How is Damage Really Calculated in MLBB?

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  • Опубліковано 2 сер 2024
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КОМЕНТАРІ • 226

  • @zekeuu
    @zekeuu 3 місяці тому +31

    I miss these types of informative vids where numbers are literally shown. You're the only one afaik that is doing this. Thanks

  • @Mangenta2
    @Mangenta2 3 місяці тому +85

    imagine in late game, bros said "hol up, let me pull up a calculator"

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому +7

      😂😂

    • @cheeen
      @cheeen 3 місяці тому +7

      Using spreadsheet will be faster
      Or just create a massive database where you just input the hero, level, and items

    • @user-bm9yw6vc7f
      @user-bm9yw6vc7f 3 місяці тому +1

      Lol

    • @ZekkenXZ
      @ZekkenXZ 3 місяці тому +1

      insert the calculating woman gif😂

    • @noryzthebuildguy
      @noryzthebuildguy 2 місяці тому +1

      It's possible during the death time counter.

  • @spikealpha1218
    @spikealpha1218 3 місяці тому +15

    How the hell did i understand this but if its in school i cant even do basic math

  • @IsoyaYasuji
    @IsoyaYasuji 3 місяці тому +57

    All the losestreaks have made ruby3 turn into a true intellect and created his own subject of math theory on mlbb 😭

    • @IsoyaYasuji
      @IsoyaYasuji 3 місяці тому +11

      Also u saw my video and finally decided to cook aswell huh? xD

    • @rensilly_b
      @rensilly_b 3 місяці тому +7

      Bro why u stop posting vid in ML Guide ??

    • @IsoyaYasuji
      @IsoyaYasuji 3 місяці тому +8

      @@rensilly_b because im focusing on this channel :3 (to be for real i dont actually know where he is right now, if you couldn’t tell that video was an april fools 💀)

    • @rensilly_b
      @rensilly_b 3 місяці тому +6

      @@IsoyaYasuji u and him aren't the same guy ??

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому +9

      Nicoya Yasuji strikes back

  • @rlcrs
    @rlcrs 3 місяці тому +5

    totally love this mlbb analysis type of video

  • @dcntralizedmind2754
    @dcntralizedmind2754 3 місяці тому +8

    Got it. Thanks. Blend hp with defense gear. Thats why we see guardian helmet on a lot of tank build even though it offers no defensive stats.

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому +5

      Make sure to also take Hero stats and skills into account. Some have more HP or more Defense!

    • @dcntralizedmind2754
      @dcntralizedmind2754 3 місяці тому +1

      @@RubyRubyRubyGaming ahh. Incredible insight. Thanks

  • @MisterViolet
    @MisterViolet 3 місяці тому +7

    It was unbelievable for me to realize the firs time that the hogher the defense we build, the lower the increase of damage reduction of that type. Thank you so much for the useful guide. The chart of Defense was the one I always needed 💜

  • @sneezebazooka6068
    @sneezebazooka6068 3 місяці тому +16

    Tbh I feel like for most people buying tank items, they buy it for their effects instead of the stat (blade armor if they have a lot of basic atk/crit heroes, dom ice against regen/healing, athena against magic dmg late game, etc). It does reveal that items which dont provide defensive benefits from its abilities (bruteforce breastplate, thunderbelt, all the non-defence items which gives def stats) have diminishing returns for tanks but would considerably increase survivability to full damage heroes(mm, mage, assasins, full dmg fighters) without compromising on their damage potential. It might explain why many buy def items like dom ice and radiant armor first before athena and antique quirass, as the % reduction gives a larger benefit when you already have high def stats and the pure def stat increase gives the most benefit when its your first item contributing towards that def stat.
    One thing that stood out was that it might be better for tanks to go with radiant instead of athena when facing heroes like harley, change and cecillion even if they get divine glaive, and that warrior boots give very little damage reduction late game even if youre building tank items against a mostly physical damage comp (there seems to be a pattern of boots giving a larger benefit when stats are low, so it might be a good idea to change boots late game to help boost stats youre lower in???? e.g. replacing warrior boots for tough boots for the cc reduction, rapid boots for faster roaming or magic boots for the cd red after you already bought all your items)
    I also learned that heroes/items with a lot of flat pen (eg saber with B.O.H and Hunter Strike) benefit from items like B.O.D over malefic roar by a larger amount that I expected.
    Great video Ruby!

