Because it didn't come up in this video - the funny thing is, the "good" ending is even worse than the bad one. In the bad ending you just become a guy who shits in the woods. In the good ending, you - somehow - off yourself. Why is it a good ending? Because Ellis' PTSD is such a danger to other people, that he is better off dead before he hurts another person. (the first time being that he shot a guy who he assumed was armed and panicked due to his PTSD) And that's not the first time, Bloober had this plot point - the Medium has an even worse version of "People with trauma are so dangerous, they're better off dead", but this time it's a survivor of sexual assault. Bloober literally thinks, if you suffer from a mental illness or trauma, the best help you can get is a bullet to the frontal lobe.
@@thesidneychan I guess I just don't remember the mental health angle in it. I thought the villain was just a girl with a skin condition who's vengeful spirit was coming back to hurt people.
@@HolyApplebutter throughout the film, the main character constantly hates her mother because of her mental health issues and blames her for not giving her a normal family life. We even see shots of her mother's medication. She constantly calls her "crazy". At the film's conclusion, the mother offs herself to kill the monster. If we look at it as an allegory for mental health, coupled with the daughter's hatred of her mom's craziness, the implication is kind of disturbing. It's simply poor writing and drawing from dated tropes. But you probably can also remember how video gamey it became during the 2nd half when they picked up old photos and documents of the mother and monster.
i want a psychological horror game thats all about gaslighting the character into thinking he was a horrible person all along but was actually a decent person
@@Saulbreadmanif you seriously are suggesting spec ops the line for a game where the protagonist is secretly a good guy, I seriously question your media literacy skills. You are not the good guy in that game at all
not really psychological horror but Resident Evil Survivor kinda messed around with this concept. The whole 'thinking he was a horrible person but was good all along' It wasn't done really well of course because it was an early 2000's shooter game that wasn't 100% in on the story but if they did a remake of it they'd focus on it more probably
Both pt and the blair witch project worked for very specific reasons, so its great that a team that understood neither combined them. Congrats on graduating!
Bloober team make the most MID AF horror games on the planet. It actually pisses me off how often their games boiled down to being a walking Sim where you just watch things happen.
@@Deatheater4444 PT is probably the only exception because it somehow still felt engaging to play even tho it is a walking Sim. All bloober team did is look at PT and copy it without understanding why it worked so well as a horror game.
@@fakerhex I always say, Bloober proves, why P.T. wouldn't work as a 6-8 hour experience - exactly, bc it's stretches too long. P.T. worked, because it was short.
@@johndodo2062he never said it was a full game though? He was pointing out that P.T only worked due to its length, which was only around an hour if even that long. Not to mention that Konami and Kojima mentioned post Silent Hills cancelation that the P.T demo was literally just a self contained story, and Silent Hills was gonna to play completely differently
it tends to be the most common thing for any low budget horror movie in the past 15+ years and they are almost always super boring unless they keep things moving and have an original pllot. too bad that movie has neither.
One thing I think is not mentioned enough in the video, is that all these characteristics from Bloober team games is the reason why Silent Hill fans are worried, due to their upcoming remake of Silent Hill 2
now, now, it’s up to interpretation. it’s also possible that the only cure for her trauma was for her long lost… sister? i think! to show up, introduce herself, and then blow her own goddamn brains out so that she couldn’t “catch” the trauma. Which surely would have cheered her right the fuck up 😂
Also the only good thing Bloober has brought to the world is that one clip of Jerma laughing at the babies running into the wall in Layers of Fear and that was just their bad game design
What greatly annoys me about Bloober is how their games don't even feel like actual games. You just don't feel involved. Nearly all of it is more of an interactive movie than a game.
It's especially weird bc Blair Witch's appeal is how it presents itself as a found footage, almost home-grown horror, aka something you SHOULD be able to get involved in if you're in the right place!
Ah yeah Blair Witch, not really a fantastic game but when I played, it had been quite some years since our family dog passed away and this convinced me I was ready for another. I may have regretted buying this game, but I haven't regretted adopting another dog. So at least there's that.
Bloober somehow managed to completely misunderstand every single thing that people loved about the Blair Witch movies and put you in a forest with a fucking dog running about doing things for you. I expect their 'vision' of Silent Hills to have no mystery, no fear and probably a tennis mini-game thrown in at some point.
It's pretty frustrating that "psychological horror" games all have the same story now. "A guy gets punished by a supernatural force for his trauma and guilt." Even P.T. did that. There has to be a different kind of story to tell right. Oh, wait- SH1 and 3 exist! And they're just as "psychological" as 2, but in different ways! SH1 is about the protagonist experiencing another character's tragic story almost in first-person. She wants us to help her but she's bed-ridden, trapped, and may not even exist in our reality anymore. She's leading us through all of the important events in her story by subtly warping reality to reflect how she saw it. None of this is really outright explained, though, it's a masterclass of "show, don't tell." SH3 has more straight forward plot about a girl just trying to get home (before a shift at about the halfway point). Throughout her journey though, we're constantly surrounded by imagery that evokes the anxieties and actual dangers of being a teenaged girl who is suddenly very alone in the world. Creepy stalkers, manipulative adults, unwanted/forced pregnancy, confusion about one's identity and purpose, and a lot more. The whole thing has that feeling of being in one of those dreams where you're desperately trying to get somewhere but you keep getting lost (which are often brought on by more general anxiety and confusion). Again this all comes though from imagery and symbolism and never explicit exposition. But we all decided that the cult is boring so we're just going to fail to remake SH2 over and over again for eternity. Awesome...
I want more psychological horror games where the supernatural forces are actually trying to help people who are suffering mentally. The horror isn't coming from some mysterious entity tormenting the protagonist, it comes from the pain that the protagonist has been living with and the way they view themselves. The idea of some supernatural being offering free therapy to people because it genuinely wants to help them feels wholesome. It can't magically 'fix' the minds of those it interacts with and take away the trauma, but it can help them along the way as they learn and heal.
This game is why I’m even *more* scared of Bloober handling SH2. I have (complex) PTSD. While my trauma certainly isn’t 1:1 with Angela’s, I find her so relatable in how the devs handled her. They accurately displayed how it’s like to be traumatized and to have very recently escaped an abusive environment. It felt real, I could see myself in Angela with how she went from being on the defensive to breaking down and crying over how her father would abuse her, how she screamed in both panic and terror when James tried taking the knife from her. I can’t see myself as the protagonist of this game, who sees soldiers falling out of helicopters over a house in slow motion and has his vision heavily filtered with cool effects. Oh, and I’m really sick and tired of the “someone with PTSD/any mental illness is the REAL bad guy” shit. Bloober team doesn’t view us with any care or sympathy, they view PTSD as a means to have a walking haunted house attraction.
angela is my favorite part of the story of silent hill, and she is the one most people mock for having bad or strange voice acting. is incredible that the voice actress is the singer of the MGS5 theme lol. yea i mean the moment they announced SH2 remake i know it was all garbage. the moment i saw Blooper team was developing it i felt a rush of panic: it's quite hard to play SH2 these days, unless you pirate it and add that mod that fixes evrything. i feel like a huge torrent of people will "try out" silent hill 2 through this new one and it is really a shame, i don't know if i can stand to see SH2 being buried like this. its like when Mozart's body was thrown in a mass grave.
I am legitimately kind of terrified that they're gonna, y'know, do what Bloober always does and completely minimize Angela's appearances while giving her rapist dad and brother plenty of time in notes and phone calls(or even just straight up appearances, god what a nightmare) to reveal how they're actually totally sorry for being incestuous rapists and also she totally seduced them by being a female child around them, and also how they had mental problems too so they're really just victims too and- Bloober Team must be stopped
Did Angela also having terrible voice acting also increase the relatability of the character? When she says “LoooOoOost?” in the graveyard I know I just weep every time. You’re also being willfully ignorant of how PTSD is handled in Blair Witch. As mediocre of a game as it is, the conflict is the witch using the mc’s PTSD against them to manipulate them into being a serial killer in a weird forced time loop. As stupid as that is, the PTSD is not why the bad things are happening.
I'll just say it straight, I hope Bloober Team doesn't get the chance to change much about silent hill 2, they should just make a remake and I hope they were chosen because they always knew how to make some really good graphics (Layers of Fear 1 really blew people away graphically when it first came out).
@@takumeme545you're right about that but I'm sure Blooper will see the on purpose clunky gameplay and decide that the best way to bring it to today's standards is a Batman style gameplay lmao
Also funny that the radio says that the kid is fine, and then seconds later your main character like "The kid is still missing and in danger, I'm the only one who can save him"... Like maybe have that radio room at the end of the game, or after playing the radio a special Joke ending happens. Then just have the character completely ignore the information in the second playthrough.
I don't care what people say, having the dog survive regardless of how you treat him or abandon him near the end was such a copout and ruined the emotional impact of the scene where you have to chose whether or not to carry the dog. When you hold the button to let Bullet go, it's much slower and the screen distorts even more, which is great for tension and stress, but none of that matters anyway. The only thing that changes at the end is whether or not Bullet's happy to see you, which would be fine if you protected him but were mean to him, but it's such a lame minor change in the endings. I also thought the sequence where Ellis gets the gun and is told to shoot Bullet would've been much better and more interesting if Ellis' response changes depending on how you treat Bullet. Like if you were neglectful or mistreated the dog, Ellis would be more willing to kill him to save the child's life while the opposite would happen if you treated the dog well.
Always disliked Bloober Team. First Layers of Fear was alright walking simulator, but the studio should have died after that. Someone should confirm this, but I remember that they patented the gameplay mechanics from Medium, that dualscreen stuff, where you control character in the real world and in ghost world simultaneously.
that cant be true, picture-in-picture rendering has been a thing in games since forever, and it aint going away anytime soon. unless what they patented was rendering the same scene twice with different aesthetics. ig thats something they could patent cuz why would anyone bother doing that for a whole game
@@julian0451 no its real: US10500488B2. What a lovely reason to hate them, they didn't even come up with it and yet they patent it so nobody can copy them.
@@epoch151chiming in on this; they claimed they copyrighted the thing they didn't invent specifically so they 'wouldnt' have to sue anybody. Backwards logic from people who openly condone putting anybody 'inconvenient' to death.
I hope it's gonna fail so badly that they're going to ruin their reputation to the point of going bunkrupt and fucking murdered to the every last one. They were never good at.. anything. The only slightly, questionably ok game was observer but they're still milking stupid horror parks with no gameplay or puzzles and horrible stories, where the only thing to offer is a fancy graphics and boo with the key items being two steps away from the objective. They deserve to be fucking dead already but no, they're still supported somehow, like what the hell? They have no talent. I really hope that something is going to kill their studio/team so they never spoil the horror genre and game industry with their miserable undeserving existence that should be damn over already
@@AveryHyena The great story already being there doesn't mean Blooberteam will care to understand and replicate it. Konami probably also just wants to cash in on the Silent Hill franchise after Capcom's success with Resident Evil remakes. So while I sincerely HOPE for a good SH2-remake, I'm now expecting a loveless cashgrab walking-simulator.
@AveryHyena Don't make me copy and paste the book of a comment I left about exactly WHY Bloober Team is an awful dev team and why their involvement should give the opposite of hope.
