That Mario Kart theme gave me the idea of a Mario Party themed episode, i think it kinda fits. Some powerups could be like: Dash Mushroom: Can go 3 up, down, left or right (Anytime) (You may also use this powerup in the Mario Kart episode) Custom Dice roll: Can go 1,2,3,4,5 or 6 spaces anywhere from where you landed on (Call before you roll or anytime) Golden pipe: Get the item you landed on and you also get the best pointwise item in that row (Call before you roll) This powerups are based on Mario Party 8 candies Springo Candy: From where you landed you can go 3 times two spaces up, dow, left or right (like if you are bouncing on a spring) (Call before you roll) Bullet Candy: Get the item you landed on and you roll 1-6 three times, add the results and can go those many spaces in any direction (Call before you roll) Defensive powerup Poisoned Mushroom: The deffender rolls a dice 1-2, 1 you lose, 2 you win, the winner decides to go 2 spaces up, down, left or right and get that item Bowser's Tornado: The row the opponent landed on it's the top row, the deffender rolls a dice 1-28 and goes to that item
Exactly what I thought! She even has less black markets I feel like than Jon does. And no white zombas, and soooo many x-devils.. she should reduce her imports instead of her exotics, not fair otherwise
Defensive Power Up for Mario Kart Episode: Banana Slip!: When used the other person 'slips' from their item and has to get something 2 spaces away(they get to choose what direction)
Anime Character: Jon Power: Yelling Extreme Extreme Level Up Power: Cringe Extreme Background: Comes from the very depths of Starbase Arc, otherwise known as Arctagon. Allies: Woofless Purpose: End all Octane Users
Blind trading power-ups: “Magic 8 Ball:” It’s a defensive powerup where the other person has to roll a magic 8 Ball and do whatever it says. If is says something suggesting “yes,” you have to deal. If it says something suggesting “no,” you have to no deal. If it says something suggesting “maybe,” the powerup gets overruled and the person who rolled (not the person who chose the powerup) can choose to either deal or no deal it. “Three strikes:” Call this before you roll. Imagine the item you rolled as the center of a 3x3 box. You can then pick any 3 positions in that box (including the item that you landed on). You get those 3 items. Keep in mind that if you don’t pick “middle” as one of your three choices, you don’t get the original item that you landed on. Also, the other person MUST reveal EACH item as you pick them, so after you pick the first position, they show you what item you picked BEFORE you pick a second position. “Rainbow Roulette:” Call this before you roll and turn on the painted only filter. Don’t pick a column, just roll a row. The person who called the powerup then must guess the color of each item in that row, starting in column 1 and going to column 7. If they don’t get any of the colors right, they get the worst item from that row. If they get 1 color right, they get the item which they guessed the color correctly for. If they get more than 1 color right, they get the best item from that row. “Zig-Zag:” Call this after you roll. Pick a direction (up, down, left, or right) and roll a number 1-3. Move that number of items in the direction that they chose and give them that item. Now they pick a different, perpendicular direction (if they picked left, now they must pick up or down). Roll a number 1-4 and move that number of items in the direction that they chose and give them that item. Now, roll a number 1-5, move that number of spaces in the same direction they chose the first time, and they get that item. If they’re in column 6, pick right, and roll a 3, the spaces carry over, so they would end up in column 2 (6... 7... 1... 2). Hope this makes sense I know it’s kind of a bad explanation. Sorry. “Magic Bullet:” (I feel like this name has already been used but I’m not sure) Call this before you roll. Once you pick a column and roll a row, you can “point your gun” either to the right or the left. If you picked column 5-7, point it to the left. If you picked column 1-3, point it to the right. If you picked column 4, you can choose which direction to point it. Roll a number 1-3, and move that number of spaces over. You get the item originally landed on and the item that you “shot” with your magic bullet.
The lucky block move: what you land on, up two, and that block and everything around it. You however don’t get the item you landed on. This would be the op move of the game, because you get 9 items. Love you John, really hope you pick this comment to be in the video, I’ve been watching you since it first came out!
Powerup: Waluigi’s comeback Defensive powerup Before the game starts, both rolls on the recording for themselfs. When the powerup is used, the other person Will get whatever you rolled in the begining instead of the item they landed on. (Same row as they decided) Amazing work guys! ❤️
Boostmushroom: you can go 3 in one direction (only left or right or up or down) Blue Shell: *WARNING* destroys friendships!!!!!! Roll one or zero if it's zero she/he get's it. I'f it's one she/he doesn't get's it. Love you Jon;)
Blind trading idea--It is Real Life Blind Trading. A normal episode of blind trading with powerups, themes, etc., the twist is you and whoever is playing against sits next to you in real life. Both of you wear blind folds. The random generator would say the number out loud so players can hear the number spoken for both column and row.
