Impacts and Hit effects this time on Godot! 💥 More GODOT VFX tutorials: ua-cam.com/play/PLpPd_BKEUoYh3umaVIKVFsqxRWvGzQzc2.html Here's the *Unity* version too: ua-cam.com/video/jSIan1cEYTI/v-deo.html
gabriel can u make a grappling hook with electricity and at the end of the line a hand ? and when the hook connect to something the hands closes a bit and it start sparking. I want to learn to combine meshes + animations with particles and line renderer which i hate it for life. Is hard to find those kind of examples.
Great tutorial! Had one issue, wonder if you've seen it before - Material Maker doesn't seem to want to export my png as transparent. I followed your tutorial step by step on MM v1.4a2 and whenever I export the preview for Colorize it comes out as white on black, not white without a background.
Nice! Thanks for the videos!! I learning a lot about vfx in godot! But just one thing that i dont like on godot is about the trails system, idk if i make wrong, but the result doest looks good! How would you do trails on godot that doesnt use much the gpu? For a good otimization?
Impacts and Hit effects this time on Godot! 💥 More GODOT VFX tutorials: ua-cam.com/play/PLpPd_BKEUoYh3umaVIKVFsqxRWvGzQzc2.html
Here's the *Unity* version too: ua-cam.com/video/jSIan1cEYTI/v-deo.html
More Godot content - LET'S GOOO!
nice one including material maker ! thanks
gabriel can u make a grappling hook with electricity and at the end of the line a hand ? and when the hook connect to something the hands closes a bit and it start sparking. I want to learn to combine meshes + animations with particles and line renderer which i hate it for life. Is hard to find those kind of examples.
Great tutorial! Had one issue, wonder if you've seen it before - Material Maker doesn't seem to want to export my png as transparent. I followed your tutorial step by step on MM v1.4a2 and whenever I export the preview for Colorize it comes out as white on black, not white without a background.
i think if you're going to make it billboarded to the camera, there's no need to enable back facing rendering.
Yes true, noticed that once I was editing. Probably won't ever see the back, so it's a bit redundant.
Nice! Thanks for the videos!! I learning a lot about vfx in godot! But just one thing that i dont like on godot is about the trails system, idk if i make wrong, but the result doest looks good! How would you do trails on godot that doesnt use much the gpu? For a good otimization?
Godot cm: non woke player not welcome
Godot cm : non woke devs not welcome
Gidot ceo: you are toxic if you do not want politics in game engines
What's woke?
Are you okay ?