brave enough to fight a croc in water" so it just made batman feel more of a badass if anything. i dont remember much but i barely remember a shark section, THAT was pretty scary
I remember me and my cousin playing that stage a lot and being freaked out as kids. Though it becomes funnier when we realised we could kill the ghost girl with a brick.
While I didn't find it that scary at all, I DO think it's definitely one of the best levels in the Timesplitters games fo' sho'. Ironically though, the Hotel multiplayer map, when spawned in entirely by yourself, was definitely kind of scary. Also, any on-theme Mapmaker maps effectively using the Horror Tileset... With the Horror Mapmaker maps, it literally feels like you're in in this twisty otherworldly haunted house. And the map author can screw with you at any point, heightening the tension further. And don't forget the three pieces of really well-made horror-themed music in the game enhancing everything too.
The metal gear solid 2 scene where the colonel breaks down Still creeps me out. You feel like your concept of reality is shattering before your eyes, it’s freaking trippy.
Right, that was my first thought when I saw the video's title. After x amount of hours doing cowboy shit, cleaning my horse, and hunting, hearing a scream, aiming down sights, and then getting surrounded by a bunch of feral weirdos gave me a legit scare.
Ecco the dolphin is horror. It was a game that started out as a deep sea exploration and survival game and got progressively more surreal. Tides of time was even more bizarre.
Here's some more for you. 1) Fake Peppino from *Pizza Tower.* That skinwalker rascal caught me off guard. 2) The first Ichthyosaur encounter from *Half-Life.* For some reason it felt creepier than Ravenholm from HL2. 3) The Librarians from *Metro 2033 and Exodus.* Yeah, Eastern European postapo is bleak enough by default, but it's still not specifically horror. But when after going through a fair bunch of mutants you suddenly encounter the one that starts speaking *inside your head* while walking somewhere around, things definitely get more nervous. 4) Pretty much the good half of *S.T.A.L.K.E.R.* experience. Same as the previous one. Not exactly a horror game, but places like Agroprom, X-18 lab, X-16 lab or the Brain Scorcher still give me chills. 5) Ghost encounters from *Prey 2006.* Pretty graphic stuff. Especially, you know, *that* episode with some kids and later with the school bus. 6) Stroggification from *Quake 4.* Continuing the topic of *those* episodes. One of the most disturbing scenes in 00's gaming. 7) Nacht der Untoten from *Call of Duty: World at War.* CoD zombie modes are usually B-movie trash fun with cameos. But this first one actually had some legitimately creepy atmosphere.
Oh yes on S.T.A.L.K.E.R! All those underground complexes and labs were absolutely terrifying! Some of the enemies too, like the Bloodsuckers or those feral dudes with gas masks on their heads who scramble along on all fours. I think what made it so effective was that you usually encounter them at random and it takes you completely off guard. It's only later that you find some information about them and get an entry in your PDA what they are called and what to expect when encountering them. And you usually encounter them in one of those underground complexes. Made peeking around every corner super tense!
Some that come to mind for me: RTCW - Crypt level. I know it's about Nazis diving into the occult, but it was shooting Nazis for the most part, not mummies and resurrected souls. Honorable mention to the lopers in the X Labs. HL2 - Ravenholm Farcry 1 - Trigens in the jungle. Maybe because I played it when I was little, but those guys scared the piss out of me. Metro 2033 - Librarians. This one may not qualify since there other times where the game is meant to be scary. Mortal Kombat - Whenever you are in the cemetery and you get the random jumpscare.
Still can't play RTCW X Labs without wearing my brown pants. The Library in Metro 2033 is very spooky, there are a few other nightmare scenarios in that series. Waiting for the ferryman in Last Light before Venice Station as well as the Spider Lair DLC. The train hangar in Exodus.
I remember absolutely crapping my pants in winter lodge secret door in Fable 2. You can find it on youtube but I recommend playing this chill and lovely game where every secret door is something beautiful with really calming music and then winter lodge hits you like a truck
I'm a recently certified scuba diver, and ever since then, having played Subnautica multiple times I've just been brainstorming about a realism survival mod for Subnautica where decompression sickness is a thing, meaning not only now do you have to manage your air intake, but if you ascend too fast, you get the bends and die anyway unless you can get yourself inside a hyperbaric chamber in time before the bends knock you unconscious. Add that to that when you're within hostile territory and that should make for an absolutely terrifying underwater horror experience (or if you really want to find forbidden knowledge on horrible ways to die underwater, check out the Byford Dolphin Accident...)
Yeah, I don't know how you can have a video on unexpectedly horrifying things in games and not mention the Bottom of the Well or the ReDeads. That scream, and the fact it paralysed you, were really horrifying. As Gman commented on great sound design, that's definitely one for the list, and the horror coming from being helpless as they creepily move towards you before grappling and draining your life are truly memorable.
I played the rugrats game to death as a kid and that lights out level always scared me. After all these years I think I know why. At first I thought it was just the creepy music and the ghost sounds but having gotten more used to horror games as an adult I realised it goes much deeper. It's the clunky controls and ps1 visuals that do it. I've always held the argument that ps1 graphics are creepier than anything photorealistic because it feels more unnatural and lets your mind play tricks.
Yes! I love playing those old games because of it. The ps1, the n64. The games are creepier then they're supposed to be, it's a cool and strange era of gaming. There's a channel called "AnyAustin" that gets into this.
I’ve recently been playing through Viet Cong, and I’d say the Tunnel Rat missions are just the perfect example of early 2000’s incidental horror in an otherwise non horror shooter
I remember seeing a video at some point about a Vietnam-themed FPS game which had a mansion level inexplicably filled with zombies; it was pretty terrifying, from what I saw. Was that Viet Cong by any means?
Dunwich is horror alright, but you didn't talk about the continuation of the quest in Point Lookout or even mention Andale. Andale is the one I remember more, at least until Point Lookout came out and expanded upon the Dunwich building lore.
Ain't no way you brought up the Rugrats game lmao, what a great game. The wild goose chase was terrifying, as was the clowns in the toy store, and the one where you go into The Pickel's basement and have to fight Stu's inventions. However, the day I found the mummy in the pyramid on the mini golf level was the day I found out what true fear was.
I think it's more "gory" than scary, but the slaughterhouse mission in Soldier of Fortune 1 always unnerved me quite a bit, between the bloodsoaked sewer entrance, to the blood all over the walls and the machete-wielding enemies with Desert Eagles... and the fact that it's the mission where Hawk dies
Even worse regarding Ecco is that the name comes from a real world dolphin communications project that lost funding. What happened to the dolphins after that is tragic nightmare fuel.
read his books theyre fascinating. yes he turned into an awful deranged person... but before all that he was quite insightful and was friends with some true chillers like Tim Leary, Robert Anton Wilson, Richard Alpert (Ram Dass), Alan Watts, Jaques Valle, Grady McMurty, Philip K Dicks and others
The original Uncharted has its share of pacing issues, but after 8 or so hours of sauntering through jungles, going from cover to cover, and taking potshots at baddies, suddenly being railroaded into a series of dark, tight corridors with extremely little breathing room and zero cover while being mercilessly Zerg-rushed by zombies is quite the terrifying moment.
