One thing I sometimes do is that I’ll load a CL into an IFV and attack the repair house of a bridge. It take forever, but you can erase the repair house permanently. It can’t be done by the CL itself though. If I remember correctly the IFV get promoted to elite after the bridge repair house is removed.
Yeah. The only thing that could fight it is a group of Mastermind rushed in. Once you controlled the Battle Fortress, everything in it will attack whatever you call that mind controlled battle fortress attack.
But it can't shoot up. So just have air units and/or rockets/artillery to deal with it. Yuri deals with it much easier, by mind controlling it. Soviets can easily deal with it using mass terror drones, which is much cheaper than a battlefortress garrisoned with chrono legionnaires. How many terror drones required depends on how many chrono legionnaires are garrisoned. If there's 5 chrono legionnaires, then prepare 6 terror drones. That's 3000, in comparison to 9500 (7500+2000).
@Pleum.7 Then just send another terror drone to eat the IFV. That's $500 while they have to expend another $1100. Or you could spend the same price and get a siege chopper instead. Or if you don't want to use terror drones, use V3s, that's only $3200 for 4xV3. Either way, battle fortress and full chrono legionnaire is a money sink that cripples a chrono legionnaire. If the chrono legionnaire is inside the battle fortress, it can't teleport around and makes the whole thing easy to be mind controlled.
@Minh Nguyễn Hmm... I haven't tried with Yuris inside the Battle Fortress, but I do know for Chrono Legionaires, I can force them to shoot at my target.
The new graphic for the crate is the Aperture Science Companion Cube from the game Portal, remade as a sprite for RA2YR temperate theater by community member Mig Eater. He's also the creator of the D-Day mod for YR. Note regarding 2:22: this only happens if the ProduceCashDelay timer actually expires; it is then reset if recaptured. In order to make sure the delay expires, keep it under Temporal effect for roughly 3.5s Minor nitpick at 3:17: the Legionnaires protected from the nuke blast, not radiation (though it can be used as such, but it can be quite tricky).
Funfact: You can also use Chronosphere on CL without killing them. This prevents them from freezing in time on long distances and enables them to attack right away.
You didn’t add the ability to trade them for Tesla coils and prism towers. If you use a crazy Ivan or a spy-enabled chrono Ivan to put a dynamite on a chono legionnaire, you can kill a Tesla coil or prism tower instantly. With the dynamited chrono legionnaire, you jump them to a very specific spot at the two o’clock position right next to the enemy structure. This will get you as close as you can possibly get to the structure. One shot from said structure to the chrono legionnaire will detonate him, causing enough damage to the structure to kill it immediately. If you dynamite up four of five chrono legionnaires and then waypoint them to a different defensive structure each, you can kill all of them at once right before you go in with your army. Works on battle bunkers, sentry guns, pillboxes and Gatling guns as well.
I liked piling them into the Battle Fortresses and then rolling a fleet of Chrono Battle Fortresses in to start wiping everything out. Put a couple anti air units in there and they're hard to stop.
One of my favourite uses for Chrono Legionnaires was in the Hollywood Mission. 1 Battle Fortress, 1 Seal, 4 Legionnaires. The Seal makes sure none of Yuris Clones comes near to the Fortress and the Legionnaires erase nearly everything what comes to them
The last two are kinda bonkers. If I knew I cud use chronotroopers to phase my buildings to dodge attacks I would have abused that in the final Allies mission in RA2 where you invade Moscow. I restarted that mission so many times as a kid cause of the nukes wrecking my base. Instead I just tried to cheese the nukes by taking out their power with the chronitroopers.
You forgot when harriers come in for a bombing run, you attack your own building with chrono legionaries, so the harrier bombs go right through the building.
I often use them as either an add-on or reactionary group to base defenses as they're a safe way to deal with any singular unit, specially demo trucks. They're also nice to hide behind trees and the like whenever an enemy goes by, or perhaps even at a remote orefield to remove enemy miners if the enemy doesn't manage them or notice.
