The reason the clock was added was back in Alpha stage of Minecraft, there were no beds - meaning you had to figure out what time you could come out on the overworld when you were mining deep underground. The reason the compass was added is for the same reason - beds couldn't set spawn. And even when they were added in Beta 1.3, they still could not set spawn until Beta 1.4_01. So compasses were used to track were your spawn was and could be a very good tool to help locate your base if you know which way your compass pointed towards your base. ..Of course, both of them were useless after those updates - and even so, the coordinates were still the biggest push back the compass had.
@@GoldenGrenadierI literally do still use clocks for this exact purpose. I have a completely enclosed ravine base that has no access to natural sunlight in any way and I installed clocks around it for exactly what you said :) Honestly they're really not that hard to read I don't think, they just display a day and night dial and you just have to see how visible each is and you'll know what time it is (keeping in mind that the time of day advances clockwise), it's pretty intuitive and wouldn't be hard to retexture into a conventional clock for anybody that would want to as well
Yeah, I find it frustrating that this literal debug screen was available in Survival in the first place. It feels like a temporary alpha thing that never changed because people got way too used to having it.
Me too, which is why I find it odd that the two items that ARE designed like this, the lodestone and recovery compass, require rare resources to craft. I feel like the lodestone could have easily used an iron block, since iron is magnetic. The recovery compass is at least justifiable in that, by the time you’ll reliably be able to get it, you’ll probably have items good enough to be worth recovering.
Recovery compass just needs a buff. It could make your "soul" visible through blocks so that you can see exactly where you died (a glowing effect of some kind). Or even just make your prior dropped items glow so you can find and recover them quicker.
@@PhantomGato-v-, do they have the effect that when you hit a bell, pillagers become visible through blocks? The compas could do the same for the items..
I think it would be much better if they left your corpse visible only to you, or at least something less graphic to show you died there like smoke particles or an X.
I’ve used it once before and it was helpful, cause my shadowplay didnt catch where I went and coordinates werent an option either It was nether, i had the classic ‘not wearing elytra’ blunder and that was that lol Netherite was fine though, trying to find it in lava is annoying so glowing items would help
Recovery compass should never leave your ender chest. Just put an ender chest, look at the recovery compass' icon and note where it is pointing. Break the ender chest, go towards the pointed direction, put another ender chest, open it again, repeat.
is really interesting the fact that bedrock is the one that gets things like this because of mojang favoritism but is also the buggiest, laggiest and annoying as fuck version... bruh
As a bedrock player I love this. I was afking at a sand farm in the end when an enderman killed me. No big deal, I had an elytra and a recovery compass. But the recovery compass doesn't work in the end or nether, and I almost never die in the overworld. This is a change I really like.
@@dejus_e doesn't mean the recovery compass shouldn't work in other dimensions though. It's useless enough as it is, might as well give it a little buff
Yeah I always have cords enabled because it's more fun to be able to quickly tell my friends where I am or for them to tell me where they are. It's also so useful for counting large numbers while building.
For those who don’t know, the reason they made that change is to make it consistent, when you die you can see your hotbar so it didn’t make sense that your coordinates would disappear when your hotbar and hearts didn’t
Here on Java, the mod 'MiniHud' gives the same feature - screenshot the death screen and you keep the coords. I use this so much, I did not even know the recovery compass was a thing.
theres a mod also called "journey map" that lets you make waypoints to be able to go to them easily, and it also automatically creates waypoints if you die
i dont really like the new death screen not because of its bad but it feel inconsistent (i skip english clash), that part is too modern meanwhile other mechanic is dust old
I don't like the death screen tbh, it feels like a Minecraft spin-off, it doesn't feel really like Minecraft, maybe it's the text font tho that's the problem, and no I'm not one of those people that hate updates because they feel mod-like and not vanilla (even tho later it feels vanilla as well) Or maybe it's the debug text being annoying (the what do u think of and the top thing)
1:00 in Java you can't toggle just coords on, you're also met with a ton of other random stuff you're never gonna use. If they add a new coord shortcut in Java, I will be very happy since I play both versions. I can't imagine why you would want them off lol EDIT: Yes! It shows coords when you die in Bedrock. I love this!
@@RyanTosh Compare your framerate in 1.7 when loading chunks to your framerate in 1.19, the performance now is so much worse that mods are mandatory for smooth gameplay Not sure what you mean by the f3 screen, I never said it was small?
I will still use because I don’t feel like taking the time to figure out how to get to the coords The compass tells me exactly which direction I need to go
@@ForPalestinesFreedom Access coordinates on death screen only happening on pc not mobile but to access make sure you have sign in and have 2 worlds beaten pc only do you like this change
@@PS_ItsTheCrockpot literally like look at the first and third numbers (the second number is depth, and... isnt that helpful), and like... assume you're at 0, 64, 0, if youre going to 200, 64, 400, then just... walk around. check if the first number is going up or down. It should be going up in this example. Walk exactly in that direction until it matches where you need to go. Then do the same for the third number. Its... simple once you know how to read it. Negative numbers are just... yknow. Had a guy who refused to learn for like 3 years until he caved, and got it in like 5 minutes.
@@Maniac_l23. the thing is I do that but still get lost somehow lol. It's just not as simple for me so I use the compass so I can still enjoy the game.
@@Sentient_Bread_Slice since they're planning on eventually changing most if not all of the UI screens, i really do wish they just gave you an option to toggle between the old and new ones, like they *literally* already did with the World Creation screen in the beta
The issue with the recovery compass is that it's very hard to make early-mid game, making it useless for a large majority of a players playthrough. I've still to this day failed to find a single ancient city 😞
@@RafaelMunizYT That’s actually not a guarantee, there is a chance (a very small one but still) that the loot chests don’t contain any Echo Shards *AT ALL* making the compass not be guaranteed…
I play bedrock, and always, I kid you not, ALWAYS turn on show coordinates for finding others because they can simply tell you their coordinates. But now I have a completely new use for the show coordinates setting. Thank you Phoenix SC.
