How is Damage Really Calculated in MLBB?
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- Опубліковано 2 сер 2024
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I miss these types of informative vids where numbers are literally shown. You're the only one afaik that is doing this. Thanks
Someone's gotta do it 🤓
imagine in late game, bros said "hol up, let me pull up a calculator"
😂😂
Using spreadsheet will be faster
Or just create a massive database where you just input the hero, level, and items
Lol
insert the calculating woman gif😂
It's possible during the death time counter.
How the hell did i understand this but if its in school i cant even do basic math
😆
All the losestreaks have made ruby3 turn into a true intellect and created his own subject of math theory on mlbb 😭
Also u saw my video and finally decided to cook aswell huh? xD
Bro why u stop posting vid in ML Guide ??
@@rensilly_b because im focusing on this channel :3 (to be for real i dont actually know where he is right now, if you couldn’t tell that video was an april fools 💀)
@@IsoyaYasuji u and him aren't the same guy ??
Nicoya Yasuji strikes back
totally love this mlbb analysis type of video
Glad to know that you loved it! 🤩🤩
Got it. Thanks. Blend hp with defense gear. Thats why we see guardian helmet on a lot of tank build even though it offers no defensive stats.
Make sure to also take Hero stats and skills into account. Some have more HP or more Defense!
@@RubyRubyRubyGaming ahh. Incredible insight. Thanks
It was unbelievable for me to realize the firs time that the hogher the defense we build, the lower the increase of damage reduction of that type. Thank you so much for the useful guide. The chart of Defense was the one I always needed 💜
You're welcome! Always something new to learn 😄
Tbh I feel like for most people buying tank items, they buy it for their effects instead of the stat (blade armor if they have a lot of basic atk/crit heroes, dom ice against regen/healing, athena against magic dmg late game, etc). It does reveal that items which dont provide defensive benefits from its abilities (bruteforce breastplate, thunderbelt, all the non-defence items which gives def stats) have diminishing returns for tanks but would considerably increase survivability to full damage heroes(mm, mage, assasins, full dmg fighters) without compromising on their damage potential. It might explain why many buy def items like dom ice and radiant armor first before athena and antique quirass, as the % reduction gives a larger benefit when you already have high def stats and the pure def stat increase gives the most benefit when its your first item contributing towards that def stat.
One thing that stood out was that it might be better for tanks to go with radiant instead of athena when facing heroes like harley, change and cecillion even if they get divine glaive, and that warrior boots give very little damage reduction late game even if youre building tank items against a mostly physical damage comp (there seems to be a pattern of boots giving a larger benefit when stats are low, so it might be a good idea to change boots late game to help boost stats youre lower in???? e.g. replacing warrior boots for tough boots for the cc reduction, rapid boots for faster roaming or magic boots for the cd red after you already bought all your items)
I also learned that heroes/items with a lot of flat pen (eg saber with B.O.H and Hunter Strike) benefit from items like B.O.D over malefic roar by a larger amount that I expected.
Great video Ruby!
Yes, item effects are even stronger now with the nerf to their Defense stats overall. Athena is still very strong late game because it's 25% Damage Reduction never gets affected by Divine Glaive, which is a super strong item versus Magic Defense. Since Radiant now only gives Magic Defense instead of it's flat reduction before, Glaive is super strong against it. As for the boots debate, it will still largely depend on what hero you're playing and the specific situation, so it's hard to say what's the correct advice here.
Appreciate the discussion! 🙂
Love how you explain it
Did you know, in MLBB there is a thing that call negative armor and negative pen. Cap at -60. So with heroes like harley, dyrroth, saber, silvanna, ect who can reduce enemy def to negative, the damage is very huge. Dyrroth is the strongest here, he can kill all enemy (even tank) with his reduce pen up to 75%.
@@phamvinh1709 Yea i knew about negative defence, didnt know it caps at -60 though (which means a x2 multiplier to the base damage). It seems that it gives greater returns the higher the negative pen is (-30 gives a 1.33x multiplier but -60 gives a 2x multiplier). Also damn I didn't know dyrroth gives 50-75%. I instinctively knew that he had a high pen but didnt know it was that high
and here I thought I would escape math. turned out it's even in games
It’s even more prevalent on games. Everything surrounding numbers such as reducing an enemies hp, mitigating damage by getting defense, healing your hp bar, etc. all involves numbers and maths.
Math is everywhere 🤓
@@RubyRubyRubyGaming true, and it sometimes scares me
Don't be scared bro. Math can be pretty fun 😊
@@RubyRubyRubyGamingMath Sure is pretty fun 🤓👆
Best Breakdown ever, thanks Ruby for sharing
Glad you enjoyed it!
