There are so many ways to choose to route his dashes and aim that it’s both overwhelming yet also so interesting. Easily the coolest character in the game.
I love how technical Harumasa's kit can be, while Miyabi might be a lot stronger as a unit she's much easier to play and I personally feel there's no much room for skill expression, having I-frames in practically all her moveset makes it for a pretty easy to play and master kind of character nothing wrong with that I might add; I personally just prefer character that really make you think and how to properly master every aspect of their kit. That being said Miyabi also has her little bit of technicality if you optimize her rotations and it can be fun to play as well. Really happy he was given for free as I was planning on skip him as well as Miyabi since I'm saving for Jane Doe, got really lucky with his weapon mainly did a single 10 pull to get Lucy's signature and got a little surprise as an extra and playing him has been a lot of fun. Thanks to this video I learned a few things I was missing while doing his rotation. Really well made keep up the good job you just earned a new suscriber
Thanks mate. After many attempts I cleared Marionettes on DA with your full resources combo, I found that you can get it every time with the ult buff and some parry assist on haru and nicole.
I'm confused, guides say that it is better to use the 6 bolts on the field before stunning/anomaly because it gets replaced when stunned/anomaly. Which loses DPS. Is it not?
Hello, the point of this video was to demonstrate some optimised stun rotations with Harumasa, with the intention being to fit in as much damage as possible given a single stun window with certain resource levels. If you want to use your quivers to dash on field you're welcome to do so, honestly I'm still learning this character so I have no idea what is optimal atm.
its actually ok to summon new traps while there are already 6 traps as long as the enemy isnt already marked when you summon more traps than the limit, the previous ones will automatically detonate and mark an enemy so its not a waste as long as you use up the marks first before doing it again you can avoid having to use the bow shot by doing this
ok nice guide but i did NOT expect to hear my fav tekken track ever in here a ZZZ video of all places. Love to see these kinds of fanbase crossovers to know im not alone haha 😄
Yes, I have most things recorded already, just need time to edit (15->19 Dash). About M1, I don't own or have access to M1 Haru so I can't really make a guide without using other peoples footage.
if you are able to stay at 3 stacks with astral voice it is better but if not just use the one with better substats bcs its only 1% difference at 2 stacks compared to swing jazz
@Sifeleq I know, but I wonder if there are any complex rotations where it might be a better option. For my teams Swing Jazz is superior. But maybe some weird defense assist spam Seth with Astral or something cheesy like that can be implemented who knows
I think you need some way to generate quick assists without energy for this set to be good (Seth, Lighter(?), Astra), I can't see it working with our current supports especially for attack teams since you really want to save energy for stuns.
thanks so much for these videos!! they help out so much! if you don’t mind me asking, how are you doing so much damage?? i’ve been doing the 15 slash combo you posted with a comparable m0w1 haru build with anby nicole and you’re easily doing 25% more damage than me here with the 13 slash version? really at a loss for what i’m missing…
@ same enemy, my haru has 4hormone2thunder 2760atk 58/208crit… the only thing i can think of is my nicole’s stats aren’t very good but i doubt she’d be contributing that much damage anyways??
@@itsmesalamiiiii Is your Nicole Core skill maxed? Would need to see your full team builds to give a proper answer. You can also try watching this video (Level 50 Harumasa with Starlight + Anby/Nicole, sub 2min shiyu): www.bilibili.com/video/BV13BCPY1EoB/
Thank you very much! How long did this stage take you? Just as my benchmark (took me 3mins, quite slow) Also, HUGE skill issue on my end cuz i didn't know you can animation cancel your anby dodge counter @1:20 ?? Mine is like dodge then counter, yours look like she attacks as she dodges damn
Slightly under 2mins, I think it could be 1:30-1:40 with Anby if optimized (i.imgur.com/jpsRjxJ.jpeg). I'm just pressing the dodge and attack without delay haha, not sure if this is an animation cancel
Cool video! Have you seen any anomaly-centric rotations? I still have a ways to go with building Harumasa, but I don’t really have a good stun character to go with him. I managed to get 1:20 in Shiyu 5 using Caesar and Yanagi/Grace, but I think that time could drastically go down if I play my cards right…
Sorry, haven't seen much from Haru + Anomaly teams, I'm guessing you can add more dashes if shock timing lines up, and you would have more time during stuns since you don't need to swap to supports.