I'm not super sensitive or anything but bloober team are really un sensitive particularly in the medium where the basically victim blame abuse victims and try to make the sex offender seem good
@@SnailHatanyeah and thats why a guy who raped a little girl is framed as just being a Tragic Figure, a smol bean who was just UNABLE TO RESIST the SEDUCTIVE ALLURE of a literal child, and his 'indiscretion' led to multiple deaths. I know you're just posting bait but I honestly don't think you know how shitty that was.
Technically "Layers of Fears" was renamed to "Horror Reimagined: Layers of Fear". Anyway the problem I have with the Blair Witch game is that it actively punishes you for playing the damn game. If you do anything that you normally do in video games (kill enemies, pick up collectables, etc) you get the bad ending.
it’s called having a different mindset, if you’ve ever watched the movies or just have common sense touching witch shit is normally bad no? You’re complaining that you get punished for picking up bad omen shit. like stfu
There's an alternate version of that radio at the end where if you took longer to go through the woods with Carver on the other side of the walkie talkie holding the kid hostage, the news report would instead say that the kid was found dead. An indication that you would get this is if Carver decides to put the child's crying over the walkie talkie when you take too long. That happened to me on my first playthrough.
I will never show Bloober Team mercy. For one, they started out as a shovelware company that largely copied other big name properties like Guitar Hero and Bomberman. They didn't experience their big breakthrough until Layers of Fear... Which is just a P.T. Clone. And I know that particular phrase gets chucked around a lot, but it was LITERALLY a P.T. Clone. It reuses not only the same ideas and formulas, but even reuses animations from P.T., and all to paint mental health in a really bad light and tell ANOTHER story about a mad painter who is a virtuoso and kils his wife "FOR THE ART". Big woop. Good thing they didn't take that already cliche idea and stretch it out into 3 more games. But wait, because then you have Observer which is just Bladerunner. You have The Medium which is just Silent Hill. You have Blair Witch which is just Blair Witch. Notice anything peculiar about these titles? Yeah, it's almost like they don't have an original creative bone in their entire bodies.. but hey, copying other's ideas is just "peak flattery" right? Imitation and all of that, right? Well no... Because Bloober Team literally plagiarizes people all the time. Layers of Fear 2 has a blatant and deadpan reference to Rubber Johnny without citing the original source and while applying their cringe mental health "horror" to him. None of the paintings in any of the Layers of Fear games are sourced. Stills used for paintings AND promotional material are literally edited stills from movies like Indiana Jones and its face melting scene; in this particular example, they didn't even properly photoshop the character's glasses out! Remember those stolen animations? Yeah, Lisa's kill animation from P.T. is literally GIVEN to the wife in Layers of Fear; it is beat-for-beat the exact same animations and her character model isn't doing her any favors either. But the biggest kick in the nuts, right? THE biggest... Is that they do this all knowingly, are blatant and unapologetic in what they are referencing and failing to source... And then when making The Medium, they go and COPYRIGHT the very IDEA of "Otherworlds" in videogames.. you know? That THING that SILENT HILL is FAMOUS for? Yeah, just copyrighted it, "So that other people can't use OUR ideas" being their exact wording as a matter of fact. Gee willickers, and Konami chose THESE characters as the people to lead a project for a Silent Hill 2 Remake, a remake of what is perhaps the most highly praised and royal horror property in gaming. Yeah, these guys got it. And mind you, I didn't even mention or discuss how their games are glorified walking simulators or how they literally have zero credentials for working on any SURVIVAL Horror title, period. They are completely inexperienced in this field, in the type of horror they are dealing with, with portraying mental health horror as anything other than a poor stereotype, ANY of that. All the things that make Silent Hill what it is, they either suck at or have no experience in. And no, I'm not inclined to believe Konami "knows what they're doing". They announced 3 other games all by equally questionable companies INCLUDING BEHAVIOR, gave the film writes to a Silent Hill 2 movie to the same director who made the first god awful film that was Silent Hill in aesthetic only, and you didn't hear a PEEP about them even TRYING to port the original games to newer hardware. But they're gladly announce 4 new games, a new movie, a buttload of merchandise and all of this out of the blue after being on hiatus for MORE THAN 10 YEARS. And let's not forget the 5 games they released post Silent Hill 4 which each failed for varying reasons of their own. The original 4 games existed IN SPITE of Konami, never forget that; when the chips were down, Konami betted against Silent Hill as an IP and it only failed when Konami DID decide to get involved and start setting deadlines and giving 3 & 4 only a year of production time. Konami is the worst thing about the franchise and is routinely THE reason it fails. So no, they don't know what they're doing. Bloober Team sucks. And I genuinely hope I enter a coma when the remake releases because I just can't WAIT for a new age of zoomers on Twitch who never played the original games to get "so excited" and act like these were games they loved the whole time and call all its haters a bunch of boomers. Can't wait. Just can't wait. Maybe they'll include a gun in the pre-order addition so that all the OG fans can shoot themselves when James Sunderland goes from a hollow shell of a man to "screaming in agony sad man who has to shout at the ceiling as dramatically as possible", because that's how you depict depression, right?
It's damn funny that you're mocking bloober for how they depict mental health and yet you rant about how an entire generation has to off themselves. xD
What's wrong with behaviour or nocode? I was particularly in silent hill townfall because it was nocode and I loved observation. It seems like, more so than bloober, they chose studios more adept in the fields they were going to make games for. The sh2 remake was really the only one I was super worried for The port thing I reckon is because they already tried that with the awful silent hill HD collection, but because Konami lost the original code for I think both sh2 and 3, it would have to be remade from the ground up, last time at the height of the franchise the company doing it just absolutely fucked it, ruining the beautiful cutscenes, and now I don't think they want to make the monetary investment and therefore risk of it. Sh4 is ported on steam though, even though I know that's likely not most people's favourite, and I seem to remember some fan remasters lingering out there
@positivitybot03 Lost? No. They deleted the source codes for the games to not pay for storage. Konami has 0, nothing, none, nada, not a scrap of a sorry excuse of a redeemable quality. They had 2 of the greatest gaming IPs in history, Silent Hill and Metal Gear, and they treated it worse than how a spoiled child treats an unwanted gift. I would rather have Silent Hill not be remade and remain dormant, and a talented studio or indie dev make a game in homage to it, than see Konami profit off of the "thirst" that people have for Silent Hill. And Konami choosing Bloober team (I don't know about the other studios, but I know one is responsible for Stray iirc, and Stray is a damn fine game, so I'm cool with that), is the clearest indicator that this is going to be a shitshow. Lackluster, loveless, EA-levels-microtransactions, uninspired, cashgrabbing shitshow. As much as I would love to be wrong, I don't see it going in any other direction given we are talking about the devil Konami and Bloober team.
@@PedroLimaPTS Huh, I genuinely didn't know that they weren't lost, nuts that the HD remaster was planned for round about the room, and they'd already gotten rid of both SH3 and SH2's code, especially 3 given how successful 2 was. I'm keeping my hopes up for townfall, F and the BHVR one, and as long as Akira Yamaoka returns and continues making the music of silent hill, I'm happy, I think. F especially as it reminds me a bit of the older fatal frame games, like 2 or 3 and though I'd love for any of the FF games to be remade, it's unlikely to occur, I don't think they were ever on the same level of popularity, despite how good 2 was.
My first Bloober Team game was Observer which was an horrendous experience. So many cheap, stereotypical and predictable horror tropes combined with nauseating visual effects and headache-inducing audio. Cannot believe they are doing Silent Hill 2 but surely not even them can botch a copy and paste job surely…
Sad thing is that was Rutger Hauer’s last performance before his death. His last performance is in a crappy Blade Runner knock off with no originality.
@@troin3925when everything else they've ever made is so bad it's basically underground, a mediocre entry equivalent to a shallow hill would functionally be their magnum opus I suppose
@@vfxninja5503 What the fuck are you talking about!? I thought it was a legitimately amazing game. Then again, I've seen you in other comment sections before and you've been unnecessarily aggressive and bitter to other people in an uncalled for way.
6:17 one point in bloobers favor here, begrudgingly. It is a tactic in the treatment of PTSD in veterans to have them adopt a dog or cat, and name it after something traumatic, ie. “Rocket” “Shooter” “Bandit”, stuff that carries heavy, traumatic connotation. That way, that word begins to be associated with a positive thing, your pet dog/cat.
This game makes me feel a lot better about my own horror writing 👁👄👁‼ A huge part of psychological horror is subtly and symbolism, things that Bloober Team seem to lack. Everything is so on the nose that it's insulting to the viewer/player, and the overall vibe feels like a wattpad fanfiction written by someone who has never held a pen in their life.
It used to be a hot take but it's luke warm now- Bloober's only decent game is Observer, and even then that was just because everyone loves Rutger Hauer. In any case, thank you for introducing me to the idea of using "Blooberin'" as a verb, I will be using it thoroughly going forward.
I'm sure someone else pointed this out already, but what the hell. Regarding the 7am/7pm thing - since Bloober is a Polish dev team, they're probably using the European standard 24-hour clock system, meaning it would have been 7am. Now, how they could have possibly overlooked the fact that since the game is set in the US, they absolutely should have used am/pm, I can't tell you. Bloober team being Bloober team.
The worst thing isn’t that the games are mid as hell, it’s that Bloober is on record talking about their firm grasp on horror and how good they are at making original psychologically scary content. It has to be a bad translation or something. No way they actually believe that.
It is over 20 years old and not accessible to a newer audience. I can understand why people are skeptical of Bloober Team developing it, but to act like a remake is unnecessary is just absurd.
@@blueflare3848 "not accessible" as if PS1 emulation which is at it's prime doesn't exist for free, and if you don't want to emulate it the hardest part of getting it to run on modern PCs is tracking down a specific PC release and getting a fan mod that makes it fully compatible with modern machines and function like butter. people like you are why remake culture is a thing. actually think before you post a comment. Silent Hill 2 is as good as it was when it first released. it doesn't need a remake
@@blueflare3848 The original PC version is literally free to download legally as abandonware, and any computer made after the turn of the millennium can run it. The accessibility argument, at least in the case of SH2, is moot.
@@MrPoeGhost You're assuming that everyone owns a PC, which just isn't true. Like yeah, let me play Silent Hill 2 on the PC I don't have. An actual example of an accessible game would be something like Resident Evil 4. It's on almost every available platform in existence. I don't need to play it on a computer, I can just play it on a modern console.
@@AnAverageGoblin Repeating what I said to the other comment, you are assuming that every modern gamer owns a PC. If a game is limited to a specific platform, that's not a widely accessible game. Everyone who owns a modern console, which is a good portion of players, are unable to play the original game.
Okay, so in Blair Witch, you play an ex-soldier riddled with PTSD after witnessing the death of his squad, and it's so bad that he has disassociative episodes where he becomes an alternate, evil version of himself that just wants to kill everyone, and you can kill him or he can kill you. I think we're not talking about the _real_ media Blair Witch has obviously lifted from: Happy Tree Friends
It’s not a dissociative episode, it’s a time loop. The Carver is him from the future, brainwashed by the Witch (or whatever it is that controls the woods).
In the final chapter, there’s a point where someone is crawling up a dark staircase that you are currently descending. That is a ripoff of a scare that happens in Resident Evil 7, in the opening chapter, and is absolutely brilliant in that game (doesn’t work nearly as well here). Then, at the bottom of these stairs, you enter a flooded basement with stone walls, another ripoff of Resident Evil 7. The lighting and look of it all is basically 1:1. But then, to top it all off… at the end of the flooded basement, they have a JUMPSCARE OF A CORPSE EMERGING FROM THE WATER. JUST LIKE IN THE SAME EXACT SPOT I JUST MENTIONED IN RESIDENT EVIL 7. This was the most direct ripoff of another horror game I’ve ever seen, and proves that they really were running out of creativity on the design side at certain points in this game.