There is a trick that I use, since this unit when jumping a long distance takes time to be moved again, I give it a path with much shorter distances so it cut down on the time to be used again
It does; capturing a building that produces cash after it was attacked with a Temporal warhead like the Chrono Legionnaire's resets the ProduceCashDelay timer, and the Derrick makes money again.
Awesome tactic, really. Unless an enemy catches you in the act they’ll have a hard time noticing it, and from what i understand it has to flip colors to regain its ability.
1:48 is the point of this one that a Chrono Legionnaire can help out a Terror Drone by incapacitating its target? Because if it is, we should consider that regardless of the Terror Drone being in there, the Chrono legionnaire would've deleted the target anyway. The Chrono Legionnaire does not "help" the Terror Drone, it makes it obsolete. And in this line of thought, one should in fact not use these units together.
@@Mattyrocks1000 Wait, are they though? I've always believed health didn't make any difference for Chrono Legionairs, though if you can show that that's the case, I will have learned something new! EDIT: I do think that TG - Sacred has unfortunately made a video that disproves your point.. I would link: ua-cam.com/video/InOCLUyOg6c/v-deo.html&ab_channel=tg-sacred , check the 5:45 min mark
lol the last clip, like that parody when Gandalf wants to leave but Saruman is trolling him by closing the doors ("teh lurd of teh reings" or something) edit: also the #1 CL use it to jump around randomly so the opponent gets nervous and paranoid
Holy crap, a CL can completely stop an Oil Derrick giving you cash? Does it stay broken if someone else caps it, or does it give cash again? EDIT: Found another comment that says it does start working again if someone else captures it.
The best part about it is that the opponent usually doesnt even notice it happened at all. You don't get a notification that you're under attack when CL tags you. It quietly sabotages their economy and you just need to stall a bit till you are just too powerful to counter.
@@tg.Sacred I never knew!! If I attack it with a tank of mine and resend engineer in would that work? I’m trying to figure out ways to make that work cuz I always chrono it on tsunami
@@IhabZein The reason it stops making money is the ProduceCashDelay timer expiring (at least roughly 3.5s); usually it's auto-reset before that happens, but not when attacked with a Temporal warhead like the CL's: timer expires without being reset when under Temporal effects. That timer, from what I tested, is then only reset when actually capturing the building; I don't think repairing with engineer resets it, but it might.
3.5 seconds, actually; ProduceCashDelay needs to expire to make Derricks and other money makers useless. Since you can't be sure when the delay is nearly expired before auto-reset, best to keep it under Temporal effect for the number of frames defined by ProduceCashDelay; that'd be roughly 3.5s on game speed 4 or 30FPS.
A Battle Fortress loaded with 5 Chrono Legionnaires would cost 12,000 credits total and require Tier 3 so it is not a surprise that it would be so powerful costing more then twice the price of a superweapon.
MCV is not killed by the lightning storm, it has too many HP. So just repair it and get going. War Factories, Tech Centers, Industrial Plants and Ore Purifiers are more of a concern.
I guess the more Cr Ls you have pointed at the time of Thunderstorm, the more likely the lighting would hit the hologram of the structure you want to protect...
what is the name of the transformation, of the torque in the suffering 1, if in the two it is called "good, neutral and bad, what is the name of the transformation of it in the 1?
Saved my base many times from kirovs using legionnaires. But i didn't understand the desolator part wasn't the desolator unaffected by the nuke in the first place.
Desolator would be affected by the nuke blast, not the radiation. But the Chrono Legionnaires shielded the Desos from the blast by attacking them. The chrono attack gets cancelled once the chrono's die, but by that time the blast is over, only radiation remains. And desos are immune to radiation.
@@Immortal_Hunter Indeed. Useless in a real game. First, you have to get both allied and soviet tech trees. Second, saving a few desolators is not the primary concern when the more expensive chrono legionnaires and buildings would still die.
Well.... both good and bad news :/ 1. Good one is no damage to that TD like others infested. Even machine shop stopped autorepair that unit. 2. Bad news (maybe) enemy TD still alive. After it survives time erasing from CL inside my unit (in this case: Apocs) it didn't froze itself... Instead automatically attack my CL. U can avoid that with preparing a pillboxes around.
