Your channel is godsent for people trying to learn game dev! I've never seen someone make a helpful tool, release it for free then make a video about it explaining it in detail. Thank you sir.
Hi, thanks for your amazing work! I'm a unity beginner, and I wonder what should be notice when I use my own models in your 3D Tilemap? Will it have any effect on generate rule tiles or other else? And sorry if my sentence is inaccurate.
Hello, this looks nice! It seems like you do not have any license in the github repo. Is this intended so the standard copyright applies? Does this mean it cannot be used for personal or especially commercial projects? Thank you!
Thank you for pointing this out. I will see about the copyright stuff on github, but this is a free solution I have made that you can use in any project commercial or otherwise.
This is awesome and thanks a lot for sharing! I have a problem when I have submeshes in my object though. Only one submesh is preserved after "combine meshes". The second submesh is gone. Any idea how to fix it?
I think it is only programmed to combine rule tile meshes and then it hides the rule tiles, so if the have submeshes or child objects, then they would also be hidden/disabled.
Hey! I might have a very basic question but I installed your package, however, I am not able to drag the New Universal Rendering Pipeline Asset into the "Scriptable Render Pipeline Settings" -box. When I view the asset in the inspector it doesn't seem to have a script attached
Heyy, this tool is really intriguing and I really want to work with it... I'm trying to make a colony sim game inspired by rimworld and going medieval... would this tool help me with it since tiles will need to store data like their type and what's on top of it, still have more questions to ask but please let me know
It would probably take a lot of customization to get it to work how you would like for your game, but it should be possible. Although, I am not sure on the specifics.
Hi when I try to do generate rule tiles, I get an error for Combined Mesh is not defined? Do you know what I'm missing? I went through your video and the readme file but can't find what the issue is.
I just updated the package on GitHub, not sure if it will fix your issue, but might be worth a try. It might be looking for the Combined Mesh tag and maybe it is not in your project?
@@MichaelsGameLab Thanks!, it seems to be fixed, another question for you, how big of a level have you tried to make with this tool of your? Do you have a recommended limit?
how did you fix it? its happening for me now. after i changed other things. i think another package may be conflicting. prehaps terrain. but im not sure. its the last thing i added. :S
This is great, uh i have an issue, i cant add more than 1 cell. i press the + and it just resets the last element. i try to add a higher number into the array and it just resets to 1.
I might spend some time to add rules for above and below, shouldn't take too much to implement. I had issues with baking lightmaps when I used the default rule tile option. That was the initial reason for me making the tool.
@@MichaelsGameLab Thanks for the clarification. I have been using unity solely for 2d projects and do not have much knowledge on 3d stuff. Just wish unity had an out of the box solution for 3d tilemaps. (since it works so well in 2d)
Your channel is godsent for people trying to learn game dev! I've never seen someone make a helpful tool, release it for free then make a video about it explaining it in detail.
Thank you sir.
Really clever way of leveraging unity's underlying systems, brilliant tutorial!
Thank you so much. It really helped me out a lot. I'm just grateful that I can watch these videos for free.
congratulations for the tutorial is wonderful, wait for new videos on this subject.
Hi thank you for this awesome tool, can you explain more detail how to setup the rules?
Hey, this is amazing!
Question: dose the mesh combine generator allow combining 3d-tiles with multiple material/shader?
With this method, I think the tiles would need to be the same material one to be combined.
ok thanks for the response!@@MichaelsGameLab
You can make a video to make everything round, like an island with volcanoes in the center
Hi, thanks for your amazing work!
I'm a unity beginner, and I wonder what should be notice when I use my own models in your 3D Tilemap?
Will it have any effect on generate rule tiles or other else?
And sorry if my sentence is inaccurate.
You can use your own models for the tiles, but you might have to create your own rules to go with them.
Hello, this looks nice! It seems like you do not have any license in the github repo. Is this intended so the standard copyright applies? Does this mean it cannot be used for personal or especially commercial projects? Thank you!
