Kind of kicking myself for forgetting this, but the final goodbye message from Bungie, in Reach, is "See ya starside," - a Marathon quote. Definitely noteworthy
see this makes me sad knowing Bungie left halo in 343's hands and 343 hates halo we all know this, and then Bungie gets infiltrated by EA leadership and gets ruined too. the halo franchise died, when Bungie left they took halo's soul with it and then they themselves rotted from the inside, Martin O'Donnel being fried is proof bungie no longer holds value as a game studio bungie took a chance letting EA be their fund source and we all know how that ended
@@vileshaft9730I think it was more Microsoft infiltrating Bungie rather than EA, taking Marty's word for it at least. Pete Parsons was a Microsoft corpo originally, who took over Msoft's Bungie handling role after their usual guy retired. When the split happened, he jumped over to be part of Destiny and became studio head shortly after. That's where the robotic "slash and burn then rainbow wash with some empty social justice posturing" style comes from there.
@@vileshaft9730 here's a word of advice, just because you play games doesn't mean you know anything about making them so stop talking about what you don't know about.
i have no proof but it might of been changed for legal reasons. in halo CE the pilot helmet is a 1 for 1 copy of the pilot helmet from the ghost in the shell films
I think Myth was a large influence on Halo as well, in its militaristic tone, wide open naturalistic environments, gameplay elements like the “golden triangle” of melee, ranged weapons, and grenades, and story elements like the Flood being similar to the Fallen Lords (an army of undead lead by an ancient being.)
No it does not. The Marathon symbol on the planet at the end is no different than the 700 other times they used the Marathon symbol throughout Halo. And the shot of the cutscene is no different than how the intro to Halo CE was also a reference to Marathon in the same way. They are not and never were directly connected in the same universe.
Marathon would’ve flourished and been remembered universally as one of the greats if it was on windows. Multiplayer had many of the things that halo brought mainstream. Being on mac gave it the label now as “ahead of its time” because most gamers didn’t experience it. I love doom and marathon for different reasons but Marathon definitely excelled in storytelling and multiplayer which unfortunately wasn’t a huge thing until the early 2000 for the average player.
The biggest compliment I’ve seen given to Marathon was an Id fanboy saying “this is just a copy of Quake with crappy graphics!” Not realizing that Marathon came out years before Quake.
@@BalthasarGelt-x2dwell today you might see a bigger one. I am id fanboy and I say that Marathon trilogy is one of the greatest fps series of all time. It has the best story I have ever come across in a sci fi series, probably on par or even better than Mass Effect trilogy.
You didn't mention that the pipe of Keyes in the opening scene also had the marathon logo on it. I just discovered this 2 days ago. Playing he game for over 20 years now and it still keeps surprising me.
Had to stop the video not even halfway through to say "holy shit this is the best video I've watched in a minute". Just started playing Halo again after years and this really brought me back to reading "The Art of Halo" on Christmas morning. Just wanted to say I'm glad I found your channel, and thanks for the super nostalgic vibe all around! Definitely got me inspired to do something of my own again.
The Marathon logo was ALWAYS the symbol of Reclaimer in Halo. Even in the Bungie games. In Halo: Contact Harvest (written by the lead Halo writer, released in 2008), the Covenant see Harvest covered in upside-down Marathon logos on their Forerunner luminary device that shows Forerunner relics. But when the three prophets speak to Mendicant Bias, he calls them idiots, tells them that they've mistranslated, flips the glyph upside down to show the Marathon logo as we know and love, before explaining to them that it doesn't mean "Reclamation", it means "Reclaimer" and those it represents are its makers (AKA Forerunners/Humans). It was never only a UNSC symbol, it was always a HUMANS symbol, which is why it was always all over Human and Forerunner things everywhere, as you even pointed out all of the Forerunner places/things that contain the Marathon logo.
