I found you a couple of months ago and i really liked your first "15 years of c++ experience" video. I didn't stay because not all people keep uploading, but i just found you again. I'm a coder to my core, i'm really passionate about coding and game development. Thats why i'm going to give you the benefit of the doubt even though you didn't really upload the last 2 months. If you upload something, i'll be there. Pls keep going, inspiring people and feeding my coding addiction.
This is really good! Back when i wanted to make a 2D game, i was thinking of using MonoGame/XNA Framework. I believe the guy who made Stardew Valley used XNA Framework which i believe MonoGame is the new version of it im guessing.
Fun fact: Shawn Hargreaves, the main brain behind XNA, developed Allegro (for anyone old enough to remember that). Fun related fact: Allegro is *still* being developed after all these years!
If you are doing C# stuff. I would skip VS and VSCode and just use Rider. Anything that is cross platform will work in Rider. VS is very slow and bloated these days and VSCode while perfectly ok doesn't have the nice Resharper features.
I have a coworker who uses Rider and it seems impressive, but I've also been distracted by Neovim and the community plugins. I really should give Rider a shot, but it's hard to beat free. FWIW there's been some really nice improvements to VS2022 recently, and they've started indexing symbols well even w/ Unreal Engine code, so look ups and such are much snappier. I don't think it's enough to make Rider fans happy, but I'm hopeful that Microsoft keeps improving it.
I'm optimistic for the future of it. The only thing inherent to Windows for being the king of game development operating systems is that there is currently a large buy-in and a lot of momentum. At the same time that Microsoft has slipped up on user and developer trust, FOSS developers have shown incredible advances and companies like Valve have paved a path for the financially motivated. We'll see, but I wouldn't be surprised if one or two console generations from now we see official developer tools being made for Linux environments instead of Windows.
I thought every game dev needs to work in emacs, and a language where you manage memory yourself. Otherwise jblow disowns you and you’ll never become a half decent engineer..might as well stop where you are and become a web dev 😂
This is super cool dude, you are the guy who got me interested into c++ and I am now learning. Keep it up dude, it's super cool!
I found you a couple of months ago and i really liked your first "15 years of c++ experience" video.
I didn't stay because not all people keep uploading, but i just found you again.
I'm a coder to my core, i'm really passionate about coding and game development.
Thats why i'm going to give you the benefit of the doubt even though you didn't really upload the last 2 months.
If you upload something, i'll be there.
Pls keep going, inspiring people and feeding my coding addiction.
I don't need to tell you but you are a legend man.
Awesome, I needed this for the C# ECS I'm developing.
These raw videos are so cool !!
more videos pls (especially game dev using monogame/xna framework).
This is really good! Back when i wanted to make a 2D game, i was thinking of using MonoGame/XNA Framework. I believe the guy who made Stardew Valley used XNA Framework which i believe MonoGame is the new version of it im guessing.
MonoGame series ?
I hope so
MonoGames series please, I need to know to program in C# as a former C++ programmer.
Fun fact: Shawn Hargreaves, the main brain behind XNA, developed Allegro (for anyone old enough to remember that). Fun related fact: Allegro is *still* being developed after all these years!
I didn’t know that! I used Allegro for my first attempt at making a game in C++! (My first language was Java)
@@SyncMain Same! I used DJGPP (a DOS port of GCC and some other GNU tools), as it was the only free C++ I could find at the time. Time have changed...
If you are doing C# stuff. I would skip VS and VSCode and just use Rider. Anything that is cross platform will work in Rider.
VS is very slow and bloated these days and VSCode while perfectly ok doesn't have the nice Resharper features.
I have a coworker who uses Rider and it seems impressive, but I've also been distracted by Neovim and the community plugins.
I really should give Rider a shot, but it's hard to beat free.
FWIW there's been some really nice improvements to VS2022 recently, and they've started indexing symbols well even w/ Unreal Engine code, so look ups and such are much snappier. I don't think it's enough to make Rider fans happy, but I'm hopeful that Microsoft keeps improving it.
what about for c++?
@@SyncMain You can import the VS shortcuts. I think I gave up with VS in 2019 after using Rider for about a week.
New video brotherrrrrr and talk More about games
What do you think about Linux and Linux game development?
I'm optimistic for the future of it. The only thing inherent to Windows for being the king of game development operating systems is that there is currently a large buy-in and a lot of momentum. At the same time that Microsoft has slipped up on user and developer trust, FOSS developers have shown incredible advances and companies like Valve have paved a path for the financially motivated. We'll see, but I wouldn't be surprised if one or two console generations from now we see official developer tools being made for Linux environments instead of Windows.
@@SyncMain Thank you very much for your answer
New video please 🙏..
I thought every game dev needs to work in emacs, and a language where you manage memory yourself. Otherwise jblow disowns you and you’ll never become a half decent engineer..might as well stop where you are and become a web dev 😂
JBlow disowned me years ago 😆
Braid is a great game though