7:08 This isn’t a dramatic alteration of the rules, the series has always had reality warping shenanigans built into it since the very first film. If you want to stretch you could say this particular mechanic is like Blair Witch 2 when they discover how reality unfolded differently on the camera compared to how they remembered events. 13:32 The game’s all about the Witch. She or it or whatever the Witch is is trying to manipulate Ellis into becoming the next Rustin Parr and does this by attacking his insecurities. The reason you get the bad ending for following what the game tells you to do is because the Witch isn’t just the spoopy voice Ellis hears when the screen turns red, it’s in the UI itself. Think about it: why would you destroy the effigies? Why kill the sheriff? How do you know that shining your flashlight kills the enemies? Why abandon Bullet? Because the game tells you to do all this. The Witch has her hooks in you from the moment you stay overnight. It’s only by defying the “tutorials” and figuring out how to do things on your own that you show you won’t follow her orders. 22:18 The child’s fate is revealed to you on your first play through via the text epilogue after the ending. There’s no guarantee the kid will survive, that only happens depending on the choices you make. Also, the footage from the first Blair Witch movie was found beneath he foundations of the cabin, so finding a battery there is more Witch shenanigans.
My first knowledge of bloober team was a short clip of the youtuber Jerma (who I dont watch but it popped up in my recs) playing Layers of Fear. The one where the kid *donked* into a fall full speed and he went into hysterics and figured out the exact trigger point and sent a hundred kids donking into the wall. I was laughing so hard I couldnt breathe. Not exactly a horror vibe there. It was just a short clip so I looked into the dev trying to figure out why such a ridiculous thing would be in a horror game. Just...ew. MENTALLY ILL PEOPLE ARE SCARY AND DO BAD THINGS seems to be their repeating main plot point. I loved silent hill 2 back in the day. The game still to this day is a masterpiece of psychological horror. I'm alarmed that such a mediocre (and potentially offensive to mentally ill people) dev got their hands on the rights for the remake of such a legendary piece of gaming history. But its about what Id expect from Konami nowadays.
Yeah, I hated that bit where the game tells you to leave Bullet. That corridor went on for so goddamn long it was like Bloober wanted you to abandon him just to move on. Bad game design.
I'm not up to that part yet, but I'm guessing it's one of those situations where the game railroads you into making a choice and then calls you evil for doing it.
Yeah, I walked in a circle until the dog until the game forced me to lose him. I'll be damned before I give up on a creature whose only mistake was looking after me.
Yeah it's a bit odd. I'm hoping that the Stories Untold devs can do something interesting with it (but mostly because they're a Scottish studio and now they represent our entire nation)
I can't get over that Ellis, the main character, who suffered from PTSD as a war vet was given a therapy dog named Bullet. *BULLET* Just have every character say they hate Ellis, why don't you???
7:13. Thats basically the whole plot of book of shadows so its actually kind of on brand with the series. Also yes I have unfortunately seen book of shadows.
always pleased to see you upload! the more i learn about bloober team and their body of work, the more Concerned i become with the sh2 remake. definitely interested in your opinions regarding the outlast games; i like the first one, but dislike the other two!
I'm pretty sure the police tape everywhere is trying to be the yellow paint from RE? But what Bloober fails to realize is EVERY TRAIL WORTH ITS SALT HAS THEIR OWN COLORED RIBBON MARKINGS ON TREES. Most are in neon pink/orange/yellow for obvious visibility, and I think it'd be so much nicer if, when the main character inevitably gets lost later in the game, the trail was originally marked with those bright ass colors, and just suddenly the landscape is much more monochrome, disorienting, and terrifying. Having been lost in the woods myself, that's the terror BWP has always given me most.
I had the urge to play this game every time I saw its aesthetically pleasing screenshots. I was hoping to relive an experience similar to playing Darkwood, but now I'm convinced that the low ratings it received are well-deserved.
I’m not gonna lie, I actually like it (although I’m also a fan of outlast 2, Ethan Carter, and the park so I may just be more into this type of game) it’s not groundbreaking and you get lost way too easy but I’ve wandered around the woods at night enough that i get a nice enjoyable spook from it
Thing is, I'm not really sure how one could turn _The Blair Witch Project_ into an actual "game", because so much of what makes it an effective horror piece is just watching a group of friends slowly turn on each other emotionally as their worldly perceptions are shattered and they become hopelessly lost, in everyway that word can mean. Like, fundamentally, I don't think that could be translated into an interactive medium. The ARG stuff, the paranormal aspects, and the spooky setting, sure, but that's all set dressing at the end of the day. It's kept reasonably ambiguous throughout the original film whether or not anything supernatural is actually happening at all, and the viewer never directly witnesses anything that couldn't be rationally explained. So what you're left with is regular people losing their minds in the woods, and that works here because it seems inescapable. The setup tells you they were never found, you know something terrible happened to these people, and the ambiguity of the nature of what happened makes every single moment things get worse for them feel like a stab in the gut. You can't help, you can't save them, you can only watch as these people struggle to hold themselves together as they are destroyed. How would that work when you _are_ allowed to step in and affect the events?
The creators of the Blair Witch film actually kinda did make an ARG, they made a whole website for it (which unfortunately is only accessible now by waybackmachine) with news footage, interviews, pictures, audios and such of the 3 missing filmmakers and aftermath, as well as the mythology of the Blair Witch, to further sell, at the time at least, that this was actually real. So a little fun (late) fact there.
So basically they tried to make a Jacob's Ladder game because Silent Hill 2 is heavily inspired by it, and they set it in a forest because it's easier to make than an actually city or anything
Ok if there's just one thing I can give this game praise for, it would be the UI getting more messed up and scratchy looking after a certain point as well as the item wheel becoming the Blair Witch stick thing
Psychological horror game based on the driving theory test is a great idea, hazard perception test but you click whenever you see the manifestations of your trauma and it turns out YOU were the bad driver all along.
i appreciate how much effort you put into exposing the blooper situation, in much the same way that people are worried at lack of effort that blooper is putting into silent hill 2 remake!
"People walk around the woods with a camera? Nothing much happens... And it's really quite good." That is the most accurate take I've ever seen of the Blair Witch Project. Never seen the 2016 one but replacing "not much happens" with "too much happens" sounds about right for the time period. Reminds me of Paranormal Activity. "Hey, do you wanna spend four hours watching a family get kinda spooked a few times? Oh, and after like three hours have passed we just start dragging them all over by their feet and screaming."
I was all ready and primed for a spooky forest explory, blair witch chasing horror game... What I got is a dog walking simulator with PTSD sprinkled on it. Glad I did not buy it.
Fun Fact: There's actually a canon reason why Blair Witch 2: The Book of Shadows is a terrible film. In-universe, the 2nd film is a Hollywood shitty retelling of an actual event, made hyperbolic and dramatic. There's 4 short "documentaries" set around the original 2 films, one of which is about the "actual" legal case after the arrest of the surviving characters of the 2nd film. They're worth a watch, and all written by the people that wrote the original film.
I don't really watch Twitch streams so I'm glad to see more of you on UA-cam!! 100% agree with your opinion as well - it's a bad dumb bloober of a game with a few interesting crumbs of gaming spread throughout.
I wish they’d release the original Blair Witch games. They were janky and dated , but because of this they felt so mysterious in a way no polished modern game can be.
Of all the "classic Konami move" that i could imagine them making in order disrespect theyr own ips even more, hiring Bloober Team for reamade they biggest title to date, which touches most of the themes Bloober loves to get wrong... honestly might be the worse one yet lmao
I remember playing this game a while back. Couldn't finish it cause I just kept getting lost and not being able to find anything. I never understood what the dog was actually for, or why we had so much backstory on our character when none of the characters in the Blair Witch movie needed any kind of trauma filled backstory.
Yeah. SH2R is going to suck. I'm sure it'll have all the "stuff" from the original but none of the subtlety. Characters will be constantly talking about their mental illness and trauma in literal terms. We'll see lots of flashbacks to the hospital with James looking more and more distraught. I have no doubt that they'll explicitly confirm what's in the trunk. PH will just show up on a regular basis and do absolutely nothing so he not even effective as set dressing. I can't wait...
Generally speaking it was very well received - unless there is something I'm not aware of in terms of reviews? I know that the term "universally" is a bit sensational but I thought that was the reception?
@@Painticus I didn’t really find “universally” the issue as much as “master class”. I know that this stuff is very subjective, don’t get me wrong, but I feel like the turn that RE started in 4 and ended at in 6 made people eager for ANY improvement to their favorite series. Starts off amazing, Jack is great, then Marguerite is pretty much more of the same. Then we move onto the SAW simulator. The choice made for the cure which has NO bearing on anything, then the AWFUL ship stage and flashbacks, to end on the obvious “it was gramma the whole time” zinger. Throw down the weapon to finish her off (because you can’t go too far away from the formula) and Chris being part of blue umbrella. Just what we need, another corporation to remember. Then that hero “dlc”. Holy cow was that boring. People say it’s a return to form and I ask how? The next game embraced the chase mechanic in Lady D. Then 2 and 3 had it just making me think they ran out of ideas. They canned the zapping system which was an amazing thing for the original. They got rid of any choice and the clock tower in 3. Everyone is talking like Capcom is back, but other than looking visually amazing, they made the games worse than the originals. Well, no tank controls either. So they are improvements, but some of the things that made those games so great were removed. I haven’t played 4 remake yet, and I’d LOVE to see Veronica. Keep the cheese and make it play and look beautiful, but the other remakes leave me concerned. I just think we’ve lifted VII on our shoulders because the previous were such bad RE games. For the record, I only took issue with Master Class. It’s a great video and Bloober has us all concerned. The first SH is my favorite and if 2 remake comes out the other side as a great game, my guess says they make 1 and 3 since they’re 2 parts of the same story.
Painticus if you really really like RE7 just letting you know that game was like the most excited for a game I had ever been and also I love Bloober Team. There will always be a seat for you at the table…
@@theroguerider you mentioned almost nothing about what people LIKED about 7. it was actually creepy. it wasnt just insert loud jumpscare here. it was effectively creepy. it took a familiar homely setting and corrupted it, turning this nice family home into a house of unimaginable horrors and grotesque visuals. the games sound design is phenomenal, its almost always quiet, too quiet. it causes your mind to start to wander, so that you build up the tension for that next terrifying section yourself. dont even get me started on that basement. there's an entire video essay on the staircase leading down to the basement in re7. walking down those stairs was the first time in probably over a decade and a half ive felt dread playing a horror game. re7 WAS a MASTER CLASS in horror regardless of whether you think the plot was good or not. you literally cannot deny that it is by far the creepiest RE game ever made bar none. it knew what feelings it wanted to evoke and it knew how to get them. im not even saying i liked the plot, but this games aesthetic and scares are so effectively creepy i cant consider anything other than a masterpiece in horror, and thats in part due to what other ip's it draws inspiration from. Evil Dead, Texas Chainsaw Massacre, etc;. masterpieces in their own right, re7 looks at why those work and uses those ideas to the benefit of itself. It is fantastic
I liked the first hour or two of Observer but then had to quit once I got into the psychological sections of endless mazes. I now will avoid anything that is Bloober.