Wow this video is amazing. I have always been super confused on how a lil bit of pen turns into crazy amounts of damage
Now you have a complete understanding of why 😄
please dont stop and do more videos like that!!! this is really helpfull
I have always wanted a damage calculation like this but have been to lazy to do it myself, now I can do the rest of the math myself and calculate damage breakpoints for characters, thanks a lot :)
Nice to hear that it helped you with your own calculations! 🤓
Can you give me an example of how you do it with a certain hero? I already understood the video so
Caption has an easter egg for Terizla
You caught me 😜
Love this vid. Truly insightful. Great work as usual by Ruby3
Glad you enjoyed it!
Finally! Someone that actually talk about this topic 😭(jokes aside this calc should really be in your head so that you know whether to continue building damage or to buy defence)
Well said!
@@RubyRubyRubyGaming Now that you started this topic, will you continue talking about the difference between ignore defence in inspire and Argus passive compared to normal Penetration stats. Since they work like debuff pen but only for you. But doesn't work like the normal Penetration stats
I like your videos. They are soo educative.. we need more videos..
Working on it! 😄
Always remember, the equation you've learn today won't matter if you're an MM behind your Tank wearing a Trinity doing free shots. This also happens vice versa, so never forget to get atleast one Phys and Mag def item if you are either a Fighter or a Tank, if you aren't either of the two, don't bother buying any def item, the enemy will still succumb to your attacks but not as fast, in this case however, the fastness of their deaths will vary on where your current league is.
Nahhhh how have i not seen this yet
Yt really betrayed me by not actually sending the notifs when new vids come out😔
thank you for the explanation, now it make sense why you cannot ignore that you should have at least 1 defensive item on you build
i might suggest that you should make a video about attack types such as burst, damage overtime, dps, etc
keep up the good work mate.
Thanks for the suggestion! I'll keep it in mind 😄
@@RubyRubyRubyGamingPerhaps some itemization tips too. I get confused on when building defensively becomes actually viable. Especially when im using damage heros. If u want ofc
@@Idkwhattoputhere...306
these are the items you use if you are REALLY struggling against 1 type of damage or you are just using a tanky build:
one hits (particularly novaria, aldous or lesley) - twilight armour
burst physical (like yin and saber, technically they do damage "multiple times") - antique cuirass
burst magic, or just overwhelming magic damage - athena shield (radiant is not worth it in this current patch)
if you are struggling against cc, then good luck cuz the thing you need is a good team draft and not itemization.
@@chickennuggetmlbb Honestly i think grock goes too much unnoticed in drafts with a shit ton of CC. His ability to buy time and escape using his passive is rlly amazing when you have aggressive tm8s
Ah, such a great vid, Ruby! It's nice to finally know how def works. Anyway, I noticed you haven't made the midlane and roamer guide. Are you planning to make one of these vids in the future? I'd be glad if you're planning to! 😊
Yes! Mid and roam guides are in my plans for sure, just that I'm experiencing some writer's block at the moment, and I'm kinda also waiting for the big update to drop where they introduce some new shiny items to see if that changes anything for those roles too.
@@RubyRubyRubyGaming I see... Welp, take your time then! 😁
Waited for this for years
It's here 😄😄
this was quite interesting
basically from those formula derived:
Final / Actual DMG dealt =
(Base DMG) * 120
divide by
120 plus
DEF - Flat DEF Reduction * (100% - %DEF Reduction)
minus
PEN - Flat PEN Reduction * (100% - %PEN Reduction)
times
100% - %DMG Reduction
minus
Flat DMG Reduction
so, negative penetration occur when your hero PEN attributes was higher than enemy DEF attributes resulting
Actual DMG = Base DMG * (more than 1 such as 1.01)
because of that, it depends whether to increase your hero Base DMG or PEN, or instead opt for DEF Red item to increase your damage
it's never hurt for a magic damaging heroes to buy arcane boots even while facing squishy heroes like MM or MAGE
arcane boots gives +10 flat magic PEN
miya on lvl1 has 15 flat magic DEF and 50 at lvl15 as most of the tank like franco has the same attribute value at an early game without much item. its still gives a positive result.
that's why most mage buy genius wand at early and opt out for divine glaive at late game where small Flat DEF Reduction doesn't matter anymore.
Well put indeed. You deserve the like!
@@RubyRubyRubyGaming actually what I’m wondering now is does that make arcane boots less useful late game? And I should opt for cd boot or def boots?
