@@mr.jitterspam9552 he's a saying from a technical standpoint on hand drawn animation 24 frames is typically the optimal number unless there's a specific reason you want to use less or more
맞아요 윗분 말대로 3D 애니메이션은 그림을 그리는게 아니라 인형을 움직이는 겁니다, 옛날 클레이 애니메이션 생각하면 됩니다. 게다가 렌더링하면 컴퓨터에서 자동으로 사진을 찍어주죠. 다만, 그렇게 애니메이션이 쉬운대신 고퀄을 추구하기 때문에 움직임이 훨씬 자연스럽고 부드럽고 적극적이고. 인형과 배경 만드는 사람, 인형에 뼈 심는 사람, 인형을 움직이는 사람, 조명 배치하고 사진 찍는 사람으로 분업이 철저하게 나뉘어져있죠.
I respect the animators for making these incredible animations, they make it look so simple even though in reality they take a long time. Great job! And keep it up
*How to Perform a Perfect Animation* Start at Lower FPS (6-10FPS) as a layout > Sketch > Line Art > Improve > Increase FPS > Color & Shading > Music & Sound Effects > *Animation Quality* > Voice Acting > *Anime Quality* > CGI > VFX to the Top > *Movie Quality* > Hire a Actor and Editor > Scripter reading YOUR SCRIPT > YOU are controlling your own Actors > Cosplay Time! > Perform exactly what script said > Let Editor chose most badass music > *LIVE ACTION QUALITY*
9fps and 17fps were so beautiful, why do people think higher frames makes higher quality it just takes more time and probably ends up looking worse if the artist isn't used to drawing 60 pictures for every one second of animation
Tbh this why frame stretching is so important and useful. Yea I could draw all 24 frames or I could draw 10-14, changes the frame length and stretch it to achieve the same desired result.
Just a tip for beginner animators: The more frames you add, the more it gets slower, So make sure while animating like this to speed up the frames that play per second
Here's something I learned from Alan Becker a while back. And with a while back I mean literally a few years ago.. Anyway, this is actually an animation method. It's definitely the best by far. The way it works is you first draw the frames of where you want the character to be and where your character is at the beginninng, then you slowly starting filling in the gap with more frames. The reason it's the best is because if you wouldn't do the 1st step, your character could do a movement like jumping and end up in the wrong place. I don't remember the names of the methods, cuz it's been way too long and it's not like I need to remember the names are anything, since animating doesn't really require much skill. The only thing really important is the knowledge of easing, timing and knowing how to draw (drawing is the only thing I'm missing here)
Animators: "It's quite easy!"
The animation:
@MoonRoses-l1yxn9?!? I can only do 7!
@@I_Simp_PeopleOver9000i can do 16
Y’all make 7-16 frames a day..
Bro.. I can an entire 6 second animation (at 24 fps of course) in like 4-5 hours
@MoonRoses-l1yxn 9fps is decent, 17 is the max you needa go tbh
Honestly 17 frames feels like it has the best timing, the others descend either too quickly or too slowly.
same with 9fps
24 is actually hte best one
@@TomoLampthere is no 24 fps here, and 17 fps works just fine
Facts
@@mr.jitterspam9552 he's a saying from a technical standpoint on hand drawn animation 24 frames is typically the optimal number unless there's a specific reason you want to use less or more
17 frames was smooth as heck. and the little sound effect was timed just perfectly
And my dad can tell the difference between 999999999 fps and 9999999999.1 fps
ÀHHHÀÀÀÀÀÀHÀÀHÀÀHÀÀÀÀÀÀ
your right blud
@@user-vs7tp3ym1o aaaaaaaaaaaaaaaaaaaaaaaaand?
Yess
Animating the pen too on another animation is just crazy
I didn’t even realize that 👾🐹
저…저기요! 사람이 갈려나가고 있어요!