I agree with this entire video. I’m a huge fan of The Blair Witch Project but I hated the 2016 movie. When I played I remember lowering the video camera and seeing the Rustin Parr house sitting on the hill. A chill shot down my spine. Then that portion went on way too long and lost all tension.
bloober try not to make a horror game where the protagonist has trauma and should therefore kill themselves in the good ending challenge (impossible)(99% fail)
Haven't finished the video but for the love of GOD, RE7 was in production during and even BEFORE PT! I suppose there are similarities in approach and one can even say the team working on RE7 noticed PT during the hype but honestly that's about it. The psychological disturbances are vastly different in the two. If anything you can say that F.E.A.R. inspired RE7 with its approach to creepy "demon" girls but yeah. Played PT back in the day and the opening hours demo of RE7. I felt more of the Texas Chainsaw Massacre and Sweet Home vibes the team of RE7 was going for than the haunting and reality-bending energy of PT. In a slew of NUMEROUS PT clones coming out after its hype I never really understood why people said RE7 reminded them of PT. The baby section of RE8 YEA, but did we play the same RE7? Jack stalks you around the home like a nemesis and an 80s slasher killer had a Louisiana baby, that's before Mia goes Japanese ghost girl up the stairs into a deranged Paranormal Kate on you with a chainsaw. When did that happen in PT!? Don't remember you getting your arm and LEG chopped in PT either. PT is the slowest of burns. Sure, RE7 has that but it's still at its heart a monster game about pathogens. No otherworldly spirits or anything mind-bending ( yet lol ) Edit: I get the claustrophobia comparison but the OG RE was ALL about that. If anything they went back to their roots. Plus the original RE was meant to be the first person as well, which was also an inspiration of the team. Just like the Sweet Home call-back segment. And If you doubt my claims about RE7 production look it up! There's test footage and whatnot that pre-dates the release of PT. Characters in the concept phase are more ghost-like the sister Remy that never made it into the final game. Stuff brewing in the stu for YEARS. Also no shade! I appreciate your hard work with your video/ content! Subscribed!
While I'm not a terribly big fan of Blair Witch (as I'm not that familiar with it), I will say that it's interesting and cool enough to where if I was making an adaptation of it, I'd try to stay close to the spirit of it. The horror RPG trilogy was a good example of this, as it was very well written and mysteriously tense.
With the point of Horror being to scare the viewer and Tragedy often acting as an effective way to elicit sympathy toward your characters' agony, having your Depressed and traumatized Protagonists choose to end their own lives is a valid way to end a Psychological Horror story. If only because the "peace" they chose in the end was horrifying and deeply tragic. I don't buy that watching a fictional story play out in a way that you don't like immediately equates to the developers endorsing the ideas in that work. Fiction and reality are two separate things and no one can assume that the two MUST correlate due to how squicked you feel about the story. Hell, even Silent Hill 2 has Angela choose to potentially off herself against Jame's (feeble) attempt to stop her and has the In Water Ending count as a valid conclusion to Jame's own fucked up story in the eyes of many people who played it, yet no one is trying to imply that Team Silent is evil for celebrating the idea that the mentally ill should put themselves down. Ellis chose that for himself (in that playthrough). The Painter chose that for himself. Marianne chose that for herself. Angela chose that for herself. James chose that for himself (in that playthrough). You just disagree with the choice they made because it's horrifying that they chose it. It's just more likely to me that Bloober Team enjoys making horror stories with downer endings that most people don't like. This double standard against Team Bloober covering the same "self-termination is freedom" subject matter as Team Silent is most likely because Silent Hill 2 is a great game and The Blair Witch is not. I didn't like it either. Gameplay was mid and Ellis' issues have nothing to do with the Blair Witch, which made the latter half a slog to get through. Is there any proof of Bloober Team developers holding the honest opinion that the mentally ill are better off dead beyond the assumptions of their games? If so I will retract my statement.
I know what you mean, and tragic endings where nobody is happy _definitely_ have a place in art. But what makes Bloober suspicious is how their stories don't just say these things repeatedly, it's coupled with some...very insensitive messages, to say the least. For example, they have this weird trend where a sexual abuser gets time to mope about how sad they are, while the victims are kinda just written off with the same suicide endings, if not vilified for the bad things their trauma made them do. Layers of Fear 2 was _egregious_ for this. Again, if this was like a Lolita situation where the authors did it on purpose, it would be valid and effective. But the way Bloober writes these characters presents the abuse as just a dark, angsty character flaw which the abuser feels ~tormented~ about. Meanwhile, the trauma the victim suffers is _scary and bad._ It's literally like in movies where the villain blows up an orphanage, but then there's a scene where he's sad about his dead wife and that's supposed to be enough material for a redemption arc. And again, they've done this more than once. That's why everyone raises eyebrows at their storytelling.
@error-try-again-later Sorry for the latest possible reply, I never got notified that you responded. I perfectly understand why that kind of messaging would put people off of their games, it just seems to me that Bloober Team like making stories with unlikable and unrelatable protagonists, which again is fine if you don't think that type of storytelling. Hell most people don't. But it's important to remember that in such a dark story, you are playing as a Villain Protagonist and viewing the story through their warped and distorted perspective. Of course the Villain Protagonist views their own horrific actions as a "tragic character flaw" and fears their victims will get their revenge someday, that's why they're the Villain Protagonist, to let the audience experience what such a twisted worldview looks like first-hand. Now I haven't played all of their games because honestly the ones I did were only decent/meh, but I still don't see why being disturbed at disturbing subject matter warrants this much vitriol toward the game's creators.
@@WhenDidUA-camAddThisFeatureit’s because the message was done in a really poor way. Not because people are babies but because the message bloober made was insensitive and just outright insulting and 1 dimensional. Just because someone has mental illness that doesn’t make them a threat to society
Putting bloober on SH2 is like letting an 8 yr old kid behind the wheel of a Lamborghini. Yes, they know it's special and easily breakable, but they still gonna put it in the ditch with the gas pedal still to the floor after the crash!!
In my Silent Hill video I refer to Bloober as "the worst developer in the genre". I stand by it. It's nice to see other people who understand their shortcomings, although The Medium is by far the most offensive thing they've ever produced.
@@Painticus The Medium is offensive in ways few games ever have been. It's honestly kind of impressive how horribly offensive nearly every aspect of that game turned out to be.
@@manticore6963*Genuinely what the actual fuck?!* That has got to be the result of the consumption of a very large amount of drugs from everyone involved. How the fuck-
@@Painticus Some parts are visually interesting and the whole double-world is an interesting (although bad implemented) concept. It is not too long, so if you want to give it a shoot just for the shake of experimentation maybe is worth it.
Because it didn't come up in this video - the funny thing is, the "good" ending is even worse than the bad one. In the bad ending you just become a guy who shits in the woods.
In the good ending, you - somehow - off yourself. Why is it a good ending? Because Ellis' PTSD is such a danger to other people, that he is better off dead before he hurts another person. (the first time being that he shot a guy who he assumed was armed and panicked due to his PTSD)
And that's not the first time, Bloober had this plot point - the Medium has an even worse version of "People with trauma are so dangerous, they're better off dead", but this time it's a survivor of sexual assault. Bloober literally thinks, if you suffer from a mental illness or trauma, the best help you can get is a bullet to the frontal lobe.
The movie "lights out" has the same terrible conclusion. Mental illness is a burden that's solved with a gun, apparently.
@@thesidneychanWait, wasn't "Lights Out" about a ghost that could only be seen in the dark? Or am I remembering wrong?
@@HolyApplebutter correct. it was first a short film, then remade into a feature length film.
@@thesidneychan I guess I just don't remember the mental health angle in it. I thought the villain was just a girl with a skin condition who's vengeful spirit was coming back to hurt people.
@@HolyApplebutter throughout the film, the main character constantly hates her mother because of her mental health issues and blames her for not giving her a normal family life. We even see shots of her mother's medication. She constantly calls her "crazy".
At the film's conclusion, the mother offs herself to kill the monster. If we look at it as an allegory for mental health, coupled with the daughter's hatred of her mom's craziness, the implication is kind of disturbing. It's simply poor writing and drawing from dated tropes.
But you probably can also remember how video gamey it became during the 2nd half when they picked up old photos and documents of the mother and monster.
i want a psychological horror game thats all about gaslighting the character into thinking he was a horrible person all along but was actually a decent person
@@Saulbreadman its not what im looking for, but it is a personal fave
@@Saulbreadmanif you seriously are suggesting spec ops the line for a game where the protagonist is secretly a good guy, I seriously question your media literacy skills. You are not the good guy in that game at all
not really psychological horror but Resident Evil Survivor kinda messed around with this concept. The whole 'thinking he was a horrible person but was good all along'
It wasn't done really well of course because it was an early 2000's shooter game that wasn't 100% in on the story but if they did a remake of it they'd focus on it more probably
Maybe you would like Endoparasitic
@@ROSWELLPINK huh is that really gaslighting or just plain being abusive
I played this game and immediately removed it from my memory. Thank you for reminding me why lol
Big Bloober is paying me off to remind people, sorry :(
For legal reasons that's a joke
Howdy
Oh hey dad didn't see you there
Crossover comment moment.
My brain can't process how the hell Bloober team has being chosen to do a remake of SH2.
For the same reason why like three different companies are making three different silent hill games.
It's Konami
@@jonovah true...
Bloober team makes money apparently
I assume because they work for little to no money by western developers' standards
Both pt and the blair witch project worked for very specific reasons, so its great that a team that understood neither combined them. Congrats on graduating!
Bloober team make the most MID AF horror games on the planet. It actually pisses me off how often their games boiled down to being a walking Sim where you just watch things happen.
PT was a walking sim too, my man.
@@Deatheater4444 PT is probably the only exception because it somehow still felt engaging to play even tho it is a walking Sim.
All bloober team did is look at PT and copy it without understanding why it worked so well as a horror game.
@@fakerhex I always say, Bloober proves, why P.T. wouldn't work as a 6-8 hour experience - exactly, bc it's stretches too long. P.T. worked, because it was short.
@@manticore6963pt was a demo genius. If they finished it, it would've been 8 hours long as well. The length means nothing
@@johndodo2062he never said it was a full game though? He was pointing out that P.T only worked due to its length, which was only around an hour if even that long. Not to mention that Konami and Kojima mentioned post Silent Hills cancelation that the P.T demo was literally just a self contained story, and Silent Hills was gonna to play completely differently
"People walk around some woods with cameras and way too much happens" is one of the most perfect summaries I've ever heard of the 2016 film.
very little happens*
this world is lost
@@hundkebab2433?
True
it tends to be the most common thing for any low budget horror movie in the past 15+ years and they are almost always super boring unless they keep things moving and have an original pllot. too bad that movie has neither.
@@dantekinkade8765 agree
One thing I think is not mentioned enough in the video, is that all these characteristics from Bloober team games is the reason why Silent Hill fans are worried, due to their upcoming remake of Silent Hill 2
I wouldn't call the studio that victimblamed a child molestation victim and said that "she so broken it's better to jsut kill her" a scape goat.