To be honest, it wouldn't be nearly as bad if they gave you a half decent weapon in that area, since the MP40s (I think that's the name of the gun, I forget) are absolute dogcrap.
Yeah this was terrifying as a kid, but the twist is just superb. I love how the whole game you’re playing it one way, and then it does a complete 180. And the best part is when just after you escape them and get trapped in the control room, the only way to get the elevator working is to go back into the darkness and face the horrors again so you can turn the power generator on. Turning on the generators in the bunker was the scariest part for me.
Yeah, I played the Nathan Drake collection on my PS4 last month and, when I got to these levels in that game, I was like "since when did this turn into Resident Evil?" . I kid you not, I actually got jumpscared by one of those zombies. 😄
The stuff in the N64 Zelda games will always be remembered for being so incredibly terrifying despite the minimal use of blood and the monsters being so nightmarish. The house full of cursed people turned into spidery monsters, the torture chamber beneath the well, and a good chunk of Majora's Mask being an existential fever dream. Shame there hasn't been anything quite as intense in the latest Zelda titles beyond things like the Guardians and Gloom hands, the latter of which were pretty horrifying in the early game, but become quite pathetic once you're able spam bomb arrows and basically bomb the hands like most people want to do with their house after seeing a really big spider..
I remember being between 5-8 playing that game and my mom thinking it was cute then coming down to see The Shadow Temple one day and having a fit that I was so unfazed by it (that said for some reason I got way more creeped out just watching Dante (that was his name right) walk around the cemetery or running as fast I could before the gates closed to town in case I heard to wolves!
The Dunwich building from Fallout 3 is a reference to the H. P. Lovecraft short story 'The Dunwich Horror', both the location and the lore tied to it include several references to the original.
Havent watched the video yet so ive no idea if this will be mentioned but the crazy, 4th wall breaking codec calls at the end of MGS2 really freaked me out when i was a kid. Also the Max Payne blood path levels were unsettling
I built a brand new pc when Arkham Asylum came out, so when the Scarecrow scene happened I shit myself because I thought my brand new gpu broke. Truly horrifying...
Not jet the three final levels in Ecco the Dolphin, but the entire game. The synth music used in the cartridge version just has this uneasy, unsettling, depressing and haunting sound to it.
Metroid Prime, the chozo ghosts, backtracking through the blacked out Phendrana pirate base, and going through the crashed frigate are arguably moments that deserve a mention for being spooky, at least on a first playthrough. Throw Unreal's skarrj mothership up there as well. "The Darkening". I don't know what it is with places that lose power.
A quite famous example would be the Bottom Of The Well dungeon in Zelda: Ocarina Of Time and encountering Dead Hand for the first time. Given that it's the precursor to the Shadow Temple, yet manages to be creepier is an impressive feat.
I'm so glad other people feel that way about Search for Reptar too!! But you didn't mention the Mr Friend level!! :D that one and the Grandpa's teeth I always had to get my mum to beat for me cos I was too scared of them as a kid XD
Another good game that really comes to mind is Jet Force Gemini that also had a couple horror elements in the game. first being the Tawfet Planet in which a shaman ended turning the Drones into Zombies that roams the swamp area's and the Medieval castle, not to mention the Sound designs and the Crypt area is quite haunting, on the bright side you get the Tri-Rocket Launcher to mow them down with. 2nd area takes places on abandon Space Station, barely any music, own in space, low lighting and its just mostly ambiences to set the mood. third planet is Eschebone, the lava planet in which you have to navigate inside a giant worm, of course at the end you get too face the hardest boss in the game which is two praying mantis's Last location is the Asteroid, dense fog and enemies around every corner and room with the glass with the enemy behind, but does that neat effect of destroy the glass, no enemy behind it scenario. Honorable mention would be the Mizar palace, mostly inside the pyramid and the underwater ways as there is a lore behind it.
Ooooh damn I totally forgot about that one. Yeah! It was by far one of the more offputting games I had in my early years. I also have never found anyone else who said they also saw this but I used to play around with the cheats mini-game of Enter The Matrix on PS2 and after using some of the cheats while playing a huge distorted face would cover my screen for fractions of a second at random intervals. No clue why.
To me the creepiest thing in Fallout 3 was Vault 108. Slinking through the old vaults was always tense, but there's something so much more terrifying when you hear "Gaaaaaaryyyy..." from around the corner.
Ravenholm in HL2 was so fucking traumatising for me as a kid that i literally CAN'T play that game. I tried many, many times over the years, but as soon as I reach Ravenholm, I just pussy out and leave the game. Those poison headcrabs are just so terrifying, i CAN'T. Also, SWAT 4 had two levels wich i think were really scary, first the Fairfax Residence when you have to arrest/kill a serial killer who kidnaps and kills women, and then the Children of Taronne Tenement with them cultists and the graves of children in the basement. SWAT 4 is EXCELLENT at making that atmosphere that just sends shivers down your spine.
Vampire masquerade did have an epic soundtrack too, not just the mood music, but the nightclub music (if you like electro-goth) but Chiasm - Isolated is a classic track! Great vid as always man! Thanks! Ed: Talking of incidental horror - I don't know if "Shadowman" was meant to be horror, or just set in a less than happy place, but the level when you start fighting Jack, and he starts shrieking about being in hell, that always set me off!
You should have mentioned Spec Ops: The Line, a game very cleverly disguised as a shooter but actually being a horror. And that horror build-up is done masterfully.
Although I'd not call it horror but a psychological thriller this game made me feel more uneasy than any horror game I've played. Spec Ops: The Line is one of my all-time favorites for sure.
Not really. The game is BS. The game simply won't progress unless you do things exactly the way the developer intended, and then it waves it over your head from on high like "wow, look at you, you killed all these polygons! I bet you feel so strong! You even killed those innocent people with that willie pete despite not even aiming there!". It's extremely pretentious.
The Jedi Temple levels in The Force Unleashed were kinda scary, as was the Dark Side ending where Starkiller gets crushed by his own ship and Palpatine converts him into a cyborg not too dissimilar from Vader.
One moment that scarred a younger me that is absolutely hilarious now is the bossfight against Bearserker in Pac man Party. It is literally a giant fnaf animatronic with wolverine claws and a needle toothed grin that stretches all around it's head. Looking back on it now I see that he literally does like nothing the whole fight and just walks around.
Rugrats Search For Reptar is one of my favorite PS1 games. I even made a huge review on it earlier in the year. I dare you Gman to review every Rugrats game.