Maths in ml too...😂 Didn't think ml would remind me of pokemon one day but here we are. Thanks for the insight though Ruby³
Math is everywhere~ how much math is involved in pokemon tho?
Let's just say... yes.
@@RubyRubyRubyGaming so much
Love the details
Thank you! Glad you liked this one 😀
Finally you are here after only streaming for so long
😇 catch you again in the next stream!
@@RubyRubyRubyGamingok
We got mlbb maths analysis before GTA VI
🤣🤣
Would be good to elaborate on the diminishing returns point with a marksman's basic attack vs attack speed, and share if it is worth doing a hybrid damage and attack speed build vs a pure damage or pure attack speed build.
My gut feel is that all other factors aside, a hybrid build would be better, but due to item synergy effects, many times item builds focus on the same stat to maximise. Eg trinity builds vs crit builds. Would be great if you could explore a bit more on this topic.
Would be really hero specific tbh. Certain MM benefit more from going pure speed, some more from PEN, etc. Will prolly cover more hero specific stuff in future 😄
@RubyRubyRubyGaming think if you can establish the optimal point before the diminishing returns become too severe, that would be very useful, although I think even that depends on things like the enemy hero's defence, etc. Then perhaps could translate to a rule of thumb, that would be useful for most heroes. I mean, if you are already at like extra 100% attack speed, I doubt it makes sense to add an additional 20% attack speed, and give up on an additional 50 physical attack for each hit. Something like that.
indeed i've been playing for years and i notice this too as in - where you don't take it into account of ur own hero status and put some random build cause it's a magic def and phy def for enemy - and it whacks you back and dosen't seem to work well . And on the other hand you face another tank and you end up getting the opposite result where the tank hardly receive damage tough the build applied is the same . Keeping in mind of hero status related to def,hp and passive and with levels and related with opponents hero pick sure is important , tough i need to look and dive into more of it . BTW ruby --- is there a limitation on where if u exceed that limit you don't get the attribute of the items such as a limit to atk speed ,damage and how much def or hp one can get , can you provide some insight into if possible all the heroes so it be great to keep in mind of a constant build and need not additonal change on n on - i tend to change build alot when i play
this is honestly so helpful to know, bc now that i actually have insight on the damage calculation and how defense works, I can start itemizing correctly bc i really gloss over the defense i get from some items bc like u said, I thought defense works as 1 is to 1 which was completely wrong, i didnt know it was %dmg reduction
(also didnt know harley lowers defense)
Now you know how it works exactly. Time to slay 😎
@@RubyRubyRubyGaming never say slay like that ever again '-'
Fuck it I really underestimated such item like Dominance, Blade Armor, etc and instead just buy any other defense item that gives me hp and also just because of their useful unique effect.
If only Moonton itself just write it up right above the Itemization part (the question mark where you can press it to see *some* itemization detail) I would have never underestimate all of those defense stats that they were all literally below 100. Who wanna waste a thousand of gold just to reduce enemy damage by 70? Pitiful one.
But I guess that's just how competitive game works. Those who really care about winning the game & really care about the game will see right through all of the detailed information about the game.
It's the same as Pseudo Random Distribution if you ever played Dota 2
@@Huskylogic2I specialize in building one hit builds and just by understanding how defense penetration works I alr had though that defense is multiplicative in some since negative defense is super op
now im imagining someone will create spreadsheets that covers EVERY interactions (emblems, lvl, heroes, items, skin bonuses, etc) and enlists their damage dealt or damage reduced. i mean, speedrunners in minecraft created spreedsheet of every angle change in stronghold triangulation and its distance, so its possible for this to happen too
I think it would be cool if u made a video about the value of true dmg items vs pen. For example, a lot of karina, selena etc... players build starlium and genius wand, and i always wonder if its really worthy to buy both instead of focusing on increasing your dmg to deal more true dmg like lesley
awesome sauce
Thanks! 😃
omg it all makes sense now!!
tq for sharing this :3
question: for heroes that deal x% dmg increase (like guinevere against knocked up, wanwan weakness broken), how are they calculated
I believe it's calculated during Gross Attack Damage is calculated, so probably before Defense Multiplier and Damage Reduction Multipliers are added. Can't confirm this yet tho since I haven't tested it. 😎
I tested it, and actully it doesn't matter when the x% dmg is increased, the result will be the same
its really something that i wanted to know for so long
how does the defence/ DMG reduction graph works can u explain that please. I want to know when it kinda becomes worthless to add more def.💗💗 btw love this kinda video
It never becomes worthless to add more DEF as it will still give you extra DMG Reduction even at very high values.