Power Ups: Koopa’s Shell. 4 Items. Starting in column one, row five you get the item you land on then, go diagonal up then go diagonal down then diagonal up.
mystery cube (defensive and during turn) : once you find what row it is you can use this power and then in the number generator you put 1 through 7 and whatever number it lands on is the new column and they get that item.
Power up: Question Block You say your column and roll a row. You get to ask 2 questions about the square around the item. You must call this before the roll. PS you pronounce my name The Sen Et😂
For the mario kart theme: BANANA: you take the item you roll and the left top,right top, right down, left down of the item you landed on( it's like a banana peel if you look from the top)
defensive pwer up extra life: at the start of the game write down a number for the opponents turn, on that turn the opponent gets 4 points subtracted from point total, but be careful you don't start off the round ballsy as they might get deducted down to less then 0 points in which case they instead get +4 points from orriginal points
DEFENSIVE: Super Horn - Call before deal or no deal. When you call it the item you land on is blocked. You then roll 1-4 for the item up, down, left, and right, 1=up 2= right 3= down 4= left. LIKE THIS SO JOHN CAN SEE!
Medieval blind trading use power ups like Knight and Viking themed for example boat of Valhalla. call before roll collum of your choice. 3 items in a line on the collum you roll two up diangle left and right from the collum. Enjoy!!
Goomba: Defensive/Offensive power up: Whenever someone lands on the item you have and don’t want them to have or just want to mind game, you say: “Goomba!” This allows them to not get the item, but you instead would get the item that they would have. So, if Athena rolled a row 16 column 7, but Jon yelled Goomba, she wouldn’t get the item and she would have to give him her column 7 row 16 item instead. 1 item, defensive power-up
Red shell- Called before or after: Choose a column and roll a number. If this power up is called, choose any direction (ignoring going from 7 to 1 or 1 to 7) and go any specified direction by any number 1-10 and get the item landed on and item chosen from power up. Green Shell- Same as Red Shell: Called before or after however instead of choosing a number from 1-10, the random number generator must choose for you.
@@laugh7830honestly though there's been many times where Jon has let his opponent believe he's had something he doesn't have. This is where the whole "you should've watched my episode with ______" mind game meme came from.
Mario Kart powerup: Rainbow Road ( 1 to 7, very risky) You roll your number and get the entire row but if an item has been taken, you don't reroll (unless there an defence powerup) but instead it's take off item that already selected. And if you on the last row and there 3 items(for examples), then you only get those 3
Power up idea Duplicate Before Whatever item you land on, give the opponent a duplicate of that item, The specific type of certification doesn't matter, and the type of paint only counts if they have it( example, if they have two white octanes, you get 2, but if not they must give you a different painted octane). If the opponent has no duplicate reroll
Mario Powerup: “Big Mushroom” you can call after you roll, whatever item you land on you grow into a bigger square as if you got the big mushroom in mario and grew, and you dont get the item you land on, but you get all four of the items in the corners diagonal from what you landed on
Toad power up should be the item you landed on as the bottom and the 3 above it to form a mushroom so it can be a 4 item power up. Thanks for the content Jon🙂
I never thought that I would watch all the videos you post when I first saw you stealing Viks crossbow in Ark with Rob but it was a pleasure and watching you shave your beard off was epic. Much love Jon P.S. Miss 2s with Rob
Defend power up Mirror Ex: player 1 gets 5 points on their first turn. Player 2 has 2 call mirror before rolling if player 2 gets the same amount of points as player 1(5 pts) they steal player 1's points and add it to themselves.(total of 10 points for player 2....player 1 '0' for their 1st turn)
Bowser's Trick Defensive powerup Choose a turn at the beginning of the game. You steal the points of that turn. If a powerup was used, you steal the points for the first item only.
Power up: Green Pipe: On your turn you have to call this power up before you roll. Once you roll and you can deal or no deal the item (normal game rules apply) then you can either “green pipe” and get to pick a column and row for another item on your screen. And if one of the items you land on is taken you re-pick your row and column.
Wild west theme!! -Quick draw defensive: when your opponent rolls an item, you may call quick draw, set your phone for 0-2 and both roll, whoever has the higher number fired faster and wins, if the opponent wins they keep the item, if the defender wins, the opponent rerolls. -6 shooter call before (6 items): roll a row, and get 6 items in a zigzag pattern from left to right along two columns, start in column 1 or column 2 with the first item the top left, then down to the right, the up to the right until you have gotten 6 items. -spitter call after (2 items): whatever item you land on, and the item down left or down right -whip call after (2 items): the item you land on plus another item 2 squares away in any direction you pick. -cannon ball! Call after roll (5 items): the item you land on is the cannon, you may then fire the cannon where the cannon ball lands 3 spaces away and does a splash damage (4items in a square) the cannon may fire up one row, same row, or down one row. The splash hits the items 3 spaces away, 4 spaces away, and the two items below 3 & 4 spaces away. -yeehaw call before roll (2 items): the item you roll, and the best item touching the item you rolled.