I’d love for Minecraft to add an “accessory” slot, basically another slot like the off hand but is able to display a HUD element. Place a compass in it and it can display coordinates, place a clock and it will tell you time of day, a recovery compass could add a HUD element that will point to your last death, a map could add a tiny minimap on your screen (as if you were holding in your off hand, not like minimap mods), could even accept a daylight sensor or a new light sensor item so that it can show you if the block you’re standing on can spawn mobs if light level is low enough. Etc, there’s so many possibilities.
I hope they make it so you have to have the Recovery Compass on you before dying to show it on the deathscreen. If you didn't bring a Recovery Compass with you, you can just get one after you've respawned and it'll point you in that direction anyway. (Won't be displayed on the deathscreen) So the point of BRINGING a Recovery Compass would be the ease of knowing the COORDINATES of the place you've died on the deathscreen.
Replace the Recovery Compass with a Recovery Stone or Recovery Urn, that basically acts like one of the several Gravestone mods out there in item form. So long as it's in your inventory when you die, your items get stored inside it as if it was a chest, preventing them from despawning or burning in lava.
I consider F3 coordinates to be sort of like an optional cheaty thing that's mainly useful for coordinating in multiplayer. The compasses are nice for people like me who prefer to get this sort of thing through gameplay
That worked way before this in Bedrock as you could activate the Coordinate Interface using the Creator Settings in the Chat. When you die, you simply it "t", copy your coordinates with the corresponding button or hotkey and paste them into the chat, bam.
Maybe the recovery compass could locate ancient cities instead of your fresh corpse? I don't know about you but it's really hard to find ancient cities and when we are gonna have to find a lot of them to get the new (objectively best) smithing template, I think it's a justified change. Make finding your deaths a universally accessible thing and make finding ancient cities easier.
That seems fair tbh. Most people are pretty adept at finding their death locations at this point. It could locate the nearest city to the location where it's crafted. Maybe you would right click to lock in the location, that way you can travel to new chunks and check there.
@@mysticmemer4887 Fair point, but also you might need to find several ancient cities to get the loot you want. Maybe you don't find the armor trim in the first one and that was your goal the whole time, you'd probably want to have a good way to find a new city rather than a way to find where you died, which if you're smart wouldn't be an issue either way. Your death point should never be much farther than a walk through your nether hub anyway.
The position UI is honestly one of the only bedrock features I like, I have a mod installed on Java to add it because it’s nice being able to see your coordinates without having to open the enormous F3 screen
I have actually never made a recovery compass ever. I have a genuinely good sense of direction, I usually have a creative copy of the world to get a feel of the lay of the land, and I don't go too far from my base to keep the world file size small.
I’m already incredibly careful when going around the mines and such, because I don’t wanna lose my Fortune 3, unbreaking 3, and efficiency 5 pickaxe. Even when I’m exploring the lands, I am careful not to fall down a huge pit, or mountain. So I never died and needed that compass.
I think Terraria handles this dilemma perfectly: If you have an information item in your inventory you have the choice of displaying related information on your screen
the option to show coordinates constantly as a tiny overlay is probably my favorite thing in bedrock that isnt in java, I always liked having a notebook of all the coordinates of my places I wanna go but having the whole F3 overlay is too much information when I just want the coordinates lol
also if you have paper doll shown (the little version of you that appears in the top corner when sprinting, crouching, emoting etc." then the co-ordinates are moved down and easier to read. i prefer having paper doll enabled.
I hated that the compass showed where you spawned, and I much rather prefer to point to the bed you last sleept in, or at least an option to toggle it.
I agree, locking functionality like that behind a Lodestone just never made sense to me, there’s been a total of 1 times that pointing to spawn has been useful for me, because I went out of my way to make a long path from my base to spawn so my friends wouldn’t get lost if they joined
yeah, i've never found the compasses useful since i always go a super long distance away from spawn to find the perfect place to build. though apparently now if you place a lodestone - it changes where the compasses lead to
Thank you for helping with echosoldiers video! I was watching your video, and then the next video by the echo soldier said some thing about you helping, and I was like I just watched one of his videos
In Java, we have client side map mods, that track your most recent deaths, and automatically mark them with a waypoint. You can also enable coordinate display on most minimaps. I don't tend to use F3 for much these days...
The old death screen feels so chill and nonchalant. It's like a spit in the face after losing the items you've spent dozens of hours over the course of weeks to obtain. It added insult to injury, and I'm all for that.
Echo Compass Rework idea: Points to the nearest "Ancient" structure. (Bastions, ancient cities, the New trail ruins, ocean monuments, etc.) Could be balanced to only detect the nearest structure within 150 blocks.
I wish the next step would be being able to see chunk borders and all the other stuff in bedrock as well... but looks like they're taking it in a different direction with this. Meh
I get it, compass, but I am in LOVE with that new death screen. It looks so good. The vignette is really nice and the updated graphic for "You Died" looks fancy.
What I would like is a second F3 thing with only coordinates. Like you press F3 once, just coordinates. Press it again to get full F3 menu. Press it again to have neither. Kinda like how F5 third person works
I never really saw a use for the Recovery Compass since it helps you find where you last died but it's also dropped upon death like the rest of your items. Maybe if it stayed in your inventory itd be more useful, but to balance it out itd probably have to have durability that goes down each time you die and have to relocate your stuff. Thoughts?
@@hokyosei Still, you typically remember where you die, and the recovery compasses in the crafting interface are fully functional which completely negates any reason to fully build one. The recovery compass needs a rework imo, and/or the echo shards required to craft it need new recipes
I feel like they could make the recovery compass a useful item if it tracked your items upon death, or even a specific item, so when your friend snags your dropped diamonds you can track them right to him.
Actual features becoming obsolete from the F3 screen / displaying coordinates is just annoying to me. It's a DEBUG menu, we shouldn't have access to it. Mojang should design the game like it doesn't exist. "Lodestones are useless because I have coordinates" "Why would I vote for the Glare when I have F3" "Why do I need recovery compass if coordinates display on death" People treat F3 like an actual feature and it's gotten to the point mojang can't remove F3 because players would complain that we can't know the mathematical best level to mine every ore. If any other game allowed you to look under the hood and made many parts of the game easier/ useless by doing so we would collectively call the game unfinished and unbalanced.