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому +8

      Yes, item effects are even stronger now with the nerf to their Defense stats overall. Athena is still very strong late game because it's 25% Damage Reduction never gets affected by Divine Glaive, which is a super strong item versus Magic Defense. Since Radiant now only gives Magic Defense instead of it's flat reduction before, Glaive is super strong against it. As for the boots debate, it will still largely depend on what hero you're playing and the specific situation, so it's hard to say what's the correct advice here.
      Appreciate the discussion! 🙂

    • @phamvinh1709
      @phamvinh1709 3 місяці тому +3

      Love how you explain it
      Did you know, in MLBB there is a thing that call negative armor and negative pen. Cap at -60. So with heroes like harley, dyrroth, saber, silvanna, ect who can reduce enemy def to negative, the damage is very huge. Dyrroth is the strongest here, he can kill all enemy (even tank) with his reduce pen up to 75%.

    • @sneezebazooka6068
      @sneezebazooka6068 3 місяці тому +2

      @@phamvinh1709 Yea i knew about negative defence, didnt know it caps at -60 though (which means a x2 multiplier to the base damage). It seems that it gives greater returns the higher the negative pen is (-30 gives a 1.33x multiplier but -60 gives a 2x multiplier). Also damn I didn't know dyrroth gives 50-75%. I instinctively knew that he had a high pen but didnt know it was that high

  • @gltchtrp89
    @gltchtrp89 3 місяці тому +32

    and here I thought I would escape math. turned out it's even in games

    • @SCRKT007
      @SCRKT007 3 місяці тому +9

      It’s even more prevalent on games. Everything surrounding numbers such as reducing an enemies hp, mitigating damage by getting defense, healing your hp bar, etc. all involves numbers and maths.

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому +15

      Math is everywhere 🤓

    • @gltchtrp89
      @gltchtrp89 3 місяці тому +4

      @@RubyRubyRubyGaming true, and it sometimes scares me

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому +5

      Don't be scared bro. Math can be pretty fun 😊

    • @SowwyBro
      @SowwyBro 3 місяці тому +2

      ​@@RubyRubyRubyGamingMath Sure is pretty fun 🤓👆

  • @andyyeo2871
    @andyyeo2871 3 місяці тому +3

    Best Breakdown ever, thanks Ruby for sharing

  • @Rickybobby427xyz
    @Rickybobby427xyz 2 місяці тому +2

    Wow this video is amazing. I have always been super confused on how a lil bit of pen turns into crazy amounts of damage

  • @ILIAS0208
    @ILIAS0208 7 днів тому

    please dont stop and do more videos like that!!! this is really helpfull

  • @ninja666gaming
    @ninja666gaming 3 місяці тому +4

    I have always wanted a damage calculation like this but have been to lazy to do it myself, now I can do the rest of the math myself and calculate damage breakpoints for characters, thanks a lot :)

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому

      Nice to hear that it helped you with your own calculations! 🤓

    • @Naru.13.8
      @Naru.13.8 2 місяці тому

      Can you give me an example of how you do it with a certain hero? I already understood the video so

  • @epikfx94
    @epikfx94 3 місяці тому +10

    Caption has an easter egg for Terizla

  • @lamgiaon1300
    @lamgiaon1300 2 місяці тому +1

    Love this vid. Truly insightful. Great work as usual by Ruby3

  • @captainmarba1504
    @captainmarba1504 3 місяці тому +2

    Finally! Someone that actually talk about this topic 😭(jokes aside this calc should really be in your head so that you know whether to continue building damage or to buy defence)

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому

      Well said!

    • @captainmarba1504
      @captainmarba1504 3 місяці тому

      @@RubyRubyRubyGaming Now that you started this topic, will you continue talking about the difference between ignore defence in inspire and Argus passive compared to normal Penetration stats. Since they work like debuff pen but only for you. But doesn't work like the normal Penetration stats

  • @mehedihasanjony2
    @mehedihasanjony2 3 місяці тому +3

    I like your videos. They are soo educative.. we need more videos..