Power-up "7 items (call it whatever you want)" let's say you say the power-up and then you roll for each column for example you roll 1 on column 1 and it's automatically deal and then you roll for second column and what you roll is the item you get automatically and same with all the columns Don't know if you will understand this but i think you get the idea of this (sorry for my english)
Mario Cart Power ups: Green Shell: Get the item you land on, plus the one item in any one direction (Up, Down, Left, Right). Red Shell: Get the item you land on, plus two items in any direction. But doesn't have to be a straight line. In other words, you can go Up, Down, Left or Right, but then get to choose a direction AGAIN from the second item, for the third item. Yoshi: Item you land on, Plus any random item on the screen. (Because of his tongue XD) Blue Shell: BIG POWER UP! You roll a row and that row is the top (or bottom, if they roll too close to the end of the inventory) part of the screen. They roll again for Column and get that item (No option to deal or no deal, yet) After that, you get the next 2 BEST items on the screen, according to points. Once you see the 3 items, They then have to choice to Deal or No Deal. (You can also do this without the Deal or No Deal part and do that as normal)
The Bullet Bill Power-up! Where the user rolls the number and the column number and starts from the item they landed on then go down 4 items! know it's op but it would make for an awesome episode!
Defensive power up: Banana Peel; when using this power up call banana peel and from the item that the other person landed on you choose to slide 3 items in any direction like slipping on a banana peel.
Power-up for next week's themed episode (Mario) Rescuing Peach This a very simple defensive power-up. You get to "rescue" (take off) one of the items taken in a power-up turn of the other person
For the Mario kart one for one of the powerups you should do OFFENSIVE BULLET BILL- You go in any direction, up down, left, right, or diagonals and you go 4 spaces and they get all of those items GOLDEN MUSHROOM- You get 10 seconds to choose a direction for 3 spaces, you get all items 8 POWER UP- make a box around the item you landed on DEFENSIVE SQUID INK- Choose a turn on which you can block out certain columns, choose 2 different columns, the other person has to choose one of the other the columns and roll a random row
I know its too late, but god damn this powerup would have beem amazing. Power up: Geass You get to ask one thing that they must answer. Ik its been used before, but the name makes it better
Power-up for next week's themed episode (Mario Kart) Last Place Rocket Comeback You can only use this power-up one your last turn (or not, was just to get into the character xd if you choose to make it any turn you gotta call it before). You roll the row, and then you choose to go up or down, until it hits one import body. Once it hits it, you go one spot away up, if you chose down before, or you go down one spot away if you chose up before; and that spot is the "nose" of your rocket. If you chose to go down, it's like this: ⬛ ⬛ ⬛⬛⬛ ⬛ If you chose to go up, it's like this: ⬛ ⬛⬛⬛ ⬛ ⬛ So you get 6 items Edit: if you want, you can add one layer and make it 9 items (it looks more like a rocket that way)
Mario Kart Power up- Mystery Box. When you use Mystery box(has to be used before roll) you roll a number 1-7 and that number is that you get in the row.
Mario Power Up: Inked (like the power up in mario kart when ink covers your screen) This is a defensive power up that will switch the filters to include rares (1 pt) and very rares (2 pts) with the already showing imports, exotics, and black markets. Call before you say deal or no deal. After you call it, switch the filters. Then count the same column and row that was just rolled and they get that item automatically.
Mario Kart power up - Rainbow Road - Defensive - call before opponent rolls and add very rare items into the filter. They are worth 2 points plus 1 painted and 1 certified as normal.
Power-up for next week's themed episode (Mario) Destiny Pipe You have to call this one before. You roll normally and then you make a mirror of where you landed on, and get one more item corresponding (like if you went through a pipe to somewhere else). Example: you landed on the last colum, row 1; you get that item and the item on row 1 colum 7. Example 2: the other has 48 total rows. You land on row 13, colum 6; you get that item and the item on row 35 (48-13), colum 2 If you choose colum 4 it will only mirror the row. If the other has an impar number of rows (ex: 49) and you land on 29 (middle) it mirrors only the colum. If that happens when you chose colum 4 or there's no item there, you re-roll
mario cart idea: (if you agree like so jon can see!!) power name- drift king power- you call before the turn, and you get the item you land on, and the item down right, then down left of that (to create an arch). or down left, then down right, (to create an arch going the other way). This can be chosen before which way you want to go (left or right) this powerup can be changed for more items if wanted, feel free to edit however you like love the vids
Power Up: Blue Shell At the end of the game, the person with the fewest BMs gets an extra 2 points when counting points It's not really a power up, I just think it's a fun idea
(Before)Rainbow road- Your column is automatically 1. The number you role is the start of your track you choose 1-4 every column. The trader gets to choose one column out of the seven that the blind trader does not get before the trading starts. 6 item power up
They should’ve said on the punch where it comes back on the other side so he could’ve gotten 3 Black Markets... they did they last week. If the power ups went off they came back on the other side
The squid that shoots ink in mario cart. You can blindfold your opponent by using this powerup. They have to use their computer mouse and land on a random item while blindfolded!
