Right? Especially since this update when scottfield got highv and dumdum. When the gave the pax poison and fmj it was a bit balanced but now it’s just scottfield city again
Really well played! Thank you. But I can´t wait for this f$/$%g event to be over. Currently, this is not my game. Noone bleeds, solos coming back over and over again, full health, restoration here and there... It´s more a puzzle of traits to match to your gamestyle. What about entering the Bayou and have some normal shoot outs... I miss it
It was some sort of fun first weeks, like all that dramatic situations when you are completely outplayed and miserable, you got your last bar and you make that risky shot and baaaaaam, the Rampage kicks in, now with your full health back you are ready to dominate the rest of the server, pew-pew, bang-bang. But now I’m sick of it, the game feels completely different for too long. I miss the regular pace so much. (Full immunity was never fun tho, what a shitty balanced pact again, I abuse it like everyone does, but I hate it)
Bleed and Fire immunity is a problem imo, and I personally never liked how Antidotes provide full immunity; I'd rather they gave a huge resistance or something idk. Restoration is interesting when you use the other pacts imo
@@nickmclean4004 after reading your comment I got the idea that a poison shot should give a player the effect of the Mithridatist perk, but if you got it already you obtain full coverage like it is now. It should make Mithridatist more useful and the shot alone not as powerful and obligatory as it is now.
4:30 is literally the exact same situation I get in 95% of my shotgun games...I'm 1% outside of that kill range and accidentally put myself in the biggest disadvantage situation I possibly can...average 5-star luck I guess..
O whoa so all I need to kill a solo right now is to use a fire bomb, wait for them to burn while watching they don't stand up and after they stop burning go and look for a lantern, probably also drop a trap on top, (not too kill them mind you they don't bleed and will 100% have an antidote shot running, just to give you an audio queue that they have stand up again), then throw the lantern an watch them burn again, all while the whole match is still going maybe even on top of you or in some other far away compound. What a fantastic and engaging mechanic! it makes playing against solos super fun.
Looks like someone is focusing on PVP instead of the objective, a team should be able to take a solo out easily if they are good. Not the solos fault you are focused on kills instead of the actual bounty objective of the game.
@@PsychoghostGaming Agree to disagree mike, but then again I am a 45 year old boomer who plays only with his 2 other old boomer friends and we are crap at the game, so I am biased against solos, But same can be said for you, solo necro makes for great content and I understand why would you like to keep it. At this point I think all I want is a "Play only against other Teams" option, and leave me in the lobby another 10 minutes if you have too, Rather wait 10 more minutes in the lobby, than 10 minutes in the match baby siting a dead solo body while the game is happening somewhere else. Solos can choose if they want to play against duos or trios, Duos can choose if they want to play against duos or trios, let me and my mates choose that we only want to play against other trios, and then give me a longer queue, we gladly wait if it means getting a fun match.
@@TheLapetra A polite counter to consider: Run traps and big hitting weapons, like Sparks, Martini or Cross/Hunting Bow. After the event, people will bleed/burn again AND won't be able to restore bars as easily. You can also drop Chokes for more traps and bring a Choke Beetle to be responsible (Hand Crossbow with half Choke Bolts is also great). Solos can be a nuisance but nothing more than that imo. And only because their revive is sneakier than a team. But they can be farmed and/or contained like any other player.
Sometimes in the transition between ads and hipfire if i let go then fire the gun wont shoot. Very aggravating to have happen, and has gotten me killed a lot
Why does the character spin the revolver drum 360 before reloading and why one doesn't use the ejection rod? Is it an incorrect animation or legit thing? Also, is there a realistic reason to spin drum when switching to revolver. Plus, what is the ingame condition that triggers it? Seems random, but it's it?
Hey! My gun hasn't been shooting either lately! Specifically with the officer and the carbine, it'll just misfire where in the middle of spamming fire, it'll fire, not fire when it should, and then fire again. It's gotten me killed twice now, never had an issue with the Carbine until recently like this.
People who play like that last team are so annoying, they sit there the whole fight then try to fight you only to keep backpedaling for 10 min where they eventually win the war of attrition because you actually fought other players
@@PsychoghostGaming yeah, I did, maybe I aim it wrong, I try to hit most pellets against upper torso and some to the lower torso, to get all/most pellets to hit the dummy, as opposed to going for headshot. I only get oneshots with Romero buck at 13m. Maybe I aim it wrong, any tricks or tips?
Really needed some taking my mind off of things today. So I'm thankful for this video of yours. Musical greetings from Belgium, Gunther (singer and lyrics writer of Gabriel Scar)
Romero damage from 15m to the upper torso is usually around 100. With slugs its 148 or 149 if you are lucky. So you can't kill full health hunter from this distance unless you head shot with slugs (up to 24m)
So sad that the romeo is just kinda bad since they made the readjustment to the shotgun spread for all shotguns, kinda sad I loved how consistent it used to be
I'm mainly a solo player(often duos and some trios), and I know people are definitely getting fed up with us solos being able to get our helth back or not loosing any while we go down. But, I stand beside that self reviis NOT OP. It's just an inconvenience.
