This game has the dumbest normal priorities I've ever seen in any SF game. There's no reason why Ken's LP should be able to clip Chun's already active f+HK. In fact, there's no reason for any character except for Vega to be able to outpoke Chun.
@@phase_1471 BS. It's not how it should it be. You might as well remove button strengths if you're going to allow stupid sh*t like that in the game. SFV had the right idea. It just needed a little balancing so that it didn't have to become a turn-based game. SF6 normal priorities are messed up and all over the place.
@@hcbabyssian8936god no SFV had it completely wrong. Button priority was dumb and one of the worst features of the game. It doesn't even make sense if you think about it If a boxer lands a straight at the same time his opponents hits him with a hook(keeping this simple) they're both going to feel it regardless of who threw the harder punch. Button priority is dumb. Go play SF5
show's how bad this game is and how low skill it is when a million and one ken players can do what daigo did in this match, nothing difficult or hard here, all the combos are super easy to do. Just an easy, boring game with a low skill ceiling. SF needs 1 frames back
Insane first round comeback wow
2:10 Cojiro: you ain't Daigo-parrying this, Daigo. 😎
Damn this Chun-Li is so good
Diago giving us a chance before he picks up guile full time
Thanks for listening yoga ! We can see the Mode!!! You are the best!
Damn, that Chun is cuuhhhleaaaan
looks a bit like that chun was boppin' to the beat
This was a hype set. That chun is solid af.
yep, confirmed. this is a god-mode chun-li.
Chun-Li Show!!! Wonderful!!! She is the true strongest woman in the world.
Woke up tatsu?.. daigo the deast?
Good match
梅ちゃん
This game has the dumbest normal priorities I've ever seen in any SF game. There's no reason why Ken's LP should be able to clip Chun's already active f+HK. In fact, there's no reason for any character except for Vega to be able to outpoke Chun.
I think her f.h k is just not that great I remember in a Ch un mirror where it was beaten cle an by the other player just mashing s.lp
There are no button strength priorities in sf6. It's purely frame data and hitboxes/hurtboxes. Exactly how it should be.
@@phase_1471 BS. It's not how it should it be. You might as well remove button strengths if you're going to allow stupid sh*t like that in the game. SFV had the right idea. It just needed a little balancing so that it didn't have to become a turn-based game. SF6 normal priorities are messed up and all over the place.
@@hcbabyssian8936 bruh go play SFV it's the superior game by far, and let us enjoy this new bad game in peace without your complaining
@@hcbabyssian8936god no SFV had it completely wrong. Button priority was dumb and one of the worst features of the game. It doesn't even make sense if you think about it
If a boxer lands a straight at the same time his opponents hits him with a hook(keeping this simple) they're both going to feel it regardless of who threw the harder punch.
Button priority is dumb. Go play SF5
show's how bad this game is and how low skill it is when a million and one ken players can do what daigo did in this match, nothing difficult or hard here, all the combos are super easy to do. Just an easy, boring game with a low skill ceiling. SF needs 1 frames back
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