Thank you!!! This video definitely explained to me better what to do, I understood what EX is, but I didn't quite understand what QA is, is it an attack after a quick help? And also, a question more out of interest, how can I switch immediately and at the same time immediately press the ult? Can this only be done if I play on a keyboard and mouse? I just play on a gamepad...
1. QA= Quick Assist 0:54 After supporter Nicole's skill, Haru's Portrait on the right bottom appears. 2. He(this youtuber) is GOSU I've been practicing this cycle for a while, and noticed that he's fingers are super fast.
My Haru build is in my previous video, just add his sig instead of the craftable engine. I'll upload another video soon with Qingyi showing my full builds, so you can check that one as well.
I think alot of cc's have videos with manual aim rotations, should be able to find them easily by searching. In general you should be able to fit 12 dashes if you have energy for EX and use manual aim for each instance of quiver generation (4+4+4).
I’m clearly missing something. I’m trying to set this up in training and I only am ever allowed 2 dashes after the stun. 6 arrows out>stun happens>rina chain>harumasa chain>dash attacks end after 2.
@ nope I did figure it out. You can do the dash attack too early and it bugs the whole interaction somehow only getting 2 dash attacks instead of 3. No idea why but I can replicate it 100% of the time after harumasa chain unless I wait a beat
It depends what kind of player you are, if you want to chill and not worry about being optimal the benefit is quite high compared to a sweaty player. CN players have recently finalized a perfect 19 Dash M0 rotation (with ultimates) including full Nicole debuff, so I think the theoretical limit of M0 Haru is actually quite close to M1 Haru, but for most players this won't be realistic haha
One question that I want to wrap my head around is how you manage to squeeze 15 dashes on manual chain attacks where as here only 13. It has to do with doing some dash attacks while the enemy is stunned but preventing the chain attacks from trigerring right away right? But I dont get how that lets you do more attacks overall, do you increase the stun timer by doing that? Or is there some other game mechanic I don't know about? pls help xd
You actually gain time by delaying chain attacks due to the 1s buffer after stunning, not sure if this is documented on youtube but there is a pretty old CN TC video about this.
Basically the same as last video, except I'm using Haru's sig. Anby was 7 all skills with Steam Oven, Nicole R5 Kaboom iirc. Build isn't very optimized yet, need a different 2pc on Haru since I'm overcapping crit on dashes
@@mohammadrezamirzadeh4589 Was 4p swing jazz, I have Hormone Punk instead of Thunder Metal, you can try Freedom Blues if you feel you're lacking shock buildup
Just preference honestly, M6 Nicole is nice if you don't have Haru sig and lack crit, if you have a good Pen disk 5 and Rina sig then Rina makes more sense
@ethan_is_fine3469 Thanks; follow-up question, How does Harumasa automatically perform a dash attack after doing chain/quick assist without doing an aim first?
@@jkvz7184 after a chain/EX haru spawns 6 new traps. if there were already 6 traps on field, these old ones automatically give X-Mark onto the enemy without the aim attack :) That's why we want to set up 6 traps before the stun rotation.
Much stronger, I think with this rotation he is already around ZY level, with more optimal manual chain rotations he has more total output than ZY. However, Nicole is a better teammate for ZY (25% Ether DMG) so the comparison isn't completely fair. I'll probably make a video down the line comparing Anton, Haru and ZY 1 stun damage output.
One of the most satisfying and complex characters to play, forced to be not really worth investing in due to damage multipliers equal to 1.0 characters fake limited 5 star tbh. Atleast we can enjoy and play him in Lost void with auto level I guess.. still real sad tbh, super far from HSR's Dr.Ratio.