My horror moment in a non-horror game was playing Crysis 1 back in the day and deciding to swim pretty further out in the ocean to enjoy the amazing water graphics. At the time i had deap-seated fear of crocodiles or sharks in murky water , and as i was diving towards the ocean bottom, which was pretty far down there, suddenly this massive pale shark slowly appeared in the murky water, dead eyes and all that.I legit felt scared and tried to swim like crazy to the shore , but she got me pretty soon. Also besides the Oceanview Hotel, my favorite stressful moment in Vampire the Masquerade : Bloodlines was the Hollywood mission , where you need to track this group filming black market snuff & really dark stuff at some mansion off to the side in the canyons. FInding those securiyty footage tapes and seeing those 2-legged horrible freaks chasing the girls in the mansion and mauling them was pretty unnerving, especially listening to the sounds of those creatures.
The mummy in the Rugrats game is actually Mr. Friend, AKA Mr. Fiend. If you can lead him all the way to the entrance of the pyramid, he explodes in to bits and pieces.
@@Heat7208First one had some horror levels, but I wouldn't say it is a pure horror game. The Metal age almost didn't have zombies/supernatural stuff at all
The Sorrow showing up offscreen when you held R1, like holding up that codec frequency on a whiteboard still haunts me. It was just so unexpected and seemingly out of character.
@@vrapbrap I mean the game doesn't have you constantly on edge, but the setting and mainly the implications of that world are messed up! It gets scarrier the more you think about it and I really like that
There's that one jump scare in Bioshock infinite. It kind of comes out of no where, and just happens and is over, but it sets the tone for the level and will rattle the player. I think it really shows the difference between 0 jumpscares and 1 jumpscare just changing the feel of the game/section.
One of my favorite memories of my dad is rushing to him in a panic at 6 years old to beg him to fix my xbox whenever the scarecrow glitch sequence happened in Batman Arkham Asylum. I remember being so excited to play as my favorite superhero and absolutely distraught when I thought my game disc or xbox was broken. Such a fun prank to play on the player, love that they brought it back a bit for Arkham Knight.
Holy crow, I'd buried that final Ecco boss deep in my memories. There was a level in Rayman for the og Xbox where there was this scary music and zombies walking around saying stuff like "Peel his skin off and make him do taxes" that really freaked me out.
I’m suprised you didn’t mention one of the Phantom Liberty endings from Cyberpunk 2077. I’m guessing it might be because you reviewed it not so long ago?😊
In Prey 2017 when you're trying to be stealthy and you just ever so vaguely hear a phantom say "death is not the end", and you hover on the phantom and see that it's a named NPC like Dr. So-and-so. I found the atmosphere of that game v. unsettling. Another one that comes to mind is the enemy design in the modern Wofenstein games. The super soldiers in The Old Blood are just so intimidating.
For me a game which had an unintentional horror sequence was Robocop Rogue City where Murphy's tryin' to catch the main antagonist in this decrepit, abandoned mall. While he's there he get's trashed by some of the main villain's henchmen and afterwards Murphy/Robocop has this hallucinogenic trip combined from memories of his past life, the trauma he went through before he became Robocop and afterwards where Murphy's still tryin' to figure out where he belongs and he's still got some demon's he needs to conquer. That mission was unexpected and quite nightmarish.
That god damn Rugrats level at night with the ghosts is such an amazing pick, it had no right being that creepy, I was 9 or 10 when i played it originally, I bet it'd still creep me out now at 35!
Bro I remember going somewhere in Fallout 3 and a few roaches bugged into the wall and I could hear their legs scratching and scurrying around everywhere. It was driving me INSANE. I was shook for hours after that.
The Shadow Temple in Ocarina of TIme. Or Pokemon Tower (especially in Yellow version... poor Pikachu) in Pokemon Red/Blue/Yellow (and Green in Japan). IYKYK EDIT: Thinking about it! Despite Nintendo's kiddy reputation, they have always had a connection to horror thanks to games like Zelda, Pokemon, and of course, Metroid. So it all the more makes sense they would be the publisher of horror games in the GameCube era. Eternal Darkness (survival horror)? Geist (FPS/FPA with a paranormal horror theme)? And now in the Switch era, we have a Famicom Detective game (after the success of the remakes) with Emio, which had a horror teaser.
26:54 I see so many people raving about the Oceanhouse Hotel, but personally I found Grout's Mansion to be far more terrifying. Oceanhouse Hotel felt kind of like a generic haunted house that essentially boiled down to "WOOOOOOO SPOOKY GHOST THROWING LAMPS" while Grout's Mansion was pure, utter, slow-burn psychological horror delivered via the rapidly declining sanity of its former inhabitant which manifested itself both in the killer soundtrack and in the level design itself.
Yeah, I'd agree - I loved the imaginative design of the hotel, but in terms of actual unsettling horror vibes... there were a lot of other parts that creeped me out more. Like the abandoned hospital where you meet the spicy meatball vampire (as I called her, due to her stained mouth), or the flesh-furniture house, or yes the Malkavian mansion with its surreal soundtrack. But then, the whole game is a horror game. It's about vampires. It's... horror, inherently.
I just played F.E.A.R. for the first time. Played it on the hardest difficulty. The atmosphere of the game is interesting. But it gives you a feeling like you are running around a haunted Gmod map or something half the time, lol. The kick movee are pretty cool, and I don't think the game ever lets you know you can do them, so I just kind of found out after a couple of missions.
If you haven't reached the corporate headquarters building, you ain't seen nothing yet. As aside, would actually recommend FEAR 2 when you're done with the first one; people dump on it a lot, but it's a pretty slick and consistently entertaining game with a lot of interesting scenery changes, and a very fun spooky level in a school.
In The Wtcher 3 the quest were you get to explore the house/lair of the demon tormenting Jarl Udalrik and the moment were his shadow seemlessly replaces yours
Back when I started Subnautica, it had no Reaper leviathans implemented, but after an update they just threw them in, so imagine the absolute horror of encountering one of them for the first time, no horror game comes even close.
i think Halo CE and the flood reveal took a lot of people off guard. we went from fighting aliens to trying to survive a zombie outbreak and even the aliens were scared. crazy stuff and very ballsy
I always loved scary games, and mostly played Halo cuz my friends were into it. So when I got to that level and started seeing the horror elements creep in, my interest went from minimal to extreme. And then the library happened, but still…
Very right
true but when halo ce anniversary came out it made it not scary like the og version
The level where you are introduced to the flood in Halo CE was the Exact reason why that game is my favorite in the series. The suspense of that first game was so good.
@@calebgoldman6978 and the music was perfect!
In MGS3 when you face The Sorrow, the shuffling spirits of those you killed will reflect the way they died. So for example, if you set someone on fire their burning corpse will be in his dream. The most disturbing one however is if you kill a soldier in an area with vultures, wait for the vultures to feast on the soldier's corpse and then you yourself capture and eat that vulture then that soldier's spirit will scream that you ate him in the sequence against The Sorrow.