Exactly! Just declare the debug screen a cheat and players can enable or disable it when creating a new world (like most commands). Another one: "Why would we need a spyglass when we can zoom with Optifine"
@@nlightning8239 I actually saw one right after watching the video 😂 It was posted around 1 day ago on a channel from a Trackmania player called Scrapie. So I guess they're still a thing, yeet!
I think a neat way to go about it would be to take a page from Terraria's book - rather than have the compass items point you to your spawn or death point, have them instead teleport you to those points, like how the mirrors function in Terraria. It would give them value despite new updates making them redundant. To balance them, you can either have them on a shared cooldown (you can't use both sequentially - using one triggers the cooldown for the other), or make it so they can only be used if their target location is in the same dimension, meaning you can't use them to fast-travel to the Nether or The End if you died in either. Alternatively, you could make them consume resources as a cost for teleportation, with the amount lost being dependent on distance - thus creating an incentive to not abuse them and only use them if absolutely necessary.
Easy...just change the compass from pointing you in the direction of your death to pointing you toward the nearest spawner. Now you have a dowsing rod of sorts for dungeons, fortresses, strongholds (sans eye of ender), and more...but it requires you to go to an ancient city first.
that compass saved my stuff once. I died in the end, I lost so much motivation bc I didn't know where I died but then I remembered that it existed. Saved me big time.
I wish f3 and other features were considered a cheat, because of f3 we missed out on many potential features, and features which are now redundant. F3 feels like something that should be accessible on a cheats only/creative world
@@buttersquids glare from the mob vote was a step towards a survival friendly f3, but the main reason people didnt care for it was because of f3 being a thing. F3 also makes maps, compasses, and clocks nearly useless. Also not related to f3 but optifine instead makes the spyglass relatively useless as well. I just feel all these items could add much to the game but people view it as junk cause of the convenience of f3/modding
@@StitchSprites To say that f3 was the only factor or even the main factor in getting a different mob voted seems ridiculous to me. People liked the other mobs for what they offered. Also what the glare offers doesn't even need f3. A basic understanding of game mechanics will do you just as well. Maps find plenty of use in survival. Making maps of your base is something that has been done for as long as maps have been in the game. They are far from being useless. Finally, bringing up the spyglass - a feature we did get - as an example of losing features is pretty obviously wrong. If you like these features for what they provide, nothing is stopping you from using them. Noone is forcing you to use the f3 menu. Just ignore the f3 key and use these features as you like. That's the beauty of minecraft.
@@buttersquidsofc the glare was generally a kinda meh mob but f3 im sure did play a big part in why people didn't care much about it, i heard many people around that time say 'just use f3'. Would prever votes didnt exist and they just add all mobs but whatever. still, even though f3 has been around for so many years, it always felt like something that wasnt originally planned to be forever survival accessible. Nobody is born with a mental gps telling you the exact location you are in, the biome, time of day, material you're interacting with, and so many other things. I do personally use those items myself and am fine with it, I just hate when people call things useless and say mojang isnt bringing out satisfactory content and theyre just lazy just because something else already exists ingame which already serves a similar purpose.
@@StitchSprites sure some people may have said that, but you can still see the light level, or use a texture pack to tell you the light level, or just know how far the nearest light source is, so even if you didn't have access to f3 it wouldn't really be a useful mob. I don't see the point of your 2nd paragraph. Noone is born with an internal inventory thst can carry thousands of tons of material, but I don't see you calling for mojang to remove inventories. Just because people complain doesn't mean you're losing features. Just ignore them.
i think one way to solve this is add the debug screen as an Item feature just like in Terraria you get your coordinates, time and other things using a clock and another item without them you cant see those extra information this would also make the survival mode truly survival because with a compass you would know your exact location your exact coordinates and the default debut screen F3 will be creative only Unless they add something like magnifying glass to see the block state of something like how you can see it with just f3 you get the idea
if java and bedrock told you your death coordinates i would turn the old recovery compass into a structure locator allowing you to find the nearest structure making the command to find a structure only for if you need to find a specific structure
I think if you die with a recovery compass in your inventory, you should get to keep your items (the compass would get used of course). This would make a very valid reason to go into the deep dark and make the compass more valuable than a golden apple.
@@realPurpleOrb Probably a just misunderstanding, but this wouldn't save you from death. Instead you would still die but when you respawn your items would be in your inventory with the exception of curse of vanishing items. I also just thought of a good secondary use for this item which would be to remove a curse of binding item from your equipment slots in for hardcore or to remove curses from items entirely when used in a grindstone (the compass could be reusable for these uses). The downside to the grindstone would be that it would also remove everything else from that item as well.
Java is 1000 time better than bedrock, but the reason I play on bedrock is because my friends all have a switch and java is unplayable on singleplayer, every time I move, my frame rate drop to 0 and I feel like I'm playing on a power point
Back then in Bedrock: Oh, you're lost my child? You have fallen without a pickaxe or ladders and landed on a bunch of perfectly placed flowers and you want to leave? Well the exit here is like 5 worlds the distance, use this compass once you reached the exi- Player: *Mines the stone and digs up with the coordinates* Toriel *Yeeting the compass*: SON OF A-
The recovery compass is still good to point you in the right direction, because I usually have to spend a couple minutes adjusting myself to be walking in the right direction
I play on Java. I have the limited F3 game rule set so you cannot see your coordinates by using F3. I then have a small datapack that allows you to see your coordinates ONLY when you have a compass.
co-ords being enabled should be exclusive to worlds with cheats enabled (including creative) That might ruin multiplayer a bit, but if this ever happened, mojang would find a way around that issue.
Y’all do realize the regular compass and the loadstone compass also fall into this category of being deemed “useless” if you just use coordinates? Imo the loadstone compass is the most useful
The locator compace is still great because it tells you where your last items were, but if you picked up that item the compact still points to that same spot if you've picked up the items already. It needs to be able to point to where your last items were then if you picked it up it should point to where other items you've dropped were instead of staying locked to that first area. If you've lost items and the character dies In game but you haven't gotten the items just yet the locater compas is still very good use. Especially if you lost the cordanants you've written down.
