Cameras in Pygame

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  • Опубліковано 28 лис 2024

КОМЕНТАРІ • 130

  • @MoviestarsEnglish
    @MoviestarsEnglish 2 роки тому +164

    "Clear Code" is the best UA-cam channel to learn Pygame. These videos are really awesome!

    • @Pridetoons
      @Pridetoons 2 роки тому +4

      I wish we have something for Love2D too.

    • @LuisPereira-bn8jq
      @LuisPereira-bn8jq 2 роки тому +3

      This is a very good channel for beginners to pygame, but there's a huge difference between learning "pygame" and learning "Python Programming".

    • @Blinkers2007GameDev
      @Blinkers2007GameDev 2 роки тому +5

      and dafluffypotato

    • @joey546
      @joey546 2 роки тому

      @@Pridetoons I found that
      Challacade is a good channel for Love2D.

    • @eap9020
      @eap9020 2 роки тому

      true

  • @anamariabalaban
    @anamariabalaban 2 роки тому +15

    It's great that there are people with pedagogical grace, but it's really wonderful when they share their knowledge with beginners. Please don't stop what you're doing 💝

  • @Gabriel-kn2ri
    @Gabriel-kn2ri 2 роки тому +17

    Your videos are just insane. I can't imagine how much work you put into them, but please, never stop, they help me so much. You explain things in a really clear and clever way, thank you!

  • @ianmccurdy7705
    @ianmccurdy7705 2 роки тому +1

    I hope you enjoy making these videos as much as I enjoy watching them.

  • @AndeyKoiwai
    @AndeyKoiwai 8 місяців тому +1

    The explanation in this video is very simple, so it's very easy to understand, for the problem in the last video I added
    master_zoom = self.internal_surf_size_vector * self.zoom_scale
    if master_zoom[0]

  • @Qustode
    @Qustode Рік тому +1

    Every single one of your videos help me out in this pygame journey and every single time I find it more enjoyable to code.
    Thank you, keep it up with the amazing videos.

  • @StarFury2
    @StarFury2 2 роки тому +3

    Thank you clear code for showing us camera concepts! I learned a lot from your videos.
    But some implementations here seems unnecessarily complicated, for example this method
    def my_mouse_control(self):
    mx, my = pygame.mouse.get_pos()
    if mx < self.camera_rect.left: self.offset.x -= 10
    if mx > self.camera_rect.right: self.offset.x += 10
    if my < self.camera_rect.top: self.offset.y -= 10
    if my > self.camera_rect.bottom: self.offset.y += 10
    replaces all 30+ lines of code in the mouse_control method, while working much better in my opinion.
    Another problem is zoom implementation, while it works, it's completely destroys FPS (from 300 to 30 and lower) making it completely unusable in practice. While this is probably due to pygame's lack of hardware acceleration, moving creation of scaled_surf out of the custom_draw loop and calling it only when mouse wheel is used helps to some degree.

  • @Jimsydonk
    @Jimsydonk 2 роки тому +15

    This looks insane! Makes me want to start learning python now

    • @anantchandak9574
      @anantchandak9574 2 роки тому +2

      If you know hindi
      Search CodeWithHarry
      He tell python from 0

    • @ej6552
      @ej6552 2 роки тому +3

      Python is so easy to learn for me like who’s never learned any programming languages. Why don’t you try😃

    • @sweetchaos22
      @sweetchaos22 2 роки тому +3

      I say do it. Even as just a hobby, it's been massively rewarding.

  • @namlasyruhdwohc6340
    @namlasyruhdwohc6340 2 роки тому +1

    wow, I was literally thinking if you were going to ever post a video solely on cameras in pygame, and here you are.... thx dude

  • @pa-vl1kg
    @pa-vl1kg 2 роки тому

    Many thanks Clear Code for your time. Developer/CyberSec here, python lover.

  • @cuaitzzz
    @cuaitzzz Рік тому +3

    Great video! love the zoom part. I used to subsurface the display and scale it to make the zoom, but that limited my zoom to the display size. I like yours aproach better.

  • @_caracalla_
    @_caracalla_ 2 роки тому +1

    this is perfect. hope you will never stop doing these kinds of contents.

  • @yarin8350
    @yarin8350 5 місяців тому

    Great stuff! I used the box camera and it was easy to implement in my game. Much appreciated :)

  • @delloff9866
    @delloff9866 2 роки тому +1

    Thanks, I've been waiting for camera tutorial

  • @hadimohammadi9752
    @hadimohammadi9752 2 роки тому

    Best channel for learning pygame! Thanks Clear Code!