Power-up for next week. Toad = you can call after role and you get the item you landed on, then go up one row and you get the item above, to the left and right, forming a mushroom shape.
The power up u should use is called “Lit Yoshi” How you use this power up is you pick a row, and then pick 4 items that you want in that column The second power up I thin that you should use is called “ Mario’s hat” How you use this power up is you pick a row and that tow becomes the top row.Then you get to pick where you want to create the M.How to create the M is you pick a column in the middle if you want is go 2 up,1 diagonal to the bottom right,1 diagonal to the top and then 2 down.This will give you 5 items
Defensive power up for next week. Banana = its based off the mario kart game where you drop a banana and someone then slips on it and spins, the way it works for blind trading is you call banana when the opponent lands on a good item, once you've called this the opponent has to role a number between 1 and 3, if they get a 1 they get the item to the left, if they get a 2 they get the item they landed on, and if they get a 3 they get the item to the right.
Toad’s 4Head Before The item you land on is the middle of the bottom row. You get the item that is one to the right of the item you landed on and the item that is one to the left of the item that you landed on. You also get the item that is one above the item that you landed on. Ex: you choose column 4 and then roll your row. This is how it would look. ⚪️⚪️⚪️⚫️⚪️⚪️⚪️ ⚪️⚪️⚫️⚫️⚫️⚪️⚪️ Black=Items that you get. White=Other items in row (items that you don’t get)
That Mario Kart theme gave me the idea of a Mario Party themed episode, i think it kinda fits.
Some powerups could be like:
Dash Mushroom: Can go 3 up, down, left or right (Anytime) (You may also use this powerup in the Mario Kart episode)
Custom Dice roll: Can go 1,2,3,4,5 or 6 spaces anywhere from where you landed on (Call before you roll or anytime)
Golden pipe: Get the item you landed on and you also get the best pointwise item in that row (Call before you roll)
This powerups are based on Mario Party 8 candies
Springo Candy: From where you landed you can go 3 times two spaces up, dow, left or right (like if you are bouncing on a spring) (Call before you roll)
Bullet Candy: Get the item you landed on and you roll 1-6 three times, add the results and can go those many spaces in any direction (Call before you roll)
Defensive powerup
Poisoned Mushroom: The deffender rolls a dice 1-2, 1 you lose, 2 you win, the winner decides to go 2 spaces up, down, left or right and get that item
Bowser's Tornado: The row the opponent landed on it's the top row, the deffender rolls a dice 1-28 and goes to that item
I've never facepalmed so hard in my life at 5:49
Hahah exactly me too
Yeah I know
This hurts
Same
TMC- zMaLiK iiiI'm I
Remember when Athena had 3 rows of balla carras. Now she has 3 balla carras
lol
What did she do with them
Ikr
They reduced their inventories
Exactly what I thought! She even has less black markets I feel like than Jon does. And no white zombas, and soooo many x-devils.. she should reduce her imports instead of her exotics, not fair otherwise
John: gets crimson zombas in blind trading” ok good points”
John:gets crimson zombas from crate “OH MY GOD THIS IS THE BEST CRATE OPENING EVER”
I mean when they’re blind trading it’s the same as opening a bunch of import crates so they wouldn’t be too good 🤷♂️
Defensive Power Up for Mario Kart Episode:
Banana Slip!: When used the other person 'slips' from their item and has to get something 2 spaces away(they get to choose what direction)
Anime Character: Jon
Power: Yelling Extreme
Extreme Level Up Power: Cringe Extreme
Background: Comes from the very depths of Starbase Arc, otherwise known as Arctagon.
Allies: Woofless
Purpose: End all Octane Users
Lol
Bro, who ever told you at RLCS to not deal at the beginning can eat actual ice cream. THAT GUY COST YOU A MYST OMFG
Rain y ice cream?
Actuall ice cream wtf? My wife is wondering why I’m laughing so hard
Wtf is actual ice cream? 😂 🤔
@@notprotho7730 Cuz it's delicious :P
I think *its an Athena fan*
Blind trading power-ups:
“Magic 8 Ball:”
It’s a defensive powerup where the other person has to roll a magic 8 Ball and do whatever it says. If is says something suggesting “yes,” you have to deal. If it says something suggesting “no,” you have to no deal. If it says something suggesting “maybe,” the powerup gets overruled and the person who rolled (not the person who chose the powerup) can choose to either deal or no deal it.