One thing I sometimes do is that I’ll load a CL into an IFV and attack the repair house of a bridge. It take forever, but you can erase the repair house permanently. It can’t be done by the CL itself though. If I remember correctly the IFV get promoted to elite after the bridge repair house is removed.
The IFV gets elite status in this situation because the Bridge Repair Hut is indestructible.
WOW learn something new every day
now that's a very good info
So you can just blow the bridge and render it unfixable?
Can you still fix it on the other hut?
The last one is really useful when you face 7 cruel computers.
Battle fortresses are so unfair in the expansion, that they can crush you through space and time.
Yeah. The only thing that could fight it is a group of Mastermind rushed in. Once you controlled the Battle Fortress, everything in it will attack whatever you call that mind controlled battle fortress attack.
But it can't shoot up. So just have air units and/or rockets/artillery to deal with it. Yuri deals with it much easier, by mind controlling it. Soviets can easily deal with it using mass terror drones, which is much cheaper than a battlefortress garrisoned with chrono legionnaires. How many terror drones required depends on how many chrono legionnaires are garrisoned. If there's 5 chrono legionnaires, then prepare 6 terror drones. That's 3000, in comparison to 9500 (7500+2000).
woooosh
@Pleum.7 Then just send another terror drone to eat the IFV. That's $500 while they have to expend another $1100. Or you could spend the same price and get a siege chopper instead. Or if you don't want to use terror drones, use V3s, that's only $3200 for 4xV3. Either way, battle fortress and full chrono legionnaire is a money sink that cripples a chrono legionnaire. If the chrono legionnaire is inside the battle fortress, it can't teleport around and makes the whole thing easy to be mind controlled.
@Minh Nguyễn Hmm... I haven't tried with Yuris inside the Battle Fortress, but I do know for Chrono Legionaires, I can force them to shoot at my target.
I used to use them when aircrafts were bombing my base.
2:12 "They're his-tree"
Wooow! didn't expect to see you here. Also if the chrono-legionare was in RA3 do you think it would be more OP than the cyro-copter or no.
@@whyareyoulookinghere9135 very late answer but nah, assuming it's implemented 1:1 from RA2YR
The new graphic for the crate is the Aperture Science Companion Cube from the game Portal, remade as a sprite for RA2YR temperate theater by community member Mig Eater.
He's also the creator of the D-Day mod for YR.
Note regarding 2:22: this only happens if the ProduceCashDelay timer actually expires; it is then reset if recaptured.
In order to make sure the delay expires, keep it under Temporal effect for roughly 3.5s
Minor nitpick at 3:17: the Legionnaires protected from the nuke blast, not radiation (though it can be used as such, but it can be quite tricky).
Funfact: You can also use Chronosphere on CL without killing them.
This prevents them from freezing in time on long distances and enables them to attack right away.
Yes, this has been demonstrated many times and it's on the Top Chronosphere uses as well.
@@tg.Sacred I didnt know that till yesterday :D
Damn did not know that at all. 😲
You didn’t add the ability to trade them for Tesla coils and prism towers. If you use a crazy Ivan or a spy-enabled chrono Ivan to put a dynamite on a chono legionnaire, you can kill a Tesla coil or prism tower instantly. With the dynamited chrono legionnaire, you jump them to a very specific spot at the two o’clock position right next to the enemy structure. This will get you as close as you can possibly get to the structure. One shot from said structure to the chrono legionnaire will detonate him, causing enough damage to the structure to kill it immediately.
If you dynamite up four of five chrono legionnaires and then waypoint them to a different defensive structure each, you can kill all of them at once right before you go in with your army. Works on battle bunkers, sentry guns, pillboxes and Gatling guns as well.
Moral story (ending scene):
Bullying a SEAL unit, gets karma... *i n s t a n t l y*
that chrono legionnaire & his pet terror drone is so adorable they need to make a buddy cop action comedy about it
I liked piling them into the Battle Fortresses and then rolling a fleet of Chrono Battle Fortresses in to start wiping everything out. Put a couple anti air units in there and they're hard to stop.
I thought the seal would kill the chrono legionnaire in the end
Who would win in say 20 seals vs 20 legionnaires if they appeared in the same.place?
me too!