That's very fair, they've been pretty inexcusable in any way. So many of these comments have shown me just how bad Bloober Team actually are
Seriously? Makes me wonder how they are going to handle Angela.
now, now, it’s up to interpretation. it’s also possible that the only cure for her trauma was for her long lost… sister? i think! to show up, introduce herself, and then blow her own goddamn brains out so that she couldn’t “catch” the trauma. Which surely would have cheered her right the fuck up 😂
@@fabriciothimoteo oh god I forgot they're gonna have to tackle Angela somehow. I don't even want to know how they'll do that.
@@shirotako6249Just wait until Bloober Team gives Angela's father a sympathetic backstory and makes him a victim somehow.
As a Polish citizen, thank you for shittin on bloober team
I had no idea Blair was a witch, thank you for covering this😮
Well, this is new!
Also the only good thing Bloober has brought to the world is that one clip of Jerma laughing at the babies running into the wall in Layers of Fear and that was just their bad game design
I think the game director got really mad about that.
@@MrBean_Look_Alike he did and I believe they remove it in the remaster or whatever it.
What greatly annoys me about Bloober is how their games don't even feel like actual games. You just don't feel involved.
Nearly all of it is more of an interactive movie than a game.
I would argue that an interactive movie like Phantasmagoria 2 was better at being a game than bloober's games
Streamer bait: The Games
@@neoqwertyphantasmagoria 2 is absolutely art and we stan our bisexual nerd icon Curtis
It's especially weird bc Blair Witch's appeal is how it presents itself as a found footage, almost home-grown horror, aka something you SHOULD be able to get involved in if you're in the right place!
you just descrbed every single modern horror
Ah yeah Blair Witch, not really a fantastic game but when I played, it had been quite some years since our family dog passed away and this convinced me I was ready for another. I may have regretted buying this game, but I haven't regretted adopting another dog. So at least there's that.
That's absolutely the sweetest thing to come out of this game!!
At least one positive thing came out of this steaming heap of unfortunate implications
Bloober somehow managed to completely misunderstand every single thing that people loved about the Blair Witch movies and put you in a forest with a fucking dog running about doing things for you. I expect their 'vision' of Silent Hills to have no mystery, no fear and probably a tennis mini-game thrown in at some point.
It's going to be a bowling mini game and it will determine if you get a Mary or a Maria ending
@@LoreDanka87lmao
I can't wait for the eat more pizza than Eddie mini game
@@AZ-ok7xk XD
I hope this part of the game won't be mechanically hecked up
@@LoreDanka87 Impossible, it's too good to be a failure in any measure.
It's pretty frustrating that "psychological horror" games all have the same story now. "A guy gets punished by a supernatural force for his trauma and guilt." Even P.T. did that. There has to be a different kind of story to tell right.
Oh, wait- SH1 and 3 exist! And they're just as "psychological" as 2, but in different ways!
SH1 is about the protagonist experiencing another character's tragic story almost in first-person. She wants us to help her but she's bed-ridden, trapped, and may not even exist in our reality anymore. She's leading us through all of the important events in her story by subtly warping reality to reflect how she saw it. None of this is really outright explained, though, it's a masterclass of "show, don't tell."
SH3 has more straight forward plot about a girl just trying to get home (before a shift at about the halfway point). Throughout her journey though, we're constantly surrounded by imagery that evokes the anxieties and actual dangers of being a teenaged girl who is suddenly very alone in the world. Creepy stalkers, manipulative adults, unwanted/forced pregnancy, confusion about one's identity and purpose, and a lot more. The whole thing has that feeling of being in one of those dreams where you're desperately trying to get somewhere but you keep getting lost (which are often brought on by more general anxiety and confusion). Again this all comes though from imagery and symbolism and never explicit exposition.
But we all decided that the cult is boring so we're just going to fail to remake SH2 over and over again for eternity. Awesome...
I would have agreed with your comment if you had included the equally great SH4
I want more psychological horror games where the supernatural forces are actually trying to help people who are suffering mentally. The horror isn't coming from some mysterious entity tormenting the protagonist, it comes from the pain that the protagonist has been living with and the way they view themselves. The idea of some supernatural being offering free therapy to people because it genuinely wants to help them feels wholesome. It can't magically 'fix' the minds of those it interacts with and take away the trauma, but it can help them along the way as they learn and heal.
the reason you’re not finding corpses when you go to the woods is cause you’re in the wrong area; i recommend eastern europe for higher chances
This game is why I’m even *more* scared of Bloober handling SH2. I have (complex) PTSD. While my trauma certainly isn’t 1:1 with Angela’s, I find her so relatable in how the devs handled her. They accurately displayed how it’s like to be traumatized and to have very recently escaped an abusive environment. It felt real, I could see myself in Angela with how she went from being on the defensive to breaking down and crying over how her father would abuse her, how she screamed in both panic and terror when James tried taking the knife from her.
I can’t see myself as the protagonist of this game, who sees soldiers falling out of helicopters over a house in slow motion and has his vision heavily filtered with cool effects.
Oh, and I’m really sick and tired of the “someone with PTSD/any mental illness is the REAL bad guy” shit. Bloober team doesn’t view us with any care or sympathy, they view PTSD as a means to have a walking haunted house attraction.
angela is my favorite part of the story of silent hill, and she is the one most people mock for having bad or strange voice acting. is incredible that the voice actress is the singer of the MGS5 theme lol. yea i mean the moment they announced SH2 remake i know it was all garbage. the moment i saw Blooper team was developing it i felt a rush of panic: it's quite hard to play SH2 these days, unless you pirate it and add that mod that fixes evrything. i feel like a huge torrent of people will "try out" silent hill 2 through this new one and it is really a shame, i don't know if i can stand to see SH2 being buried like this. its like when Mozart's body was thrown in a mass grave.
I am legitimately kind of terrified that they're gonna, y'know, do what Bloober always does and completely minimize Angela's appearances while giving her rapist dad and brother plenty of time in notes and phone calls(or even just straight up appearances, god what a nightmare) to reveal how they're actually totally sorry for being incestuous rapists and also she totally seduced them by being a female child around them, and also how they had mental problems too so they're really just victims too and-
Bloober Team must be stopped
@@vfxninja5503 they're gonna bloob it all to hell
-Can't see myself as a blond spikey haired hero wielding a giant sword.
FF Remake gets a 0/10 from me.
Did Angela also having terrible voice acting also increase the relatability of the character?
When she says “LoooOoOost?” in the graveyard I know I just weep every time.
You’re also being willfully ignorant of how PTSD is handled in Blair Witch.
As mediocre of a game as it is, the conflict is the witch using the mc’s PTSD against them to manipulate them into being a serial killer in a weird forced time loop. As stupid as that is, the PTSD is not why the bad things are happening.
I'll just say it straight, I hope Bloober Team doesn't get the chance to change much about silent hill 2, they should just make a remake and I hope they were chosen because they always knew how to make some really good graphics (Layers of Fear 1 really blew people away graphically when it first came out).
graphics aint everything
@@jmgonzales7701 in a remake good graphics are expected, among many other things. That's like the only thing Bloober Team could not mess up
@@jmgonzales7701 when its a remake they pretty much are. sh2 literally cant be improved in any way other than graphics
@@takumeme545 idk i have little faith in boober.
@@takumeme545you're right about that but I'm sure Blooper will see the on purpose clunky gameplay and decide that the best way to bring it to today's standards is a Batman style gameplay lmao
Also funny that the radio says that the kid is fine, and then seconds later your main character like "The kid is still missing and in danger, I'm the only one who can save him"... Like maybe have that radio room at the end of the game, or after playing the radio a special Joke ending happens. Then just have the character completely ignore the information in the second playthrough.
I don't care what people say, having the dog survive regardless of how you treat him or abandon him near the end was such a copout and ruined the emotional impact of the scene where you have to chose whether or not to carry the dog. When you hold the button to let Bullet go, it's much slower and the screen distorts even more, which is great for tension and stress, but none of that matters anyway. The only thing that changes at the end is whether or not Bullet's happy to see you, which would be fine if you protected him but were mean to him, but it's such a lame minor change in the endings. I also thought the sequence where Ellis gets the gun and is told to shoot Bullet would've been much better and more interesting if Ellis' response changes depending on how you treat Bullet. Like if you were neglectful or mistreated the dog, Ellis would be more willing to kill him to save the child's life while the opposite would happen if you treated the dog well.
The real horror is realising that bloober team are working on the silent hill 2 remake
Was it as bad as you expected?
Always disliked Bloober Team. First Layers of Fear was alright walking simulator, but the studio should have died after that. Someone should confirm this, but I remember that they patented the gameplay mechanics from Medium, that dualscreen stuff, where you control character in the real world and in ghost world simultaneously.
that cant be true, picture-in-picture rendering has been a thing in games since forever, and it aint going away anytime soon. unless what they patented was rendering the same scene twice with different aesthetics. ig thats something they could patent cuz why would anyone bother doing that for a whole game
@@julian0451 no its real: US10500488B2. What a lovely reason to hate them, they didn't even come up with it and yet they patent it so nobody can copy them.
@@epoch151 Thanks. I was starting to think it was somekind of fever dream.
@@epoch151 what??? One of the Siren games did a similar mechanic WAY before them
@@epoch151chiming in on this; they claimed they copyrighted the thing they didn't invent specifically so they 'wouldnt' have to sue anybody. Backwards logic from people who openly condone putting anybody 'inconvenient' to death.
I have absolutely rock bottom expectations for Silent Hill 2
I hope it's gonna fail so badly that they're going to ruin their reputation to the point of going bunkrupt and fucking murdered to the every last one. They were never good at.. anything. The only slightly, questionably ok game was observer but they're still milking stupid horror parks with no gameplay or puzzles and horrible stories, where the only thing to offer is a fancy graphics and boo with the key items being two steps away from the objective. They deserve to be fucking dead already but no, they're still supported somehow, like what the hell? They have no talent. I really hope that something is going to kill their studio/team so they never spoil the horror genre and game industry with their miserable undeserving existence that should be damn over already
Why? Bloober team is bad with stories, but the story of silent hill 2 is already there. They're just remaking what already exists.
@@AveryHyena The great story already being there doesn't mean Blooberteam will care to understand and replicate it. Konami probably also just wants to cash in on the Silent Hill franchise after Capcom's success with Resident Evil remakes. So while I sincerely HOPE for a good SH2-remake, I'm now expecting a loveless cashgrab walking-simulator.
@AveryHyena
Don't make me copy and paste the book of a comment I left about exactly WHY Bloober Team is an awful dev team and why their involvement should give the opposite of hope.
@@Impalingthorn Do it. (I'm curious)
I'm not super sensitive or anything but bloober team are really un sensitive particularly in the medium where the basically victim blame abuse victims and try to make the sex offender seem good
All of the horrible things I hear about The Medium make me morbidly curious to try it out
@@Painticusyou'll hate it, its awful, please play it /genuine
It’s almost like you don’t know that most sex offenders were sexually assaulted themselves. Weird.
@@SnailHatan raeg bait lol
@@SnailHatanyeah and thats why a guy who raped a little girl is framed as just being a Tragic Figure, a smol bean who was just UNABLE TO RESIST the SEDUCTIVE ALLURE of a literal child, and his 'indiscretion' led to multiple deaths.
I know you're just posting bait but I honestly don't think you know how shitty that was.
Technically "Layers of Fears" was renamed to "Horror Reimagined: Layers of Fear".