Kojima is known for his attention to detail, and frankly this is the stuff that made it so memorable. Yeah, the games are well-crafted, but it's that beyond that is an entirely other even weirder game that gives them their unique pull.
holy shit
That's insane lol. Kojima is truly one of a kind.
That’s scary and impressively detailed
iirc, it's actually just eating a vulture after you've killed somebody and then reloaded the area by going through a transition.
Ravenholm was definitely a pretty scary chapter from Half Life 2. Yes... Half Life 2 is somewhat of a "horror game", but the gameplay does focus more on "action" while Horror is more in the small details. But Ravenholm definitely is a change in pace from an "intense action shooter" to a "survival horror".
to be fair all valve games are scary to some extent (half life portal) sure not the multiplayer games but valve does horror in some of their games n its horrifying
Half Life 1 Apprehension too.
Ravenholm scared me so bad as a kid I just walked up and powered off my Xbox 😂😂😂 and then didn’t play it whatsoever until my friend came over
@@Ormagoden94 it aint half life if it didnt do that to every 12 year old
@@waweexd1237 Half Life 1 ichthyosaur still scares me. I legit quit my replaythrough xd.
One more shout on Vampire Masquerade bloodlines, the whole sequence of the snuff film and going to the mansion with the monsters created by that old Tzimisce vampire. That entire mission chain had be crapping bricks
Hell yea, for me this was way harder to deal with than the ghost story
Hopefully this video gets a sequel
I'd still say the haunted hotel beat it out slightly. At least I could fight the Tzimisce monsters, an immaterial murder-ghost summoning fire from the nether-realm was above my pay grade.
geodudes, geodudes everywhere
The werewolf boss made me shit myself too
You mention Max Payne, but you don't mention the blood-curdling scream of the baby if you fall off the maze ledges! That scream freaked me out so much! 😅
Or Max's scream when you hit a dead-end
What about Max Payne 2's "Address Unknown" TV series running in the background? Freaky Flamingo gave me the creeps lol
@@MrStevenWolfe That scream was actually the pink flamingo's scream from Address Unknown the tv show in the game when you change Gognitti.
@@TekFreak86 mrroZ arE morE Fun Than TelevisioN
thE FlesZ oF FalleN Agelz
I played a lot of Max Payne as a kid. The dream levels were not only horrying to me, but following the damn blood trail seemed impossible. I always failed at the part where you have to jump.
The Ghost Ship mission from Star Wars: Republic Commando was pretty scary to me as a kid. They split you off from your squad at the beginning of the mission which already doesn't bode well for things. As soon as you get onboard, you already know something is wrong. You see the crew facing off against an unknown enemy and are attacked by new kinds of droids that try to drill through your visor into your head.
I'm glad someone else mentioned this. I will forever remember entering the ship and seeing butchered clones everywhere.
I forgot all about this... memory unlocked
Yup. Agreed!
@@nuubiowhat a waste of good genes...
The Bando Gora on that moon level of Star Wars Bounty Hunter. Quite literally the undead with glowing red eyes
The Bloodlines Haunted Hotel was AMAZING when it launched. It won a bunch of level design awards from all kinds of places. My favorite memory was having someone in my dorm who WASN'T an FPS gamer play it because it just flat out spooked the hell out of him.
I remember my first trip through, I just happened to be playing in the middle of the night, wearing headphones. Bricks were shat.
That level caught me off guard i was scared when i was vampire with a
Gun
Return to Castle Wolfenstein can also be included in this list
Yeah those half body unfinished abominations are some of the creepiest enemies but RTCW is full of horror stuff. Glad someone mentioned it.
@@SHVRWK Damn LOPERS. Stuck in my mind forever, as a kid I used to hate those lab levels because of them and ubersoldaten in general.
The catacombs were scary af!
@@ToughCookie992 those goddamn lopers I swear to god. That and the first appearance of that fire zombie (there's just an empty room with a small fire pit in it, and the zombie just appears out of the fire once you flip a switch or something (you're not even necessarily looking at the fire, which can lead to a nasty surprise 14-year-old me could really have used a warning about)
Never forget SkiFree and the yeti. Was just having a blast skiing around and then I was crying
There was a button you could press for a speed boost to escape it! Which I never learned until years after the fact
this is the biggest terror game ever made.
Call of Duty world at war should’ve made the list because the devs knew what they were doing when they added random whispering in your ear
The end game reveal of zombies was terrifying.
World at war was a horror game the horrors of war is truly terrifying fun fact the zombies were just the Nazis on fire just without the flames
Don't forget they expanded the lore of the Dunwich building in fallout 3's 'Point lookout' DLC. Where a creepy guy gives you a cursed book to return to Dunwich
How you managed not to have "We don't go to Ravenholm" in here and still make a great list is impressive.
Honestly I never found Ravenholm scary.
@@Gggmanlives But it's still counts regardless.
@@Gggmanlives
I freaking shat my pants the first few playthroughs.
I was expecting that too. Seeing those fast zombies leaping from building to building in the moonlight and getting hit by a poison headcrab scared me shitless, and playing on a PC that barely ran the game on 40-50 FPS didn't help.
@@Gggmanlives Honestly, half the stuff in your video isn't even half as scary as Ravenholm. Batman? bitch please...Ecco the Dolphin xD.... Subnautica? heh, NO.
Metal Gear Solid 3? NO. Ravenholm is scarier than what I listed, and by a lot.
A couple of other sections you didn’t mention in the Arkham series are 1. The killer Croc fight where youre stuck in the sewer having to look for these plants that neutralize the fear gas as the big guy is stalking you. You pretty much just have to throw a bataramg when he pops up, but the atmosphere makes it notable for this.
2. The fight with Bane when he overdoses on Venom and you have to use stealth takedowns to take him out as he’s charging around looking for you. He’ll also check the openings of vents and floor grates, even if it’s just the front of them. I love how well they make Bane feel fucking huge, and the more stealthy aspects make it feel scarier to me then the Killer Croc section.
Some games take hours to understand why they’re considered a masterpiece, Vampire manages to do it in 5 hours. I can’t think of a stronger opening to a game than the ocean house hotel and the Voerman sisters. I’d give anything to experience it again that mission gave me goosebumps
I recently played through vampire the masquerade on twitch the other day for the very first time and I was blown away with how competent and immersive it was. Not to mention, the community was very helpful and friendly.
Some of the voice acting in that game is the best I've heard, way ahead of its time.
14:34 That lady scream is a stock that was used way back for the girl being killed in System Shock 2, and the female wailers from Shadow Man, also Candy Dawn from Max Payne when being burnt.
Speaking of System Shock 2, there's a female scream used in there (during the very first part of the game) that was also used in the song Stan by Eminem.
The cemetery level in 007 GoldenEye 64 gave me nightmares. The sky was blood red, enemies were hard to see, they never stopped coming until you finished the level. The worst part was the music. It was so creepy and intimidating sounding. I couldn't play that level as a kid.
you mean the mission surface II?
