Hey Cloud, wanted to add some clarity around what happened at 7:09. You successfully parried Braum's S1 Super with Ahri, but you hit the parry input a second time immediately after your successful one, causing a whiffed second parry, which is why you were unable to act afterwards. Since a successful parry restores meter, you can look at the super meter Ahri had before and after this interaction and see it go from 2 to 1 when you used the parry the first time, then back to 2 after your success, and finally back to 1 after the second whiffed parry. I think there is a lot we can do to add more clarity to this situation, so thanks for bearing with us here. Also thanks again for coming through during Evo Vegas.
@@UNCONKABLE ahh alright makes sense. I didn’t realize that. Thanks for pointing it out! Now that I have you here. You mind me asking how’s the buffer window during flashes? Thanks for having me at the booth
7:30 This super is a projectile so your parry didn't stun Braum (which is what usually gives you the frame advantage) + I'm decently sure the animation you're in after you parry a projectile is longer than the regular parry animation. This is not the first video I see it take this long in
I'm pretty sure the next character is jinx so unless they go the more interesting route of her being rushdown.... I'm pretty sure she's gonna be a zoner but we can hope
Hey Cloud, wanted to add some clarity around what happened at 7:09. You successfully parried Braum's S1 Super with Ahri, but you hit the parry input a second time immediately after your successful one, causing a whiffed second parry, which is why you were unable to act afterwards. Since a successful parry restores meter, you can look at the super meter Ahri had before and after this interaction and see it go from 2 to 1 when you used the parry the first time, then back to 2 after your success, and finally back to 1 after the second whiffed parry. I think there is a lot we can do to add more clarity to this situation, so thanks for bearing with us here.
Also thanks again for coming through during Evo Vegas.
@@UNCONKABLE ahh alright makes sense. I didn’t realize that. Thanks for pointing it out! Now that I have you here. You mind me asking how’s the buffer window during flashes? Thanks for having me at the booth
I really hope Marlinpie designs some of the faster ninja characters like Zed and Akali. He absolutely cooked with Yasuo
7:30 This super is a projectile so your parry didn't stun Braum (which is what usually gives you the frame advantage) + I'm decently sure the animation you're in after you parry a projectile is longer than the regular parry animation. This is not the first video I see it take this long in
I hope the next character is a rush down because they don't need anymore big body characters on the roster.
I'm pretty sure the next character is jinx so unless they go the more interesting route of her being rushdown.... I'm pretty sure she's gonna be a zoner but we can hope
Dinkleburg....
I wonder if illaoi/braum would make for good synergy
They have my money if twitch is in the game later on. But until then, I’m Mr kebabs with my money. (Minus stealing from my employees)
The game's free tho
@@robertwhite9621 if it is then it’s not taking up my hard drive. Until twitch is added