Anyway the problem I have with the Blair Witch game is that it actively punishes you for playing the damn game. If you do anything that you normally do in video games (kill enemies, pick up collectables, etc) you get the bad ending.
it’s called having a different mindset, if you’ve ever watched the movies or just have common sense touching witch shit is normally bad no? You’re complaining that you get punished for picking up bad omen shit. like stfu
I was lapping up ALL of the salt you were throwing out this entire video and LOVED it. Glad to have you back!
Glad that I live in a timeline where blooper team didn’t fuck up silent hill 2
There's an alternate version of that radio at the end where if you took longer to go through the woods with Carver on the other side of the walkie talkie holding the kid hostage, the news report would instead say that the kid was found dead. An indication that you would get this is if Carver decides to put the child's crying over the walkie talkie when you take too long. That happened to me on my first playthrough.
same here radio said the kid was found dead at coffin rock, which i always thought was the outcome no matter what.
I will never show Bloober Team mercy.
For one, they started out as a shovelware company that largely copied other big name properties like Guitar Hero and Bomberman. They didn't experience their big breakthrough until Layers of Fear... Which is just a P.T. Clone. And I know that particular phrase gets chucked around a lot, but it was LITERALLY a P.T. Clone. It reuses not only the same ideas and formulas, but even reuses animations from P.T., and all to paint mental health in a really bad light and tell ANOTHER story about a mad painter who is a virtuoso and kils his wife "FOR THE ART". Big woop. Good thing they didn't take that already cliche idea and stretch it out into 3 more games.
But wait, because then you have Observer which is just Bladerunner. You have The Medium which is just Silent Hill. You have Blair Witch which is just Blair Witch. Notice anything peculiar about these titles? Yeah, it's almost like they don't have an original creative bone in their entire bodies.. but hey, copying other's ideas is just "peak flattery" right? Imitation and all of that, right? Well no... Because Bloober Team literally plagiarizes people all the time. Layers of Fear 2 has a blatant and deadpan reference to Rubber Johnny without citing the original source and while applying their cringe mental health "horror" to him. None of the paintings in any of the Layers of Fear games are sourced. Stills used for paintings AND promotional material are literally edited stills from movies like Indiana Jones and its face melting scene; in this particular example, they didn't even properly photoshop the character's glasses out! Remember those stolen animations? Yeah, Lisa's kill animation from P.T. is literally GIVEN to the wife in Layers of Fear; it is beat-for-beat the exact same animations and her character model isn't doing her any favors either.
But the biggest kick in the nuts, right? THE biggest... Is that they do this all knowingly, are blatant and unapologetic in what they are referencing and failing to source... And then when making The Medium, they go and COPYRIGHT the very IDEA of "Otherworlds" in videogames.. you know? That THING that SILENT HILL is FAMOUS for? Yeah, just copyrighted it, "So that other people can't use OUR ideas" being their exact wording as a matter of fact.
Gee willickers, and Konami chose THESE characters as the people to lead a project for a Silent Hill 2 Remake, a remake of what is perhaps the most highly praised and royal horror property in gaming. Yeah, these guys got it.
And mind you, I didn't even mention or discuss how their games are glorified walking simulators or how they literally have zero credentials for working on any SURVIVAL Horror title, period. They are completely inexperienced in this field, in the type of horror they are dealing with, with portraying mental health horror as anything other than a poor stereotype, ANY of that. All the things that make Silent Hill what it is, they either suck at or have no experience in.
And no, I'm not inclined to believe Konami "knows what they're doing". They announced 3 other games all by equally questionable companies INCLUDING BEHAVIOR, gave the film writes to a Silent Hill 2 movie to the same director who made the first god awful film that was Silent Hill in aesthetic only, and you didn't hear a PEEP about them even TRYING to port the original games to newer hardware. But they're gladly announce 4 new games, a new movie, a buttload of merchandise and all of this out of the blue after being on hiatus for MORE THAN 10 YEARS. And let's not forget the 5 games they released post Silent Hill 4 which each failed for varying reasons of their own. The original 4 games existed IN SPITE of Konami, never forget that; when the chips were down, Konami betted against Silent Hill as an IP and it only failed when Konami DID decide to get involved and start setting deadlines and giving 3 & 4 only a year of production time.
Konami is the worst thing about the franchise and is routinely THE reason it fails. So no, they don't know what they're doing. Bloober Team sucks. And I genuinely hope I enter a coma when the remake releases because I just can't WAIT for a new age of zoomers on Twitch who never played the original games to get "so excited" and act like these were games they loved the whole time and call all its haters a bunch of boomers. Can't wait. Just can't wait. Maybe they'll include a gun in the pre-order addition so that all the OG fans can shoot themselves when James Sunderland goes from a hollow shell of a man to "screaming in agony sad man who has to shout at the ceiling as dramatically as possible", because that's how you depict depression, right?
It's damn funny that you're mocking bloober for how they depict mental health and yet you rant about how an entire generation has to off themselves. xD
What's wrong with behaviour or nocode? I was particularly in silent hill townfall because it was nocode and I loved observation. It seems like, more so than bloober, they chose studios more adept in the fields they were going to make games for. The sh2 remake was really the only one I was super worried for
The port thing I reckon is because they already tried that with the awful silent hill HD collection, but because Konami lost the original code for I think both sh2 and 3, it would have to be remade from the ground up, last time at the height of the franchise the company doing it just absolutely fucked it, ruining the beautiful cutscenes, and now I don't think they want to make the monetary investment and therefore risk of it. Sh4 is ported on steam though, even though I know that's likely not most people's favourite, and I seem to remember some fan remasters lingering out there
@positivitybot03 Lost? No.
They deleted the source codes for the games to not pay for storage.
Konami has 0, nothing, none, nada, not a scrap of a sorry excuse of a redeemable quality.
They had 2 of the greatest gaming IPs in history, Silent Hill and Metal Gear, and they treated it worse than how a spoiled child treats an unwanted gift.
I would rather have Silent Hill not be remade and remain dormant, and a talented studio or indie dev make a game in homage to it, than see Konami profit off of the "thirst" that people have for Silent Hill. And Konami choosing Bloober team (I don't know about the other studios, but I know one is responsible for Stray iirc, and Stray is a damn fine game, so I'm cool with that), is the clearest indicator that this is going to be a shitshow. Lackluster, loveless, EA-levels-microtransactions, uninspired, cashgrabbing shitshow.
As much as I would love to be wrong, I don't see it going in any other direction given we are talking about the devil Konami and Bloober team.
@@PedroLimaPTS Huh, I genuinely didn't know that they weren't lost, nuts that the HD remaster was planned for round about the room, and they'd already gotten rid of both SH3 and SH2's code, especially 3 given how successful 2 was. I'm keeping my hopes up for townfall, F and the BHVR one, and as long as Akira Yamaoka returns and continues making the music of silent hill, I'm happy, I think. F especially as it reminds me a bit of the older fatal frame games, like 2 or 3 and though I'd love for any of the FF games to be remade, it's unlikely to occur, I don't think they were ever on the same level of popularity, despite how good 2 was.
Uhh am I remembering something wrong? The painter in the Layers of Fear didn't kill his wife, she committed suicide.
My first Bloober Team game was Observer which was an horrendous experience. So many cheap, stereotypical and predictable horror tropes combined with nauseating visual effects and headache-inducing audio. Cannot believe they are doing Silent Hill 2 but surely not even them can botch a copy and paste job surely…
Observer looked so interesting to me at first because I was fresh off the SOMA train, but now I'm glad I never touched it
Sad thing is that was Rutger Hauer’s last performance before his death. His last performance is in a crappy Blade Runner knock off with no originality.
I disagree. I love Observer and believe it was Bloober Team's peak.
@@troin3925when everything else they've ever made is so bad it's basically underground, a mediocre entry equivalent to a shallow hill would functionally be their magnum opus I suppose
@@vfxninja5503 What the fuck are you talking about!? I thought it was a legitimately amazing game. Then again, I've seen you in other comment sections before and you've been unnecessarily aggressive and bitter to other people in an uncalled for way.
6:17 one point in bloobers favor here, begrudgingly. It is a tactic in the treatment of PTSD in veterans to have them adopt a dog or cat, and name it after something traumatic, ie. “Rocket” “Shooter” “Bandit”, stuff that carries heavy, traumatic connotation. That way, that word begins to be associated with a positive thing, your pet dog/cat.
"eightshadowing" made me lose my mind
This game makes me feel a lot better about my own horror writing 👁👄👁‼
A huge part of psychological horror is subtly and symbolism, things that Bloober Team seem to lack. Everything is so on the nose that it's insulting to the viewer/player, and the overall vibe feels like a wattpad fanfiction written by someone who has never held a pen in their life.
Holding a pen doesn't make someone a writer.
@@rafsandomierz5313 exactly, bloober team needs to learn that
It used to be a hot take but it's luke warm now- Bloober's only decent game is Observer, and even then that was just because everyone loves Rutger Hauer.
In any case, thank you for introducing me to the idea of using "Blooberin'" as a verb, I will be using it thoroughly going forward.
I thought people liked Observer because it's basically just Bladerunner.
I'm sure someone else pointed this out already, but what the hell.
Regarding the 7am/7pm thing - since Bloober is a Polish dev team, they're probably using the European standard 24-hour clock system, meaning it would have been 7am.
Now, how they could have possibly overlooked the fact that since the game is set in the US, they absolutely should have used am/pm, I can't tell you. Bloober team being Bloober team.
This was one of those games where when I got to the ending my immediate reaction was "Wait, that's it?".
The worst thing isn’t that the games are mid as hell, it’s that Bloober is on record talking about their firm grasp on horror and how good they are at making original psychologically scary content. It has to be a bad translation or something. No way they actually believe that.
"I don't know enough about PTSD and Trauma psychology..."
Don't worry, neither does anyone at Bloober.
Camera that grants the ability to manipulate time? Damn I didn’t know Max Caulfield had a brother😮
i cant wait for the part in silent hill 2 remake where the spooky monster says "its bloobin time" and bloobs all over you
Big change from the scene in the original where everyone looks at the camera and says "it's Silent time" and the game crashes
@@Painticuslol 😂😂
@@PainticusWell...it didn't happen. :)
Silent hill 2 is already not necessary for a remake, it will never live up to the original but, you’re giving to…bloober team. Worst timeline
It is over 20 years old and not accessible to a newer audience. I can understand why people are skeptical of Bloober Team developing it, but to act like a remake is unnecessary is just absurd.
@@blueflare3848 "not accessible" as if PS1 emulation which is at it's prime doesn't exist for free, and if you don't want to emulate it the hardest part of getting it to run on modern PCs is tracking down a specific PC release and getting a fan mod that makes it fully compatible with modern machines and function like butter. people like you are why remake culture is a thing. actually think before you post a comment. Silent Hill 2 is as good as it was when it first released. it doesn't need a remake
@@blueflare3848 The original PC version is literally free to download legally as abandonware, and any computer made after the turn of the millennium can run it. The accessibility argument, at least in the case of SH2, is moot.
@@MrPoeGhost You're assuming that everyone owns a PC, which just isn't true. Like yeah, let me play Silent Hill 2 on the PC I don't have. An actual example of an accessible game would be something like Resident Evil 4. It's on almost every available platform in existence. I don't need to play it on a computer, I can just play it on a modern console.
@@AnAverageGoblin Repeating what I said to the other comment, you are assuming that every modern gamer owns a PC. If a game is limited to a specific platform, that's not a widely accessible game. Everyone who owns a modern console, which is a good portion of players, are unable to play the original game.