As shown in the 2nd part of the video:
Damage Reduction = 120 / (120 +DEF - DEF.Reduction - PEN)
When you add more Defense, the denominator becomes bigger, which means Damage Reduction increases. However, because of the nature of the formula, the more Defense you add, the less Damage Reduction is gained. This is why from 0 - 40 DEF you gain +25% Reduction, while 40 - 80 DEF, you only gain +15% Reduction, even though you gain the same amount of DEF.
Amazing breakdown! I wish there were more informative and mathematical videos about ML. Maybe you could even create your own "mathematically correct" builds.
Really great video. Can you please tell me where you got the 120 from? That's the only part I'm struggling to understand lol.
I got it directly from the game actually. Forgot where it was shown, but it was inside the game itself 😀
Just revisiting this vid before tweaking my builds😓
Nath is Everywhere.
Yeah screw that Nayh guy you get me bro
Nathzz is indeed everywhere
@@RubyRubyRubyGaming lolll
hehe
Wah got a math analysis thx ruby
Hope you got something out of it!
Finally finished the first semester in Ruby³ University.
🤓🤓
this dude is the terrasteel of mlbb
*RUBY RUBY RUBY I love you*
I am on 10 win streak because of this.
Now 12 win streak wooooo
Nice! 😂
Exactly the formula I used!
🤓🤓
i've been dying to know how %pen was calculated, since if you have high flat pen + def reduction, and %pen is calculated last then its pointless. thank you so much for this clarification. kudos.
Nice to know that the video sorted that out for you! 😄
What about attacks that ignore defense? Liek Argus' passive for example
I can’t make calculations for negative protection indicators, should I use a different formula in this case, or am I doing something wrong?
This is what mobile legends all about behind those numbers. Please make some trivia who has the highest stats in the game.
8:05 So...these heroes aren't actually suitable for Percentage Pen items?
They can still use those items if enemies have high enough Defense that the anti-synergy doesn't matter
This video is gold
ruby , can you explain on how adaptive atatcks works and hydrid regen seen in emblems thingy.Oh and say if i go for magic penetration and reduce my opponent magic defence will that be apply for my teammate who also apply magic damage but less penetration , such as anti healing is corelated by team as well
We need more videos from you
Thank you for your support bro! 😀
Nothing can escape my Miya build :D fkin shredder 6900.
The goat
🤩🤩 Thank you!
I actually need this ....like what will i build %pen or plat pen... thanks
Glad to know it helped!
I alway wondering how math damage work on ml ..thank ruby for explaination
You should be a coach
😅
finally the video i'm waiting for like zakef77 cooking in genshin.... although i quit both games🗿
Zajoof one of my faves too!
How could I miss a video of ruby3
Thanks for the support bro 💛
what about percentage defense reduction, does it work the same way as percentage pen?
Good question. Have not tested this yet actually! My guess is Fixed Reduction should come after %, but I can't be sure.
Finally you actual voice the real voice. I do get tired of A.I voice. No offense btw. It sounds awkward to hear with current situation.
Didn't they changed the position of damage calculations for fixed pen and percentage pen?
*ruby³ tired of darksystem,now he decide became sensei-*
Had to come into the light... eventually...
Finally graduated at Ruby University
This is just Semester 1 🤣
@@RubyRubyRubyGaming so there are more lessons like this ?
Probably
@@RubyRubyRubyGamingthen I'll be looking forward for it.
Damn Ruby statistics major eh
🧐🧐
Live again, I want to Flip some coin
Soon soon 🙂
How you calculate the percentage penetration ?
A question
Can attack effects such as DHS be reduced by defenses?
No
Yes, attack effects such as Windtalker and DHS passives can be affected by Defense. The only thing that remains unaffected by Defense are True Damage effects.
@@RubyRubyRubyGaming thank you
🤯
😎
Here's the application order of debuff & pen if I remember correctly from my 2019-2022 career:
1. Fixed debuff
2. Percentage debuff
3. Percentage pen
4. Fixed pen
I quit the game several times. Should I play this game again?
Yup, you should come back!
@@RubyRubyRubyGaming I felt great.
Can you do how to play midlane ? Pls
Working on that one 😇
but wait, i remember back in 2021 or 2022 (when project next update where moonton revamped karina, minotaur), moonton added negative defense (which mean you can make the enemy have negative defense) upto 60 and they swapped the order of penetration from fixed first then percentage to percentage first then fixed
but i guess moonton reversed back again
Honestly, it doesn't matter whether Fixed PEN comes first as it doesn't affect the final calculations wherever you place it inside that formula. End of the day, you'll get the same exact number even if it's 1st, 2nd or last in the order chain. 😀
POV: You try to figure out if PEN or Attack is better
Math video tutorial by RRR
Bro Where did you get the -27?