13 dashes just to make 3/4 the dps of a miyabi 6 stacks what is zzz thinking with that character she honestly ruins the game for the moment till harder shit comes
I think he's in a good spot actually, it's just that attackers feel weak without Qingyi/Lighter/Caesar etc.. and current Shiyu buffs aren't great as well unless you're Miyabi
There are so many ways to choose to route his dashes and aim that it’s both overwhelming yet also so interesting. Easily the coolest character in the game.
Agreed, super sick character
Damn... that's mean
I hope they keep making interesting character like him, he’s easily the most complex character out here
@@yoji__Bro better watch it with the wording ☠️☠️☠️
@@IndieHorrorEnthusiast The wording was completely unintentional 😭
I love how technical Harumasa's kit can be, while Miyabi might be a lot stronger as a unit she's much easier to play and I personally feel there's no much room for skill expression, having I-frames in practically all her moveset makes it for a pretty easy to play and master kind of character nothing wrong with that I might add; I personally just prefer character that really make you think and how to properly master every aspect of their kit. That being said Miyabi also has her little bit of technicality if you optimize her rotations and it can be fun to play as well.
Really happy he was given for free as I was planning on skip him as well as Miyabi since I'm saving for Jane Doe, got really lucky with his weapon mainly did a single 10 pull to get Lucy's signature and got a little surprise as an extra and playing him has been a lot of fun.
Thanks to this video I learned a few things I was missing while doing his rotation. Really well made keep up the good job you just earned a new suscriber
I have both and this sentiment is true. Miyabi overall doesn't feel as fun to play as harumasa imo.
Came here for the rotation, stayed to cheer-on Anby ❤😂
thx for the video, hiding the swaps behind ex special instead of one of the swings seems great, will def be including that in my play!
"The laziest character in the faction."
*Looks inside*
The most complex character ever made in terms of lore AND gameplay.
"zzz is an easy game"
Zzz: "and I took that personally"
This might be the perfect route for auto chain attack
Great job! Thanks for the rotation. Harumasa's really fun to play
He is quite complicated to play according to people who don’t understand his kit but he’s fun af (I even use him over miyabi time to time)
a thousand blessings upon you on this day
Loving the Harumasa tech big dawg! Funnily enough, my Nicole is also Lv40 & unbuilt but I've been using her for showcases & education too. LOL
Cheers man! Just trying to keep it real for all the new players out there haha
Thanks mate. After many attempts I cleared Marionettes on DA with your full resources combo, I found that you can get it every time with the ult buff and some parry assist on haru and nicole.
Nice man, I'll have to try this out with the ult buffs
Try to get 9 ults man (3 on each), that's how I got the last star. And on Level 50 only.
Amazing! Subscribed after this video. Thank you!
Man, these Tekken music is so good.
I'm gonna build Haru when I finally decide to really master this games mechanics
Nice Anby 💪
Merry christmas and thank you for this guide!
I'm confused, guides say that it is better to use the 6 bolts on the field before stunning/anomaly because it gets replaced when stunned/anomaly. Which loses DPS. Is it not?
Hello, the point of this video was to demonstrate some optimised stun rotations with Harumasa, with the intention being to fit in as much damage as possible given a single stun window with certain resource levels. If you want to use your quivers to dash on field you're welcome to do so, honestly I'm still learning this character so I have no idea what is optimal atm.
its actually ok to summon new traps while there are already 6 traps as long as the enemy isnt already marked
when you summon more traps than the limit, the previous ones will automatically detonate and mark an enemy so its not a waste as long as you use up the marks first before doing it again
you can avoid having to use the bow shot by doing this
@@turanksu4033 how do you use it after stunning?
@@turanksu4033 so you mean EX hold to DA to CA to DA again?
ok nice guide but i did NOT expect to hear my fav tekken track ever in here a ZZZ video of all places. Love to see these kinds of fanbase crossovers to know im not alone haha 😄
I like their gameplay most difficult char rn i need to get his sign asap
Can you make a guilde for his 17 hit rotation from bilibili? And 18 hit rotation with m1 (which's apparently much more simple?) perhaps?
