ArmA3 ALiVE - Battlefield Manager Tutorial: 3/3
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- Опубліковано 21 сер 2024
- Part 3 of the introductory tutorial into "ALiVE - Battlefield Manager", an unaffiliated add on for the Advanced Light Infantry Virtual Environment (ALiVE). The system aims to expand on ALiVE's static "map indexing" system to produce a more dynamic and customisable battlefield.
Both mods are available on the Steam Workshop.
00:00 - Intro
00:21 - Custom ALiVE Settings Module
02:01 - Ambient Artillery Module
02:41 - Ambient Aviation Module
Hy, where can i set, what range Units are interacting with me? I try to improve perfomrmance by making my zone where simulating with me getting smaler
Hey man, nice tutorials. I have a few questions however;
Does the Ambient Aviation Assets -module dictate how many times spawned aircraft fly back and forth from the frontline and point of origin? Or is it that it just does it indefinetly?
Could you make an overview of a timelapse/gameplay video of the mod in action? I would really like to dive deeper on how it operates when conducting the mission.
Thank you❤.
is there a way to change how often the alive commanders give orders? i find that they respond far too slow to breakthroughs
Have you used this to then spawn a squad in and play through on ghe ground ? How does it end up working or coming to an end ?
I use all the same settings but AI just circle the spawn area and won't go to the front, any idea why?
Do you have any mods for the AI like VACOM AI or whatever its called, maybe its not the mod that causes it but maybe I'm just guessing.
How do I get this?
ALiVE - battlefield manager