Question. Where did the -27 come from at 6:47?
I know it came from the percentage of the divine glaive, but I can't seem to figure what number combination will give this 27.
After Eurora second skill, magic def is reduce to 59. So the fomula is 59*(40+59*0,1)% = 27.
@@phamvinh1709 Thank you! It really helped!
Don't mind me, just getting side-tracked on his Ruby's Silvanna video
All good. Please carry on 😂
this video triggered me so much that I'm in the coma rn
🤣🤣
I think one thing that confuses me is how percentage penetration was calculated at 7:51. I did 84 - 25 = 59 and then multiplied that by 0.4. I got 23.6, not 27. Am I misunderstanding something about the calculations?
You're only doing the math for the first passive of Glaive. You still need add in the second passive 🙂
Oh weirdy enough i know this already :w:
Well, good to refresh your memory then! 😄
I thought I was done with maths but maybe not ruby come out of nowhere
Edit: my brain went crazy after watching this
😂 Hopefully the good kind of crazy!
im too dumb for this, explain in mlbb callout terms 🙏
Errr, it's mostly in ML jargon actually. But feel free to ask me if there's anything you don't understand 😀
@@RubyRubyRubyGaming i understood it all jokes aside your tutorial for how tank items work made me reach mythic since im a roamer main :)
My brain
😂😂
3:45 Nana Skill 2 Applies 25% Magic Defense reduction.
Am weak at mathematics😂😂😂
Hope the explanation was clear enough tho! 😄
@@RubyRubyRubyGaming somehow understandable
Where your live streams are? Deleted?
They're unlisted. You can find them in my Discord server, the links are at the video feed. 😀
What if the damage crits?
I also wanted to know how Twilight Armor works. Does the passive works before the DMG RED MULTI or after?
@@Reynning Interesting. Have you try it in practice mode yet?
I believe Crit is computed in the Gross Attack Damage portion. However, I haven't tested it so I cannot confirm this yet. Twilight Armor is a Damage Reduction effect, so it will come last.
@@RubyRubyRubyGaming Since it can block out true damage that damage reduction ordinarily cannot, I doubt that this is a normal damage reduction effect. This also holds true for Gloo's passive.
WHATTTTT THE FUCKKKK
What about true damage
True DMG ignores almost everything. The only thing that I know reduce True DMG is Twilight Armor which is a special case.
I can't understand it sry ruby
You can ask me if you have any questions 😊
Its jst everything 😢
The MATH video we all have been waiting for
Cause we've been devasted from that Random mm who enters in a late game teamfight doing METH
😭
Wait what happened to his voice
do we really need to know this?
well if u want to truly understand how the actual damage calculation works yes, but i guess its mainly for those that want to build accordingly to have the highest dmg output possible. But other than that, its just a fun little thing for us math nerds xD
Well, if you really care about the game, you'd really WANT to know this
😮😮😮 🫡
🤓🤓
Umm what the sigma?
Sigma?
@@RubyRubyRubyGaming it's just a confused meme...seeing u pull out real numbers and lengthy calculations, we confused
Statistics Majors are actually pretty good in game LOL
🤓🤓🤓
this video is not good for normal players but good for aspiring game devs lmao
imo
7:49 Wrong magic pen number. It 27, not 40
Also isn't it %pen is 2nd then 3rd is fixed pen. The right order is red.pen, %pen and fixed pen is the last. Ah, 1 more thing, you forgot how negative pen work.
Also, can you make a video about atk speed per second work. Thank you for this video
Its 40 bro from 84, bcs the wrong calculation applied %pen first. It makes huge difference
@@Tuskday Eurora second skill reduce enemy magic def to 59. So the fomula is 59*(40+59*0,1)% = 27. It not 84 at you see the damage here 6:52. And as I say, you have to apply red.pen first before caculate to %pen and pen
I think I already stated clearly that 40 was under the wrong calculations 😂 The correct calculation which is just below the wrong equation stated it is 27 and not 40.
I didn't forget about Negative Defense either... I just didn't want to cover it here as the topics discussed here were already quite math heavy.
Anyways, it doesn't really matter when Fixed Pen is calculated, as it isn't affected by Defense Reduction. It can even be first in the order, and the calculation will still be correct. The main ones are really % PEN and Defense Reduction since %PEN can be affected by the reduction.
Appreciate that you were watching so closely in any case 🙂