  • @sifacrbn5825
    @sifacrbn5825 2 роки тому

    one of the best proggraming tutorial channel👍👍👍

  • @garainfamily7431
    @garainfamily7431 2 роки тому

    I think you are underrated but your game are very awesome!

  • @roddripf
    @roddripf 2 роки тому

    The next tutorial: Metroidvania? I love your lessons, thank you!

  • @aaravgang685
    @aaravgang685 2 роки тому

    Needed just this. Thank you so much!

  • @austinkowalczyk8616
    @austinkowalczyk8616 2 роки тому

    Awesome video!! everything is explained so well and is really clean and well done!! Keep it up!!

  • @steveradtke1308
    @steveradtke1308 2 роки тому

    you really are great at explaining these.

  • @rudomir-__-2929
    @rudomir-__-2929 9 місяців тому

    And again really helpful, thanks

  • @SwiCyc
    @SwiCyc 2 роки тому +2

    Thank you sooo much!
    I'm gonna combine this with the zelda tutorial!

  • @MustafaTuncay..
    @MustafaTuncay.. 2 роки тому +4

    Hello! Is it possible to make a video about the plan-making before the game. You have many functions and classes in your games but how do you plan all this? It will be perfect if you can mention these in a video. Thanks a lot for the wonderful videos on pygame. All best :)

  • @Moprationsz
    @Moprationsz 2 роки тому

    I love your videos! Please do the sim city one, it would be really nice to see how the graphics are made, and how to manage all the game logic. Thanks!!

  • @jagsingh121
    @jagsingh121 Рік тому

    Amazing as always. Would be great if you can extend this to include a function that translates coordinates (e.g. mouse position) from screen to ground coordinates. This would really open up game world interactivity. It is not obvious how to do this if the zoom scale factor is not 1:1.

  • @peteraraujo4936
    @peteraraujo4936 2 роки тому

    dude I love your videos please keep doing what you doing👍

  • @suhasjaladi5098
    @suhasjaladi5098 2 роки тому

    You are the pygame GOAT

  • @VerticalVertex
    @VerticalVertex 2 роки тому

    thank you. basic stuff explained so well.

  • @alboris8203
    @alboris8203 8 місяців тому +2

    how did you make the shadow/lighting system from the thumbnail? would love a tutorial

    • @BorziBandz
      @BorziBandz 8 місяців тому +1

      i would like to know this!!

  • @atomfighter4726
    @atomfighter4726 2 роки тому +1

    Great tutorials. I had this error come up here is my fix.
    ERROR MESSAGE:
    TypeError: integer argument expected, got float`
    FILE:
    camera.py
    ERROR: (approx. line 171)
    scaled_surf = pygame.transform.scale(self.internal_surf,self.internal_surface_size_vector * self.zoom_scale)
    ERROR FIX:
    scaled_x = int(self.internal_surface_size_vector.x*self.zoom_scale)
    scaled_y = int(self.internal_surface_size_vector.y*self.zoom_scale)
    scaled_surf = pygame.transform.scale(self.internal_surf, (scaled_x, scaled_y))

    • @pranavnyavanandi9710
      @pranavnyavanandi9710 2 роки тому +1

      @Dr Kayin Miller Or you can directly use the floor division operator //.

  • @guillermomolins3683
    @guillermomolins3683 2 роки тому

    Great video! Super helpful! For anyone having issues with render order, I recommend inheriting pygame.sprite.LayeredUpdates for CameraGroup since this allows you to draw based on the "layer" property from the Sprite class. Then, in the lambda function you sort by layer and then by the y coordinate.

  • @vezpro6691
    @vezpro6691 2 роки тому

    I was so triggered when you sorted by centery while you could do bottom, bottom is so much better

  • @vodkawhisperer3923
    @vodkawhisperer3923 Рік тому

    you are a GODSEND

  • @ciscornBIG
    @ciscornBIG 2 роки тому

    Elite content.

  • @thomasangelo8009
    @thomasangelo8009 9 місяців тому

    good video but there is something unclear for me in the player center camera, when the player moves for example to the right are we only shifting the ground and the trees positions to the left on the xy axis, or are we shifting the whole xy axis, for example lets suppose the screen width is 110 and the player is moving from 110 to 111 , if the ground and the trees are the only things moving then the they will be shifted to the left and the player will get out of the screen because his new position is 112 and the xy axis and the screen are fixed but if the whole xy axis is moving to the left then the player won't get out of screen because the xy axis was shifted to the left and thus the point 112 will be inside the screen