“Three strikes:”
Call this before you roll. Imagine the item you rolled as the center of a 3x3 box. You can then pick any 3 positions in that box (including the item that you landed on). You get those 3 items. Keep in mind that if you don’t pick “middle” as one of your three choices, you don’t get the original item that you landed on. Also, the other person MUST reveal EACH item as you pick them, so after you pick the first position, they show you what item you picked BEFORE you pick a second position.
“Rainbow Roulette:”
Call this before you roll and turn on the painted only filter. Don’t pick a column, just roll a row. The person who called the powerup then must guess the color of each item in that row, starting in column 1 and going to column 7. If they don’t get any of the colors right, they get the worst item from that row. If they get 1 color right, they get the item which they guessed the color correctly for. If they get more than 1 color right, they get the best item from that row.
“Zig-Zag:”
Call this after you roll. Pick a direction (up, down, left, or right) and roll a number 1-3. Move that number of items in the direction that they chose and give them that item. Now they pick a different, perpendicular direction (if they picked left, now they must pick up or down). Roll a number 1-4 and move that number of items in the direction that they chose and give them that item. Now, roll a number 1-5, move that number of spaces in the same direction they chose the first time, and they get that item. If they’re in column 6, pick right, and roll a 3, the spaces carry over, so they would end up in column 2 (6... 7... 1... 2). Hope this makes sense I know it’s kind of a bad explanation. Sorry.
“Magic Bullet:” (I feel like this name has already been used but I’m not sure)
Call this before you roll. Once you pick a column and roll a row, you can “point your gun” either to the right or the left. If you picked column 5-7, point it to the left. If you picked column 1-3, point it to the right. If you picked column 4, you can choose which direction to point it. Roll a number 1-3, and move that number of spaces over. You get the item originally landed on and the item that you “shot” with your magic bullet.
How long did that take you to write holy crap
I've seen this comment in like 6 videos lol
Copy and pasted
How many times are you gonna copy and paste your powers ups damn
No way I’m reading all that 😂
The lucky block move: what you land on, up two, and that block and everything around it. You however don’t get the item you landed on. This would be the op move of the game, because you get 9 items. Love you John, really hope you pick this comment to be in the video, I’ve been watching you since it first came out!
Powerup:
Waluigi’s comeback
Defensive powerup
Before the game starts, both rolls on the recording for themselfs. When the powerup is used, the other person Will get whatever you rolled in the begining instead of the item they landed on. (Same row as they decided)
Amazing work guys! ❤️
Pleease, upvote! 😍
19:15 "she might try and screw me right here... Im going to use my one punch man" ~Jon Sandman 2018
Boostmushroom: you can go 3 in one direction (only left or right or up or down)
Blue Shell: *WARNING* destroys friendships!!!!!! Roll one or zero if it's zero she/he get's it. I'f it's one she/he doesn't get's it.
Love you Jon;)
4:53 Athena became British for a second lol
Can you do one second rumble and half court vs Rizzo?
I miss the rizzo challenges.
MrNervyGamer 27 same brother :(
I wish that was a video
Blind trading tournament. Jon vs Athena. Josh vs sotus. Winner vs winner. Final winner gets a full row from everyone’s inventory
Blind trading idea--It is Real Life Blind Trading. A normal episode of blind trading with powerups, themes, etc., the twist is you and whoever is playing against sits next to you in real life. Both of you wear blind folds. The random generator would say the number out loud so players can hear the number spoken for both column and row.
The FMA Brotherhood statement earned mad respect...
0:31 Jon could have a really good metal scream
Defensive powerup for MarioKart: Banana peel. Call it and the opponent spins out, and rolls 1-7 for that row.
Power Ups: Koopa’s Shell. 4 Items. Starting in column one, row five you get the item you land on then, go diagonal up then go diagonal down then diagonal up.
mystery cube (defensive and during turn) : once you find what row it is you can use this power and then in the number generator you put 1 through 7 and whatever number it lands on is the new column and they get that item.
Power up: Question Block
You say your column and roll a row. You get to ask 2 questions about the square around the item. You must call this before the roll. PS you pronounce my name The Sen Et😂
For the mario kart theme: BANANA: you take the item you roll and the left top,right top, right down, left down of the item you landed on( it's like a banana peel if you look from the top)
defensive pwer up extra life: at the start of the game write down a number for the opponents turn, on that turn the opponent gets 4 points subtracted from point total, but be careful you don't start off the round ballsy as they might get deducted down to less then 0 points in which case they instead get +4 points from orriginal points
Fire flower: the number rolled is the bottom of the flower, then go up 2. From there go left and right 1. All of those items get traded.