I'll be honest, playing on Java with MiniHUD giving me a display very similar to this one, I still like using the recovery compass to just tell me what direction to go without having to do the math and pay attention to how my coordinates change to figure that I'm getting closer to my stuff. Typically getting my stuff back is a bit more urgent and something I'm frustrated about, so unlike the leisurely stroll home where I don't mind taking my time to figure out where to go, I appreciate having a "Go Here" arrow that updates as I get closer and closer. Especially when I die in the Nether where even my Y coordinate can get disoriented, I do still see a role for the compass despite having perfect information.
Many people have a hard time navigating using coordinates. Understanding the values of X, Y, and Z, is not very easy for most people, so the Recovery Compass wich directly points at the location they must walk in, makes it much easier. The item will not loose its interest or value despite this change.
@@IKER1000sYT, I am speaking of the majority of the playerbase, who are mostly children. Instead of thinking of yourself think about others. It is easy for me to understand X, Y, and Z, but I know many people that do not.
NEW SNAPSHOT. WE'RE GETTING SHERDS. www.twitch.tv/phoenixsclive
Yooooo it's ya boi
Ayo 2nd reply!
Yooooo! ❤❤❤
@Kyle it's new name sherds instead of shards
*me who doesnt use twitch*
The reason the clock was added was back in Alpha stage of Minecraft, there were no beds - meaning you had to figure out what time you could come out on the overworld when you were mining deep underground.
The reason the compass was added is for the same reason - beds couldn't set spawn. And even when they were added in Beta 1.3, they still could not set spawn until Beta 1.4_01. So compasses were used to track were your spawn was and could be a very good tool to help locate your base if you know which way your compass pointed towards your base.
..Of course, both of them were useless after those updates - and even so, the coordinates were still the biggest push back the compass had.
The clock wouldn't be useless if it was more readable and intuitive. It would still be useful for an underground base.
compass is good w/ lodestones.
@@GoldenGrenadierI literally do still use clocks for this exact purpose. I have a completely enclosed ravine base that has no access to natural sunlight in any way and I installed clocks around it for exactly what you said :)
Honestly they're really not that hard to read I don't think, they just display a day and night dial and you just have to see how visible each is and you'll know what time it is (keeping in mind that the time of day advances clockwise), it's pretty intuitive and wouldn't be hard to retexture into a conventional clock for anybody that would want to as well
At least the compass had a life
The clock on the other hand… 😢
BDubs would like to disagree.
YOOOO! iDeactivateMC!!
💀
It was ok for decoration
💀
I sorta like the idea of the game being designed in a way that doesn't assume coordinates being tracked...
Same. I play without coordinates and use natural terrain for navigation, much more immersive.
Yeah, I find it frustrating that this literal debug screen was available in Survival in the first place. It feels like a temporary alpha thing that never changed because people got way too used to having it.
@@colbyboucher6391 the debug screen is pretty useful, why would you be frustrated about it?
@@Yosh-wt4lg minecraft players getting upset at someone who doesn't play the game the same way as them
Me too, which is why I find it odd that the two items that ARE designed like this, the lodestone and recovery compass, require rare resources to craft. I feel like the lodestone could have easily used an iron block, since iron is magnetic. The recovery compass is at least justifiable in that, by the time you’ll reliably be able to get it, you’ll probably have items good enough to be worth recovering.
Recovery compass just needs a buff. It could make your "soul" visible through blocks so that you can see exactly where you died (a glowing effect of some kind). Or even just make your prior dropped items glow so you can find and recover them quicker.
Nah. Glowing is like not a thing in bedrock bc of how hard it is to code.
@@PhantomGato-v- why is it hard to code? it's basically a wall hack
@@RafaelMunizYT Bedrock has a different render engine than Java, which will possibly be implemented in future updates.
@@RafaelMunizYT how do I know???
@@PhantomGato-v-, do they have the effect that when you hit a bell, pillagers become visible through blocks?
The compas could do the same for the items..
I see what they're going for in the new death screen but it feels so like empty or something. The large gap between things feels awkward to me 😭
This is a trend that's showing up everywhere. Everyone seems to love adding as much whitespace as they can get away with.
I think it would be much better if they left your corpse visible only to you, or at least something less graphic to show you died there like smoke particles or an X.
We used it when we died, but now it has itself died. RIP recovery compass
I never even crafted it once and forgot about it😔🚬
We gotta return the favor and recover the recovery compass :)
Nobody used it, terrible reward and bad item
@OK yep made it one time and never used it, I know where I died and that rarely happens anymore anyways
honestly at the stage of the game where you get the compass you wont be dying anyways
I mean, for people who forgot about the coordinates they last died in after respawning, the compass is very useful for that scenario.
If they didn't forget to craft it ofc :D
I’ve used it once before and it was helpful, cause my shadowplay didnt catch where I went and coordinates werent an option either
It was nether, i had the classic ‘not wearing elytra’ blunder and that was that lol
Netherite was fine though, trying to find it in lava is annoying so glowing items would help
Recovery compass should never leave your ender chest.
Just put an ender chest, look at the recovery compass' icon and note where it is pointing.
Break the ender chest, go towards the pointed direction, put another ender chest, open it again, repeat.
@@Blackrobe Hmm, true, I guess? Or maybe those awesome Bedrock Uis with the compass and clock on the bottom right or so.
Happens often?
"Will this change ever come to Java Edition?"
Mojang: *That's not a question, that's an unnecessary sentence*
That's not a question, that's a loss of 5 ccal of energy
I love being babied by Mojang 😁
You will not be missed- soldier
is really interesting the fact that bedrock is the one that gets things like this because of mojang favoritism but is also the buggiest, laggiest and annoying as fuck version... bruh
I like the way Java is, I like everything about it. Tbh imo bedrock is pretty shit, it is literally Minecraft Jr.
As a bedrock player I love this. I was afking at a sand farm in the end when an enderman killed me. No big deal, I had an elytra and a recovery compass. But the recovery compass doesn't work in the end or nether, and I almost never die in the overworld. This is a change I really like.