No I think he means "statue" after you meet up with trevelyan, baddies wearing black and sporting shotguns show up. And don't stop until you find the flight recorder and leave. All while listening to a slow, droning Soviet esque theme.
@@Dime_time333 yes it was statue! Tbf I remember there was also a snow level where the sky was red and baddies kept coming too
@@Neros_Palace surface?
It wasn't a cemetery, but it felt like one
Who else thought the Killer Croc boss fight in Arkham Asylum was scarier than the Scarecrow sequences?
Yep because the Scarecrow halucinations were fake but Killer Croc was a real monster you had to survive against
I doesn't
I wouldn't say scary, but feck me it was intense 😂.
Killer Croc for me was fine you just keep walking with a baterang at the ready and he cant do anything the thing thats freaked me out most in a batman game tho was TN-1 Bane in orgins my Fitbit thought i was having a heart attack with how he chases you
i think for me and my friends it was just baadass and empowering,
cuz in our language we have something like "brave enough to fight a croc in water" so it just made batman feel more of a badass if anything.
i dont remember much but i barely remember a shark section, THAT was pretty scary
The haunted mansion in Timesplitters Future Perfect
I remember me and my cousin playing that stage a lot and being freaked out as kids. Though it becomes funnier when we realised we could kill the ghost girl with a brick.
While I didn't find it that scary at all, I DO think it's definitely one of the best levels in the Timesplitters games fo' sho'. Ironically though, the Hotel multiplayer map, when spawned in entirely by yourself, was definitely kind of scary. Also, any on-theme Mapmaker maps effectively using the Horror Tileset... With the Horror Mapmaker maps, it literally feels like you're in in this twisty otherworldly haunted house. And the map author can screw with you at any point, heightening the tension further.
And don't forget the three pieces of really well-made horror-themed music in the game enhancing everything too.
The metal gear solid 2 scene where the colonel breaks down Still creeps me out. You feel like your concept of reality is shattering before your eyes, it’s freaking trippy.
I stopped playing subnautica because of how stressed I got going deeper in the dark abyss.
Played less than an hour could barely go downwards at all I was too freaked by the clips I'd seen 😂
Its great but God damn with headphones and a dark room they have the aquatic sounds down pat. Sounds so much like when I'm actually diving lol
I love it it’s so stressful the whole time
In VR = 😬😨
Bought Subnautica as a blind gift, receiver played for 15 minutes before noping out
Red dead 2 has a terror feeling when you are wandering at night through the woods, but in the swamp oh brother...
Right, that was my first thought when I saw the video's title. After x amount of hours doing cowboy shit, cleaning my horse, and hunting, hearing a scream, aiming down sights, and then getting surrounded by a bunch of feral weirdos gave me a legit scare.
Too bad he won’t include RDR2 stuff into his videos, except something negative, since he expressed his disliking numerous times.
@@CrusherGER He did? Wow Idk what to say.
Ecco the dolphin is horror. It was a game that started out as a deep sea exploration and survival game and got progressively more surreal. Tides of time was even more bizarre.
Here's some more for you.
1) Fake Peppino from *Pizza Tower.* That skinwalker rascal caught me off guard.
2) The first Ichthyosaur encounter from *Half-Life.* For some reason it felt creepier than Ravenholm from HL2.
3) The Librarians from *Metro 2033 and Exodus.* Yeah, Eastern European postapo is bleak enough by default, but it's still not specifically horror. But when after going through a fair bunch of mutants you suddenly encounter the one that starts speaking *inside your head* while walking somewhere around, things definitely get more nervous.
4) Pretty much the good half of *S.T.A.L.K.E.R.* experience. Same as the previous one. Not exactly a horror game, but places like Agroprom, X-18 lab, X-16 lab or the Brain Scorcher still give me chills.
5) Ghost encounters from *Prey 2006.* Pretty graphic stuff. Especially, you know, *that* episode with some kids and later with the school bus.
6) Stroggification from *Quake 4.* Continuing the topic of *those* episodes. One of the most disturbing scenes in 00's gaming.
7) Nacht der Untoten from *Call of Duty: World at War.* CoD zombie modes are usually B-movie trash fun with cameos. But this first one actually had some legitimately creepy atmosphere.
Any Ichthyosaur encounter is scary.
The Ichthyosaur is scary because it only has 2 frames of animation...
@@Cuestrupaster Yeah this or that reason. Doesn't matter. In the end it's scary.
Oh yes on S.T.A.L.K.E.R! All those underground complexes and labs were absolutely terrifying! Some of the enemies too, like the Bloodsuckers or those feral dudes with gas masks on their heads who scramble along on all fours. I think what made it so effective was that you usually encounter them at random and it takes you completely off guard. It's only later that you find some information about them and get an entry in your PDA what they are called and what to expect when encountering them. And you usually encounter them in one of those underground complexes. Made peeking around every corner super tense!
Some that come to mind for me:
RTCW - Crypt level. I know it's about Nazis diving into the occult, but it was shooting Nazis for the most part, not mummies and resurrected souls. Honorable mention to the lopers in the X Labs.
HL2 - Ravenholm
Farcry 1 - Trigens in the jungle. Maybe because I played it when I was little, but those guys scared the piss out of me.
Metro 2033 - Librarians. This one may not qualify since there other times where the game is meant to be scary.
Mortal Kombat - Whenever you are in the cemetery and you get the random jumpscare.
Still can't play RTCW X Labs without wearing my brown pants. The Library in Metro 2033 is very spooky, there are a few other nightmare scenarios in that series. Waiting for the ferryman in Last Light before Venice Station as well as the Spider Lair DLC. The train hangar in Exodus.
I remember absolutely crapping my pants in winter lodge secret door in Fable 2. You can find it on youtube but I recommend playing this chill and lovely game where every secret door is something beautiful with really calming music and then winter lodge hits you like a truck
I'm a recently certified scuba diver, and ever since then, having played Subnautica multiple times I've just been brainstorming about a realism survival mod for Subnautica where decompression sickness is a thing, meaning not only now do you have to manage your air intake, but if you ascend too fast, you get the bends and die anyway unless you can get yourself inside a hyperbaric chamber in time before the bends knock you unconscious. Add that to that when you're within hostile territory and that should make for an absolutely terrifying underwater horror experience
(or if you really want to find forbidden knowledge on horrible ways to die underwater, check out the Byford Dolphin Accident...)
Just sounds needlessly tedious and boring tbh.
Delta P is pretty terrifying
There's a mod for the game which does that, I believe it's included in a hardcore/difficulty amplifier mod.
Should be on Nexus somewhere.
The Zelda games on N64 are creepy AF.
I still have nightmares from the Forest Temple, Bottom of the Well, and Ikana Canyon.