  • @Anakin_Skywalker_pasx9CUdxkPOW

    For the zoom, do you know how to have multiple images for 1 sprite display because it doesn't work with lists as far as I'm aware

  • @pol_gd
    @pol_gd 2 роки тому +3

    Hey, thanks for the awesome video, very useful.
    I do have a question however, my framerate dives down completely when zooming. It doesn't really seems to appear in your video but basically each zoom level divide my frame rate by two. And it is already kinda low to begin with. I was wondering if I've missed a huge piece of information during the video or if it's normal ?
    Edit: It seems that the pygame.transform.scale operation is really heavy for the CPU.
    Edit2: the memory usage seems to be also off the charts, with more than one gigabyte at a high zoom level. It's not a leak, as it decrease with the zoom.
    So yeah, it seems that in the end using a scaled surface create this massive texture that PyGame cannot handle very well at some point

    • @StarFury2
      @StarFury2 2 роки тому +1

      Yes, this zoom implementation completely destroys FPS.
      Moving creation of scaled_surf out of the custom_draw (so that it's not created on every frame, but only when mouse wheel is used) helps a little bit. The main problem here is Pygame's lack of supoort for hardware scaling I think, and something like Pyglet with it's OpenGL support would probably work much better.
      I love pygame, but the more I learn it, the more hopless it seems for any practical use except learning.

  • @vk2172
    @vk2172 2 роки тому

    Absolute legend x

  • @torex.
    @torex. Рік тому

    Thank you you helped to me

  • @dominiknowec9837
    @dominiknowec9837 Рік тому

    a question: Can we still use **kwargs for attribute inheritance along with *groups for assigning to groups in the same class inherited from Sprite?

  • @amirrezasharifi9327
    @amirrezasharifi9327 Місяць тому

    in the 12:33 i didnt quiet understand how the lambda function can return the sprites y pos.
    i mean how the lambda gets its info from?
    how it knows that sprite has a attribute centery, where dose this info instored in?
    Thanks in advance!! (sorry about the english)

  • @nguyenquangchi
    @nguyenquangchi 2 роки тому

    nice video

  • @jk-gn2fu
    @jk-gn2fu 2 роки тому +1

    Please do simple 2d lighting and basic shaders!!

  • @101touchapps
    @101touchapps Рік тому

    nice!

  • @paulinaceze4935
    @paulinaceze4935 2 роки тому

    Thank you!! 🤗

  • @baymax8386
    @baymax8386 2 роки тому

    good vid

  • @zarkive43
    @zarkive43 2 роки тому

    Thx for the tutorial

  • @necote8544
    @necote8544 2 роки тому

    Nice, bro!

  • @raghavsood28
    @raghavsood28 2 роки тому +1

    Can you make a tutorial for particle effects in pygame? Like, particle effects whenever you hit something or jump in a platformer.

  • @jindolipundit351
    @jindolipundit351 2 роки тому

    Also I love your videos!!

  • @at0mica924
    @at0mica924 11 місяців тому

    Hey I’ve encountered an issue with mine is ive tried to do this without the use of groups of for a school project, for the center camere (19:11) I have an issue where I put my player object through a sprite list, then made a for loop similar to yours where I run thru it, but when I blit the image onto the screen it blits an image of the sprite but not the object itself so when I call its other functions it creates a whole different entity, any help would be appreciated

  • @vaibhav6982
    @vaibhav6982 2 роки тому

    In line 58, you are creating a Tree object and passing it the cameragroup as argument but ow is that adding the object to the group there is no 'add' method.
    Is there something being done when you intialize the Sprite clas with the cameragroup as an argument?

  • @daon23
    @daon23 2 роки тому

    video suggestion, a pico-8 game? maybe.

  • @johnstarfire
    @johnstarfire 2 роки тому

    12:30 = genial

  • @seargentyeet880
    @seargentyeet880 2 роки тому +1

    For the player center camera, I dont understand what the "group" argument in the player class does and what putting the group argument in super().__init__(super) does or how these 2 things are needed to like connect the player sprite class with the camera group sprite class. I would greatly appreciate it if someone could explain this to me? Thanks in advance :D

  • @pranavnyavanandi9710
    @pranavnyavanandi9710 2 роки тому

    Even your file explorer has a nice theme. How did you do that?

  • @KiraAylaria
    @KiraAylaria 2 роки тому

    Will you make a Tutorial on how to transition between maps in a top down game like in zelda with pygame? I cannot find a good tutorial for that.

  • @tacticcoconut
    @tacticcoconut 2 роки тому

    Hey @Clear Code, What about a camera tracking multiple objects? A camera that zooms in and out and moves based on the selected objects in the scene? similar to smash bro camera setup?