In Halo CE, Chief had been referred to as a Cyborg in the chapter titles for missions and I recall that Chief is referred to as a “Mark V” by marines. Which is strange that someone would refer to the armor and not a “Mark V cyborg”
Not to mention that if you shoot captain Keyes at Pillar of Autumn's bridge, Cortana will broadcast alert message: "Master Chief is rampant", implying that he is indeed cyborg suspected in AI rampancy. Also she says "your architecture is not different from the Autumn's", which is also strange line if she means his armor.
Originally, Chief was just a "Mark 5 Cyborg" back when Halo was a Marathon game. The Security Officer from the Marathon games was a Mark 4 Cyborg, so Chief and them were upgrades. Some of that dialogue still remains, and they used it, now with the change being that Chief is still a cyborg, but now his armor is just a Mark 5 variant of armor instead after they stopped being a Marathon game.
@@Freelancer837 Unless the Covenant were in Marathon, I'm pretty sure that Bungie as well intended the series to be its own thing but with nods to their previous work.
Great video man, I remember trying Marathon on PC after hearing about it from halo. Could never save all those damn civilians lol. That room ended my run.
One I've noticed recently is in the Library, one of the wall holograms is very similar to the map of the rose in Marathon 1. Pretty strange reference and very subtle reference if it even is one.
Mendicant Bias' rampancy process is the exact same as Marathon's rampancy. Mendicant Bias was specifically already in the first stage of Melancholy because of his position basically dictating which Forerunners get to live and which ones die. The Flood tricked him into the second stage of Anger, and aimed him at his makers, the Forerunners, to get him to the Flood's side. And at the end of it all in the present day, when he speaks to Master Chief directly, he's gained his metastability and has reached true selfawareness/personhood. That's why throughout the terminals, Mendicant Bias is referred to as "it" but when he speaks to you directly at the end, Mendicant Bias goes by "he" and such.
That was really interesting. Definitely need to get around to playing through the trilogy (Bungie should’ve just remade the trilogy instead of making a soulless live service set in Marathon’s world). It’s pretty crazy just how much Marathon influenced Halo. I was unaware of a lot of these. A few connections you didn’t mention relate to cut content. The Drinols/Sharquois that sadly cot cut form CE/2 originated in Marathon, at one point in 2 you were supposed to fight fungal zombies that change the way the game’s played (their concept art looks just like the Flood’s art in CE). There’s concept art for guns in CE that look like they belong in Marathon, Also, a lot of the Macworld weapons, armor, and vehicles look like what you’d expect Marathon stuff to look like in 3D.
The Drinniols and especially the Fungal Zombies were something I was thinking about. I'd actually recorded a tidbit about the fungal zombies but ultimately decided to focus more on what we really see in both games. As for a remake, hm. Honestly the live service experience they're making is probably the one of the worst things that could have been done with the marathon name, haha. But I'd probably find myself frustrated with a remake at this point too, though I'd definitely be more interested in giving it a chance.
In post Bungie Halo, there still are some cool references/observations you can find in the series (even if they aren't as concrete). An example is the security helmet in Infinite, which was specifically designed to locate/defend locations against A.I. Another example is lore about the Drinniol/Sharquoi. In Marathon, it is mentioned that a Phfor scientist tried to implement a cybernetic implant into the species but failed. In Halo, the Foreunners did the same thing but were successful. A last example is some Halo Infinite concept art of The Harbringer, depicting her wearing a cloak that gives her a striking resemblance to the S'pht.
Whatttt I started playing halo at 5 yrs old back in 2003 and never knew that marathon was an old game I thought it was just a new game coming out nevermind know that it was an old game made by bungie b4 halo came outtttt🤯🤯 I gotta play it nowwwwwwwww
It was like that from the very beginning, that is why Microsoft pushed release of The Fall of Reach novel despite Bungie protests, and this book pretty much retconned all Marathon connection even before he was released.