DEFENSIVE: Super Horn - Call before deal or no deal. When you call it the item you land on is blocked. You then roll 1-4 for the item up, down, left, and right, 1=up 2= right 3= down 4= left. LIKE THIS SO JOHN CAN SEE!
Medieval blind trading use power ups like Knight and Viking themed for example boat of Valhalla. call before roll collum of your choice.
3 items in a line on the collum you roll two up diangle left and right from the collum. Enjoy!!
Goomba:
Defensive/Offensive power up:
Whenever someone lands on the item you have and don’t want them to have or just want to mind game, you say: “Goomba!” This allows them to not get the item, but you instead would get the item that they would have. So, if Athena rolled a row 16 column 7, but Jon yelled Goomba, she wouldn’t get the item and she would have to give him her column 7 row 16 item instead.
1 item, defensive power-up
1:10 the eye and brow movements. Athena is an easy turn on
Has nothing to do with the video you weirdo
I legit wait everyday for Sundays and Wednesdays just to watch these amazing episodes keep it up guysss ❤️❤️❤️
Red shell- Called before or after: Choose a column and roll a number. If this power up is called, choose any direction (ignoring going from 7 to 1 or 1 to 7) and go any specified direction by any number 1-10 and get the item landed on and item chosen from power up.
Green Shell- Same as Red Shell: Called before or after however instead of choosing a number from 1-10, the random number generator must choose for you.
Y’all should do a “Jon and Athena memes” blind trading where you do just typical Jon and Athena things.
From 1:10 to 1:11 what was that face Athena made 😂
I've never loled so hard in my life at 5:49 when he almost had Dueling dragons xD😂
Omg he went like 4 times for her white zomba and she even dosnt have one lol haha
Right but she took them from him but she doesn't have them like how
Doesn't even have the courtesy to tell jon she doesn't have them even though jon has been a homie so many times.
@@laugh7830 exactly
@@laugh7830 tbf jon has also been an ass many times in terms of mind gaming for no reason
@@laugh7830honestly though there's been many times where Jon has let his opponent believe he's had something he doesn't have. This is where the whole "you should've watched my episode with ______" mind game meme came from.
15:48 is hilarious I'm legit dying
0:31 Are you a metal vocalist ? XD
who else dies laughing at jons innocence 15:45
Mario Kart powerup:
Rainbow Road ( 1 to 7, very risky)
You roll your number and get the entire row but if an item has been taken, you don't reroll (unless there an defence powerup) but instead it's take off item that already selected.
And if you on the last row and there 3 items(for examples), then you only get those 3
Power up idea
Duplicate
Before
Whatever item you land on, give the opponent a duplicate of that item,
The specific type of certification doesn't matter, and the type of paint only counts if they have it( example, if they have two white octanes, you get 2, but if not they must give you a different painted octane). If the opponent has no duplicate reroll
17:03 because jon did that joke earlier in the video where he pretended he used his death note and he actually gave athena the items in the joke
Mario Powerup:
“Big Mushroom”
you can call after you roll, whatever item you land on you grow into a bigger square as if you got the big mushroom in mario and grew, and you dont get the item you land on, but you get all four of the items in the corners diagonal from what you landed on
Toad power up should be the item you landed on as the bottom and the 3 above it to form a mushroom so it can be a 4 item power up. Thanks for the content Jon🙂
I never thought that I would watch all the videos you post when I first saw you stealing Viks crossbow in Ark with Rob but it was a pleasure and watching you shave your beard off was epic.
Much love Jon
P.S.
Miss 2s with Rob
Defend power up
Mirror
Ex: player 1 gets 5 points on their first turn. Player 2 has 2 call mirror before rolling if player 2 gets the same amount of points as player 1(5 pts) they steal player 1's points and add it to themselves.(total of 10 points for player 2....player 1 '0' for their 1st turn)
Lmao 5:39 HAHHAHAHHAHAHAHHA
Jon holding up is number with the sign saying “I will win!”
That intro was definitely Jon style
I LOVE IT........
Bowser's Trick
Defensive powerup
Choose a turn at the beginning of the game. You steal the points of that turn. If a powerup was used, you steal the points for the first item only.
Love you're videos! Thx Jon you're a great inspiration!
You seem cool I will go check you out
@@michaellapadula4929 Thx!
Power up: Green Pipe: On your turn you have to call this power up before you roll. Once you roll and you can deal or no deal the item (normal game rules apply) then you can either “green pipe” and get to pick a column and row for another item on your screen. And if one of the items you land on is taken you re-pick your row and column.
this might be the nerdiest thing ive ever watched. but i love it.
Wild west theme!!