@@PsychoghostGaming agreed. That trait has been... dare I say, a huge pain in the ass. I like it but, typically will run death pact. It's more balanced and very fun as well.
FYI: Hunt is currently off 60% if you use my code "PSYCHO" in the crytek store. Works for the game and for the DLCs :)
🥵
Thanks much, just bought SO many legendaries.
they are 10 dollas wdym@@kingkracker1998
The Pax has been my favorite pistol since Hunt released. Glad to see it getting a little love here, it's not used very often :(
Right? Especially since this update when scottfield got highv and dumdum. When the gave the pax poison and fmj it was a bit balanced but now it’s just scottfield city again
@@big_smoke69 100%. I'd like some variants too, to bring it in line with every other pistol lol
No true 🎉 I've always digged the pax since 2018.
Pax for the W
Idk why, it just feels easier to hit shots with the scottfield.
@@horridfuture3835 feel like it shoots more quickly, and the iron sites are top notch.
Really well played! Thank you. But I can´t wait for this f$/$%g event to be over. Currently, this is not my game. Noone bleeds, solos coming back over and over again, full health, restoration here and there... It´s more a puzzle of traits to match to your gamestyle. What about entering the Bayou and have some normal shoot outs... I miss it
Double like that comment my dude
It was some sort of fun first weeks, like all that dramatic situations when you are completely outplayed and miserable, you got your last bar and you make that risky shot and baaaaaam, the Rampage kicks in, now with your full health back you are ready to dominate the rest of the server, pew-pew, bang-bang.
But now I’m sick of it, the game feels completely different for too long. I miss the regular pace so much.
(Full immunity was never fun tho, what a shitty balanced pact again, I abuse it like everyone does, but I hate it)
Bleed and Fire immunity is a problem imo, and I personally never liked how Antidotes provide full immunity; I'd rather they gave a huge resistance or something idk.
Restoration is interesting when you use the other pacts imo
@@nickmclean4004 after reading your comment I got the idea that a poison shot should give a player the effect of the Mithridatist perk, but if you got it already you obtain full coverage like it is now. It should make Mithridatist more useful and the shot alone not as powerful and obligatory as it is now.
@@arsenez.2432 Agreed. Poison Sense shouldn't be negated either, just a reduced effect duration
Glad to see the Pax instead of scotfield or conversion. Wish there was more reason to use it.
Fastest DumDum for sidearms and great irons are the reasons here imo
self revive plus rampage is insane.
Romero Talon is my favorite shotgun by far. I don't even think of it as budget at this point. It's just solid value all around.
me with 1 kill at the end: poggers hypeeeee
mike: 10 is good.
exactly. everytime i kill someone in hunt i want to tell someone and hope to get a cookie 😊
4:30 is literally the exact same situation I get in 95% of my shotgun games...I'm 1% outside of that kill range and accidentally put myself in the biggest disadvantage situation I possibly can...average 5-star luck I guess..
When you thought you had the best loadout but the Romero-Pax combo enters the chat 😂 Just a regular day turning into a masterclass in Hunt!
“You should have extracted while you could!” That’s what I would say to them!
Dude I wish my lobbies were this chill. Dude NAWest servers in 5 star are like solid long ammo, camp outside compound for 30 min
4:35 The pasty guy that ate a Romero buck shot at 10+/-meters then ate a Pax Claw shot from same distance was built different
He’s a revenant, after all! :)
@@arsenez.2432 lol... Right
ahhh i assumed THIS fight would come to YT very quickly. was a tense moment in chat during the stream GGs
Damn that's some rampage value right there
O whoa so all I need to kill a solo right now is to use a fire bomb, wait for them to burn while watching they don't stand up and after they stop burning go and look for a lantern, probably also drop a trap on top, (not too kill them mind you they don't bleed and will 100% have an antidote shot running, just to give you an audio queue that they have stand up again), then throw the lantern an watch them burn again, all while the whole match is still going maybe even on top of you or in some other far away compound. What a fantastic and engaging mechanic! it makes playing against solos super fun.
Looks like someone is focusing on PVP instead of the objective, a team should be able to take a solo out easily if they are good. Not the solos fault you are focused on kills instead of the actual bounty objective of the game.
The issue is blazeborne here. Not necro.
dude.
its blazeborne thats op not solo necro
More importantly tho- just go play the game, if the solo gets up again u get more pvp
@@PsychoghostGaming Agree to disagree mike, but then again I am a 45 year old boomer who plays only with his 2 other old boomer friends and we are crap at the game, so I am biased against solos, But same can be said for you, solo necro makes for great content and I understand why would you like to keep it.
At this point I think all I want is a "Play only against other Teams" option, and leave me in the lobby another 10 minutes if you have too, Rather wait 10 more minutes in the lobby, than 10 minutes in the match baby siting a dead solo body while the game is happening somewhere else.
Solos can choose if they want to play against duos or trios, Duos can choose if they want to play against duos or trios, let me and my mates choose that we only want to play against other trios, and then give me a longer queue, we gladly wait if it means getting a fun match.