Yes, I have most things recorded already, just need time to edit (15->19 Dash). About M1, I don't own or have access to M1 Haru so I can't really make a guide without using other peoples footage.
Wanted to ask if you would use the new Astral Voice disc drive set on any of our current supports or Swing Jazz is superior?
if you are able to stay at 3 stacks with astral voice it is better but if not just use the one with better substats bcs its only 1% difference at 2 stacks compared to swing jazz
@Sifeleq I know, but I wonder if there are any complex rotations where it might be a better option. For my teams Swing Jazz is superior. But maybe some weird defense assist spam Seth with Astral or something cheesy like that can be implemented who knows
Astra Yao would go insane with dat
@@Beard789 the set was made for her so it better
I think you need some way to generate quick assists without energy for this set to be good (Seth, Lighter(?), Astra), I can't see it working with our current supports especially for attack teams since you really want to save energy for stuns.
thanks so much for these videos!! they help out so much! if you don’t mind me asking, how are you doing so much damage?? i’ve been doing the 15 slash combo you posted with a comparable m0w1 haru build with anby nicole and you’re easily doing 25% more damage than me here with the 13 slash version? really at a loss for what i’m missing…
Did you test on the same enemy? There might be RES difference if they're not electric weak.
Or it might just be Disk difference.
@ same enemy, my haru has 4hormone2thunder 2760atk 58/208crit… the only thing i can think of is my nicole’s stats aren’t very good but i doubt she’d be contributing that much damage anyways??
@@itsmesalamiiiii Is your Nicole Core skill maxed? Would need to see your full team builds to give a proper answer.
You can also try watching this video (Level 50 Harumasa with Starlight + Anby/Nicole, sub 2min shiyu): www.bilibili.com/video/BV13BCPY1EoB/
"free has no use" they said, it's not always about OP spiderman
this is so confusing😭😭
im gonna learn it someday...
How can you do the dash attacks without aiming? Sometimes I see that you aim in order to do the dash attacks and sometimes I don't see you aiming.
The first 30 seconds of the video should explain this, basically when quivers overflow they auto mark the enemy
When you keep your ex pressed it directs the quivers automatically
Thank you very much! How long did this stage take you? Just as my benchmark (took me 3mins, quite slow)
Also, HUGE skill issue on my end cuz i didn't know you can animation cancel your anby dodge counter @1:20 ?? Mine is like dodge then counter, yours look like she attacks as she dodges damn
Slightly under 2mins, I think it could be 1:30-1:40 with Anby if optimized (i.imgur.com/jpsRjxJ.jpeg). I'm just pressing the dodge and attack without delay haha, not sure if this is an animation cancel
Cool video! Have you seen any anomaly-centric rotations? I still have a ways to go with building Harumasa, but I don’t really have a good stun character to go with him. I managed to get 1:20 in Shiyu 5 using Caesar and Yanagi/Grace, but I think that time could drastically go down if I play my cards right…
Sorry, haven't seen much from Haru + Anomaly teams, I'm guessing you can add more dashes if shock timing lines up, and you would have more time during stuns since you don't need to swap to supports.
Thank you so much i needes this
Thank you!!!
This video definitely explained to me better what to do, I understood what EX is, but I didn't quite understand what QA is, is it an attack after a quick help?
And also, a question more out of interest, how can I switch immediately and at the same time immediately press the ult?
Can this only be done if I play on a keyboard and mouse?
I just play on a gamepad...
1. QA= Quick Assist 0:54 After supporter Nicole's skill, Haru's Portrait on the right bottom appears.
2. He(this youtuber) is GOSU
I've been practicing this cycle for a while, and noticed that he's fingers are super fast.
You can definitely do this on gamepad (maybe changing around some keybinds will help). Glad the video was helpful!
