I noticed a small delay after casting the totems and them starting to deal damage. Was also surprised that you seemed to run in to a mob without any damage being done and you not taking any hits, then you placed the totems so they could kill the mobs. If I were to do that on my Ice Spear/Freezing Pulse totem build I'd be dead in no time flat!
Percieved tankiness is a magic of high evasion. Yes, I tend to map recklessly, and sometimes it costs me a portal, but it doesn't feel like 100% glass cannon. Slight delay is caused by high base cast time of Frostblink (0,85 sec). The more you invest, the less noticeable it is, compare it to newer videos where I use "Haunted by Tormented Spirits" wand, that gives tons of cast speed.
Only if they're out of range. If packs are dense enough, totems travel between them. It's best on blighted maps, I can stand in the middle and cast totems in general direction of lanes.
I noticed a small delay after casting the totems and them starting to deal damage. Was also surprised that you seemed to run in to a mob without any damage being done and you not taking any hits, then you placed the totems so they could kill the mobs. If I were to do that on my Ice Spear/Freezing Pulse totem build I'd be dead in no time flat!
Percieved tankiness is a magic of high evasion. Yes, I tend to map recklessly, and sometimes it costs me a portal, but it doesn't feel like 100% glass cannon.
Slight delay is caused by high base cast time of Frostblink (0,85 sec). The more you invest, the less noticeable it is, compare it to newer videos where I use "Haunted by Tormented Spirits" wand, that gives tons of cast speed.
@@melnevacor2013 Thank you so much for taking the time to answer my questions, it's much appreciated.
You need to recast on every pack of monsters ?
Only if they're out of range. If packs are dense enough, totems travel between them. It's best on blighted maps, I can stand in the middle and cast totems in general direction of lanes.
@@melnevacor2013 sadly I can't tun blighted maps I just one regular mapping but with lots of density