Chrono seal better than them both
@@furtivetef805 depends what distance chrono takes. The more distance the more time would take to take him into action.
@@agielagielando4593 What if there was an iron curtain legionaire who could make himself invulnerable that would be awesome!!!
On the last clip I was expecting Navy Seal and Chrono Legionnaire to have a duel.
It was a troll duel
0:30 normally speaking, the LeaveRubble value for those civilian structures are yes, and i hated that
I always go to the ini file and change that value lol
@@SethTheProphet yep good choice
@@liliwinnt6 true so I turn it off also adding a cost value to them so that units that destroy them can be promoted.
@@MaimiZhang and yes i did similar things like you
One of my favourite uses for Chrono Legionnaires was in the Hollywood Mission. 1 Battle Fortress, 1 Seal, 4 Legionnaires. The Seal makes sure none of Yuris Clones comes near to the Fortress and the Legionnaires erase nearly everything what comes to them
1 seal 2 legionare and 2 guardian gi for anti air
I am here to confess that as a child, I had a huge crush on the Chrono Legionnaire guy. Now that I think about it, I still do.
The last two are kinda bonkers. If I knew I cud use chronotroopers to phase my buildings to dodge attacks I would have abused that in the final Allies mission in RA2 where you invade Moscow. I restarted that mission so many times as a kid cause of the nukes wrecking my base. Instead I just tried to cheese the nukes by taking out their power with the chronitroopers.
1:48 didn't expect that!
One of my favourite uses is on the second mission of the allied campaign, they are very effective there
Where exactly do you use the chrono legionnaires in the Mission 2?
@@bormisha Probably meant in Yuri's Revenge.
You forgot when harriers come in for a bombing run, you attack your own building with chrono legionaries, so the harrier bombs go right through the building.
That's quite the same as #1.
@@tg.Sacred ha true. I just got beat a lot with ppl who did that to me back in the day.
Legionnaire BF is one of the best way to counter enemy rockie BF combos.
I often use them as either an add-on or reactionary group to base defenses as they're a safe way to deal with any singular unit, specially demo trucks. They're also nice to hide behind trees and the like whenever an enemy goes by, or perhaps even at a remote orefield to remove enemy miners if the enemy doesn't manage them or notice.
There is a trick that I use, since this unit when jumping a long distance takes time to be moved again, I give it a path with much shorter distances so it cut down on the time to be used again
yup using a ton of waypoints.
Noble sacrifice is quite a good way to use em
Dat portal companion cube as a crate
It was made by community member Mig Eater; he's also the creator of the YR mod "D-Day".
Very imaginative uses for an excellent and thematic unit!
We can all agree on one thing: these guys really scare us with their time erasure activities.
0:47 This is the companion cube from Portal, imagine if you add Portal's outro song "Still Alive" in 4:42.
They can also work as a chrono suicide bomber, similarly as the chrono Ivans, but when those are not available.
The last one is super usefull😍 thanks for sharing your knowledge
Great video
Nothing like him in the APC at all? That is the most OP in the game
When elite ; erase enemies. No traces left !
As we on Russian youtube say - лайк не глядя
благодарю вас!
2:38 maybe an enemy engineer can help you with that?
It does; capturing a building that produces cash after it was attacked with a Temporal warhead like the Chrono Legionnaire's resets the ProduceCashDelay timer, and the Derrick makes money again.
Awesome tactic, really. Unless an enemy catches you in the act they’ll have a hard time noticing it, and from what i understand it has to flip colors to regain its ability.
1:48 is the point of this one that a Chrono Legionnaire can help out a Terror Drone by incapacitating its target?
Because if it is, we should consider that regardless of the Terror Drone being in there, the Chrono legionnaire would've deleted the target anyway.
The Chrono Legionnaire does not "help" the Terror Drone, it makes it obsolete. And in this line of thought, one should in fact not use these units together.
Units on lower health are demateralised faster however, and since the drone can actually keep up, it speeds up the CL a fair bit
@@Mattyrocks1000 Wait, are they though?
