question, if add particles to that box for example, and i animate it for make a rotation...will the particles act like...reacting to that rotation or will just not be affected for it at all...? pregunta, si agrego particulas a la caja esa por ejemplo, y la animo para que haga una rotacion, las particulas se verian afectadas por esta? o no les afectaria despues de todo?
Yes try adding some variation on the speed of the find target operator, and instead of the stop operator, maybe add another event that has an age test with some variance, so that the particles find the target model, then move for a bit, and then stop. Hope that helps!
Hello sir, First of all I would like to say that your tutorials is amazing and I have learnt a lot form them but I would like to know that can we change our particle nature in 3ds max like firstly they flow with fire nature and after sometime particle will change his nature into water or something else. If yes plz make a Tutorial.
It should be there, you might just need to scroll down in the operators list. Check here for more info: forums.autodesk.com/t5/3ds-max-forum/missing-random-walk/td-p/5979083
alright, i'll check it and get back to you. Another problem which i am facing is when i increase the size of the BIRTH GRID to 100x100x100 the particles only fill half the grid and not completely. Using 3DSMAX 2016
That has to do with the display percentage. By default, I believe 3dsMax doesnt display 100% of the particles in the viewport to save on ram. You can change this by selecting the birth grid in your scene and increasing the "upper limit", until to see your object filled. You may need to also change the display settings in pflow, by going to each event and changing the display amount to 100%. Hope that helps.
You can try the script available here: cherokeeturner.com/portfolio-items/how-to-import-obj-sequence-into-after-effects-video-copilot-element-from-3ds-max/
tnku but thats useless tutorial see after deforming 1 obj to another its shape remain as particles boxes ut we do not want that we want its looks like a solid obj after a deformation in max ?? hmmm how ?
Thanks!! Really appreciated.
Absolutely Great...THANKS
Mann this helped so much in my agency!! Thanksss Brooo.. youtube needs you, we need you.
question, if add particles to that box for example, and i animate it for make a rotation...will the particles act like...reacting to that rotation or will just not be affected for it at all...?
pregunta, si agrego particulas a la caja esa por ejemplo, y la animo para que haga una rotacion, las particulas se verian afectadas por esta? o no les afectaria despues de todo?
Hi, did you manage to do it?
Random walk doesn't work. Just after the age test, particles just disappear. Any idea?
Is there a way to make them arrive to the target object with random movement like they leave the Initial object?
Yes try adding some variation on the speed of the find target operator, and instead of the stop operator, maybe add another event that has an age test with some variance, so that the particles find the target model, then move for a bit, and then stop. Hope that helps!
@@edstudios Thanks a lot! Im dealing now with particles not sticking to final object when animated, could you please help.
I found an operand to do it "Lock Bond" in case anyone needs it. Thanks again!
@@alejandrobustillo3169 Ok glad to hear it's now working, cheers!
that was great >>>> thank you
So dam good! Thank you!
Hello sir,
First of all I would like to say that your tutorials is amazing and I have learnt a lot form them but I would like to know that can we change our particle nature in 3ds max like firstly they flow with fire nature and after sometime particle will change his nature into water or something else.
If yes plz make a Tutorial.
Thanks for liking my comment but can u plz is it possible or not?
ty
I love you for this
hola, la intro a los videos? es c4d, como esta hecho? tutorial///
hola, no, es hecho con After Effects, no es 3D. Voy hacer un tutorial en futuro.
thank youuuuuuuuuuuuuuuuuuuuuu
cant find RANDOM WALK in 3dsmax 2016
It should be there, you might just need to scroll down in the operators list. Check here for more info: forums.autodesk.com/t5/3ds-max-forum/missing-random-walk/td-p/5979083
alright, i'll check it and get back to you.
Another problem which i am facing is when i increase the size of the BIRTH GRID to 100x100x100 the particles only fill half the grid and not completely.
Using 3DSMAX 2016
That has to do with the display percentage. By default, I believe 3dsMax doesnt display 100% of the particles in the viewport to save on ram. You can change this by selecting the birth grid in your scene and increasing the "upper limit", until to see your object filled. You may need to also change the display settings in pflow, by going to each event and changing the display amount to 100%. Hope that helps.
Script error - 3dmax 2016
You can try the script available here: cherokeeturner.com/portfolio-items/how-to-import-obj-sequence-into-after-effects-video-copilot-element-from-3ds-max/
tnku but thats useless tutorial see after deforming 1 obj to another its shape remain as particles boxes ut we do not want that we want its looks like a solid obj after a deformation in max ?? hmmm how ?