For real. Hopefully the next executions are as good as this. But its crazy man. Ubisoft is in a horrible place right now, and ontop of that they left For Honor with 13 developers. Hopefully with the flops of the recent games, Ubisoft has decided to give more of a budget to For Honor's team
Remember my crash out from a few weeks ago? They just made up for my complaints here. Holy CRAP IS THIS COOL! I can excuse unrealistic moments as long as it's animated amazingly, and it is.
It’s funny I thought you might not like this from an efficiency standpoint because he LETS GO of the sword and spins it around, in a battlefield someone behind him just grabs the sword, least that’s where I’m betting it will loose points
Love ur videos raven knight, its interesting and sad at the same time the amount of difference in quality hero fest executions have compared to other like this zhanhu one is peak but the berserker one is complete booty cheecks. Anyways continue the good videos 😗
My theory is that after seeing the flops of their recent games, Ubisoft gave For Honor's dev team of 13 people a bigger budget. At this point, For Honor and R6S are Ubisoft's only hopes lmao
With regards to realism, it also depends how far out the blade itself connects with the neck for the force to go through and it's a long blade... I checked in the opponents perspective and it looks like it's about 1/6th to 1/8th of the blade down from the tip itself
Reverse grip aside, this is an awesome execution and definitely a step up from the anime dragon hand execution. Returning to the master swordsman vibe is a much needed breath of fresh air! Take out the reverse grip and just don't spin the opponent around and this execution would be perfect.
They finally cooked, the animation team finally recieved their salaries xD
For real. Hopefully the next executions are as good as this.
But its crazy man. Ubisoft is in a horrible place right now, and ontop of that they left For Honor with 13 developers.
Hopefully with the flops of the recent games, Ubisoft has decided to give more of a budget to For Honor's team
Damn, on reddit we actually talking about how you were ranking it, I figured you would like it and I'm glad I was right.
@@Haos51 You were talking about me on reddit? Haha. I'm flattered.
I called it with the 1 efficiency lol.
Yeah and it was kinda obviously on what the lethality score was
Remember my crash out from a few weeks ago? They just made up for my complaints here. Holy CRAP IS THIS COOL! I can excuse unrealistic moments as long as it's animated amazingly, and it is.
If you customize the Zhanhu skin with red and black colors and black iron/tar material you can make an Asian Jafar.
Yay more zhanhu love as a zhanhu main im just loving all of this zhanhu love zhanhu mains arise!
Typical Thanking 'Zerk was too scared to fight you without his backup dancers lol
Hoping a God of War Guan Yu skin either using the simlar shawl halo like Zhanhu or with banners similar to his Peking opera look comes to game.
God they finally did him good, this is so slick
It’s funny I thought you might not like this from an efficiency standpoint because he LETS GO of the sword and spins it around, in a battlefield someone behind him just grabs the sword, least that’s where I’m betting it will loose points
Love ur videos raven knight, its interesting and sad at the same time the amount of difference in quality hero fest executions have compared to other like this zhanhu one is peak but the berserker one is complete booty cheecks. Anyways continue the good videos 😗
My theory is that after seeing the flops of their recent games, Ubisoft gave For Honor's dev team of 13 people a bigger budget. At this point, For Honor and R6S are Ubisoft's only hopes lmao
It's a good score and the realism score is also accurate
😂😂😂
Came here from Raven talking about this exe on reddit.
:3
What colour is that for your general zhi? It’s official colour for him in the trailer.
did they get their mocap team back or what?
With regards to realism, it also depends how far out the blade itself connects with the neck for the force to go through and it's a long blade... I checked in the opponents perspective and it looks like it's about 1/6th to 1/8th of the blade down from the tip itself
Reverse grip aside, this is an awesome execution and definitely a step up from the anime dragon hand execution. Returning to the master swordsman vibe is a much needed breath of fresh air!
Take out the reverse grip and just don't spin the opponent around and this execution would be perfect.
Second!
ua-cam.com/users/shortstWc5ZFqpcj8?si=YW54bwAUtTwjxMLb hope this helps 😂
@@Saltslanger Looks sick. What color scheme and materials did you use?
Really…..a decapitation kills you and you can’t come back from it? Never new that 🫠