In Bungie's canon, rampancy in AI is much closer to how its portrayed in Marathon where an AI reaches full sentience and behaves just like humans, as well as their pitfalls. This is what happens to Mendicant Bias, and how it's explained in Contact Harvest too The golden (sometimes white) secret elites in Reach were also called BOBs
Halo was originally debuted at the 1999 Mac Expo, running on a Macintosh under the title marathon (Marathon4)… it was at this Expo that Bill Gates bought bungee, forever changing the story arch
13:49 The Covenant don't really have almost ANY AI's on purpose because AI's were the downfall of the Forerunners. Which, ironically, the AI responsible for that IS the AI that Cortana is referencing in this dialogue. She's not up against a Covenant AI, she's up against a Forerunner AI.
loved this video bro, was fascinating to learn all of it, beautiful storytelling bro, you and bungie! would u ever consider doing a video about the Alien movies' influence on halo? i imagine it'd be a shorter video, but it could be lots of fun
Regardless, where Microsoft/343 went with Halo and with how Bungie handed Destiny (most of the devs that worked on Halo left long ago and being quietly dismantled by Sony now). One bullet was dodged to be hit by another. Halo and Marathon are remnants of two different eras in history. Halo just become a soulless brand. Marathon is just a nostalgic name Bungie's pulling out of mothballs now that the Destiny grift has ran its course.
Marathon was what made Halo possible, similar to how Halo Reach was what made Destiny possible... (ie OG Bungie tested new features in their established franchises before jumping to a new franchise to figure out what works)
This has really given me the kick in the pants to go play the marathon games. I've been playing the new Doom port and I just finished Blood for the first time, it'll be interesting to see how they compare
Remember that many of the retcons in Halo regarding the forerunners are due to most of 343's management and writers either not being familiar with or outright hating the setting due to not being like most other sci-fi. These guys were hired because some of 343's management thought they would provide a "Fresh Look" on the setting except a handful including Frank O Conner though I doubt the guy had little to no actual power in the studio. This results in an infestation of pseudo-intellectual generic sci-fi fans in the Halo community(making a community that is already known to get very toxic now devolved into heated debates over good games and 343 slop) thanks to Greg Bear's novels which then started a clusterfuck of the setting that has gotten so bad that 343 rebranded itself after the old dumbass management left the studio and the new management deciding to do a reboot of the setting starting with a remake of CE. I do have hope that the "new" studio stays more true to old Bungie's intentions with the setting such as humans being forerunners while mixing some elements in from the 343 era such as the didact being a scared war vet from the flood war.
I wouldn't say Marathon didn't leave its mark on the gaming industry. It was THE reason to game on Apple Mac. It was Apple's response to DOOM on Microsoft PCs. It didn't "inspire" mostly because it wasn't all that different from DOOM/Quake in the first place. The only things it largely did that DOOM didn't was a heavy focus on story and momentum. Momentum didn't stick around too much outside of Halo mostly as it wasn't as simplistic. But the heavy story focus of Marathon became very prominent, making its way into Half-Life and basically every game nowadays.
fantastic video ! i wish fans got a peak behind the curtain from Jason and Joseph and the rest of the big wigs at that era of bungie to see where the divergence from marathon happened. i wonder if there are that many references or parallels in destiny (as far as im aware the most obvious one was the lore tied to the MIDA multi-tool scout rifle)
@Fenrick That's interesting I didn't know that. Mythic, as in Mythic Skull or Mythic Map Pack, comes from Myth. Sp do the difficulties of Heroic & Legendary. There is also a lot of music from Myth in Halo. Action Sack was a literal sack of Bungie Games for Mac. They gave that to the name of a special playlist. ONI became Office of Naval Intelligence. Obviously you covered Marathon. Idk what else off of the top of my head, but I bet there's quite a lot of bits and bobs.
Marathon is such an incredible series especially for the time. I try to play the series every 5 years or so, it’s also a shame that Bungie is most likely going to completely butcher the remake
You should analyze the trailer for the new Marathon game to see how many of the og themes are referenced there. I guess it’d be an interesting way of determining if bungie still has the will to create this deep lore imbedded in games, or if it is long gone… could be a way to preemptively see if the game will be good just based off of that
Bungie trying to remake Marathon is even more "backwards" than them trying to go back to Halo. It's like, they want to make Halo again, but they can't, due to selling the rights to Microsoft.