  • @R3gular
    @R3gular 3 місяці тому +2

    Always remember, the equation you've learn today won't matter if you're an MM behind your Tank wearing a Trinity doing free shots. This also happens vice versa, so never forget to get atleast one Phys and Mag def item if you are either a Fighter or a Tank, if you aren't either of the two, don't bother buying any def item, the enemy will still succumb to your attacks but not as fast, in this case however, the fastness of their deaths will vary on where your current league is.

  • @kalleousvoncheez
    @kalleousvoncheez 2 місяці тому +2

    Nahhhh how have i not seen this yet
    Yt really betrayed me by not actually sending the notifs when new vids come out😔

  • @nakamuraxyzz
    @nakamuraxyzz 3 місяці тому +3

    thank you for the explanation, now it make sense why you cannot ignore that you should have at least 1 defensive item on you build
    i might suggest that you should make a video about attack types such as burst, damage overtime, dps, etc
    keep up the good work mate.

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому

      Thanks for the suggestion! I'll keep it in mind 😄

    • @Idkwhattoputhere...306
      @Idkwhattoputhere...306 3 місяці тому +1

      @@RubyRubyRubyGamingPerhaps some itemization tips too. I get confused on when building defensively becomes actually viable. Especially when im using damage heros. If u want ofc

    • @chickennuggetmlbb
      @chickennuggetmlbb 3 місяці тому +2

      ​@@Idkwhattoputhere...306
      these are the items you use if you are REALLY struggling against 1 type of damage or you are just using a tanky build:
      one hits (particularly novaria, aldous or lesley) - twilight armour
      burst physical (like yin and saber, technically they do damage "multiple times") - antique cuirass
      burst magic, or just overwhelming magic damage - athena shield (radiant is not worth it in this current patch)
      if you are struggling against cc, then good luck cuz the thing you need is a good team draft and not itemization.

    • @Idkwhattoputhere...306
      @Idkwhattoputhere...306 3 місяці тому

      @@chickennuggetmlbb Honestly i think grock goes too much unnoticed in drafts with a shit ton of CC. His ability to buy time and escape using his passive is rlly amazing when you have aggressive tm8s

  • @yhjidid7375
    @yhjidid7375 2 місяці тому +2

    Ah, such a great vid, Ruby! It's nice to finally know how def works. Anyway, I noticed you haven't made the midlane and roamer guide. Are you planning to make one of these vids in the future? I'd be glad if you're planning to! 😊

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  2 місяці тому

      Yes! Mid and roam guides are in my plans for sure, just that I'm experiencing some writer's block at the moment, and I'm kinda also waiting for the big update to drop where they introduce some new shiny items to see if that changes anything for those roles too.

    • @yhjidid7375
      @yhjidid7375 2 місяці тому

      @@RubyRubyRubyGaming I see... Welp, take your time then! 😁

  • @014amanshihabudheenmohamed5
    @014amanshihabudheenmohamed5 3 місяці тому +2

    Waited for this for years

  • @symnesta
    @symnesta 3 місяці тому +2

    this was quite interesting
    basically from those formula derived:
    Final / Actual DMG dealt =
    (Base DMG) * 120
    divide by
    120 plus
    DEF - Flat DEF Reduction * (100% - %DEF Reduction)
    minus
    PEN - Flat PEN Reduction * (100% - %PEN Reduction)
    times
    100% - %DMG Reduction
    minus
    Flat DMG Reduction
    so, negative penetration occur when your hero PEN attributes was higher than enemy DEF attributes resulting
    Actual DMG = Base DMG * (more than 1 such as 1.01)
    because of that, it depends whether to increase your hero Base DMG or PEN, or instead opt for DEF Red item to increase your damage
    it's never hurt for a magic damaging heroes to buy arcane boots even while facing squishy heroes like MM or MAGE
    arcane boots gives +10 flat magic PEN
    miya on lvl1 has 15 flat magic DEF and 50 at lvl15 as most of the tank like franco has the same attribute value at an early game without much item. its still gives a positive result.
    that's why most mage buy genius wand at early and opt out for divine glaive at late game where small Flat DEF Reduction doesn't matter anymore.

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  2 місяці тому

      Well put indeed. You deserve the like!

    • @HomoSapienMan
      @HomoSapienMan 2 місяці тому

      @@RubyRubyRubyGaming actually what I’m wondering now is does that make arcane boots less useful late game? And I should opt for cd boot or def boots?