Respect for this dude, he made a animation for a animation
You need to learn English bro😂
*Edit:I understand my mistake,but just edit that a to an*
@@minecraftmapper But why? He didn't said anything wrong
@@protomanohe did he used "a" for a vowel
@@minecraftmapper Pay attention to the meaning and not the syntactic errors
@@minecraftmapperyou need to learn to hold your words and tolerate tbh
無駄に枚数増やしても良いことないっていう良い例だなこれ
やっぱり動きにメリハリが出ない
映画なんかは24固定ですもんね
メリハリをつける為に動きにタメを作って表現します
作画がすごいと言われてるアニメだと5秒で900枚とかのシーンもありますね
@@g7015fateのエフェクトのやつでしたっけ
9枚だけでももう既に完成と言ってもいいレベルなの凄い
"the design is very human, you only need 12 full working hours and many hand cramps"
Gamers complain that the game is at 120 fps
Animators: omaga 30 fps!!!!!!
as a gamer and animator, i can confirm
I'd be happy with 20 fps on certain games
that doesn't apply to me ironically
@@lucidmlem Yansim at 2 fps is a blessing (I've never played that game and I will never do so cause that dev is insane)
@@lucidmlemIf the game engine runs at 30 fps. It alright.
이건 부드러움이고 나발이고
광기 그 자체잖아ㅋㅋㅋㅋㅋ
할러우 나 응애 로시아임니댜
나도 광기로 12일 넘게하고있음ㅇㄹ
심지어 좋아요가 333개
I speak English & Google translate says you’re saying, “This is soft and naked. It’s madness itself haha.” Which confuses me so much.
1.5천이니까 고정 ㄱㄱ
Gamers, remember this every time y'all ask for 2 million fps on your games
LMAO
Ah yes thats why be grateful for how much game makers make
don't forget old minecraft
Me who runs on 3 fps
Game fps is different from animation fps
People: animating is easy 😑
Meanwhile animated with their simplest project:
着地を遅くするのめっちゃ参考になりました!
짧은 애니메이션도 저렇게 많은 필름이 필요한데 1시간 넘는 애니메이션 영화나 입체감을 살려야하는 3D애니메이션들은........
애니메이션 그리는 모든분들께 박수보냅니다👏👏👏👏👏👏
3D는 모델링을 돌리는 식으로 만들기 때문에 프레임 수가 늘면 랜더링 시간만 좀 길어지는 정도지만 여긴 나름대로 모델링하고 뼈대에 리깅하고 그걸로 애니만들고 쉐이더 입히고 등등 나름대로 빡세다는게..
맞아요 윗분 말대로 3D 애니메이션은 그림을 그리는게 아니라 인형을 움직이는 겁니다, 옛날 클레이 애니메이션 생각하면 됩니다. 게다가 렌더링하면 컴퓨터에서 자동으로 사진을 찍어주죠. 다만, 그렇게 애니메이션이 쉬운대신 고퀄을 추구하기 때문에 움직임이 훨씬 자연스럽고 부드럽고 적극적이고. 인형과 배경 만드는 사람, 인형에 뼈 심는 사람, 인형을 움직이는 사람, 조명 배치하고 사진 찍는 사람으로 분업이 철저하게 나뉘어져있죠.
@@user-bn6ym3qb2i 어...... 제가 말한건 헬로카봇같은 느낌의 3d였어요
모델링에 카툰렌더링 기법도 있으니 확실히 2D 애니메이터들의 수고가 클듯합니다 특히 인체구조를 완벽히 이해를 못하면 저렇게 모든 프레임을 디테일하게 나타낼수없을거니
원피스....1080...
I respect the animators for making these incredible animations, they make it look so simple even though in reality they take a long time. Great job! And keep it up
ペンも描いてるのすごい
Smoothness doesn't makes animation better
Quality makes animation better
퀄리티가 좋아야지 무조건 부드러운 게 아니라 I agree
Then 1 fps is normal?
*How to Perform a Perfect Animation*
Start at Lower FPS (6-10FPS) as a layout > Sketch > Line Art > Improve > Increase FPS > Color & Shading > Music & Sound Effects > *Animation Quality* > Voice Acting > *Anime Quality* > CGI > VFX to the Top > *Movie Quality* > Hire a Actor and Editor > Scripter reading YOUR SCRIPT > YOU are controlling your own Actors > Cosplay Time! > Perform exactly what script said > Let Editor chose most badass music > *LIVE ACTION QUALITY*
@@Aaaaaaaaaaaaaaa853 you jest, but I can imagine that actually working
People who say that when they see a slideshow animation.
"이 작품은"
"손가락이 부러지는 이유를 담은"
"인생의 허망함을 나타내는 작품입니다"
"이 댓글은"
"역사의 유튜버"
"스낵타운을 나타내는 댓글입니다
ㅋㅋㅋㅋ
그냥 일종의 밈인데@@user-nd2uo7pl5k
@@user-nd2uo7pl5kCan I get a taste of that snack town.