Okay, so in Blair Witch, you play an ex-soldier riddled with PTSD after witnessing the death of his squad, and it's so bad that he has disassociative episodes where he becomes an alternate, evil version of himself that just wants to kill everyone, and you can kill him or he can kill you.
I think we're not talking about the _real_ media Blair Witch has obviously lifted from: Happy Tree Friends
It’s not a dissociative episode, it’s a time loop. The Carver is him from the future, brainwashed by the Witch (or whatever it is that controls the woods).
In the final chapter, there’s a point where someone is crawling up a dark staircase that you are currently descending. That is a ripoff of a scare that happens in Resident Evil 7, in the opening chapter, and is absolutely brilliant in that game (doesn’t work nearly as well here). Then, at the bottom of these stairs, you enter a flooded basement with stone walls, another ripoff of Resident Evil 7. The lighting and look of it all is basically 1:1.
But then, to top it all off… at the end of the flooded basement, they have a JUMPSCARE OF A CORPSE EMERGING FROM THE WATER. JUST LIKE IN THE SAME EXACT SPOT I JUST MENTIONED IN RESIDENT EVIL 7.
This was the most direct ripoff of another horror game I’ve ever seen, and proves that they really were running out of creativity on the design side at certain points in this game.
7:08 This isn’t a dramatic alteration of the rules, the series has always had reality warping shenanigans built into it since the very first film. If you want to stretch you could say this particular mechanic is like Blair Witch 2 when they discover how reality unfolded differently on the camera compared to how they remembered events.
13:32 The game’s all about the Witch. She or it or whatever the Witch is is trying to manipulate Ellis into becoming the next Rustin Parr and does this by attacking his insecurities.
The reason you get the bad ending for following what the game tells you to do is because the Witch isn’t just the spoopy voice Ellis hears when the screen turns red, it’s in the UI itself. Think about it: why would you destroy the effigies? Why kill the sheriff? How do you know that shining your flashlight kills the enemies? Why abandon Bullet? Because the game tells you to do all this. The Witch has her hooks in you from the moment you stay overnight. It’s only by defying the “tutorials” and figuring out how to do things on your own that you show you won’t follow her orders.
22:18 The child’s fate is revealed to you on your first play through via the text epilogue after the ending. There’s no guarantee the kid will survive, that only happens depending on the choices you make. Also, the footage from the first Blair Witch movie was found beneath he foundations of the cabin, so finding a battery there is more Witch shenanigans.
My first knowledge of bloober team was a short clip of the youtuber Jerma (who I dont watch but it popped up in my recs) playing Layers of Fear.
The one where the kid *donked* into a fall full speed and he went into hysterics and figured out the exact trigger point and sent a hundred kids donking into the wall.
I was laughing so hard I couldnt breathe. Not exactly a horror vibe there.
It was just a short clip so I looked into the dev trying to figure out why such a ridiculous thing would be in a horror game.
Just...ew. MENTALLY ILL PEOPLE ARE SCARY AND DO BAD THINGS seems to be their repeating main plot point.
I loved silent hill 2 back in the day. The game still to this day is a masterpiece of psychological horror. I'm alarmed that such a mediocre (and potentially offensive to mentally ill people) dev got their hands on the rights for the remake of such a legendary piece of gaming history.
But its about what Id expect from Konami nowadays.
That Jerma clip is the perfect metaphor for Bloober team's entire track record so far
Yeah, I hated that bit where the game tells you to leave Bullet. That corridor went on for so goddamn long it was like Bloober wanted you to abandon him just to move on. Bad game design.
I'm not up to that part yet, but I'm guessing it's one of those situations where the game railroads you into making a choice and then calls you evil for doing it.
@@error-try-again-later You'll know the part when you get to it. It's just a repeating corridor of such, which just loops for like 10 literal minutes
Yeah, I walked in a circle until the dog until the game forced me to lose him. I'll be damned before I give up on a creature whose only mistake was looking after me.
I don’t understand Konamis obsession with giving out the silent hill ip to small western studios
Yeah it's a bit odd. I'm hoping that the Stories Untold devs can do something interesting with it (but mostly because they're a Scottish studio and now they represent our entire nation)
Since when Poland is a western country? We're exactly in the central Europe.
@@MultiKamil97Europe is Western
Can’t wait to hear your opinion on bloober team’s silent hill 2 remake.
I can't get over that Ellis, the main character, who suffered from PTSD as a war vet was given a therapy dog named Bullet.
*BULLET*
Just have every character say they hate Ellis, why don't you???
least they coulda done was had him rename his dog Sully or some shit
7:13. Thats basically the whole plot of book of shadows so its actually kind of on brand with the series. Also yes I have unfortunately seen book of shadows.
That movie sucked but it had a banger soundtrack, Carter Burwell is a gigachad
Shame about the studio fucking over the movie
always pleased to see you upload! the more i learn about bloober team and their body of work, the more Concerned i become with the sh2 remake.
definitely interested in your opinions regarding the outlast games; i like the first one, but dislike the other two!
Really enjoyed the roast. Also, glad you're back in business proper. One of the best channels out there, hands down.
Barely anybody had a cell phone in 96 wtf
I'm pretty sure the police tape everywhere is trying to be the yellow paint from RE? But what Bloober fails to realize is EVERY TRAIL WORTH ITS SALT HAS THEIR OWN COLORED RIBBON MARKINGS ON TREES. Most are in neon pink/orange/yellow for obvious visibility, and I think it'd be so much nicer if, when the main character inevitably gets lost later in the game, the trail was originally marked with those bright ass colors, and just suddenly the landscape is much more monochrome, disorienting, and terrifying. Having been lost in the woods myself, that's the terror BWP has always given me most.
I had the urge to play this game every time I saw its aesthetically pleasing screenshots. I was hoping to relive an experience similar to playing Darkwood, but now I'm convinced that the low ratings it received are well-deserved.
Oh god I think going into Bloober Witch with the hopes of it being Darkwoods-esque would be absolutely heartbreaking
I’m not gonna lie, I actually like it (although I’m also a fan of outlast 2, Ethan Carter, and the park so I may just be more into this type of game) it’s not groundbreaking and you get lost way too easy but I’ve wandered around the woods at night enough that i get a nice enjoyable spook from it
I’m mostly a lurker but it’s so great to see another review from you! Love you taking on Bloober’s…er…games!
Thing is, I'm not really sure how one could turn _The Blair Witch Project_ into an actual "game", because so much of what makes it an effective horror piece is just watching a group of friends slowly turn on each other emotionally as their worldly perceptions are shattered and they become hopelessly lost, in everyway that word can mean. Like, fundamentally, I don't think that could be translated into an interactive medium. The ARG stuff, the paranormal aspects, and the spooky setting, sure, but that's all set dressing at the end of the day. It's kept reasonably ambiguous throughout the original film whether or not anything supernatural is actually happening at all, and the viewer never directly witnesses anything that couldn't be rationally explained. So what you're left with is regular people losing their minds in the woods, and that works here because it seems inescapable. The setup tells you they were never found, you know something terrible happened to these people, and the ambiguity of the nature of what happened makes every single moment things get worse for them feel like a stab in the gut. You can't help, you can't save them, you can only watch as these people struggle to hold themselves together as they are destroyed. How would that work when you _are_ allowed to step in and affect the events?
The creators of the Blair Witch film actually kinda did make an ARG, they made a whole website for it (which unfortunately is only accessible now by waybackmachine) with news footage, interviews, pictures, audios and such of the 3 missing filmmakers and aftermath, as well as the mythology of the Blair Witch, to further sell, at the time at least, that this was actually real.
So a little fun (late) fact there.
Thanks for confirming my fears about the SH2 remake 😅
Was the remake as bad as you feared?
"No good deed goes un-blooped." That line alone deserves a sub.
I know I’m pmsing bc I saw that you uploaded and burst into tears
This is a hall of fame comment
Lmao
For me problem with Layers of Fear horror quality was that it was 99% jumpscares
Bloober is the only small developer that I actively despise and I feel like everything they touch becomes safe mediocre garbage.
For their past work, they truly excelled in the SH2 remake. Their best work by far
So basically they tried to make a Jacob's Ladder game because Silent Hill 2 is heavily inspired by it, and they set it in a forest because it's easier to make than an actually city or anything
Ok if there's just one thing I can give this game praise for, it would be the UI getting more messed up and scratchy looking after a certain point as well as the item wheel becoming the Blair Witch stick thing
Psychological horror game based on the driving theory test is a great idea, hazard perception test but you click whenever you see the manifestations of your trauma and it turns out YOU were the bad driver all along.
It's slowly revealed that the whole game is a hallucination you're having in the hospital after getting drunk and crashing into a family.
Gotta give them credit for having one of the best recreations of a 72 Chevy pickup but putting a ford big block in the engine bay
i appreciate how much effort you put into exposing the blooper situation,
in much the same way that people are worried at lack of effort that blooper
is putting into silent hill 2 remake!
It would've been interesting to see what Silent Hills could've been. Yeah we got P.T. but that was just a demo connected to...nothing, damn.
I played this game today.
Now I understand why people were so worried about this developer being in charge of the Silent Hill 2 remake...
Are you still worried about that now?
@@saulbueno5640yeah cuz the remake sucks ass
@@sooz6092 You're in the minority with that opinion
"People walk around the woods with a camera? Nothing much happens... And it's really quite good."
That is the most accurate take I've ever seen of the Blair Witch Project.
Never seen the 2016 one but replacing "not much happens" with "too much happens" sounds about right for the time period. Reminds me of Paranormal Activity. "Hey, do you wanna spend four hours watching a family get kinda spooked a few times? Oh, and after like three hours have passed we just start dragging them all over by their feet and screaming."
I was all ready and primed for a spooky forest explory, blair witch chasing horror game... What I got is a dog walking simulator with PTSD sprinkled on it. Glad I did not buy it.
Fun Fact: There's actually a canon reason why Blair Witch 2: The Book of Shadows is a terrible film.
In-universe, the 2nd film is a Hollywood shitty retelling of an actual event, made hyperbolic and dramatic.
There's 4 short "documentaries" set around the original 2 films, one of which is about the "actual" legal case after the arrest of the surviving characters of the 2nd film.
They're worth a watch, and all written by the people that wrote the original film.
I don't really watch Twitch streams so I'm glad to see more of you on UA-cam!!
100% agree with your opinion as well - it's a bad dumb bloober of a game with a few interesting crumbs of gaming spread throughout.
It really feels like they just used the Blair Witch IP to pitch a Silent Hill game to Konami.
it makes me so happy to stumble upon such a cool channel in a ordinary sunday afternoon :')
I wish they’d release the original Blair Witch games. They were janky and dated , but because of this they felt so mysterious in a way no polished modern game can be.
Of all the "classic Konami move" that i could imagine them making in order disrespect theyr own ips even more, hiring Bloober Team for reamade they biggest title to date, which touches most of the themes Bloober loves to get wrong... honestly might be the worse one yet lmao
I remember playing this game a while back. Couldn't finish it cause I just kept getting lost and not being able to find anything. I never understood what the dog was actually for, or why we had so much backstory on our character when none of the characters in the Blair Witch movie needed any kind of trauma filled backstory.
Mom new paint video!