-Quick draw defensive: when your opponent rolls an item, you may call quick draw, set your phone for 0-2 and both roll, whoever has the higher number fired faster and wins, if the opponent wins they keep the item, if the defender wins, the opponent rerolls.
-6 shooter call before (6 items): roll a row, and get 6 items in a zigzag pattern from left to right along two columns, start in column 1 or column 2 with the first item the top left, then down to the right, the up to the right until you have gotten 6 items.
-spitter call after (2 items): whatever item you land on, and the item down left or down right
-whip call after (2 items): the item you land on plus another item 2 squares away in any direction you pick.
-cannon ball! Call after roll (5 items): the item you land on is the cannon, you may then fire the cannon where the cannon ball lands 3 spaces away and does a splash damage (4items in a square) the cannon may fire up one row, same row, or down one row. The splash hits the items 3 spaces away, 4 spaces away, and the two items below 3 & 4 spaces away.
-yeehaw call before roll (2 items): the item you roll, and the best item touching the item you rolled.
Thank god you didn’t fall for that mindgame at 22:40, she always does that, remember it 😅
Power-up
"7 items (call it whatever you want)"
let's say you say the power-up and then you roll for each column for example you roll 1 on column 1 and it's automatically deal and then you roll for second column and what you roll is the item you get automatically and same with all the columns
Don't know if you will understand this but i think you get the idea of this
(sorry for my english)
I don’t go through highlights because these weekly videos are the highlight of my week
I thought the very same thing when he said he watched FMA. Happy to hear Athena clarify FMAB . True weeb =)
Mario Cart Power ups:
Green Shell: Get the item you land on, plus the one item in any one direction (Up, Down, Left, Right).
Red Shell: Get the item you land on, plus two items in any direction. But doesn't have to be a straight line. In other words, you can go Up, Down, Left or Right, but then get to choose a direction AGAIN from the second item, for the third item.
Yoshi: Item you land on, Plus any random item on the screen. (Because of his tongue XD)
Blue Shell: BIG POWER UP! You roll a row and that row is the top (or bottom, if they roll too close to the end of the inventory) part of the screen. They roll again for Column and get that item (No option to deal or no deal, yet) After that, you get the next 2 BEST items on the screen, according to points. Once you see the 3 items, They then have to choice to Deal or No Deal.
(You can also do this without the Deal or No Deal part and do that as normal)
The Bullet Bill Power-up! Where the user rolls the number and the column number and starts from the item they landed on then go down 4 items! know it's op but it would make for an awesome episode!
Defensive power up: Banana Peel; when using this power up call banana peel and from the item that the other person landed on you choose to slide 3 items in any direction like slipping on a banana peel.
Power-up for next week's themed episode (Mario)
Rescuing Peach
This a very simple defensive power-up. You get to "rescue" (take off) one of the items taken in a power-up turn of the other person
I like Howard in the background with the shirt.😂😂
Jon being a smart add cost him a mystery lol 😂 classic jon
For the Mario kart one for one of the powerups you should do
OFFENSIVE
BULLET BILL-
You go in any direction, up down, left, right, or diagonals and you go 4 spaces and they get all of those items
GOLDEN MUSHROOM-
You get 10 seconds to choose a direction for 3 spaces, you get all items
8 POWER UP-
make a box around the item you landed on
DEFENSIVE
SQUID INK-
Choose a turn on which you can block out certain columns, choose 2 different columns, the other person has to choose one of the other the columns and roll a random row
I know its too late, but god damn this powerup would have beem amazing. Power up: Geass
You get to ask one thing that they must answer. Ik its been used before, but the name makes it better
Power-up for next week's themed episode (Mario Kart)
Last Place Rocket Comeback
You can only use this power-up one your last turn (or not, was just to get into the character xd if you choose to make it any turn you gotta call it before). You roll the row, and then you choose to go up or down, until it hits one import body. Once it hits it, you go one spot away up, if you chose down before, or you go down one spot away if you chose up before; and that spot is the "nose" of your rocket. If you chose to go down, it's like this:
⬛ ⬛
⬛⬛⬛
⬛
If you chose to go up, it's like this:
⬛
⬛⬛⬛
⬛ ⬛
So you get 6 items
Edit: if you want, you can add one layer and make it 9 items (it looks more like a rocket that way)
Been watching these games lately, and i love them
Not even 2 minutes into the video but I'm lovin' it😂😂
Top 10 anime betrayals at 5:48
Jon you are literally my favorite youtuber💙🔥🔥
Mario Kart Power up- Mystery Box. When you use Mystery box(has to be used before roll) you roll a number 1-7 and that number is that you get in the row.
Mario Power Up:
Inked (like the power up in mario kart when ink covers your screen)
This is a defensive power up that will switch the filters to include rares (1 pt) and very rares (2 pts) with the already showing imports, exotics, and black markets.
Call before you say deal or no deal.