FR LIKE A SINGLE JUMP IN 60FPS IS SO GOOD DAMN TEDIOUS
Unless you Have AI To do the 60 FPS For You👍
3: very simple
17: simple
60: im everywhere
テレビアニメが30だったから、、、スゴ
追記:30じゃないわ
テレビアニメは最高でも24ですよ。ほぼほぼ12もしくはそれ以下です。24は滅多に見ません
これ以上増やすと冗談抜きでアニメーターさんが全員死んでしまう
だいたい3コマうちが標準やから別に30枚書くわけじゃないけどな
アニメ映画ならそれくらいだった気が…
@@YAGOO_SENPAIディズニーでヌルヌルに感じてたけどその割には24fpsで動いてたんだ
오늘의 교훈:과도한 일은 좋지 않다.
과유불급
Maybe its because of the spacing betwwen the frames. I was wondering if there would be a bit more space inbetween the frames if it would look better.
Потомучто Араки так сказал
『過ぎたるは猶及ばざるが如し』
ñ
"It's Happy Hour!" Makes me really excited for some reason
La animacion:😍😍😍
El proceso:𒈞
すごいですね、これほど多くのフレームが疲れるとは思いもしませんでした。
9fps and 17fps were so beautiful, why do people think higher frames makes higher quality it just takes more time and probably ends up looking worse if the artist isn't used to drawing 60 pictures for every one second of animation
because they think more is better
they don't even know that in movies it's not even 60fps lol
it takes too much space and too much workload
this is what too much video games with little to no knowledge about animations does to a person
I don't think they even know what fps is
I honestly don't even wanna try to animate
The fact that this is the way i make animations and sprites makes me happy that people make them like that.
애니메이션 만드는걸 애니메이션으로 만드는...
진짜 갈려나갈만 하잖앜ㅋㅋㅋㅋㅋ
This person is literally turning into animation guide person now
Meanwhile, me making animations at 10 fps: 🚬🐜👍🏿
same 👍
Same👍
In the animation 17fps:that pretty good
In the valorant 17fps: BROOO WHAT İS THİS
No one:
Them: Animating the animator animating the animations
와~ 조금씩 추가로 그릴때마다 더 자연스러워지는거 신기하네요!
그리고 저 검은 펜으로 그림 그린다는 걸 영상으로 만들려고 얼마나 많은 펜들을 그리셨을까;;
홀리 쉣 공포다 저거 펜부터 그림까지 죄다 24프레임으로.... 그리는거잖음.....채색까지 더해서......
펜을 프레임마다 전부 그리는 방법도 있긴한데... 아마도 펜그림을 png로 배경없이 저장하고 영상편집 프로그램에서 움직임을 넣은게 아닐까 예상해봅니다!
@@user-gg3vf4dt8e이분 애니메이션 강좌에 이거 그리는 영상이 있는데.. 모든 프레임을 직접 그리셨습니다
"animation is ez why do they pay so much smh"
Effort required for 28 fps short gif of jumping:
Even though 60 fps is basically impossible to make without suffering, it still looks so amazing.
fun fact: the 'C-CH!' sound is from Metal Slug when you get the Heavy Machine gun, when at the end, AKA 60 FPS.
nostalgia
ヌルヌル動くアニメがどれだすごいかってことだな
Amazing 👍😊
5 fps animation: 😊
5 fps gaming: 💀
“yeah thats good!”
“thats good!”
“THATS ENOUGH SLICES!”
💀
I've never gone beyond 30 fps... because FlipaClip doesn't let me 😂
it's so smooth!
Bro's FPS after he kicks the Wi-Fi router :
100 frames next please 🥰🥰
🤣🤣🤣💀🙏
@@GirlyAnimations bro forgot to switch accounts 💀
@@alaric2197damn
100 fps would crash his computer lol
omg-
Tbh this why frame stretching is so important and useful. Yea I could draw all 24 frames or I could draw 10-14, changes the frame length and stretch it to achieve the same desired result.
I'm an animator and it really takes a lot of work to animate, so never complain that an animator is taking too long to finish.
아하 이건 고누리 형이 애니메이션을 어떻게 만들고 우리가 어떻게 생각하는지에 대한 유튜브 풍자다
오 오늘도 부드러운 그림애니메이션!!