Seems dumb to not have the recovery compass work in the nether/end, it's useless enough as it is without that extra limitation
@@LilacMonarch Seems dumb to not have water in the end while afking
@@dejus_e doesn't mean the recovery compass shouldn't work in other dimensions though. It's useless enough as it is, might as well give it a little buff
@@marked_for_deletion8840 yeah I'm just saying it's kinda stupid
@@LilacMonarchHow is the recovery compass gonna show you where you died in end / nether from the overworld
Yeah I always have cords enabled because it's more fun to be able to quickly tell my friends where I am or for them to tell me where they are. It's also so useful for counting large numbers while building.
For those who don’t know, the reason they made that change is to make it consistent, when you die you can see your hotbar so it didn’t make sense that your coordinates would disappear when your hotbar and hearts didn’t
Here on Java, the mod 'MiniHud' gives the same feature - screenshot the death screen and you keep the coords. I use this so much, I did not even know the recovery compass was a thing.
I've got a minimap mod that automatically creates a waypoint upon death. Makes it very easy to get back to where you died
Good to know, I'll nab that mod when I get home.
all loaders except forge which i use :c
@@arlynnecumberbatch1056 fabric is quite a bit better then forge anyway but there are similiar mods for forge iirc
theres a mod also called "journey map" that lets you make waypoints to be able to go to them easily, and it also automatically creates waypoints if you die
I like the new death screen because it gives a good view of what location you've died at.
i dont really like the new death screen not because of its bad but it feel inconsistent (i skip english clash), that part is too modern meanwhile other mechanic is dust old
@@mccraftingtablelmao6204me too, but I just think it needs some more fixing and it'll look great
@@mccraftingtablelmao6204 yes but they are going to eventually change all the menus and hud to look that way
@@mccraftingtablelmao6204 please go back to english class
I don't like the death screen tbh, it feels like a Minecraft spin-off, it doesn't feel really like Minecraft, maybe it's the text font tho that's the problem, and no I'm not one of those people that hate updates because they feel mod-like and not vanilla (even tho later it feels vanilla as well)
Or maybe it's the debug text being annoying (the what do u think of and the top thing)
I love how it switches to 3rd person and zooms out when you die, it looks really cool and helps you see where your items flew
1:00 in Java you can't toggle just coords on, you're also met with a ton of other random stuff you're never gonna use. If they add a new coord shortcut in Java, I will be very happy since I play both versions. I can't imagine why you would want them off lol
EDIT: Yes! It shows coords when you die in Bedrock. I love this!
@@jack_grylls I will check this out!
@@jack_grylls Not sure what you mean by "more and more", the F3 screen has never been small
@@RyanTosh Compare your framerate in 1.7 when loading chunks to your framerate in 1.19, the performance now is so much worse that mods are mandatory for smooth gameplay
Not sure what you mean by the f3 screen, I never said it was small?
@@RyanTosh ua-cam.com/video/QhRRft5hqZs/v-deo.html
In this video they test it out in a lot of different versions
Better f3 mod u can disable all the f3 bloat
I will still use because I don’t feel like taking the time to figure out how to get to the coords
The compass tells me exactly which direction I need to go
The recovery compass could still be useful if you have a habit of forgetting coordinates
useful if you can craft it
If you play the bedrock edition, you can feel the pain
@@ForPalestinesFreedom Access coordinates on death screen only happening on pc not mobile but to access make sure you have sign in and have 2 worlds beaten pc only do you like this change
@@sayemahmedj It's still early, be patient
Then again, you could just write it down.
I'm terrible at reading and following coords, so I actually utilize the compass a lot. It helps me not get completely lost when I go exploring
Same it's one of the few things that let's play without needing my friends to find me. I cant understand the cordenents no matter how much I try.
@@PS_ItsTheCrockpot literally like look at the first and third numbers (the second number is depth, and... isnt that helpful), and like... assume you're at 0, 64, 0, if youre going to 200, 64, 400, then just... walk around. check if the first number is going up or down. It should be going up in this example. Walk exactly in that direction until it matches where you need to go. Then do the same for the third number. Its... simple once you know how to read it. Negative numbers are just... yknow. Had a guy who refused to learn for like 3 years until he caved, and got it in like 5 minutes.
@@Maniac_l23. the thing is I do that but still get lost somehow lol. It's just not as simple for me so I use the compass so I can still enjoy the game.
"I cant understand the coordinates no matter how much I try"
That just means you don't actually try to lmao
@@PS_ItsTheCrockpot
@@GlebSeva believe it or not it I do, your not the one living with my brain in your skull. People can be different then you.
I like the look of the new death screen, but I really hope it doesn't stay. The old one is so iconic
Or if they do change it, make it so you could toggle between the two
(I like the old one more though)
@@Sentient_Bread_Slice since they're planning on eventually changing most if not all of the UI screens, i really do wish they just gave you an option to toggle between the old and new ones, like they *literally* already did with the World Creation screen in the beta
Maybe they'll have an option for it just like with the texture packs once theyre done revamping all of the UI.
@@raiden_from_metal_gear they changed the world creator for offical versions too, not just beta
I'm fine with it for Bedrock, but I don't ever want to see that style of UI encroaching on Java.
The issue with the recovery compass is that it's very hard to make early-mid game, making it useless for a large majority of a players playthrough. I've still to this day failed to find a single ancient city 😞
If it helps; they ALMOST ALWAYS spawn under mountain biomes
it's also useful to know they 100% spawn where wardens spawn
@@RafaelMunizYT That’s actually not a guarantee, there is a chance (a very small one but still) that the loot chests don’t contain any Echo Shards *AT ALL* making the compass not be guaranteed…
@@Notyouraveragegal69 I was talking about ancient cities
@@RafaelMunizYT oh… I’m stupid lol🤦🏻♀️
I play bedrock, and always, I kid you not, ALWAYS turn on show coordinates for finding others because they can simply tell you their coordinates. But now I have a completely new use for the show coordinates setting. Thank you Phoenix SC.