  • @estebancortez5613
    @estebancortez5613 2 роки тому

    thank you!!! video liked and u got a well deserved sub from me!!!!

  • @shalevforfor5550
    @shalevforfor5550 11 місяців тому

    18:00 so camera is just not the player move , all the objects move to the opesite right ?

  • @GCKteamKrispy
    @GCKteamKrispy Рік тому

    Hey guys, have a question. How can I make player center camera smoother? It's kinda choppy

  • @Procione07
    @Procione07 4 місяці тому

    Where i can find good sprites and tilesets? Im not good at drawing so finding good sprites an tileset for my games would be great.

  • @shihyuehjan3835
    @shihyuehjan3835 Рік тому

    for sprite in sorted(self.sprites(), key = lambda sprite: sprite.rect.centery): how this code work?

  • @n0rmaLman
    @n0rmaLman 8 місяців тому

    Why is the drawing of box camera rect so strange? Why does it behave like that?

  • @Araxdied
    @Araxdied 2 роки тому

    I love you.

  • @dominiknowec9837
    @dominiknowec9837 Рік тому

    how does this apply to multiplayer games?

  • @Araxdied
    @Araxdied 2 роки тому

    Mmm... I have a question. What's the best method to check if a sprite is inside the camera view? For example, I want to update a sprite animation and to check if there are collisions only if the sprite is visible, but I find it a bit hard to implement the code in a template like yours. How can I do it?

    • @ClearCode
      @ClearCode  2 роки тому +3

      create another rect with the topleft being on the offset point and with the width and height of the window? Anything inside of that rect should be in view.

    • @Araxdied
      @Araxdied 2 роки тому

      @@ClearCode Well, thank you very much! Now it works perfectly

  • @HeroHearth
    @HeroHearth Рік тому

    what theme are you using?

  • @parultandon8566
    @parultandon8566 2 роки тому +1

    How many years of experience do you have?

  • @aidanlee7452
    @aidanlee7452 2 роки тому

    I've been trying to figure out how to create a game engine using pygame.. trying to find videos but there are practically none out there .. and I don't know where to start I feel like with your style of tutorials you could easily explain and even make some what of a series on it .. a pygame 2D game engine

    • @Zac8668
      @Zac8668 2 роки тому

      yeah thats not gonna happen i think, making a game engine is kinda, not a good content for a video imo, he might do it, but you could just get all his tutorials about movement, camera, etc, and put it all together

  • @jindolipundit351
    @jindolipundit351 2 роки тому

    can you send the code for just the player center camera please

  • @mdshohidulalam5394
    @mdshohidulalam5394 2 роки тому

    Hey what code editor do you use?

  • @billielynploof9317
    @billielynploof9317 Рік тому

    These videos are so helpful. Thank you for all your hard work!
    I'm trying to add an npc to this so that when the player collides with the npc it prints something to the terminal
    collideworked = collide_rect(player, bart)
    print(collideworked)
    if collide == True:
    print("you walked into an npc")
    I'm struggling to connect these two sprites because of the camera changes
    I have tried finding the player's topleft and bottom right and matching those coordinates to the npc but for some reason those coordinates are totally different and I think it's because player and the npc are in different spritegroups? So using the above code just keeps saying
    Error:
    global name 'collide_rect' is not defined
    I'm using pygame 1.9.2 and python 3.2 because I have a very old pc so maybe collide is not implemented yet?
    Any help you send would be so kind and I would be very thankful to anyone with ideas that could help me
    Billie Lyn

    • @ClearCode
      @ClearCode  Рік тому +1

      You should update your python and pygame, it isn't going to be more hardware intensive.
      Besides that, pygame 2 only added support for more hardware but all the basic methods have been around for about 20 years so that won't be your issue.
      I think the issue in your code is that you are calling get_rect on something that isn't a rect.

    • @billielynploof9317
      @billielynploof9317 Рік тому

      @@ClearCode Thank you for all the volunteer work you are doing to make education accessible to so many people

  • @omerg0101
    @omerg0101 2 роки тому +3

    Your tutorials are amazing!! You should make a Udemy course about pygame, I'll buy it for sure 😃

  • @ogif2
    @ogif2 2 роки тому

    Could you do a pygame tutorial with rigg?

  • @panther9358
    @panther9358 2 роки тому

    I’m overwheld it’s soooo much

  • @nononononononononono2045
    @nononononononononono2045 2 роки тому

    how about menus or eq?

  • @PVPSMILE
    @PVPSMILE 2 роки тому

    Where can I find code of this game?