I've always believed health didn't make any difference for Chrono Legionairs, though if you can show that that's the case, I will have learned something new!
EDIT: I do think that TG - Sacred has unfortunately made a video that disproves your point..
I would link: ua-cam.com/video/InOCLUyOg6c/v-deo.html&ab_channel=tg-sacred , check the 5:45 min mark
Noble sacrifice is amazing!!! WoW
Hahah nice companion cube crate skin
It was made by community member Mig Eater; he's also the creator of the YR mod "D-Day".
Okay, that Battle Fortress one is pretty smart.
9 and 8 are pretty much the only uses I have for them XD
I really like the background music in this video. What's the song's name?
What a noble legend !!!!
I love how you still use old memes.
It feel like video from 2012
lol the last clip, like that parody when Gandalf wants to leave but Saruman is trolling him by closing the doors ("teh lurd of teh reings" or something)
edit: also the #1 CL use it to jump around randomly so the opponent gets nervous and paranoid
Funny video. Next chapter: 10 funny Desolator tricks
Was thinking about it. :D
@@tg.Sacred Make it, now XD
They're also useful for destroying unprotected Grand Cannons.
Should have named the last one C4 NOcking at your door.
What's the music at 0:04? I like it a lot.
???
???
What is the music you used in that video?
Get yourself a crazy Ivan and a swarm of chrono troopers. You've now got chrono bombers😂
Santa presents are all mine😹😹
I always use chrono legionnaire to get crates
I liked the ending
nice video
If you attack your construction yard with CL, you can try build all buildings at once, but stops in the middle.
what
@@bzqp2 attack your construction yard with chrono legion.. Then begin building everything
my fav unit :D
5:26 music ??? Please
Catching the L Train - Joe E. Lee
@@tg.Sacred thank you
Love it
in ra2 we had chrono legionnaire. in ra3 we have cryo legionnaire and cryocopter. so if it ever exists, ra4 might have chronocopter
Hey, have you thought of making mission tips for Mental Omega?
Yes, but not yet!
@@tg.Sacred nice
Holy crap, a CL can completely stop an Oil Derrick giving you cash? Does it stay broken if someone else caps it, or does it give cash again?
EDIT: Found another comment that says it does start working again if someone else captures it.
The best part about it is that the opponent usually doesnt even notice it happened at all. You don't get a notification that you're under attack when CL tags you. It quietly sabotages their economy and you just need to stall a bit till you are just too powerful to counter.
player : too many assets in game and affecting my frame rate ...
chrono legionaire : deconstructing
The most used one is santa gifts are mine
I really like watching video of ra2 ^^
Not gonna lie didnt know legionairres stop damage when they shoot something
Im sorry i didnt quitebunderstood the friendly fire part
I thought you can force fire units on your own units?
It's one of the only units who get promoted by attacking your own units
@@huafan1 i see. Thanks.
nice i have now counter when nuke hit my base base 🤣🤣
2:40 It started making credits in 1950 cause you touched it and unfortunately you're in 2020 so... :(
Please, do videos like that in C&C Generals)
another dead game
Last part A Cernoble Sacrifice you meant
the seal could've kill the chrono legionnaire instantly :)
4:15 when duty calls we pay the price
For the allied nations i will give my life
what us the music used?
???
I started playing star craft, there is no tg for that game :( . guess this kind of info is one of a kind
lmao i love your pfp
assasin ball or dragon creed?
@@the_bane_of_all_anti_furry Assaku.
I just bashed 2 things i liked as a kid
You don't get a force shield in RA2 (only Yuris Revenge), well I know you can to a degree.
2:35 wait so if a chrono attacks own oil then oil will never produce cash? I always attack my own buildings to save them from rocketeers attack/jets..
Yup, the oil Derrick must be re-captured.
@@tg.Sacred I never knew!! If I attack it with a tank of mine and resend engineer in would that work? I’m trying to figure out ways to make that work cuz I always chrono it on tsunami
@@IhabZein The reason it stops making money is the ProduceCashDelay timer expiring (at least roughly 3.5s); usually it's auto-reset before that happens, but not when attacked with a Temporal warhead like the CL's: timer expires without being reset when under Temporal effects.