i use Show Coordinates to save my coordinates to my phone's clipboard, really useful
Unlike java, you don't have to cover half of your screen to find and see your coordinates
1:34 careful phoenix.. youtube might get angy
I’d love for Minecraft to add an “accessory” slot, basically another slot like the off hand but is able to display a HUD element. Place a compass in it and it can display coordinates, place a clock and it will tell you time of day, a recovery compass could add a HUD element that will point to your last death, a map could add a tiny minimap on your screen (as if you were holding in your off hand, not like minimap mods), could even accept a daylight sensor or a new light sensor item so that it can show you if the block you’re standing on can spawn mobs if light level is low enough. Etc, there’s so many possibilities.
big agree but Minecraft players will probably riot if coordinates are locked behind an item even if it's an easy one to craft like a compass
I hope they make it so you have to have the Recovery Compass on you before dying to show it on the deathscreen. If you didn't bring a Recovery Compass with you, you can just get one after you've respawned and it'll point you in that direction anyway. (Won't be displayed on the deathscreen)
So the point of BRINGING a Recovery Compass would be the ease of knowing the COORDINATES of the place you've died on the deathscreen.
Just leave it beside your bed or something
@@oddlysatisfiedviewer8568 Oh that makes sense
1:04 I don't know what you mean by "It's so tiny" (referring to the UI box), as it is clearly at least average.
RIP in peace compass
" 'Rest In Peace' in peace compass".
Rest in peace in peace
This is so sad ngl gonna lie
Thats pretty unfortunate imo my opinion
@2if_GD I don't think I can forgive ngl for lying
Replace the Recovery Compass with a Recovery Stone or Recovery Urn, that basically acts like one of the several Gravestone mods out there in item form. So long as it's in your inventory when you die, your items get stored inside it as if it was a chest, preventing them from despawning or burning in lava.
i feel like clocks don't get enough appreciation! i always bring one with me when i go mining in a cave so i can come up during the daytime.
0:24 If you are annoyed that you can’t see the coordinates in the chat, it can be turned on in the settings
I consider F3 coordinates to be sort of like an optional cheaty thing that's mainly useful for coordinating in multiplayer. The compasses are nice for people like me who prefer to get this sort of thing through gameplay
That worked way before this in Bedrock as you could activate the Coordinate Interface using the Creator Settings in the Chat. When you die, you simply it "t", copy your coordinates with the corresponding button or hotkey and paste them into the chat, bam.
Maybe the recovery compass could locate ancient cities instead of your fresh corpse? I don't know about you but it's really hard to find ancient cities and when we are gonna have to find a lot of them to get the new (objectively best) smithing template, I think it's a justified change. Make finding your deaths a universally accessible thing and make finding ancient cities easier.
That seems fair tbh. Most people are pretty adept at finding their death locations at this point.
It could locate the nearest city to the location where it's crafted. Maybe you would right click to lock in the location, that way you can travel to new chunks and check there.
But don't you need to find an ancient city to get the recovery compass in the first place
@@mysticmemer4887 Fair point, but also you might need to find several ancient cities to get the loot you want. Maybe you don't find the armor trim in the first one and that was your goal the whole time, you'd probably want to have a good way to find a new city rather than a way to find where you died, which if you're smart wouldn't be an issue either way. Your death point should never be much farther than a walk through your nether hub anyway.
The position UI is honestly one of the only bedrock features I like, I have a mod installed on Java to add it because it’s nice being able to see your coordinates without having to open the enormous F3 screen
I have actually never made a recovery compass ever.
I have a genuinely good sense of direction, I usually have a creative copy of the world to get a feel of the lay of the land, and I don't go too far from my base to keep the world file size small.
1:18 shit looks like minecraft website market
I’m already incredibly careful when going around the mines and such, because I don’t wanna lose my Fortune 3, unbreaking 3, and efficiency 5 pickaxe.
Even when I’m exploring the lands, I am careful not to fall down a huge pit, or mountain.
So I never died and needed that compass.
Not to mention the shulker boxes of random crap taking up half my inventory slots
I think Terraria handles this dilemma perfectly: If you have an information item in your inventory you have the choice of displaying related information on your screen
as a QOL change, the recovery compass should prevent your items from disappear until u got them back, then the compass vanishes...
the option to show coordinates constantly as a tiny overlay is probably my favorite thing in bedrock that isnt in java, I always liked having a notebook of all the coordinates of my places I wanna go but having the whole F3 overlay is too much information when I just want the coordinates lol
RIP compass you will be missed.🤧
Nice pun!
(Since the recovery compass is also called the death compass or the RIP compass)
I play on switch, so I would just screen Record the last thirty seconds of gameplay
E
also if you have paper doll shown (the little version of you that appears in the top corner when sprinting, crouching, emoting etc." then the co-ordinates are moved down and easier to read. i prefer having paper doll enabled.
I hated that the compass showed where you spawned, and I much rather prefer to point to the bed you last sleept in, or at least an option to toggle it.
I agree, locking functionality like that behind a Lodestone just never made sense to me, there’s been a total of 1 times that pointing to spawn has been useful for me, because I went out of my way to make a long path from my base to spawn so my friends wouldn’t get lost if they joined
yeah, i've never found the compasses useful since i always go a super long distance away from spawn to find the perfect place to build. though apparently now if you place a lodestone - it changes where the compasses lead to
Thank you for helping with echosoldiers video! I was watching your video, and then the next video by the echo soldier said some thing about you helping, and I was like I just watched one of his videos
In Java, we have client side map mods, that track your most recent deaths, and automatically mark them with a waypoint. You can also enable coordinate display on most minimaps. I don't tend to use F3 for much these days...
I feel like the compass is good for knowing the direction you died incase you forget the coordinates
it's all fun and games until you forget to screenshot and press the respawn button.
*_Compassed Away_*
Here before it blows up _(if_ it blows up)
@@AaAaAccslytrflp Hoping It Does
It will probably
The old death screen feels so chill and nonchalant. It's like a spit in the face after losing the items you've spent dozens of hours over the course of weeks to obtain. It added insult to injury, and I'm all for that.
Echo Compass Rework idea:
Points to the nearest "Ancient" structure. (Bastions, ancient cities, the New trail ruins, ocean monuments, etc.) Could be balanced to only detect the nearest structure within 150 blocks.
Or just disable F3 when playing without cheats?