Get the camera!
there can be good games that involve the things you mentioned as "bad indie psycological horror game sins"...they're just hard to do well.
Yeah. SH2R is going to suck.
I'm sure it'll have all the "stuff" from the original but none of the subtlety. Characters will be constantly talking about their mental illness and trauma in literal terms. We'll see lots of flashbacks to the hospital with James looking more and more distraught. I have no doubt that they'll explicitly confirm what's in the trunk. PH will just show up on a regular basis and do absolutely nothing so he not even effective as set dressing.
I can't wait...
It is good to see a video of yours popping into the feed and I'm looking foreward to the next ones!
“Universally acclaimed horror master class”? SEVEN? Are you serious?!
Generally speaking it was very well received - unless there is something I'm not aware of in terms of reviews? I know that the term "universally" is a bit sensational but I thought that was the reception?
@@Painticus I didn’t really find “universally” the issue as much as “master class”.
I know that this stuff is very subjective, don’t get me wrong, but I feel like the turn that RE started in 4 and ended at in 6 made people eager for ANY improvement to their favorite series. Starts off amazing, Jack is great, then Marguerite is pretty much more of the same. Then we move onto the SAW simulator. The choice made for the cure which has NO bearing on anything, then the AWFUL ship stage and flashbacks, to end on the obvious “it was gramma the whole time” zinger. Throw down the weapon to finish her off (because you can’t go too far away from the formula) and Chris being part of blue umbrella. Just what we need, another corporation to remember. Then that hero “dlc”. Holy cow was that boring.
People say it’s a return to form and I ask how?
The next game embraced the chase mechanic in Lady D. Then 2 and 3 had it just making me think they ran out of ideas. They canned the zapping system which was an amazing thing for the original. They got rid of any choice and the clock tower in 3. Everyone is talking like Capcom is back, but other than looking visually amazing, they made the games worse than the originals. Well, no tank controls either. So they are improvements, but some of the things that made those games so great were removed. I haven’t played 4 remake yet, and I’d LOVE to see Veronica. Keep the cheese and make it play and look beautiful, but the other remakes leave me concerned.
I just think we’ve lifted VII on our shoulders because the previous were such bad RE games.
For the record, I only took issue with Master Class. It’s a great video and Bloober has us all concerned. The first SH is my favorite and if 2 remake comes out the other side as a great game, my guess says they make 1 and 3 since they’re 2 parts of the same story.
Painticus if you really really like RE7 just letting you know that game was like the most excited for a game I had ever been and also I love Bloober Team. There will always be a seat for you at the table…
@@theroguerider you mentioned almost nothing about what people LIKED about 7. it was actually creepy. it wasnt just insert loud jumpscare here. it was effectively creepy. it took a familiar homely setting and corrupted it, turning this nice family home into a house of unimaginable horrors and grotesque visuals. the games sound design is phenomenal, its almost always quiet, too quiet. it causes your mind to start to wander, so that you build up the tension for that next terrifying section yourself. dont even get me started on that basement. there's an entire video essay on the staircase leading down to the basement in re7. walking down those stairs was the first time in probably over a decade and a half ive felt dread playing a horror game. re7 WAS a MASTER CLASS in horror regardless of whether you think the plot was good or not. you literally cannot deny that it is by far the creepiest RE game ever made bar none. it knew what feelings it wanted to evoke and it knew how to get them. im not even saying i liked the plot, but this games aesthetic and scares are so effectively creepy i cant consider anything other than a masterpiece in horror, and thats in part due to what other ip's it draws inspiration from. Evil Dead, Texas Chainsaw Massacre, etc;. masterpieces in their own right, re7 looks at why those work and uses those ideas to the benefit of itself. It is fantastic
You sound like you hate when people like something touch grass ok?
I liked the first hour or two of Observer but then had to quit once I got into the psychological sections of endless mazes. I now will avoid anything that is Bloober.
I agree with this entire video. I’m a huge fan of The Blair Witch Project but I hated the 2016 movie.
When I played I remember lowering the video camera and seeing the Rustin Parr house sitting on the hill. A chill shot down my spine. Then that portion went on way too long and lost all tension.
Does this game fall into the “Cursed” category?
Oh it absolutely would. It is so plagued by Blooberisms that the good parts can't come close to saving it :(
So happy seeing you taking on this mess! 🤘
bloober try not to make a horror game where the protagonist has trauma and should therefore kill themselves in the good ending challenge (impossible)(99% fail)
Haven't finished the video but for the love of GOD, RE7 was in production during and even BEFORE PT! I suppose there are similarities in approach and one can even say the team working on RE7 noticed PT during the hype but honestly that's about it.
The psychological disturbances are vastly different in the two. If anything you can say that F.E.A.R. inspired RE7 with its approach to creepy "demon" girls but yeah.
Played PT back in the day and the opening hours demo of RE7. I felt more of the Texas Chainsaw Massacre and Sweet Home vibes the team of RE7 was going for than the haunting and reality-bending energy of PT.
In a slew of NUMEROUS PT clones coming out after its hype I never really understood why people said RE7 reminded them of PT. The baby section of RE8 YEA, but did we play the same RE7?
Jack stalks you around the home like a nemesis and an 80s slasher killer had a Louisiana baby, that's before Mia goes Japanese ghost girl up the stairs into a deranged Paranormal Kate on you with a chainsaw. When did that happen in PT!? Don't remember you getting your arm and LEG chopped in PT either.
PT is the slowest of burns. Sure, RE7 has that but it's still at its heart a monster game about pathogens. No otherworldly spirits or anything mind-bending ( yet lol )
Edit: I get the claustrophobia comparison but the OG RE was ALL about that. If anything they went back to their roots. Plus the original RE was meant to be the first person as well, which was also an inspiration of the team. Just like the Sweet Home call-back segment. And If you doubt my claims about RE7 production look it up! There's test footage and whatnot that pre-dates the release of PT. Characters in the concept phase are more ghost-like the sister Remy that never made it into the final game. Stuff brewing in the stu for YEARS.
Also no shade! I appreciate your hard work with your video/ content! Subscribed!
Exactly who you want to trust with Silent Hill 2
No one tbh, just make the original games available to play on modern consoles
@@j-skullz no no no It HaS tO bE moDerN oR nOthInG
@@j-skullzafter the metal gear collection I don’t trust Konami with anything
While I'm not a terribly big fan of Blair Witch (as I'm not that familiar with it), I will say that it's interesting and cool enough to where if I was making an adaptation of it, I'd try to stay close to the spirit of it. The horror RPG trilogy was a good example of this, as it was very well written and mysteriously tense.
I feel like "night vision" is a good enough excuse for found footage movies or games. It's not perfect, but believeable enough.
With the point of Horror being to scare the viewer and Tragedy often acting as an effective way to elicit sympathy toward your characters' agony, having your Depressed and traumatized Protagonists choose to end their own lives is a valid way to end a Psychological Horror story. If only because the "peace" they chose in the end was horrifying and deeply tragic.
I don't buy that watching a fictional story play out in a way that you don't like immediately equates to the developers endorsing the ideas in that work. Fiction and reality are two separate things and no one can assume that the two MUST correlate due to how squicked you feel about the story.
Hell, even Silent Hill 2 has Angela choose to potentially off herself against Jame's (feeble) attempt to stop her and has the In Water Ending count as a valid conclusion to Jame's own fucked up story in the eyes of many people who played it, yet no one is trying to imply that Team Silent is evil for celebrating the idea that the mentally ill should put themselves down.
Ellis chose that for himself (in that playthrough).
The Painter chose that for himself.
Marianne chose that for herself.
Angela chose that for herself.
James chose that for himself (in that playthrough).
You just disagree with the choice they made because it's horrifying that they chose it.
It's just more likely to me that Bloober Team enjoys making horror stories with downer endings that most people don't like. This double standard against Team Bloober covering the same "self-termination is freedom" subject matter as Team Silent is most likely because Silent Hill 2 is a great game and The Blair Witch is not.
I didn't like it either. Gameplay was mid and Ellis' issues have nothing to do with the Blair Witch, which made the latter half a slog to get through.
Is there any proof of Bloober Team developers holding the honest opinion that the mentally ill are better off dead beyond the assumptions of their games? If so I will retract my statement.
I know what you mean, and tragic endings where nobody is happy _definitely_ have a place in art. But what makes Bloober suspicious is how their stories don't just say these things repeatedly, it's coupled with some...very insensitive messages, to say the least.
For example, they have this weird trend where a sexual abuser gets time to mope about how sad they are, while the victims are kinda just written off with the same suicide endings, if not vilified for the bad things their trauma made them do. Layers of Fear 2 was _egregious_ for this.
Again, if this was like a Lolita situation where the authors did it on purpose, it would be valid and effective. But the way Bloober writes these characters presents the abuse as just a dark, angsty character flaw which the abuser feels ~tormented~ about. Meanwhile, the trauma the victim suffers is _scary and bad._ It's literally like in movies where the villain blows up an orphanage, but then there's a scene where he's sad about his dead wife and that's supposed to be enough material for a redemption arc. And again, they've done this more than once. That's why everyone raises eyebrows at their storytelling.
@error-try-again-later
Sorry for the latest possible reply, I never got notified that you responded.
I perfectly understand why that kind of messaging would put people off of their games, it just seems to me that Bloober Team like making stories with unlikable and unrelatable protagonists, which again is fine if you don't think that type of storytelling. Hell most people don't. But it's important to remember that in such a dark story, you are playing as a Villain Protagonist and viewing the story through their warped and distorted perspective.
Of course the Villain Protagonist views their own horrific actions as a "tragic character flaw" and fears their victims will get their revenge someday, that's why they're the Villain Protagonist, to let the audience experience what such a twisted worldview looks like first-hand.
Now I haven't played all of their games because honestly the ones I did were only decent/meh, but I still don't see why being disturbed at disturbing subject matter warrants this much vitriol toward the game's creators.
@@WhenDidUA-camAddThisFeatureit’s because the message was done in a really poor way. Not because people are babies but because the message bloober made was insensitive and just outright insulting and 1 dimensional. Just because someone has mental illness that doesn’t make them a threat to society
Kind of sad to learn they were behind layers of fear but that explains why layers of fear three is such a rehash of the previous stories.
The boy is back!
Putting bloober on SH2 is like letting an 8 yr old kid behind the wheel of a Lamborghini. Yes, they know it's special and easily breakable, but they still gonna put it in the ditch with the gas pedal still to the floor after the crash!!
In my Silent Hill video I refer to Bloober as "the worst developer in the genre". I stand by it. It's nice to see other people who understand their shortcomings, although The Medium is by far the most offensive thing they've ever produced.
I have heard exclusively bad things about The Medium which is such a shame because the whole double-world thing seemed kinda cool in concept :(
@@Painticus The Medium is offensive in ways few games ever have been. It's honestly kind of impressive how horribly offensive nearly every aspect of that game turned out to be.
@@vengefulretreat Just remember - "Hitler made me a pedophile, so have pity on me" is a plot point in The Medium. That's how bad it is.
@@manticore6963*Genuinely what the actual fuck?!*
That has got to be the result of the consumption of a very large amount of drugs from everyone involved. How the fuck-
@@Painticus Some parts are visually interesting and the whole double-world is an interesting (although bad implemented) concept. It is not too long, so if you want to give it a shoot just for the shake of experimentation maybe is worth it.
Thumps up for "make me kill a human but not my dog". Good man.