  • @MiniAndSmall
    @MiniAndSmall 3 місяці тому +7

    Maths in ml too...😂 Didn't think ml would remind me of pokemon one day but here we are. Thanks for the insight though Ruby³

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому +1

      Math is everywhere~ how much math is involved in pokemon tho?

    • @MiniAndSmall
      @MiniAndSmall 3 місяці тому +1

      Let's just say... yes.

    • @silasboipu
      @silasboipu Місяць тому

      @@RubyRubyRubyGaming so much

  • @francisralloma3516
    @francisralloma3516 2 місяці тому +1

    Love the details

  • @Rocraft214
    @Rocraft214 3 місяці тому +4

    Finally you are here after only streaming for so long

  • @skylar1698
    @skylar1698 3 місяці тому +11

    We got mlbb maths analysis before GTA VI

  • @lifelonglearnex
    @lifelonglearnex 3 місяці тому +1

    Would be good to elaborate on the diminishing returns point with a marksman's basic attack vs attack speed, and share if it is worth doing a hybrid damage and attack speed build vs a pure damage or pure attack speed build.
    My gut feel is that all other factors aside, a hybrid build would be better, but due to item synergy effects, many times item builds focus on the same stat to maximise. Eg trinity builds vs crit builds. Would be great if you could explore a bit more on this topic.

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому +2

      Would be really hero specific tbh. Certain MM benefit more from going pure speed, some more from PEN, etc. Will prolly cover more hero specific stuff in future 😄

    • @lifelonglearnex
      @lifelonglearnex 3 місяці тому

      @RubyRubyRubyGaming think if you can establish the optimal point before the diminishing returns become too severe, that would be very useful, although I think even that depends on things like the enemy hero's defence, etc. Then perhaps could translate to a rule of thumb, that would be useful for most heroes. I mean, if you are already at like extra 100% attack speed, I doubt it makes sense to add an additional 20% attack speed, and give up on an additional 50 physical attack for each hit. Something like that.

  • @scarlet0017
    @scarlet0017 5 днів тому

    indeed i've been playing for years and i notice this too as in - where you don't take it into account of ur own hero status and put some random build cause it's a magic def and phy def for enemy - and it whacks you back and dosen't seem to work well . And on the other hand you face another tank and you end up getting the opposite result where the tank hardly receive damage tough the build applied is the same . Keeping in mind of hero status related to def,hp and passive and with levels and related with opponents hero pick sure is important , tough i need to look and dive into more of it . BTW ruby --- is there a limitation on where if u exceed that limit you don't get the attribute of the items such as a limit to atk speed ,damage and how much def or hp one can get , can you provide some insight into if possible all the heroes so it be great to keep in mind of a constant build and need not additonal change on n on - i tend to change build alot when i play

  • @Amai_Saki
    @Amai_Saki 3 місяці тому +2

    this is honestly so helpful to know, bc now that i actually have insight on the damage calculation and how defense works, I can start itemizing correctly bc i really gloss over the defense i get from some items bc like u said, I thought defense works as 1 is to 1 which was completely wrong, i didnt know it was %dmg reduction
    (also didnt know harley lowers defense)

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому

      Now you know how it works exactly. Time to slay 😎

    • @Amai_Saki
      @Amai_Saki 3 місяці тому +1

      @@RubyRubyRubyGaming never say slay like that ever again '-'

    • @Huskylogic2
      @Huskylogic2 28 днів тому

      Fuck it I really underestimated such item like Dominance, Blade Armor, etc and instead just buy any other defense item that gives me hp and also just because of their useful unique effect.
      If only Moonton itself just write it up right above the Itemization part (the question mark where you can press it to see *some* itemization detail) I would have never underestimate all of those defense stats that they were all literally below 100. Who wanna waste a thousand of gold just to reduce enemy damage by 70? Pitiful one.
      But I guess that's just how competitive game works. Those who really care about winning the game & really care about the game will see right through all of the detailed information about the game.
      It's the same as Pseudo Random Distribution if you ever played Dota 2

    • @tierinie
      @tierinie 13 днів тому

      ​@@Huskylogic2I specialize in building one hit builds and just by understanding how defense penetration works I alr had though that defense is multiplicative in some since negative defense is super op