Thank you for pointing this out. I will see about the copyright stuff on github, but this is a free solution I have made that you can use in any project commercial or otherwise.
@@MichaelsGameLab thank you for your quick reply and thank you for making it completely free! Will consider using it in some of my projects.
Fantastic stuff! Any chance of this making it to 2022.3 LTS?
I think that it should work for that version. I have not personally tested on it though.
This is awesome and thanks a lot for sharing! I have a problem when I have submeshes in my object though. Only one submesh is preserved after "combine meshes". The second submesh is gone. Any idea how to fix it?
I think it is only programmed to combine rule tile meshes and then it hides the rule tiles, so if the have submeshes or child objects, then they would also be hidden/disabled.
I just have one question, what about the colliders? Does each block have its own collider?
When you combine them the collider is also combined.
Hey! I might have a very basic question but I installed your package, however, I am not able to drag the New Universal Rendering Pipeline Asset into the "Scriptable Render Pipeline Settings" -box. When I view the asset in the inspector it doesn't seem to have a script attached
Do you have URP also installed?
awesome tutorial!
Hi, that's a really nice package do you how we can integrate a grid system with that? Example that will let us place block in runtime?
I just use the unity tilemap with the gameobject brush. Might try to do my own grid system in the future.
Heyy, this tool is really intriguing and I really want to work with it... I'm trying to make a colony sim game inspired by rimworld and going medieval... would this tool help me with it since tiles will need to store data like their type and what's on top of it, still have more questions to ask but please let me know
It would probably take a lot of customization to get it to work how you would like for your game, but it should be possible. Although, I am not sure on the specifics.
Could just have the grid be editor only and be stripped later on rather than delete and restore... nice idea
If I make like 15 layers, would it still generate the rule tiles? Or would it be too much for the computer to handle?
Depends on your tiles and what rules you have defined.
Hi when I try to do generate rule tiles, I get an error for Combined Mesh is not defined? Do you know what I'm missing? I went through your video and the readme file but can't find what the issue is.
I just updated the package on GitHub, not sure if it will fix your issue, but might be worth a try.
It might be looking for the Combined Mesh tag and maybe it is not in your project?
@@MichaelsGameLab Thanks!, it seems to be fixed, another question for you, how big of a level have you tried to make with this tool of your? Do you have a recommended limit?
how did you fix it? its happening for me now. after i changed other things. i think another package may be conflicting. prehaps terrain. but im not sure. its the last thing i added. :S
@@MichaelsGameLab what object usually contains that tag?
@@anonymous-3695 Im having the same issue, did you manage to sort this?
This is great, uh i have an issue, i cant add more than 1 cell. i press the + and it just resets the last element. i try to add a higher number into the array and it just resets to 1.
That would be an issue on the '2D Tilemap Extras' package side. Unfortunately, I cannot fix that.
PLEASE MAKE MORE VIDEOS FOR THIS NO ONE ELSE WANTS TO
Hexcells soundtrack?
I think I used a copyright free track from the UA-cam Studio app 🤷♂️
Noice
I cant drag and drop the settings at 4:45
Make sure you have URP installed and that you are dragging the correct file into the correct settings field.
Is it possible to reduce the number of polygons and bake the texture?
Not with this method alone.
@@MichaelsGameLab sad
😔
Is this using wave function collapse?
No, it is using rule tiles.
Wave function collapse is a cool topic though.
it seems like you can't have a rule for a tile above and below. which makes this thing as useful as the default rule tile tool.
I might spend some time to add rules for above and below, shouldn't take too much to implement.
I had issues with baking lightmaps when I used the default rule tile option. That was the initial reason for me making the tool.
@@MichaelsGameLab Thanks for the clarification. I have been using unity solely for 2d projects and do not have much knowledge on 3d stuff. Just wish unity had an out of the box solution for 3d tilemaps. (since it works so well in 2d)
🤓👍