The fact that Halo follows so closely the formula they used for Marathon makes the new Marathon being an extraction shooter feel even worse. I was hoping against all hope when I first heard about Marathons reboot that it would be like halo. With a campaign, multiplayer, firefight style mode. I’m just hoping whatever story it has is good
copyright doesn't change reality. for example bloodborne is clearly the painted world you make in ds3 using an item called the blood of the dark soul...which you then take to the painter who then paints a world with the blood of the dark soul..... hence the name BLOODBORNE. sony found out and is spiting fans and fromsoft by refusing to release bloodborne. in their hubris they propelled ps4 emulation by like 20 years. devs secretly connect their stories to retain some ownership over their story. why does sony have all the money to fund games and then claim ownership because of said funding? the workers made that money but it all goes to sony who then has more money to fund games...go down the line of these businesses far enough you go from wage slave to chattel slaves and feudal slaves. so they are funding the devs with the devs own money.... and they get away because of the abstract nature in which the theft occurred.
And you know whats sad? The modern Marathon is going to be a piece of junk. It really feels like after Reach, Bungie never got anywhere close to making another Halo. It’s almost like the Halo series was a point of no return for Bungie. A point in history that they won’t ever be able to return too. It’s sad… really…
It really was they left Microsoft to get away from a strict publisher only to go to Activision a publisher with a worst track record. Then the story they write for the game got changed, and Marty having a fallen out causing him to leave the studio.
@@seff6533well I assume they inserted those callbacks to marathon in Halo CE because it was the foundation of there company. Then when Halo became a worldwide hit. They probably thought that the story of marathon could be told to a wider audience. With some changes here and there. Because of all the people who played CE and knew about marathon was very small. Don’t be salty
Kind of kicking myself for forgetting this, but the final goodbye message from Bungie, in Reach, is "See ya starside," - a Marathon quote. Definitely noteworthy
I googled it and "see you starside" is at the end of reach's credits apparently
see this makes me sad knowing Bungie left halo in 343's hands and 343 hates halo we all know this, and then Bungie gets infiltrated by EA leadership and gets ruined too.
the halo franchise died, when Bungie left they took halo's soul with it and then they themselves rotted from the inside, Martin O'Donnel being fried is proof bungie no longer holds value as a game studio bungie took a chance letting EA be their fund source and we all know how that ended
@@vileshaft9730I think it was more Microsoft infiltrating Bungie rather than EA, taking Marty's word for it at least. Pete Parsons was a Microsoft corpo originally, who took over Msoft's Bungie handling role after their usual guy retired. When the split happened, he jumped over to be part of Destiny and became studio head shortly after. That's where the robotic "slash and burn then rainbow wash with some empty social justice posturing" style comes from there.
@@vileshaft9730 here's a word of advice, just because you play games doesn't mean you know anything about making them so stop talking about what you don't know about.
Eh, Marty also said that if you asked Jason Jones, who has run Bungie since the beginning, he would say Marty was fired because he was an asshole.
They continued the tradition of having an enemy that runs up and detonates on you in multiple ways in destiny lol
Serious Sam did it better
Halo is like Doom and Destiny is like Quake. Both similar but different.
The halo 2 marine pilot helmet has a similar look to the helmet from marathon. It even has the exposed mouth, but the lenses aren’t as bug-eyed
i have no proof but it might of been changed for legal reasons. in halo CE the pilot helmet is a 1 for 1 copy of the pilot helmet from the ghost in the shell films
Kinda looks like the helmets/gear from Aliens too @@deadpan2866
That's because it's a direct homage @Samurai_2552
I think Myth was a large influence on Halo as well, in its militaristic tone, wide open naturalistic environments, gameplay elements like the “golden triangle” of melee, ranged weapons, and grenades, and story elements like the Flood being similar to the Fallen Lords (an army of undead lead by an ancient being.)