  • @ggplayz14
    @ggplayz14 3 місяці тому +1

    now im imagining someone will create spreadsheets that covers EVERY interactions (emblems, lvl, heroes, items, skin bonuses, etc) and enlists their damage dealt or damage reduced. i mean, speedrunners in minecraft created spreedsheet of every angle change in stronghold triangulation and its distance, so its possible for this to happen too

  • @FfdDdgg
    @FfdDdgg 2 місяці тому

    I think it would be cool if u made a video about the value of true dmg items vs pen. For example, a lot of karina, selena etc... players build starlium and genius wand, and i always wonder if its really worthy to buy both instead of focusing on increasing your dmg to deal more true dmg like lesley

  • @jethor
    @jethor 3 місяці тому +1

    awesome sauce

  • @notreno4019
    @notreno4019 3 місяці тому +3

    omg it all makes sense now!!
    tq for sharing this :3
    question: for heroes that deal x% dmg increase (like guinevere against knocked up, wanwan weakness broken), how are they calculated

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому

      I believe it's calculated during Gross Attack Damage is calculated, so probably before Defense Multiplier and Damage Reduction Multipliers are added. Can't confirm this yet tho since I haven't tested it. 😎

    • @gren-mt4hu
      @gren-mt4hu 17 днів тому

      I tested it, and actully it doesn't matter when the x% dmg is increased, the result will be the same

  • @s64genff74
    @s64genff74 9 днів тому

    its really something that i wanted to know for so long

  • @proleader3255
    @proleader3255 3 місяці тому +3

    how does the defence/ DMG reduction graph works can u explain that please. I want to know when it kinda becomes worthless to add more def.💗💗 btw love this kinda video

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому +1

      It never becomes worthless to add more DEF as it will still give you extra DMG Reduction even at very high values.
      As shown in the 2nd part of the video:
      Damage Reduction = 120 / (120 +DEF - DEF.Reduction - PEN)
      When you add more Defense, the denominator becomes bigger, which means Damage Reduction increases. However, because of the nature of the formula, the more Defense you add, the less Damage Reduction is gained. This is why from 0 - 40 DEF you gain +25% Reduction, while 40 - 80 DEF, you only gain +15% Reduction, even though you gain the same amount of DEF.

  • @aru-ch
    @aru-ch 27 днів тому

    Amazing breakdown! I wish there were more informative and mathematical videos about ML. Maybe you could even create your own "mathematically correct" builds.

  • @nopenopenopington
    @nopenopenopington 3 місяці тому +1

    Really great video. Can you please tell me where you got the 120 from? That's the only part I'm struggling to understand lol.

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому +1

      I got it directly from the game actually. Forgot where it was shown, but it was inside the game itself 😀

  • @kalleousvoncheez
    @kalleousvoncheez 11 днів тому +1

    Just revisiting this vid before tweaking my builds😓

  • @BasicallyEverythingML
    @BasicallyEverythingML 3 місяці тому +13

    Nath is Everywhere.

  • @MIDORIYA17.
    @MIDORIYA17. 3 місяці тому +1

    Wah got a math analysis thx ruby

  • @unknownhand5701
    @unknownhand5701 3 місяці тому +3

    Finally finished the first semester in Ruby³ University.

  • @skylarduckky3389
    @skylarduckky3389 3 місяці тому +1

    this dude is the terrasteel of mlbb

  • @justsomeonewholikestostayh4822
    @justsomeonewholikestostayh4822 3 місяці тому +1

    *RUBY RUBY RUBY I love you*
    I am on 10 win streak because of this.
    Now 12 win streak wooooo

  • @myopiamlbb
    @myopiamlbb 3 місяці тому +6

    Exactly the formula I used!

  • @ShiniRoma
    @ShiniRoma 3 місяці тому +1

    i've been dying to know how %pen was calculated, since if you have high flat pen + def reduction, and %pen is calculated last then its pointless. thank you so much for this clarification. kudos.

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому

      Nice to know that the video sorted that out for you! 😄

  • @kalleousvoncheez
    @kalleousvoncheez 11 днів тому +1

    What about attacks that ignore defense? Liek Argus' passive for example

  • @MarlinchMLBB
    @MarlinchMLBB Місяць тому

    I can’t make calculations for negative protection indicators, should I use a different formula in this case, or am I doing something wrong?