Or the spider house
Zelda monsters will never again go as hard as the fucking Dead Hands
Yeah, I don't know how you can have a video on unexpectedly horrifying things in games and not mention the Bottom of the Well or the ReDeads. That scream, and the fact it paralysed you, were really horrifying. As Gman commented on great sound design, that's definitely one for the list, and the horror coming from being helpless as they creepily move towards you before grappling and draining your life are truly memorable.
I played the rugrats game to death as a kid and that lights out level always scared me. After all these years I think I know why. At first I thought it was just the creepy music and the ghost sounds but having gotten more used to horror games as an adult I realised it goes much deeper. It's the clunky controls and ps1 visuals that do it. I've always held the argument that ps1 graphics are creepier than anything photorealistic because it feels more unnatural and lets your mind play tricks.
Yes! I love playing those old games because of it. The ps1, the n64. The games are creepier then they're supposed to be, it's a cool and strange era of gaming. There's a channel called "AnyAustin" that gets into this.
Same with Laura Croft being better looking.
Thought I’d see Hitman Contracts on here with the ghost mirror sequence. That creeped tf outta me when I stumbled upon it.
I’ve recently been playing through Viet Cong, and I’d say the Tunnel Rat missions are just the perfect example of early 2000’s incidental horror in an otherwise non horror shooter
I remember seeing a video at some point about a Vietnam-themed FPS game which had a mansion level inexplicably filled with zombies; it was pretty terrifying, from what I saw. Was that Viet Cong by any means?
@thewitheredstriker That sounds like Shellshock 2 Blood Trails. Not a great game tbh. VietCong was a tactical FPS.
@@codycigar6542 Yep, that seems to be the one. Thanks for clearing that up!
Dunwich is horror alright, but you didn't talk about the continuation of the quest in Point Lookout or even mention Andale. Andale is the one I remember more, at least until Point Lookout came out and expanded upon the Dunwich building lore.
For sure, yeah he didn't really do the quest with the book etc
So glad Thief was in there. And you anchoring on the cradle was chefs kiss 👌
Ain't no way you brought up the Rugrats game lmao, what a great game. The wild goose chase was terrifying, as was the clowns in the toy store, and the one where you go into The Pickel's basement and have to fight Stu's inventions. However, the day I found the mummy in the pyramid on the mini golf level was the day I found out what true fear was.
I swore I made up that whole sequence glad it is confirmed it happened shit was terrifying
I still think about that Man-Bat jumpscare in Arkham Knight after all these years....
Giant killer bats is quite scary.
It's a shame handheld games don't normally get brought up in these lists, but Wario Land 3's Forest of Fear scared the hell out of me as a kid
Same with the warped void, it's architecture is so out of place compared to the rest of the game.
Joker waking up in the beginning of Arkham Knight has to be one of the best laxatives that isn't prescribed by the doctor. straight up nightmare fuel.
I think it's more "gory" than scary, but the slaughterhouse mission in Soldier of Fortune 1 always unnerved me quite a bit, between the bloodsoaked sewer entrance, to the blood all over the walls and the machete-wielding enemies with Desert Eagles... and the fact that it's the mission where Hawk dies
Even worse regarding Ecco is that the name comes from a real world dolphin communications project that lost funding. What happened to the dolphins after that is tragic nightmare fuel.
read his books theyre fascinating. yes he turned into an awful deranged person... but before all that he was quite insightful and was friends with some true chillers like Tim Leary, Robert Anton Wilson, Richard Alpert (Ram Dass), Alan Watts, Jaques Valle, Grady McMurty, Philip K Dicks and others
The original Uncharted has its share of pacing issues, but after 8 or so hours of sauntering through jungles, going from cover to cover, and taking potshots at baddies, suddenly being railroaded into a series of dark, tight corridors with extremely little breathing room and zero cover while being mercilessly Zerg-rushed by zombies is quite the terrifying moment.
So glad someone else brought it up, those missions scared the fuck out of me when I was younger.
To be honest, it wouldn't be nearly as bad if they gave you a half decent weapon in that area, since the MP40s (I think that's the name of the gun, I forget) are absolute dogcrap.
I played Uncharted 2 & 3 before the first game, and I was still surprised at how dark the ending got
Yeah this was terrifying as a kid, but the twist is just superb. I love how the whole game you’re playing it one way, and then it does a complete 180. And the best part is when just after you escape them and get trapped in the control room, the only way to get the elevator working is to go back into the darkness and face the horrors again so you can turn the power generator on. Turning on the generators in the bunker was the scariest part for me.
Yeah, I played the Nathan Drake collection on my PS4 last month and, when I got to these levels in that game, I was like "since when did this turn into Resident Evil?" .
I kid you not, I actually got jumpscared by one of those zombies. 😄
The stuff in the N64 Zelda games will always be remembered for being so incredibly terrifying despite the minimal use of blood and the monsters being so nightmarish. The house full of cursed people turned into spidery monsters, the torture chamber beneath the well, and a good chunk of Majora's Mask being an existential fever dream. Shame there hasn't been anything quite as intense in the latest Zelda titles beyond things like the Guardians and Gloom hands, the latter of which were pretty horrifying in the early game, but become quite pathetic once you're able spam bomb arrows and basically bomb the hands like most people want to do with their house after seeing a really big spider..
I remember being between 5-8 playing that game and my mom thinking it was cute then coming down to see The Shadow Temple one day and having a fit that I was so unfazed by it (that said for some reason I got way more creeped out just watching Dante (that was his name right) walk around the cemetery or running as fast I could before the gates closed to town in case I heard to wolves!
Underwater in ANY videogame is a horror on it's own for me.
The Dunwich building from Fallout 3 is a reference to the H. P. Lovecraft short story 'The Dunwich Horror', both the location and the lore tied to it include several references to the original.
Havent watched the video yet so ive no idea if this will be mentioned but the crazy, 4th wall breaking codec calls at the end of MGS2 really freaked me out when i was a kid. Also the Max Payne blood path levels were unsettling
Honourable mention of my own: Mad Max... in the buried airport.
Stationary mannequins have never made a gamer shit himself so hard as they did.
I built a brand new pc when Arkham Asylum came out, so when the Scarecrow scene happened I shit myself because I thought my brand new gpu broke. Truly horrifying...
I remember the haunted house mission in TimeSplitters 3 used to scare me as a kid
28:33 reverb fart
I did one at work sounded exactly the same. Good times.
Not jet the three final levels in Ecco the Dolphin, but the entire game. The synth music used in the cartridge version just has this uneasy, unsettling, depressing and haunting sound to it.
Eco was so stressful, perhaps one of my favourite games but impossible for me to complete as a kid once I got to the machine.
4:11 the worse part about this on Xbox 360 was that this came out at the height of red rings being common.
One non horror game that used to creep me the hell out back in the day was Hitman Contracts, specifically that slaughterhouses level
It's more disturbing than scary iirc
A good recent example is the Cynosure Core ending from Cyberpunk 2077: Phantom Liberty. That level turned into a de facto survival horror experience.