Legendary H3 ending implies Halo was a prequel to Marathon.
Oh? How so?
@@noddy1973 Post credits. Before Requiem was Requiem it had a big ass Marathon symbol on it
This is my canon.
@@greenbucket4389 holy , missed it on my first legendary playthrough but now I see it god damn
No it does not. The Marathon symbol on the planet at the end is no different than the 700 other times they used the Marathon symbol throughout Halo. And the shot of the cutscene is no different than how the intro to Halo CE was also a reference to Marathon in the same way. They are not and never were directly connected in the same universe.
imagine a universe where halo came out in the 90's with marathons graphics and marathon got the fully 3D treatment and had sequels on the 360
Marathon would’ve flourished and been remembered universally as one of the greats if it was on windows. Multiplayer had many of the things that halo brought mainstream. Being on mac gave it the label now as “ahead of its time” because most gamers didn’t experience it. I love doom and marathon for different reasons but Marathon definitely excelled in storytelling and multiplayer which unfortunately wasn’t a huge thing until the early 2000 for the average player.
The biggest compliment I’ve seen given to Marathon was an Id fanboy saying “this is just a copy of Quake with crappy graphics!” Not realizing that Marathon came out years before Quake.
@@BalthasarGelt-x2dwell today you might see a bigger one.
I am id fanboy and I say that Marathon trilogy is one of the greatest fps series of all time. It has the best story I have ever come across in a sci fi series, probably on par or even better than Mass Effect trilogy.
You didn't mention that the pipe of Keyes in the opening scene also had the marathon logo on it. I just discovered this 2 days ago. Playing he game for over 20 years now and it still keeps surprising me.
Why you gotta call me out on yesterday’s news bruh?
Had to stop the video not even halfway through to say "holy shit this is the best video I've watched in a minute".
Just started playing Halo again after years and this really brought me back to reading "The Art of Halo" on Christmas morning.
Just wanted to say I'm glad I found your channel, and thanks for the super nostalgic vibe all around! Definitely got me inspired to do something of my own again.
Really appreciate that - good luck - I'd say go for it.
The Marathon logo was ALWAYS the symbol of Reclaimer in Halo. Even in the Bungie games. In Halo: Contact Harvest (written by the lead Halo writer, released in 2008), the Covenant see Harvest covered in upside-down Marathon logos on their Forerunner luminary device that shows Forerunner relics. But when the three prophets speak to Mendicant Bias, he calls them idiots, tells them that they've mistranslated, flips the glyph upside down to show the Marathon logo as we know and love, before explaining to them that it doesn't mean "Reclamation", it means "Reclaimer" and those it represents are its makers (AKA Forerunners/Humans). It was never only a UNSC symbol, it was always a HUMANS symbol, which is why it was always all over Human and Forerunner things everywhere, as you even pointed out all of the Forerunner places/things that contain the Marathon logo.
In Halo CE, Chief had been referred to as a Cyborg in the chapter titles for missions and I recall that Chief is referred to as a “Mark V” by marines. Which is strange that someone would refer to the armor and not a “Mark V cyborg”
"Bad Cyborg!" is a line from the Grunts too
Not to mention that if you shoot captain Keyes at Pillar of Autumn's bridge, Cortana will broadcast alert message:
"Master Chief is rampant", implying that he is indeed cyborg suspected in AI rampancy. Also she says "your architecture is not different from the Autumn's", which is also strange line if she means his armor.
Originally, Chief was just a "Mark 5 Cyborg" back when Halo was a Marathon game. The Security Officer from the Marathon games was a Mark 4 Cyborg, so Chief and them were upgrades. Some of that dialogue still remains, and they used it, now with the change being that Chief is still a cyborg, but now his armor is just a Mark 5 variant of armor instead after they stopped being a Marathon game.
@@jeantoor7103 Master Chief being a cyborg is no secret and has always been canon.
@@Freelancer837 Unless the Covenant were in Marathon, I'm pretty sure that Bungie as well intended the series to be its own thing but with nods to their previous work.