  • @siegniteyt1096
    @siegniteyt1096 26 днів тому

    This is what mobile legends all about behind those numbers. Please make some trivia who has the highest stats in the game.

  • @Argus_Superstorm_777
    @Argus_Superstorm_777 3 місяці тому +3

    8:05 So...these heroes aren't actually suitable for Percentage Pen items?

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому +2

      They can still use those items if enemies have high enough Defense that the anti-synergy doesn't matter

  • @teharurualexandre2983
    @teharurualexandre2983 12 днів тому

    This video is gold

  • @scarlet0017
    @scarlet0017 5 днів тому

    ruby , can you explain on how adaptive atatcks works and hydrid regen seen in emblems thingy.Oh and say if i go for magic penetration and reduce my opponent magic defence will that be apply for my teammate who also apply magic damage but less penetration , such as anti healing is corelated by team as well

  • @samirkarki1751
    @samirkarki1751 3 місяці тому +6

    We need more videos from you

  • @randomdamian
    @randomdamian 3 місяці тому +1

    Nothing can escape my Miya build :D fkin shredder 6900.

  • @Lord_Vanns
    @Lord_Vanns 3 місяці тому +2

    The goat

  • @studenthigh8120
    @studenthigh8120 3 місяці тому +1

    I actually need this ....like what will i build %pen or plat pen... thanks

  • @mzmi4594
    @mzmi4594 11 днів тому

    I alway wondering how math damage work on ml ..thank ruby for explaination

  • @rensilly_b
    @rensilly_b 3 місяці тому +1

    You should be a coach

  • @isoteric1212
    @isoteric1212 3 місяці тому +1

    finally the video i'm waiting for like zakef77 cooking in genshin.... although i quit both games🗿

  • @waleedabdullahkhan5706
    @waleedabdullahkhan5706 2 місяці тому +1

    How could I miss a video of ruby3

  • @cringe5393
    @cringe5393 3 місяці тому +1

    what about percentage defense reduction, does it work the same way as percentage pen?

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому

      Good question. Have not tested this yet actually! My guess is Fixed Reduction should come after %, but I can't be sure.

  • @IAARPOTI
    @IAARPOTI 3 місяці тому +3

    Finally you actual voice the real voice. I do get tired of A.I voice. No offense btw. It sounds awkward to hear with current situation.

  • @miruliskandar6366
    @miruliskandar6366 2 місяці тому

    Didn't they changed the position of damage calculations for fixed pen and percentage pen?

  • @zyra-_
    @zyra-_ 3 місяці тому +4

    *ruby³ tired of darksystem,now he decide became sensei-*

  • @Noxxibah
    @Noxxibah 3 місяці тому +9

    Finally graduated at Ruby University

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому +3

      This is just Semester 1 🤣

    • @gltchtrp89
      @gltchtrp89 3 місяці тому +3

      @@RubyRubyRubyGaming so there are more lessons like this ?

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому +1

      Probably

    • @gltchtrp89
      @gltchtrp89 3 місяці тому +3

      ​@@RubyRubyRubyGamingthen I'll be looking forward for it.

  • @Jin_0011
    @Jin_0011 3 місяці тому +2

    Damn Ruby statistics major eh

  • @fadliggwp
    @fadliggwp 3 місяці тому +3

    Live again, I want to Flip some coin

  • @teharurualexandre2983
    @teharurualexandre2983 4 дні тому

    How you calculate the percentage penetration ?

  • @vilateriasv2919
    @vilateriasv2919 3 місяці тому +2

    A question
    Can attack effects such as DHS be reduced by defenses?

    • @namelesssturdy4676
      @namelesssturdy4676 3 місяці тому

      No

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому +1

      Yes, attack effects such as Windtalker and DHS passives can be affected by Defense. The only thing that remains unaffected by Defense are True Damage effects.