I would love a DLC building off that experience before Orion :D
The jump scare in Batman Arkham Knight was pretty damn scary, with the Man-Bat.
Metroid Prime, the chozo ghosts, backtracking through the blacked out Phendrana pirate base, and going through the crashed frigate are arguably moments that deserve a mention for being spooky, at least on a first playthrough.
Throw Unreal's skarrj mothership up there as well. "The Darkening". I don't know what it is with places that lose power.
A quite famous example would be the Bottom Of The Well dungeon in Zelda: Ocarina Of Time and encountering Dead Hand for the first time. Given that it's the precursor to the Shadow Temple, yet manages to be creepier is an impressive feat.
I'm so glad other people feel that way about Search for Reptar too!! But you didn't mention the Mr Friend level!! :D that one and the Grandpa's teeth I always had to get my mum to beat for me cos I was too scared of them as a kid XD
There's no need to explain the FO3 Dunwich building... the name says it all... it's based off an HP Lovecraft story called The Dunwich Horror.
Another good game that really comes to mind is Jet Force Gemini that also had a couple horror elements in the game.
first being the Tawfet Planet in which a shaman ended turning the Drones into Zombies that roams the swamp area's and the Medieval castle, not to mention the Sound designs and the Crypt area is quite haunting, on the bright side you get the Tri-Rocket Launcher to mow them down with.
2nd area takes places on abandon Space Station, barely any music, own in space, low lighting and its just mostly ambiences to set the mood.
third planet is Eschebone, the lava planet in which you have to navigate inside a giant worm, of course at the end you get too face the hardest boss in the game which is two praying mantis's
Last location is the Asteroid, dense fog and enemies around every corner and room with the glass with the enemy behind, but does that neat effect of destroy the glass, no enemy behind it scenario.
Honorable mention would be the Mizar palace, mostly inside the pyramid and the underwater ways as there is a lore behind it.
Ooooh damn I totally forgot about that one. Yeah! It was by far one of the more offputting games I had in my early years. I also have never found anyone else who said they also saw this but I used to play around with the cheats mini-game of Enter The Matrix on PS2 and after using some of the cheats while playing a huge distorted face would cover my screen for fractions of a second at random intervals. No clue why.
To anyone who has ever played Outer Wilds, I'm sure you still remember the experience of exploring Dark Bramble for the first time.
“BRB Gone Fishing“
@4:57 😂😂😂😂 nearly spat out my drink 😂😂😂
GTA III, the final Yardi mission Kingdom Comes where you get ambushed and chased around by suicide bombers high on smack and talking crazy.
To me the creepiest thing in Fallout 3 was Vault 108. Slinking through the old vaults was always tense, but there's something so much more terrifying when you hear "Gaaaaaaryyyy..." from around the corner.
Ravenholm in HL2 was so fucking traumatising for me as a kid that i literally CAN'T play that game. I tried many, many times over the years, but as soon as I reach Ravenholm, I just pussy out and leave the game. Those poison headcrabs are just so terrifying, i CAN'T.
Also, SWAT 4 had two levels wich i think were really scary, first the Fairfax Residence when you have to arrest/kill a serial killer who kidnaps and kills women, and then the Children of Taronne Tenement with them cultists and the graves of children in the basement. SWAT 4 is EXCELLENT at making that atmosphere that just sends shivers down your spine.
Vampire masquerade did have an epic soundtrack too, not just the mood music, but the nightclub music (if you like electro-goth) but Chiasm - Isolated is a classic track!
Great vid as always man! Thanks!
Ed: Talking of incidental horror - I don't know if "Shadowman" was meant to be horror, or just set in a less than happy place, but the level when you start fighting Jack, and he starts shrieking about being in hell, that always set me off!
You should have mentioned Spec Ops: The Line, a game very cleverly disguised as a shooter but actually being a horror. And that horror build-up is done masterfully.
The bit with the mannequins and the screen going black intermittently always freaks me the fuck out.
Although I'd not call it horror but a psychological thriller this game made me feel more uneasy than any horror game I've played. Spec Ops: The Line is one of my all-time favorites for sure.
Not really.
The game is BS. The game simply won't progress unless you do things exactly the way the developer intended, and then it waves it over your head from on high like "wow, look at you, you killed all these polygons! I bet you feel so strong! You even killed those innocent people with that willie pete despite not even aiming there!". It's extremely pretentious.
The Jedi Temple levels in The Force Unleashed were kinda scary, as was the Dark Side ending where Starkiller gets crushed by his own ship and Palpatine converts him into a cyborg not too dissimilar from Vader.
Duke Nukem 3D's slimers are the only video game enemy that manage to freak me out.
One moment that scarred a younger me that is absolutely hilarious now is the bossfight against Bearserker in Pac man Party. It is literally a giant fnaf animatronic with wolverine claws and a needle toothed grin that stretches all around it's head. Looking back on it now I see that he literally does like nothing the whole fight and just walks around.
Rugrats Search For Reptar is one of my favorite PS1 games. I even made a huge review on it earlier in the year. I dare you Gman to review every Rugrats game.
Somewhat Damaged mission from Cyberpunk Phantom Liberty comes out of left field
My horror moment in a non-horror game was playing Crysis 1 back in the day and deciding to swim pretty further out in the ocean to enjoy the amazing water graphics. At the time i had deap-seated fear of crocodiles or sharks in murky water , and as i was diving towards the ocean bottom, which was pretty far down there, suddenly this massive pale shark slowly appeared in the murky water, dead eyes and all that.I legit felt scared and tried to swim like crazy to the shore , but she got me pretty soon. Also besides the Oceanview Hotel, my favorite stressful moment in Vampire the Masquerade : Bloodlines was the Hollywood mission , where you need to track this group filming black market snuff & really dark stuff at some mansion off to the side in the canyons. FInding those securiyty footage tapes and seeing those 2-legged horrible freaks chasing the girls in the mansion and mauling them was pretty unnerving, especially listening to the sounds of those creatures.
The mummy in the Rugrats game is actually Mr. Friend, AKA Mr. Fiend. If you can lead him all the way to the entrance of the pyramid, he explodes in to bits and pieces.
10:05 Krusty that you?
The haunted house level in a Hat in Time took me off guard. Quite creepy considering how tame the rest of the game is
The ghost of the little girl in Fallout 4 Nuka World caught me off guard with the door opening to a brick wall and a scare chord.
I definitely think that the opening and some of the other missions in MGSV are definitely the best examples of horror in the metal gear franchise
The Haunted Cathedral from Thief 1 stayed with me for a long time.
Yeah, a much scarier level than The Cradle in my opinion. There were parts where I could barely even bring myself to move forward I was so scared.
But the original Thief games are horror aren't they? Stealth horror game that inspired Manhunt, Dishonored, etc..