That timer, from what I tested, is then only reset when actually capturing the building; I don't think repairing with engineer resets it, but it might.
Wait. If you chrono an oil derrick for a second it stopes generating money?????
Yes!
3.5 seconds, actually; ProduceCashDelay needs to expire to make Derricks and other money makers useless.
Since you can't be sure when the delay is nearly expired before auto-reset, best to keep it under Temporal effect for the number of frames defined by ProduceCashDelay; that'd be roughly 3.5s on game speed 4 or 30FPS.
Hey tg, what's your favorite RA2/YR faction? I was a Soviet guy back in the day, but Yuri has been my go-to.
I like playing with Soviets!
I love the Apoc Tanks!
As for myself, I like Allies.
I like the blue, the eagle, and Mirage Tanks.
I have been wondering can the legionnaire deny a mid way of a c4 bombing seal or Tanya on the building when it's blinking ?
Once you cancel CL attack it will still explode.
@@tg.Sacred oh I see
Chrono legioneers are also can be sended by chronosphere
This has been demonstrated in the Top Chronosphere uses.
@@tg.Sacred oh, ok, might have missed it, sorry)
What was the point of the one with the Desolators
Yow. What happened at the nuke?
Can Chronos Legionaire kill tanks covering by iron curtain?
Nope.
just put 5x chrono legionnaires into battle fortress and take it to enemy bases, it disappear almost instantly lol
More like Never Existed
A Battle Fortress loaded with 5 Chrono Legionnaires would cost 12,000 credits total and require Tier 3 so it is not a surprise that it would be so powerful costing more then twice the price of a superweapon.
wasting 2000$ for a nuke
a bit worthy than build again
Would cr legionaries be able to protect Mcv against lightning storm?
Since Lightning Storm randomly damages an area it depends on for how long the CR will survive.
MCV is not killed by the lightning storm, it has too many HP. So just repair it and get going. War Factories, Tech Centers, Industrial Plants and Ore Purifiers are more of a concern.
I guess the more Cr Ls you have pointed at the time of Thunderstorm, the more likely the lighting would hit the hologram of the structure you want to protect...
what is the name of the transformation, of the torque in the suffering 1, if in the two it is called "good, neutral and bad, what is the name of the transformation of it in the 1?
Same I guess?
@@tg.Sacred what is the name of the torque transformation, in the suffering 1?
@@nickcraft0335 The creature.
Saved my base many times from kirovs using legionnaires. But i didn't understand the desolator part wasn't the desolator unaffected by the nuke in the first place.
Desolator would be affected by the nuke blast, not the radiation. But the Chrono Legionnaires shielded the Desos from the blast by attacking them. The chrono attack gets cancelled once the chrono's die, but by that time the blast is over, only radiation remains. And desos are immune to radiation.
@@bormisha it seems very impractical to pull this off in time.
@@Immortal_Hunter Indeed. Useless in a real game. First, you have to get both allied and soviet tech trees. Second, saving a few desolators is not the primary concern when the more expensive chrono legionnaires and buildings would still die.
@@bormisha still a good trick though. Never thought of it before.
anyone explain what happened to the oil refinery?
n e v e r e x i s t e d
do allies have these? i only ever played soviet
Almost 1st!
magnetron please))
Hmmm
realising allies overpowered all the time
🎉🎉🎉🎉
the last one also so usfull facing black eagles
name of song theme bro?
Fast Forward - Craft CAse
If a CL erases an Apocalypse infected with a drone, will the drone still take damage?
Hmm.... must test this ASAP.
I'll tell ya later.
Well.... both good and bad news :/
1. Good one is no damage to that TD like others infested. Even machine shop stopped autorepair that unit.
2. Bad news (maybe) enemy TD still alive. After it survives time erasing from CL inside my unit (in this case: Apocs) it didn't froze itself... Instead automatically attack my CL. U can avoid that with preparing a pillboxes around.
Music?
you can beat the last mission of RA2 allied missions with 4 chrono legionnaires easy :D
chrono legionaire looks ninja turtles to me
I didn't get number 5 and 3.