@@샤크부Sharkboo Thank you! Yes, I still need to train..
Great Harumasa video as usual ❤
What's your Haru build in the first part of this vid? He's doing as much damage as mine, and I have him with Qingyi. It's mildly frustrating.
My Haru build is in my previous video, just add his sig instead of the craftable engine. I'll upload another video soon with Qingyi showing my full builds, so you can check that one as well.
Alright, thanks. I guess level 12 dash and chain makes a huge difference because outside of that, our builds are largely very similar.
hey have a question. what about rotation without premark? does it exist?
I think alot of cc's have videos with manual aim rotations, should be able to find them easily by searching. In general you should be able to fit 12 dashes if you have energy for EX and use manual aim for each instance of quiver generation (4+4+4).
If you run his sig W-engine with m6 nicole is the target crit rate 50% to prevent overcapping?
Should be 40%. Base 40 + 15 (Nicole) + 20 (Sig) + 25 (Passive)
Thanks for sharing!
I’m clearly missing something. I’m trying to set this up in training and I only am ever allowed 2 dashes after the stun. 6 arrows out>stun happens>rina chain>harumasa chain>dash attacks end after 2.
Try mashing BA
@ nope I did figure it out. You can do the dash attack too early and it bugs the whole interaction somehow only getting 2 dash attacks instead of 3. No idea why but I can replicate it 100% of the time after harumasa chain unless I wait a beat
Interesting, never encountered this but I'll try to replicate it later
@@yoji__ could be a weird mobile only or low quality settings thing I suppose. I haven’t tried it on pc yet.
@ I can confirm this is a thing on pc as well. No idea why but if you dash attack too fast out of the chain attack you just get 2 instead of 3
Is it worth getting M1 now? Also w vid
It depends what kind of player you are, if you want to chill and not worry about being optimal the benefit is quite high compared to a sweaty player. CN players have recently finalized a perfect 19 Dash M0 rotation (with ultimates) including full Nicole debuff, so I think the theoretical limit of M0 Haru is actually quite close to M1 Haru, but for most players this won't be realistic haha
Probably not unless you intend to do the optimal combo with manual chain, M1 here would have 4-5 more dashes, but no buffs or stun
what the CC said but also M1 is hella fun with how many dashes you get so that's also a factor
@@yoji__ I feel like we were at 16 dashes just yesterday and now we're already up to 19… this BOY
@@yoji__ can you share the 19 dashes M0 video?
Since I got M2 Harumasa I can get more dashes than in this video right?
Definitely, I don't have M1 though so I can't really test it
I may get Rina at some point in the future, but now can I use Lucy M2 for this 13 dash combo ? (lazy building Nicole sorry)
Yes, you can do more actually since her buffs have a longer duration.
@@yoji__ thanks mate, i got Rina 2 seconds ago, what a miracle
One question that I want to wrap my head around is how you manage to squeeze 15 dashes on manual chain attacks where as here only 13. It has to do with doing some dash attacks while the enemy is stunned but preventing the chain attacks from trigerring right away right? But I dont get how that lets you do more attacks overall, do you increase the stun timer by doing that? Or is there some other game mechanic I don't know about? pls help xd
You actually gain time by delaying chain attacks due to the 1s buffer after stunning, not sure if this is documented on youtube but there is a pretty old CN TC video about this.
If i use Rina would it be better to have slot 5 pen or just stick with electric dmg?
Pen
Pen is always better the more you have of it.
(Until a certain breakpoint I’m pretty sure I haven’t looked in to it but we’ll never get there anyways)
How tf do you skip agents in the lineup on moble?! I've been trying to figure this out for a month now and it's driving me insane!!
If you’re talking about the chain attacks you double tap on the screen
Check your game settings, I'm quite sure you can swap backwards on mobile now
@peanutslolzz No I meant swaping outside chain attacks
@@yoji__ K, thx ill check
What u found out?@@AdamHedden-f6g
Thank you so much...
what's your skills/equips loadout on the team?