Great video man, I remember trying Marathon on PC after hearing about it from halo. Could never save all those damn civilians lol. That room ended my run.
One I've noticed recently is in the Library, one of the wall holograms is very similar to the map of the rose in Marathon 1. Pretty strange reference and very subtle reference if it even is one.
Mendicant Bias' rampancy process is the exact same as Marathon's rampancy. Mendicant Bias was specifically already in the first stage of Melancholy because of his position basically dictating which Forerunners get to live and which ones die. The Flood tricked him into the second stage of Anger, and aimed him at his makers, the Forerunners, to get him to the Flood's side. And at the end of it all in the present day, when he speaks to Master Chief directly, he's gained his metastability and has reached true selfawareness/personhood. That's why throughout the terminals, Mendicant Bias is referred to as "it" but when he speaks to you directly at the end, Mendicant Bias goes by "he" and such.
Happily surprised that the algorithm pulled your vid into my feed - Risk
There's a name I haven't seen in a while - good to hear from you
That was really interesting. Definitely need to get around to playing through the trilogy (Bungie should’ve just remade the trilogy instead of making a soulless live service set in Marathon’s world). It’s pretty crazy just how much Marathon influenced Halo. I was unaware of a lot of these.
A few connections you didn’t mention relate to cut content. The Drinols/Sharquois that sadly cot cut form CE/2 originated in Marathon, at one point in 2 you were supposed to fight fungal zombies that change the way the game’s played (their concept art looks just like the Flood’s art in CE). There’s concept art for guns in CE that look like they belong in Marathon, Also, a lot of the Macworld weapons, armor, and vehicles look like what you’d expect Marathon stuff to look like in 3D.
The Drinniols and especially the Fungal Zombies were something I was thinking about. I'd actually recorded a tidbit about the fungal zombies but ultimately decided to focus more on what we really see in both games.
As for a remake, hm. Honestly the live service experience they're making is probably the one of the worst things that could have been done with the marathon name, haha. But I'd probably find myself frustrated with a remake at this point too, though I'd definitely be more interested in giving it a chance.
The rilogy was recently ported to Steam, for free, by fans, if you wanna play a version updated for modern hardware
In post Bungie Halo, there still are some cool references/observations you can find in the series (even if they aren't as concrete).
An example is the security helmet in Infinite, which was specifically designed to locate/defend locations against A.I.
Another example is lore about the Drinniol/Sharquoi. In Marathon, it is mentioned that a Phfor scientist tried to implement a cybernetic implant into the species but failed. In Halo, the Foreunners did the same thing but were successful.
A last example is some Halo Infinite concept art of The Harbringer, depicting her wearing a cloak that gives her a striking resemblance to the S'pht.
Whatttt I started playing halo at 5 yrs old back in 2003 and never knew that marathon was an old game I thought it was just a new game coming out nevermind know that it was an old game made by bungie b4 halo came outtttt🤯🤯 I gotta play it nowwwwwwwww
if you play games on steam, all of the marathon games are available for free on there now
Annoyingly I think Microsoft want to exterminartus every instance of Marathon and the logo from halo 😢
Probably for legal reasons
It was like that from the very beginning, that is why Microsoft pushed release of The Fall of Reach novel despite Bungie protests, and this book pretty much retconned all Marathon connection even before he was released.
Microsoft doesn't own the Marathon IP, that went with Bungie, and the Marathon logo is part of that IP, so they had to scrub it, unfortunately.
In Bungie's canon, rampancy in AI is much closer to how its portrayed in Marathon where an AI reaches full sentience and behaves just like humans, as well as their pitfalls. This is what happens to Mendicant Bias, and how it's explained in Contact Harvest too
The golden (sometimes white) secret elites in Reach were also called BOBs
Awesome video 10/10. I always love these discussions of the original halo lore and Bungie's seemingly intertwined universes with their old games.
Thank you for making this. In a world swallowed by nonsense it's so enjoyable to be here with you to appreciate these IPs.