After you call it, switch the filters.
Then count the same column and row that was just rolled and they get that item automatically.
Jon actually has a dope metal scream. LOL
0:58 my favorite moment in the video no in my life
Alrighty Jon. This was something else on the cringe scale.
Niagro Falls exactly
I hate little weebs and people that like anime bro like why Jon why
@@smhyourdog9116 stfu
@@smhyourdog9116 yo put some respect on the anime man
@@smhyourdog9116 Yea just cus you don’t like it don’t mean others don’t come on man
It was so funny when they said they are focused because the video lagged at that moment xD
Mario Kart power up - Rainbow Road - Defensive - call before opponent rolls and add very rare items into the filter. They are worth 2 points plus 1 painted and 1 certified as normal.
Power-up for next week's themed episode (Mario)
Destiny Pipe
You have to call this one before. You roll normally and then you make a mirror of where you landed on, and get one more item corresponding (like if you went through a pipe to somewhere else). Example: you landed on the last colum, row 1; you get that item and the item on row 1 colum 7. Example 2: the other has 48 total rows. You land on row 13, colum 6; you get that item and the item on row 35 (48-13), colum 2
If you choose colum 4 it will only mirror the row. If the other has an impar number of rows (ex: 49) and you land on 29 (middle) it mirrors only the colum. If that happens when you chose colum 4 or there's no item there, you re-roll
mario cart idea:
(if you agree like so jon can see!!)
power name- drift king
power- you call before the turn, and you get the item you land on, and the item down right, then down left of that (to create an arch). or down left, then down right, (to create an arch going the other way). This can be chosen before which way you want to go (left or right)
this powerup can be changed for more items if wanted, feel free to edit however you like
love the vids
Toads mushroom.
1 item on the bottom.
3 items on top of it.
And 1 item in the middle of the 3.
Should be a 5 item power up.
Jon love the vids you make me happy. I got my steam account hacked today and lost everything I had, watching your video makes my day. :D
Power Up: Blue Shell
At the end of the game, the person with the fewest BMs gets an extra 2 points when counting points
It's not really a power up, I just think it's a fun idea
JON, WHEN YOU ROLLED 6 AND 30 THE TIME FOR ME IS 6:30 RIGHT NOW
(Before)Rainbow road- Your column is automatically 1. The number you role is the start of your track you choose 1-4 every column. The trader gets to choose one column out of the seven that the blind trader does not get before the trading starts. 6 item power up
Attack
10:00 clueless Jon
ATHENA TOOK THE DRACOS YOU SON OF A - *and now to commercials while we deal with technical diffficulties!*
Man that intro was great
Hey man please never stop making content I love the funny positive content and the blind trading vids keep it up
They should’ve said on the punch where it comes back on the other side so he could’ve gotten 3 Black Markets... they did they last week. If the power ups went off they came back on the other side
OMG Jon as one punch man, this is the best day of my life
Defensive: Banana peel: u move and get the item top,bottom,left or right instead of the one you landed on
Top 10 anime betrayals
Great video keep up the good work I watch all your videos since your first cc1 crate opening
The squid that shoots ink in mario cart. You can blindfold your opponent by using this powerup. They have to use their computer mouse and land on a random item while blindfolded!
Power-up for next week. Toad = you can call after role and you get the item you landed on, then go up one row and you get the item above, to the left and right, forming a mushroom shape.
The power up u should use is called “Lit Yoshi”
How you use this power up is you pick a row, and then pick 4 items that you want in that column
The second power up I thin that you should use is called “ Mario’s hat”
How you use this power up is you pick a row and that tow becomes the top row.Then you get to pick where you want to create the M.How to create the M is you pick a column in the middle if you want is go 2 up,1 diagonal to the bottom right,1 diagonal to the top and then 2 down.This will give you 5 items
Defensive power up for next week. Banana = its based off the mario kart game where you drop a banana and someone then slips on it and spins, the way it works for blind trading is you call banana when the opponent lands on a good item, once you've called this the opponent has to role a number between 1 and 3, if they get a 1 they get the item to the left, if they get a 2 they get the item they landed on, and if they get a 3 they get the item to the right.
Was literally screaming at the screen straight down on the one punch jon
Toad’s 4Head
Before
The item you land on is the middle of the bottom row. You get the item that is one to the right of the item you landed on and the item that is one to the left of the item that you landed on. You also get the item that is one above the item that you landed on.
Ex: you choose column 4 and then roll your row. This is how it would look.
⚪️⚪️⚪️⚫️⚪️⚪️⚪️
⚪️⚪️⚫️⚫️⚫️⚪️⚪️
Black=Items that you get.
White=Other items in row (items that you don’t get)
First for the First time ever. Love you john please just keep being you homie much love.😻
deathblaze 9 ur not tho