    • @vilateriasv2919
      @vilateriasv2919 3 місяці тому

      @@RubyRubyRubyGaming thank you

  • @Moonchild_.12
    @Moonchild_.12 3 місяці тому +1

    🤯

  • @noryzthebuildguy
    @noryzthebuildguy 2 місяці тому +2

    Here's the application order of debuff & pen if I remember correctly from my 2019-2022 career:
    1. Fixed debuff
    2. Percentage debuff
    3. Percentage pen
    4. Fixed pen
    I quit the game several times. Should I play this game again?

  • @daffagavinabyasa3922
    @daffagavinabyasa3922 3 місяці тому +1

    Can you do how to play midlane ? Pls

  • @raahyama4023
    @raahyama4023 3 місяці тому +1

    but wait, i remember back in 2021 or 2022 (when project next update where moonton revamped karina, minotaur), moonton added negative defense (which mean you can make the enemy have negative defense) upto 60 and they swapped the order of penetration from fixed first then percentage to percentage first then fixed
    but i guess moonton reversed back again

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому

      Honestly, it doesn't matter whether Fixed PEN comes first as it doesn't affect the final calculations wherever you place it inside that formula. End of the day, you'll get the same exact number even if it's 1st, 2nd or last in the order chain. 😀

  • @Gol.D.Kaiju.
    @Gol.D.Kaiju. 13 годин тому

    POV: You try to figure out if PEN or Attack is better

  • @pugpocket
    @pugpocket 3 місяці тому +2

    Math video tutorial by RRR

  • @Stepundo_21
    @Stepundo_21 28 днів тому

    Bro Where did you get the -27?

  • @nicholarucitadhamma6000
    @nicholarucitadhamma6000 3 місяці тому +1

    Question. Where did the -27 come from at 6:47?
    I know it came from the percentage of the divine glaive, but I can't seem to figure what number combination will give this 27.

    • @phamvinh1709
      @phamvinh1709 3 місяці тому +1

      After Eurora second skill, magic def is reduce to 59. So the fomula is 59*(40+59*0,1)% = 27.

    • @nicholarucitadhamma6000
      @nicholarucitadhamma6000 3 місяці тому +2

      @@phamvinh1709 Thank you! It really helped!

  • @chronically-online-since-2020
    @chronically-online-since-2020 Місяць тому +1

    Don't mind me, just getting side-tracked on his Ruby's Silvanna video

  • @youtubewontletmehavemyhandle
    @youtubewontletmehavemyhandle 3 місяці тому +1

    this video triggered me so much that I'm in the coma rn

  • @wintertree83
    @wintertree83 2 місяці тому +1

    I think one thing that confuses me is how percentage penetration was calculated at 7:51. I did 84 - 25 = 59 and then multiplied that by 0.4. I got 23.6, not 27. Am I misunderstanding something about the calculations?

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  2 місяці тому +1

      You're only doing the math for the first passive of Glaive. You still need add in the second passive 🙂

  • @rin099
    @rin099 2 місяці тому +1

    Oh weirdy enough i know this already :w:

  • @idkmynameidc
    @idkmynameidc 3 місяці тому +2

    I thought I was done with maths but maybe not ruby come out of nowhere
    Edit: my brain went crazy after watching this

  • @magenify
    @magenify 3 місяці тому +2

    im too dumb for this, explain in mlbb callout terms 🙏

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому +1

      Errr, it's mostly in ML jargon actually. But feel free to ask me if there's anything you don't understand 😀

    • @magenify
      @magenify 3 місяці тому

      @@RubyRubyRubyGaming i understood it all jokes aside your tutorial for how tank items work made me reach mythic since im a roamer main :)

  • @vikaviswu7986
    @vikaviswu7986 3 місяці тому +1

    My brain

  • @xxgaiden
    @xxgaiden Місяць тому

    3:45 Nana Skill 2 Applies 25% Magic Defense reduction.

  • @shanglithonger
    @shanglithonger 2 місяці тому +1

    Am weak at mathematics😂😂😂

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  2 місяці тому +1

      Hope the explanation was clear enough tho! 😄

    • @shanglithonger
      @shanglithonger 2 місяці тому

      @@RubyRubyRubyGaming somehow understandable

  • @Absvrdo
    @Absvrdo 3 місяці тому +1

    Where your live streams are? Deleted?

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому

      They're unlisted. You can find them in my Discord server, the links are at the video feed. 😀

  • @Reynning
    @Reynning 3 місяці тому +1

    What if the damage crits?