Halo was originally debuted at the 1999 Mac Expo, running on a Macintosh under the title marathon (Marathon4)… it was at this Expo that Bill Gates bought bungee, forever changing the story arch
13:49 The Covenant don't really have almost ANY AI's on purpose because AI's were the downfall of the Forerunners. Which, ironically, the AI responsible for that IS the AI that Cortana is referencing in this dialogue. She's not up against a Covenant AI, she's up against a Forerunner AI.
i’d argue the motion tracker thing was pulled from aliens if u compare ce tracker to the one from aliens it’s pretty similar
loved this video bro, was fascinating to learn all of it, beautiful storytelling bro, you and bungie!
would u ever consider doing a video about the Alien movies' influence on halo? i imagine it'd be a shorter video, but it could be lots of fun
Hmm, maybe. There's a bit more than you'd think but not a whole whole lot.
Regardless, where Microsoft/343 went with Halo and with how Bungie handed Destiny (most of the devs that worked on Halo left long ago and being quietly dismantled by Sony now). One bullet was dodged to be hit by another. Halo and Marathon are remnants of two different eras in history.
Halo just become a soulless brand. Marathon is just a nostalgic name Bungie's pulling out of mothballs now that the Destiny grift has ran its course.
Pretty much agree with you there.
well made vid fenrick!
Best video you've made yet. Keep up the great work man
Thanks a lot man, glad to see you're still following the channel
Marathon was what made Halo possible, similar to how Halo Reach was what made Destiny possible...
(ie OG Bungie tested new features in their established franchises before jumping to a new franchise to figure out what works)
This has really given me the kick in the pants to go play the marathon games. I've been playing the new Doom port and I just finished Blood for the first time, it'll be interesting to see how they compare
Remember that many of the retcons in Halo regarding the forerunners are due to most of 343's management and writers either not being familiar with or outright hating the setting due to not being like most other sci-fi. These guys were hired because some of 343's management thought they would provide a "Fresh Look" on the setting except a handful including Frank O Conner though I doubt the guy had little to no actual power in the studio. This results in an infestation of pseudo-intellectual generic sci-fi fans in the Halo community(making a community that is already known to get very toxic now devolved into heated debates over good games and 343 slop) thanks to Greg Bear's novels which then started a clusterfuck of the setting that has gotten so bad that 343 rebranded itself after the old dumbass management left the studio and the new management deciding to do a reboot of the setting starting with a remake of CE. I do have hope that the "new" studio stays more true to old Bungie's intentions with the setting such as humans being forerunners while mixing some elements in from the 343 era such as the didact being a scared war vet from the flood war.
The fact you have "hope" in the "new" studio means you learned nothing in the past 2 decades.
I wouldn't say Marathon didn't leave its mark on the gaming industry. It was THE reason to game on Apple Mac. It was Apple's response to DOOM on Microsoft PCs. It didn't "inspire" mostly because it wasn't all that different from DOOM/Quake in the first place. The only things it largely did that DOOM didn't was a heavy focus on story and momentum. Momentum didn't stick around too much outside of Halo mostly as it wasn't as simplistic. But the heavy story focus of Marathon became very prominent, making its way into Half-Life and basically every game nowadays.
Great video dude - insane research.
6:23 I can feel my finger twitching watching that Halo CE plasma pistol gameplay 😅
Find yourself
Starting back
great video!
fantastic video ! i wish fans got a peak behind the curtain from Jason and Joseph and the rest of the big wigs at that era of bungie to see where the divergence from marathon happened. i wonder if there are that many references or parallels in destiny (as far as im aware the most obvious one was the lore tied to the MIDA multi-tool scout rifle)
In Destiny, there are backstory characters named the Gardener and Winnower who essentially are Yrro and Pthia.
I really enjoyed the video I'm interested in seeing references to other bungee games in the HALO Series
There weren't quite as many in others. The most notable thing is probably that "Heroic" and "Legendary" difficulty names came from Myth.