  • @tikka6554
    @tikka6554 2 роки тому

    Are you using vim?

  • @SkyFly19853
    @SkyFly19853 2 роки тому +1

    Wow...

  • @harshalpatel6255
    @harshalpatel6255 2 роки тому

    +sub, workis

  • @shanealma612
    @shanealma612 2 роки тому

    Hello, great video, can i export to Android?

  • @akash0156
    @akash0156 2 роки тому

    Question is python really good for creating 2d game?

    • @heavymetal1ization
      @heavymetal1ization 2 роки тому +2

      I don't know how experienced you are but the short answer is no. Python is not meant to be used to create games, although it is a lot of fun.

  • @embodythelogos
    @embodythelogos Рік тому

    Hi, can you add a MIT license to your Github repository? I want to use your code as a reference for a part of the project which I will use for commercial purpose. I guess making the tutorial means you want me to learn from your code and make modifications to it to fit my needs. However, I still want to make sure; I don't want to deal with any legal issues. Thank you!!

    • @ClearCode
      @ClearCode  Рік тому

      Oh sorry, will add it but all of it is published under a CC0 license. You can use it for any purpose even without attributions :)

  • @seizera7586
    @seizera7586 2 роки тому

    Isnt your icon just the snapped flutter icon?

  • @karejhon6140
    @karejhon6140 2 роки тому +1

    Hello i am start saying thanks for you work creating this videos :D
    i am Spanish speaker and i am want translate your videos to spanish for help more people ¿I can do that?
    Sorry for errors in the comment, i am only know the basic of english

  • @notenlish
    @notenlish 2 роки тому

    1:08:57

  • @tonverandertsflotenmonitor5038
    @tonverandertsflotenmonitor5038 2 роки тому

    To whom who want to download this. Follow all the steps shown in video, It works Thank you creator

  • @0rd3r
    @0rd3r Рік тому

    u make very good videos, but (i think) you dont follow some rules of pep
    still tho keep going :)
    and please ignore my bad english

  • @boyzaa9531
    @boyzaa9531 2 роки тому

    anybody's, pls rember that! i wish all of you the best in your future endeavours and hope tNice tutorials year will treat us better

  • @odams
    @odams 2 роки тому +1

    YAY I AM THE 1K's VIEWER

  • @doublegameplaysandscriptin977
    @doublegameplaysandscriptin977 2 роки тому

    trying to be a stick in the mud lol, just trying to help.

  • @aMyst_1
    @aMyst_1 2 роки тому

    :)

  • @zaaffe24bs16
    @zaaffe24bs16 2 роки тому +1

    are you german?

  • @xskerrittx1
    @xskerrittx1 2 роки тому +2

    Your code logic wise works amazing, but your lack of PEP-8 or any formatting rules kills me!
    Each comma should have a space after it, and in function calls, the key word arguments should not have a space around the equals symbol!

    • @LuisPereira-bn8jq
      @LuisPereira-bn8jq 2 роки тому +1

      Oh yes, because managing white space is truly the essence of programming.
      In most scenarios PEP-8 will result only in marginal improvements to readability.
      Having an add-on that fixes formatting is fine, but no thinking human being should be wasting their mental energy on something as sterile as PEP-8.

    • @xskerrittx1
      @xskerrittx1 2 роки тому

      @@LuisPereira-bn8jq Bro why you so angry, I literally said everything works great, it would just be nice to follow convention. So mad for no reason lmao

    • @LuisPereira-bn8jq
      @LuisPereira-bn8jq 2 роки тому +3

      @@xskerrittx1 Actually, bro, you whined about how much the lack of PEP-8 was "killing you".
      Rather than being entitled, bro, actually think about what you are doing: asking someone else to do a bunch of extra work just to follow a convention with zero practical benefit.

    • @xskerrittx1
      @xskerrittx1 2 роки тому

      @@LuisPereira-bn8jq Cry

    • @LuisPereira-bn8jq
      @LuisPereira-bn8jq 2 роки тому +3

      @@xskerrittx1 Nah, I'll leave that to you.
      I've patiently explained why your "suggestion" is actually harmful. Up to you whether you accept reality or not.

  • @damianworth4562
    @damianworth4562 2 роки тому

    U Irish or Scottish mate

  • @quentindaloz3855
    @quentindaloz3855 7 місяців тому

    pas assez fort le son. rebois tes reglages et apres tu pourras coder. byer.

  • @GustonClips
    @GustonClips Рік тому

    i don't know if am the only person that complains about this but the videos are not very clear

  • @maestroroshi1627
    @maestroroshi1627 2 роки тому

    Amazing content!