@@TheLapetra A polite counter to consider: Run traps and big hitting weapons, like Sparks, Martini or Cross/Hunting Bow.
After the event, people will bleed/burn again AND won't be able to restore bars as easily. You can also drop Chokes for more traps and bring a Choke Beetle to be responsible (Hand Crossbow with half Choke Bolts is also great).
Solos can be a nuisance but nothing more than that imo. And only because their revive is sneakier than a team.
But they can be farmed and/or contained like any other player.
I swear: When you jumped off the Red Barrel at 10:34 , I spontaneously lost 1000 Calories :D Great Match, Mike!
You creamed em hard! And I'm not talkin bout the sweet kind of cream.... That's right, SOUR creamed em back to the lobby
Sometimes in the transition between ads and hipfire if i let go then fire the gun wont shoot. Very aggravating to have happen, and has gotten me killed a lot
That and the pump-fake when you ADS after swapping ammo types.
I call this load out old faithful. Always been good since day 1
11:10 i have been getting this ALOT in the last year. i click to shoot and nothing happens then i die.
"10 is good" hurts me in so much different ways
Why does the character spin the revolver drum 360 before reloading and why one doesn't use the ejection rod?
Is it an incorrect animation or legit thing?
Also, is there a realistic reason to spin drum when switching to revolver. Plus, what is the ingame condition that triggers it? Seems random, but it's it?
If you cancel a revolver reload mid-animation, when you pull it out again you do the cylinder spin to move the cylinder to a loaded bullet
penny shot just for the boss?
And ai/meathead yap
Ain't Penny just objectively worse than buckshot? Like 90% of the time?
The 10% is bosses and meathead farming
At 2:54 it says "Press F to defuse" just randomly without anything to defuse existing. What the hell? :D
Didn’t even see that lol
Hey! My gun hasn't been shooting either lately! Specifically with the officer and the carbine, it'll just misfire where in the middle of spamming fire, it'll fire, not fire when it should, and then fire again. It's gotten me killed twice now, never had an issue with the Carbine until recently like this.
People who play like that last team are so annoying, they sit there the whole fight then try to fight you only to keep backpedaling for 10 min where they eventually win the war of attrition because you actually fought other players
So the gun not shooting when clicking is a bug?!?! Ive had this on and off for a while and its been driving me mad!
Comment for the algorithm.
Always has been.
Huh this was a nailbiter. I was tense watching this! Well played Mister!
Those are your people
Well well well, this is how the table turns 😂😂 geil! Love that little plot-twist there Mike, noice!
Pax Gang! ❤
Still waiting on the Pax Carbine though
I love the pax, I'll hit more shots with that thing than a Spitzer mosin.
Mr. ghost... you bright my days with your youtube content!!
Pax is my little love, almost always my sideweapon :D
nobody steals from the mike and lives… 😂❤
Nice redemption clip at the end... Karma is real
🤠❤
How to Misplay Vs a Solo 101
Buck Romero can reliably oneshot above 13m??!!
Gotta test it again
Try it in the shooting range :)
@@PsychoghostGaming yeah, I did, maybe I aim it wrong, I try to hit most pellets against upper torso and some to the lower torso, to get all/most pellets to hit the dummy, as opposed to going for headshot. I only get oneshots with Romero buck at 13m. Maybe I aim it wrong, any tricks or tips?
Mike the romero beast haha
Amazing plays!
Nice comeback!
The real problem with self revive is definatly you, Mike. You're OP.
This is a good and cheap loadout without being useless. Love to see it!
I love to run it... I'll run it at least once a Hunt session, also it's viable even if you have money and can afford the alternatives
WinnieC + Baseball bat wanna have a word with you. 🤠
❤🔥❤💥💥
Really needed some taking my mind off of things today. So I'm thankful for this video of yours. Musical greetings from Belgium, Gunther (singer and lyrics writer of Gabriel Scar)
I love Romero-Pax. It's been my go-to when I'm on a losing streak and need something reliable to turn it around.
Romero Talon half Buck/Penny is A straight up S tier weapon... Change my mind.
Why penny?
@@CheekyHaggis it kills AI, Bosses, and other players at close range very quickly...
First trio you wiped had all the goodies...2 Drillings and a Lebel 😂
Romero damage from 15m to the upper torso is usually around 100. With slugs its 148 or 149 if you are lucky. So you can't kill full health hunter from this distance unless you head shot with slugs (up to 24m)
Go to the shooting range and test it
So sad that the romeo is just kinda bad since they made the readjustment to the shotgun spread for all shotguns, kinda sad I loved how consistent it used to be
It’s … not?
my favorite loadout ♥
firsts
Love these loadout videos!
1
I'm mainly a solo player(often duos and some trios), and I know people are definitely getting fed up with us solos being able to get our helth back or not loosing any while we go down.
But, I stand beside that self reviis NOT OP. It's just an inconvenience.
The issue imo is blazeborne
@@PsychoghostGaming agreed. That trait has been... dare I say, a huge pain in the ass. I like it but, typically will run death pact. It's more balanced and very fun as well.
when you know they've been down'd like that why not rezi when they place traps to catch them in it too?
Very unlikely you get them both