@Fenrick That's interesting I didn't know that.
Mythic, as in Mythic Skull or Mythic Map Pack, comes from Myth. Sp do the difficulties of Heroic & Legendary. There is also a lot of music from Myth in Halo.
Action Sack was a literal sack of Bungie Games for Mac. They gave that to the name of a special playlist.
ONI became Office of Naval Intelligence.
Obviously you covered Marathon.
Idk what else off of the top of my head, but I bet there's quite a lot of bits and bobs.
Marathon wasn't merely the one that set the groundwork for Halo: Halo IS Marathon.
Damn wow ... that was a real eye opener! ... I ... iI think I can see the binary now!
This video is fur gainer approved.
Well done 👏👏👏
Marathon is such an incredible series especially for the time. I try to play the series every 5 years or so, it’s also a shame that Bungie is most likely going to completely butcher the remake
this nerd is pretty cool
You should analyze the trailer for the new Marathon game to see how many of the og themes are referenced there. I guess it’d be an interesting way of determining if bungie still has the will to create this deep lore imbedded in games, or if it is long gone… could be a way to preemptively see if the game will be good just based off of that
Bee Cede Malis; one universe informs the Other; Judges 14 :14: Thirty Hurty Philistines from Asklon can't be wrong.
I ate my own head
I FUCKING LOVE MARATHON!!!!!!!
Bungie trying to remake Marathon is even more "backwards" than them trying to go back to Halo. It's like, they want to make Halo again, but they can't, due to selling the rights to Microsoft.
I thought those symbols were just guilty spark lol
I noticed the "O" in Halo also has a small Marathon logo but sideways. Also this makes me wonder, is Halo CE not actually Halo 1?? 🤔
MOMMY FENRICK!!!!
The fact that Halo follows so closely the formula they used for Marathon makes the new Marathon being an extraction shooter feel even worse. I was hoping against all hope when I first heard about Marathons reboot that it would be like halo. With a campaign, multiplayer, firefight style mode. I’m just hoping whatever story it has is good
copyright doesn't change reality. for example bloodborne is clearly the painted world you make in ds3 using an item called the blood of the dark soul...which you then take to the painter who then paints a world with the blood of the dark soul..... hence the name BLOODBORNE. sony found out and is spiting fans and fromsoft by refusing to release bloodborne. in their hubris they propelled ps4 emulation by like 20 years. devs secretly connect their stories to retain some ownership over their story. why does sony have all the money to fund games and then claim ownership because of said funding? the workers made that money but it all goes to sony who then has more money to fund games...go down the line of these businesses far enough you go from wage slave to chattel slaves and feudal slaves. so they are funding the devs with the devs own money.... and they get away because of the abstract nature in which the theft occurred.
Why aren’t people talking about this
Because it's made up nonsense lol
lolz@look there's a marathon logo
And you know whats sad?
The modern Marathon is going to be a piece of junk.
It really feels like after Reach, Bungie never got anywhere close to making another Halo.
It’s almost like the Halo series was a point of no return for Bungie. A point in history that they won’t ever be able to return too.
It’s sad… really…
Yeah, I am not looking forward to whatever they might end up doing.
It really was they left Microsoft to get away from a strict publisher only to go to Activision a publisher with a worst track record.
Then the story they write for the game got changed, and Marty having a fallen out causing him to leave the studio.
Hopefully the new Marathon isn't woke.
Please shut it with your culture war snowflakery. We don’t want that shit here.
The title should actually be "how bungie just ripped off marathon because they aren't good with coming up with unique naratives"
...But They came up with the Marathon narrative. Lol
@@LedZedd which was just re-used for halo.
@@seff6533are you a fool?
Are you a fool?
@@seff6533well I assume they inserted those callbacks to marathon in Halo CE because it was the foundation of there company. Then when Halo became a worldwide hit. They probably thought that the story of marathon could be told to a wider audience. With some changes here and there. Because of all the people who played CE and knew about marathon was very small. Don’t be salty