@@Heat7208First one had some horror levels, but I wouldn't say it is a pure horror game. The Metal age almost didn't have zombies/supernatural stuff at all
The Sorrow showing up offscreen when you held R1, like holding up that codec frequency on a whiteboard still haunts me. It was just so unexpected and seemingly out of character.
Okay but how are you going to forget RAVENHOLM? That part of hl2 had me on edge the whole time 😬
True but it's not as tonally out of nowhere in HL. There's a bunch of creepy stuff throughout the game, ravenholm is just a peak of creep XD
Half Life is considerably a horror game
I would just kind of consider half life games to be moderately spooky at all times. Ravenholm was just moderately spooky plus a bit on top
@@vrapbrap I mean the game doesn't have you constantly on edge, but the setting and mainly the implications of that world are messed up! It gets scarrier the more you think about it and I really like that
There's that one jump scare in Bioshock infinite. It kind of comes out of no where, and just happens and is over, but it sets the tone for the level and will rattle the player. I think it really shows the difference between 0 jumpscares and 1 jumpscare just changing the feel of the game/section.
7:28 Keith! What movie is this??
Tales from the Hood 2. It sucks.
@@hitmanmonaghan6633 Ok I guess that's why I've never seen it. Cheers.
@ the original is the best
One of my favorite memories of my dad is rushing to him in a panic at 6 years old to beg him to fix my xbox whenever the scarecrow glitch sequence happened in Batman Arkham Asylum. I remember being so excited to play as my favorite superhero and absolutely distraught when I thought my game disc or xbox was broken. Such a fun prank to play on the player, love that they brought it back a bit for Arkham Knight.
Gman talking about Ecco the fucking dolphin was not on my Halloween bingo card.
Holy crow, I'd buried that final Ecco boss deep in my memories.
There was a level in Rayman for the og Xbox where there was this scary music and zombies walking around saying stuff like "Peel his skin off and make him do taxes" that really freaked me out.
I’m suprised you didn’t mention one of the Phantom Liberty endings from Cyberpunk 2077. I’m guessing it might be because you reviewed it not so long ago?😊
In Prey 2017 when you're trying to be stealthy and you just ever so vaguely hear a phantom say "death is not the end", and you hover on the phantom and see that it's a named NPC like Dr. So-and-so. I found the atmosphere of that game v. unsettling.
Another one that comes to mind is the enemy design in the modern Wofenstein games. The super soldiers in The Old Blood are just so intimidating.
I think Giygas in Earthbound deserves a nod.
For me a game which had an unintentional horror sequence was Robocop Rogue City where Murphy's tryin' to catch the main antagonist in this decrepit, abandoned mall. While he's there he get's trashed by some of the main villain's henchmen and afterwards Murphy/Robocop has this hallucinogenic trip combined from memories of his past life, the trauma he went through before he became Robocop and afterwards where Murphy's still tryin' to figure out where he belongs and he's still got some demon's he needs to conquer. That mission was unexpected and quite nightmarish.
That god damn Rugrats level at night with the ghosts is such an amazing pick, it had no right being that creepy, I was 9 or 10 when i played it originally, I bet it'd still creep me out now at 35!
Great game, I have been meaning to emulate it. Scared the shit out of me too, I'm 33.
Bro I remember going somewhere in Fallout 3 and a few roaches bugged into the wall and I could hear their legs scratching and scurrying around everywhere. It was driving me INSANE. I was shook for hours after that.
i think he just... didnt really care much for this video..
The best example of horror in a non-horror game is Doom Eternal, but it's not the player who experiences the horror.
Corny ahh
No one has ever said that before!
@@JoshuaJacobs83 I can't tell if you're being sarcastic or not.
shut up
@@TheMC1102
Wouldn't get my hopes up
The Shadow Temple in Ocarina of TIme. Or Pokemon Tower (especially in Yellow version... poor Pikachu) in Pokemon Red/Blue/Yellow (and Green in Japan). IYKYK
EDIT: Thinking about it! Despite Nintendo's kiddy reputation, they have always had a connection to horror thanks to games like Zelda, Pokemon, and of course, Metroid. So it all the more makes sense they would be the publisher of horror games in the GameCube era. Eternal Darkness (survival horror)? Geist (FPS/FPA with a paranormal horror theme)? And now in the Switch era, we have a Famicom Detective game (after the success of the remakes) with Emio, which had a horror teaser.
Lavender Town music still gives me chills
26:54 I see so many people raving about the Oceanhouse Hotel, but personally I found Grout's Mansion to be far more terrifying. Oceanhouse Hotel felt kind of like a generic haunted house that essentially boiled down to "WOOOOOOO SPOOKY GHOST THROWING LAMPS" while Grout's Mansion was pure, utter, slow-burn psychological horror delivered via the rapidly declining sanity of its former inhabitant which manifested itself both in the killer soundtrack and in the level design itself.
Yeah, I'd agree - I loved the imaginative design of the hotel, but in terms of actual unsettling horror vibes... there were a lot of other parts that creeped me out more. Like the abandoned hospital where you meet the spicy meatball vampire (as I called her, due to her stained mouth), or the flesh-furniture house, or yes the Malkavian mansion with its surreal soundtrack.
But then, the whole game is a horror game. It's about vampires. It's... horror, inherently.
Bone chilling slow burn gemerald
it’s so good, I also loved gimbles area too even though it was so short
The nightmare seen in Max Payne 1 will always be the most disturbing moment and gaming for me
Yeah as a Dad I don’t think I could handle the max Payne nightmare sequence again like I did back in the day.
It’s too distressing for me.
Oh boo hoo
@@grahamwade5932 lol
Guess you don’t have a kid
@@Gabthar yeah smells like a virgin to me🤣
@@cowboybenbop the childless guy? Yeah probably
It's almost like an article from The Onion. "Middle Aged Man Still Tormented By Children's Game"
I just played F.E.A.R. for the first time. Played it on the hardest difficulty. The atmosphere of the game is interesting. But it gives you a feeling like you are running around a haunted Gmod map or something half the time, lol. The kick movee are pretty cool, and I don't think the game ever lets you know you can do them, so I just kind of found out after a couple of missions.
If you haven't reached the corporate headquarters building, you ain't seen nothing yet. As aside, would actually recommend FEAR 2 when you're done with the first one; people dump on it a lot, but it's a pretty slick and consistently entertaining game with a lot of interesting scenery changes, and a very fun spooky level in a school.
@@NicholasBrakespear I already beat the base game of the first F.E.A.R.
@@BlueLightningHawk Do the second one!
Avoid the third one. Except maybe for the coop - the coop was a blast.
With Thalassophobia a lot of games become horror games real quick
In The Wtcher 3 the quest were you get to explore the house/lair of the demon tormenting Jarl Udalrik and the moment were his shadow seemlessly replaces yours
nice one
Back when I started Subnautica, it had no Reaper leviathans implemented, but after an update they just threw them in, so imagine
the absolute horror of encountering one of them for the first time, no horror game comes even close.