Its cute :3
Thanks for adding sugarlin i really love the design
제 폰이 90Hz 주사율이니 다음엔 90 FPS도 그려주시죠
억지자나 90헤르츠라고 200프레임 애니를 못보냐고..ㅋㅋ
OnePlus 7 Pro도 2022년에 구입한 7T Pro, Galaxy A52 4G, Redmi Note 10 5G와 마찬가지로 90Hz를 수행합니다. 그리고 마지막으로 Galaxy A55를 사용하여 120Hz로 이동했습니다.
흠 초당 프레임이 늘어날 수록 움직임은 정교해지고 움직이는 속도는 느려지는구나.
ㅋㅋ
그건 당연한거 아니오..
음식에 설탕을 넣으면 달아지고 소금을 넣으면 짭니다
Yeah! when you add less frames it becomes faster and if you add more then it becomes slower! (i don’t do animation i just know this for some reason)
Thank you for teaching me how to animate with 60 fps! This changed my life!
그냥 애니 그리는걸 애니로 표현하는 이분 굉장하시네요🎉👊
可愛い
every animation needs these fps even if it takes a billion fps to draw slow motion animations smoothly and perfectly
Thanks you your work😢❤
As an animator, I can relate
damn its so cute i cant
ㄹㅇ 공감이다
The 43 looks so smooth
This animation is smoother than my brain
I Approve
いや、結局60fpsは見せてくれんのかいw
17すこ
アニメーターさんの頑張りが伝わる
You just showed me what fpm means, finally I know, thank you :)
fps*
ただのカオスな絵に見えてたサムネが、一度動画見るともうコマ絵にしか見えない
Essa série ou filme não é ruin eu gostei e tbm eu acho que todos gostaram
Video of animation:👍👌
Pencil:💀☠️
こういうめちゃくちゃ丸い絵柄好き
舌がデカくてかわいい
Just a tip for beginner animators: The more frames you add, the more it gets slower, So make sure while animating like this to speed up the frames that play per second
Here's something I learned from Alan Becker a while back. And with a while back I mean literally a few years ago..
Anyway, this is actually an animation method. It's definitely the best by far. The way it works is you first draw the frames of where you want the character to be and where your character is at the beginninng, then you slowly starting filling in the gap with more frames.
The reason it's the best is because if you wouldn't do the 1st step, your character could do a movement like jumping and end up in the wrong place.
I don't remember the names of the methods, cuz it's been way too long and it's not like I need to remember the names are anything, since animating doesn't really require much skill. The only thing really important is the knowledge of easing, timing and knowing how to draw (drawing is the only thing I'm missing here)
ALAN BECKER?
@@Morypory-the-pink-cat yes alan becker
5 to 9 is good enough for a character like that
My maths teachers board foes at 1 frame- 💀
Smear frames: I’m here
Almost everyone with flipaclip to try to make the smoothest animation:
for animation 8 to 12 fps is already great
Da flipaclip’s response:
I am dissapointed in you.
🌧🌀Try Again🌀🌧
This might be shocking, but I found the three frames transmitted the speed of the movement better, each has its feel and it's purpose
Crew: We will do it faster for you, it will be fine!
thanks its very helpfull
9 and 17 are the sweetspots.
Either fluid and smooth for chill stuff.
Or sharp and punchy for quick movement and dynamic scenes.
We’re getting carpal tunnel with this one 🔥🔥🔥
그림과 노가다실력만 있다면 애니매이션은 진짜 만들기 쉬운거임(전 애니매이션 유튜버 1년차의 말)
I make the 5 fgs one and I feel like it's great
literally me when someone tells me to animate in 60fps
This is why Disney classic is Gold
i think that 9 and 17 are the best ones; 17 is the best timed and most natural-feeling one, and you can go with 9 to achieve the homestuck effect
“ÆAAAAÆAÆÆEEH” got me dying
The scream got me dying💀
They picked some of the strangest increments of FPS
보통 사람들:와 샌즈
애니매이터:여기 신고좀 해주세요!!!사람이 죽어가요!!
17 frames is best spot for change sound effect lol
Smoothest transaction ever💀
Duplicate: do you need me?
Solo il primo teaser e abbiamo superato tutto l'output di Netflix fino ad ora 😂
12 fps is already enough for me💀💀💀
I like 9 frames- isnt that choppy, doesnt hurt the eyes, gets the job done, with the least amount of work
17 Fps looks like a normal animator's jumping and 60 fps just starts floating longer
Start : pop it
End: 👩🏾🦳🥵💔
And he's like, well, whatever