Basically the same as last video, except I'm using Haru's sig. Anby was 7 all skills with Steam Oven, Nicole R5 Kaboom iirc. Build isn't very optimized yet, need a different 2pc on Haru since I'm overcapping crit on dashes
@@yoji__ I see, thanks!
Is your Harumasa on the same build in this video as the 15 dash video?
I'm using his sig now so slightly better, but my effective crit rate is over 100 lol
HOLY... YOU ARE INSANE 😱😱😱!
Love the song choice :D
So if my Rina is m1 . Do i need to keep swapping to her or i can just focus on his combo ?
We need 15%dmg of disc swing chazz that why we will swapping to her for skill/ult
I have M0 Rina and the buff uptime is 100% already with the rotation I'm using, you shouldn't have any problems with M1
@@yoji__ ty . Would be great if i could see your rina build im wondering if i should use anomaly mastery with freedom blues disk for shock.
@@mohammadrezamirzadeh4589 Was 4p swing jazz, I have Hormone Punk instead of Thunder Metal, you can try Freedom Blues if you feel you're lacking shock buildup
how do you quickly swap form harumasa to nicole ult without going through anby?
You can find swap to previous character in settings. Its C on keyboard and you can bind it to whatever you want
@@SecondCufcabeon mobile?
I don’t even know to lock on onto enemies on mobile.Can’t even find it in settings
on mobile I think it's in "other" tap find setting tagt allow you to do drag swap button to swap to previous character
@@FD-wl7xqthe feature will be implemented on mobile in the future 😕
@@SecondCufcabe thank you, i will look at it in game
The fckn🐐
what is QA?
QA - Quick Assist
EDA - Enhanced Dash Attack
BA - Basic Attack
@@nautica3241 Thank u!
I follow your guide over a night but just after I got 9 to 10 DA the enemy got out of stunned already, maybe my hand is just too slow :D
you know what? me too :D I'll practice this cycle more anyway. Harumasa is my bae
is nicole better or rina better?
Just preference honestly, M6 Nicole is nice if you don't have Haru sig and lack crit, if you have a good Pen disk 5 and Rina sig then Rina makes more sense
What does QA stand for?
Quick Assist
@ethan_is_fine3469 Thanks; follow-up question,
How does Harumasa automatically perform a dash attack after doing chain/quick assist without doing an aim first?
@@jkvz7184 after a chain/EX haru spawns 6 new traps. if there were already 6 traps on field, these old ones automatically give X-Mark onto the enemy without the aim attack :) That's why we want to set up 6 traps before the stun rotation.
@@itsmaury That makes sense, thanks.
Ill just go for m2 😂
How much stronger is he compared to Anton?
A lot lot stronger
Much stronger, I think with this rotation he is already around ZY level, with more optimal manual chain rotations he has more total output than ZY. However, Nicole is a better teammate for ZY (25% Ether DMG) so the comparison isn't completely fair. I'll probably make a video down the line comparing Anton, Haru and ZY 1 stun damage output.
What the hell, sure
One of the most satisfying and complex characters to play, forced to be not really worth investing in due to damage multipliers equal to 1.0 characters fake limited 5 star tbh. Atleast we can enjoy and play him in Lost void with auto level I guess.. still real sad tbh, super far from HSR's Dr.Ratio.
13 dashes just to make 3/4 the dps of a miyabi 6 stacks what is zzz thinking with that character she honestly ruins the game for the moment till harder shit comes
They seriously need to buff his slash damage, I have him decently built but his slash attack spam seems really underwhelming
they nerfed him🙁
I think he's in a good spot actually, it's just that attackers feel weak without Qingyi/Lighter/Caesar etc.. and current Shiyu buffs aren't great as well unless you're Miyabi
Anton but 5 star. Nothing wrong with a mechanical character but this guy just feel like a pain and requires a lot of muscle memory
Skill issue
I don't understand the notation used 🥲
QA = Quick Assist
EX = EX Special Attack
BA = Basic Attack