I mean, the new death screen isn’t bad, but the original is so iconic that no matter what they change it to, its gonna be an unpopular change
I wish the next step would be being able to see chunk borders and all the other stuff in bedrock as well... but looks like they're taking it in a different direction with this. Meh
I get it, compass, but I am in LOVE with that new death screen. It looks so good. The vignette is really nice and the updated graphic for "You Died" looks fancy.
I love the new look, the darker red color looks awesome and new!
What I would like is a second F3 thing with only coordinates. Like you press F3 once, just coordinates. Press it again to get full F3 menu. Press it again to have neither. Kinda like how F5 third person works
I never really saw a use for the Recovery Compass since it helps you find where you last died but it's also dropped upon death like the rest of your items. Maybe if it stayed in your inventory itd be more useful, but to balance it out itd probably have to have durability that goes down each time you die and have to relocate your stuff. Thoughts?
Just keep in a barrel or chest next to your spawnpoint
@@hokyosei Still, you typically remember where you die, and the recovery compasses in the crafting interface are fully functional which completely negates any reason to fully build one. The recovery compass needs a rework imo, and/or the echo shards required to craft it need new recipes
This is actually one of the best things that have come out recently. You could say it's a Life Saver 🙏
I feel like they could make the recovery compass a useful item if it tracked your items upon death, or even a specific item, so when your friend snags your dropped diamonds you can track them right to him.
This comment should be pinned.
R.I.P Recovery compass.
Loved by everybody (maybe).
Missed by everyone (probably).
Thank god it's not the actual compass. I would never be able to find my house again.
1:25 I like it
Actual features becoming obsolete from the F3 screen / displaying coordinates is just annoying to me.
It's a DEBUG menu, we shouldn't have access to it. Mojang should design the game like it doesn't exist.
"Lodestones are useless because I have coordinates"
"Why would I vote for the Glare when I have F3"
"Why do I need recovery compass if coordinates display on death"
People treat F3 like an actual feature and it's gotten to the point mojang can't remove F3 because players would complain that we can't know the mathematical best level to mine every ore.
If any other game allowed you to look under the hood and made many parts of the game easier/ useless by doing so we would collectively call the game unfinished and unbalanced.
Exactly! Just declare the debug screen a cheat and players can enable or disable it when creating a new world (like most commands).
Another one:
"Why would we need a spyglass when we can zoom with Optifine"
2:09
Is the compass pointer off centered?
Everyone: OMG this is absolutely amazing
Me: uses my capture feature on xbox
Compass and Maps: _You took everything from me._
F3 and written books: I don't even know you.
0:29 You mean UA-cam got rid of polls in the Community section? Wtf D:
Really? No way. But, to be honest, I haven't seen them in a while
@@nlightning8239 I actually saw one right after watching the video 😂 It was posted around 1 day ago on a channel from a Trackmania player called Scrapie. So I guess they're still a thing, yeet!
@@Eddyithink good to know!
no they didn't, i have my community tab and i can still make polls
@@DavidGaming69 yeah, so Idk what Phoenix was trying to say..maybe just trying to drive traffic to his Twitter 😂
Did something change? It just looks like the coordinates that are there already are still visible when you die. Was it disappearing before?
It probably involves the old death screen that spiral zooms in when you die in bedrock
I pulled up Bedrock just to test this, and yeah. Coordinates currently disappear when you die.
@@efreniiibravante4373 But that's not the focus of the video, he's pointing out the coordinates like they weren't on the death screen before.
@@eddiemate Cool, thx.
Love this vid, bout to watch it
Hate this vid, never watching it
I think a neat way to go about it would be to take a page from Terraria's book - rather than have the compass items point you to your spawn or death point, have them instead teleport you to those points, like how the mirrors function in Terraria. It would give them value despite new updates making them redundant. To balance them, you can either have them on a shared cooldown (you can't use both sequentially - using one triggers the cooldown for the other), or make it so they can only be used if their target location is in the same dimension, meaning you can't use them to fast-travel to the Nether or The End if you died in either. Alternatively, you could make them consume resources as a cost for teleportation, with the amount lost being dependent on distance - thus creating an incentive to not abuse them and only use them if absolutely necessary.
Easy...just change the compass from pointing you in the direction of your death to pointing you toward the nearest spawner. Now you have a dowsing rod of sorts for dungeons, fortresses, strongholds (sans eye of ender), and more...but it requires you to go to an ancient city first.
Then how will we craft locator maps?
Recovery compasess can still be useful for people with dyslexia.
I'm dyslexic and I have no problem navigating the coordinates 🤨
@@3173_Delta Thats why i used the word can instead of the word will.
@@3173_Delta I'm not dyslexic and I have problem navigating the coordinates.
I have dyslexia, and I have trouble reading coordinates. So, yeah, the compass is okay. I never die or play with coordinates anyways, though.
Dyscalculia. Is dyslexia but for numbers
Has anyone actually use the recovery compass?
I always play with the coordinates enabled, it's my favorite bedrock feature and one of the reasons I play it
that compass saved my stuff once. I died in the end, I lost so much motivation bc I didn't know where I died but then I remembered that it existed. Saved me big time.
I wish f3 and other features were considered a cheat, because of f3 we missed out on many potential features, and features which are now redundant. F3 feels like something that should be accessible on a cheats only/creative world
What features did we miss out on because of f3
@@buttersquids glare from the mob vote was a step towards a survival friendly f3, but the main reason people didnt care for it was because of f3 being a thing.
F3 also makes maps, compasses, and clocks nearly useless. Also not related to f3 but optifine instead makes the spyglass relatively useless as well. I just feel all these items could add much to the game but people view it as junk cause of the convenience of f3/modding
@@StitchSprites To say that f3 was the only factor or even the main factor in getting a different mob voted seems ridiculous to me. People liked the other mobs for what they offered. Also what the glare offers doesn't even need f3. A basic understanding of game mechanics will do you just as well.
Maps find plenty of use in survival. Making maps of your base is something that has been done for as long as maps have been in the game. They are far from being useless.
Finally, bringing up the spyglass - a feature we did get - as an example of losing features is pretty obviously wrong.