    • @Reynning
      @Reynning 3 місяці тому +1

      I also wanted to know how Twilight Armor works. Does the passive works before the DMG RED MULTI or after?

    • @phamvinh1709
      @phamvinh1709 3 місяці тому

      @@Reynning Interesting. Have you try it in practice mode yet?

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому

      I believe Crit is computed in the Gross Attack Damage portion. However, I haven't tested it so I cannot confirm this yet. Twilight Armor is a Damage Reduction effect, so it will come last.

    • @Reynning
      @Reynning 3 місяці тому

      @@RubyRubyRubyGaming Since it can block out true damage that damage reduction ordinarily cannot, I doubt that this is a normal damage reduction effect. This also holds true for Gloo's passive.

  • @Idkwhattoputhere...306
    @Idkwhattoputhere...306 3 місяці тому +1

    WHATTTTT THE FUCKKKK

  • @agamerforfun7440
    @agamerforfun7440 2 місяці тому +1

    What about true damage

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  2 місяці тому

      True DMG ignores almost everything. The only thing that I know reduce True DMG is Twilight Armor which is a special case.

  • @fakeyuzuke934
    @fakeyuzuke934 3 місяці тому +3

    I can't understand it sry ruby

  • @Bhaatmara
    @Bhaatmara 3 місяці тому +1

    The MATH video we all have been waiting for
    Cause we've been devasted from that Random mm who enters in a late game teamfight doing METH
    😭

  • @nngering76
    @nngering76 13 днів тому

    Wait what happened to his voice

  • @KVN_HAZE27
    @KVN_HAZE27 3 місяці тому +2

    do we really need to know this?

    • @IsoyaYasuji
      @IsoyaYasuji 3 місяці тому +4

      well if u want to truly understand how the actual damage calculation works yes, but i guess its mainly for those that want to build accordingly to have the highest dmg output possible. But other than that, its just a fun little thing for us math nerds xD

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому +1

      Well, if you really care about the game, you'd really WANT to know this

  • @StrategyRazan
    @StrategyRazan 3 місяці тому +2

    😮😮😮 🫡

  • @odyssey2829
    @odyssey2829 2 місяці тому +1

    Umm what the sigma?

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  2 місяці тому

      Sigma?

    • @odyssey2829
      @odyssey2829 2 місяці тому

      @@RubyRubyRubyGaming it's just a confused meme...seeing u pull out real numbers and lengthy calculations, we confused

  • @Abominable_Intelligences
    @Abominable_Intelligences 3 місяці тому +2

    Statistics Majors are actually pretty good in game LOL

  • @KenN0tGood
    @KenN0tGood 3 місяці тому +2

    this video is not good for normal players but good for aspiring game devs lmao
    imo

  • @phamvinh1709
    @phamvinh1709 3 місяці тому

    7:49 Wrong magic pen number. It 27, not 40
    Also isn't it %pen is 2nd then 3rd is fixed pen. The right order is red.pen, %pen and fixed pen is the last. Ah, 1 more thing, you forgot how negative pen work.
    Also, can you make a video about atk speed per second work. Thank you for this video

    • @Tuskday
      @Tuskday 3 місяці тому

      Its 40 bro from 84, bcs the wrong calculation applied %pen first. It makes huge difference

    • @phamvinh1709
      @phamvinh1709 3 місяці тому

      @@Tuskday Eurora second skill reduce enemy magic def to 59. So the fomula is 59*(40+59*0,1)% = 27. It not 84 at you see the damage here 6:52. And as I say, you have to apply red.pen first before caculate to %pen and pen

    • @RubyRubyRubyGaming
      @RubyRubyRubyGaming  3 місяці тому +1

      I think I already stated clearly that 40 was under the wrong calculations 😂 The correct calculation which is just below the wrong equation stated it is 27 and not 40.
      I didn't forget about Negative Defense either... I just didn't want to cover it here as the topics discussed here were already quite math heavy.
      Anyways, it doesn't really matter when Fixed Pen is calculated, as it isn't affected by Defense Reduction. It can even be first in the order, and the calculation will still be correct. The main ones are really % PEN and Defense Reduction since %PEN can be affected by the reduction.
      Appreciate that you were watching so closely in any case 🙂