If you like these features for what they provide, nothing is stopping you from using them. Noone is forcing you to use the f3 menu. Just ignore the f3 key and use these features as you like. That's the beauty of minecraft.
@@buttersquidsofc the glare was generally a kinda meh mob but f3 im sure did play a big part in why people didn't care much about it, i heard many people around that time say 'just use f3'. Would prever votes didnt exist and they just add all mobs but whatever.
still, even though f3 has been around for so many years, it always felt like something that wasnt originally planned to be forever survival accessible. Nobody is born with a mental gps telling you the exact location you are in, the biome, time of day, material you're interacting with, and so many other things.
I do personally use those items myself and am fine with it, I just hate when people call things useless and say mojang isnt bringing out satisfactory content and theyre just lazy just because something else already exists ingame which already serves a similar purpose.
@@StitchSprites sure some people may have said that, but you can still see the light level, or use a texture pack to tell you the light level, or just know how far the nearest light source is, so even if you didn't have access to f3 it wouldn't really be a useful mob.
I don't see the point of your 2nd paragraph. Noone is born with an internal inventory thst can carry thousands of tons of material, but I don't see you calling for mojang to remove inventories.
Just because people complain doesn't mean you're losing features. Just ignore them.
Bedrock player here. Yes, most people have coordinates enabled as it’s just better. In fact, it’s weirder if you don’t have it enabled.
ive never met someone who plays with it off lol (most of my friends play bedrock)
2:03 bedrock doesnt have hardcore
soon it will be!
i think one way to solve this is add the debug screen as an Item feature just like in Terraria you get your coordinates, time and other things using a clock and another item without them you cant see those extra information this would also make the survival mode truly survival because with a compass you would know your exact location your exact coordinates and the default debut screen F3 will be creative only
Unless they add something like magnifying glass to see the block state of something like how you can see it with just f3 you get the idea
who knows maybe those "F3 items" could be found in treasure chest as "Ancient relics" or something
if java and bedrock told you your death coordinates i would turn the old recovery compass into a structure locator allowing you to find the nearest structure making the command to find a structure only for if you need to find a specific structure
I think if you die with a recovery compass in your inventory, you should get to keep your items (the compass would get used of course). This would make a very valid reason to go into the deep dark and make the compass more valuable than a golden apple.
I agree
People would still rather kill evokers at that point.
@@realPurpleOrb Probably a just misunderstanding, but this wouldn't save you from death. Instead you would still die but when you respawn your items would be in your inventory with the exception of curse of vanishing items.
I also just thought of a good secondary use for this item which would be to remove a curse of binding item from your equipment slots in for hardcore or to remove curses from items entirely when used in a grindstone (the compass could be reusable for these uses). The downside to the grindstone would be that it would also remove everything else from that item as well.
the thumbnail is wrong. there is one person who will miss it. me.
0:16 no we don’t! No one does that
Hey, talk for yourself! I cannot play without it!
Java is 1000 time better than bedrock, but the reason I play on bedrock is because my friends all have a switch and java is unplayable on singleplayer, every time I move, my frame rate drop to 0 and I feel like I'm playing on a power point
Literally everyone does
I sometimes do
@@jamy5980 "java is better but i dont play it" wtf????
Back then in Bedrock: Oh, you're lost my child? You have fallen without a pickaxe or ladders and landed on a bunch of perfectly placed flowers and you want to leave? Well the exit here is like 5 worlds the distance, use this compass once you reached the exi-
Player: *Mines the stone and digs up with the coordinates*
Toriel *Yeeting the compass*: SON OF A-
I like the third person when you die, makes you able to see some landmarks to remember exactly where to go
The recovery compass is still good to point you in the right direction, because I usually have to spend a couple minutes adjusting myself to be walking in the right direction
I play on Java.
I have the limited F3 game rule set so you cannot see your coordinates by using F3.
I then have a small datapack that allows you to see your coordinates ONLY when you have a compass.
Respect to phoenix for waking at 12 midnight (for australia)
Me who has minimap mod: I am 4 parallel universes ahead of you
The recovery compass is used to make sure hardcore players are being genuine on their videos :)
co-ords being enabled should be exclusive to worlds with cheats enabled (including creative)
That might ruin multiplayer a bit, but if this ever happened, mojang would find a way around that issue.
Y’all do realize the regular compass and the loadstone compass also fall into this category of being deemed “useless” if you just use coordinates? Imo the loadstone compass is the most useful
The locator compace is still great because it tells you where your last items were, but if you picked up that item the compact still points to that same spot if you've picked up the items already. It needs to be able to point to where your last items were then if you picked it up it should point to where other items you've dropped were instead of staying locked to that first area. If you've lost items and the character dies In game but you haven't gotten the items just yet the locater compas is still very good use. Especially if you lost the cordanants you've written down.
I'll be honest, playing on Java with MiniHUD giving me a display very similar to this one, I still like using the recovery compass to just tell me what direction to go without having to do the math and pay attention to how my coordinates change to figure that I'm getting closer to my stuff. Typically getting my stuff back is a bit more urgent and something I'm frustrated about, so unlike the leisurely stroll home where I don't mind taking my time to figure out where to go, I appreciate having a "Go Here" arrow that updates as I get closer and closer. Especially when I die in the Nether where even my Y coordinate can get disoriented, I do still see a role for the compass despite having perfect information.
there are also texture packs in be that display a recovery compass so even with coords off you can come back
My head: go sleep now
My consciousness: PHOENIX VIDEO WATCH IT
Many people have a hard time navigating using coordinates. Understanding the values of X, Y, and Z, is not very easy for most people, so the Recovery Compass wich directly points at the location they must walk in, makes it much easier. The item will not loose its interest or value despite this change.
@@IKER1000sYT, I am speaking of the majority of the playerbase, who are mostly children. Instead of thinking of yourself think about others. It is easy for me to understand X, Y, and Z, but I know many people that do not.
I honestly like the new death screen. Never used the compass though. You shall be missed.
maybe the recovery compass could work like a totem of undying. but instead, it teleports you to your respawn point with all your stuff.
ah you scared me, I thought you were talking about regular compasses. love those things