Looks pretty cool, I’m glad it’s coming out on console. It seems like it’s torn between arcade and hardcore, I feel like they should pick one or the other or they will turn off both player bases.
@vladone666lol I still remember seeing the 2042 beta back in July 2021 and remembering how shocked and disappointed I was to see a white boy grapple from roof to roof and everyone looking the same. I hope July 2025 next summer the beta for the next battlefield will be more military with a much more serious tone to it.
i was probably one of the 10 people that actually liked that MW2 (2022), I didn't play the game since i stopped playing on PS3 (Black Ops 1). so i didnt really care much about the complaints of movement and the overall slow feel, which i kinda liked compared to the really quick feel everyone else generally likes.. DMZ was pretty fun for sure especially with randoms, it was chill just hoppin in and finishing the quests. wish they didnt drop a new game every 3 months . i woulda kept playing... feel like Delta Force might be the sweet spot for me... lets see!
A friend of mine mentioned how DMZ could have been a lot more tense if player corpses never despawned. Since then you would never actually know if you finished off that squad. In DMZ its always "oh, ok, they were only two guys since the coprses are gone" or "yeah, hes still here, theres another dude somewhere around here".
@@j.a.i.6626 I mean Tarkov IS an unique game which hasn't been emulated since. Nikita and his cronies can go f themselves but you gotta separate the art from the artist here.
Biggest thing for me, the abilities, not being able to fight at extraction, and armor alerts when shooting operators (i.e blue plate, purple plate, etc.)
@@BushWookie603 I honestly rather fights at the extract, or at least an animation you see of players leaving rather than disappearing out of existence, it would make the game feel more alive.
Yea I would really hate over powered "Hero" abilities in extraction shooter games. That is the single reason I absolutely hate any games like Overwatch, Apex, etc. I hate hero abilities and I think if the Delta Force devs wants to follow DMZ/Tarkov style of extraction shooter, they really should get rid of these OP abilities. And regarding different power level of ammos, this just begs pay to win elements and even if they do not choose to go that route, just as Stodeh said in the video, it will just complicate the game unnecessarily
Couldn't agree more. It feels like they're trying to have a foot in both camps with the FPS and hero abilities. I also wonder if it's a way they can monetise it - pay to unlock characters faster / upgrade things. If so they're gonna be doomed from the start. Casual players tend to be on console as they don't have time to grind games anymore, then we're told that we have to pay the total value of the game again to unlock stuff, no thanks.
Good vid Stodeh, I agree with your concerns. I feel that being the only extraction game available on console (besides DMZ) almost forces them into the casual category. They should tone down the abilities if that's the case. As you say there will quickly become a PVP meta and people will lose interest. I think it's a good thing that it is slightly more complex than COD regarding looting/stashes, making each raid feel important. What are the maps like? It looked like there were a few to choose from, or was that just POI's across the map? Overall it looks like it has good bones, hopefully, things become a bit clearer at the alpha!
I agree with most things besides only having your squad fully wiped once everybody is dead. Being able to infinitely respawn teammates as long as one member of the team heavily reduces the penalty of LOSING a gunfight. Which is literally the entire point of extraction shooters. Making gunfights meaningless as long as someone gets away is dumb as fuck in my opinion
@@luke7834 yeah the fuckin gameplay looks like a cross between cod and 2042. People just see pretty graphics and get hard ons. VTOL VR looks like it was made in the early 2000s and it’s literally the best VR game I’ve ever played, made by one fucking guy. AAA gaming is fucking dead.
For the hero abilitys, they could make it that it's a one-time use. For the med gun it could be limited to 5ish rounds. This would help balance them so you can only is it once around.
Something interesting I thought of with the third person extraction animation was allowing the player to be shot at while attempting to extract like in DMZ. If killed, you still drop all your loot, so it would create a sense of needing to make sure the area is clear before extracting because if it's not, an opportunistic scav or merc could come in and swipe all your loot. Could also create a dynamic between you and your teammates if they were to try and cover you while you were extracting. A defection mechanic for excessive friendly fire would be nice too but idk if that's too hardcore or not.
Finding out about this was pretty surprising since I played DF1, DF2 and the original Black Hawk Down back in the day, this looks promising and slightly different from the other extraction shooters in the market right now. I just hope the Hero abilities aren't broken and that the different tiers of ammo don't end up becoming a P2W mechanic, though if it's free to play microtransactions are to be expected.
Any idea if we'll have vehicles and a large enough map to drive around. This is starting to look like it's all walking and it makes me appreciate the scale of Al Mazrah.
No vehicles aren't available the map isn't supposed to be traversed like Dmz If you want vehicles expect them in Arena Breakout they've already added them to mobile so they'll be out in that game For this one the maps need to be larger vehicles are hard to balance
Im satisfied with Xdefiant and The Finals lol. That’s enough multiplayer games to keep track of. Would be nice if they used just generic characters like in the classic Cod and BF games.
Yooo I didn't even know who was developing this game or even how close to being finished they were till Markus mentioned it! I just pray the movement is there.
the Novalogic Crocodiles are back, if you know, you know. That said, didn't they learn from the BF 2142 debacle... seems like they characters and abilities and yadda yadda are exactly what people griped about.
See.. I wish DMZ was like that where let's say the "Weapon stash contract" instead of waiting forever for it to unlock and u sit there waiting bored it should be like a puzzle you solve with shapes or something. I like how this game is doing that.
I have a couple of questions: (1) If you get disconnected from the game, would you not be able to go back to the same lobby/session or that's it for you in that session? (2) What's the maximum squad size (3) Can two different parties/squads know they are in the same lobby before entering that lobby, the same way DMZ pre-made platoons are doing it? (4) Can you assimilate with other players? (5) What's that bokeh effect? Is it a gas mask? Is there gas in this game as well? Can you take it off? Does gas start spreading if you run out of time?
I'm looking forward to this, I come from more than a decade of CoD so having something new is always welcome and since most of my friends play on consoles, this might just be the perfect thing
I think for the extraction, looter mode they need to remove the abilities but for the other modes like deathmatch etc I don't mind having the abilities.
It looks very impressive - just very unrealistic and it has very little to do with Delta Force. It's really just another BF and COD competitor. But competition is good, isn't it.
I'm thinking of injury mechanics kind of like 7 Days to Die. For example, the broken leg: slower movement, slower sprint, combined with a small health decrease. Finding splints/casts will heal it.
The perfect extraction shooter would be, no abilities, minimal hud, crafting in field/ building tents or digging fox holes. Melee for those sword nerds who think they will get close enough without being noticed. Day night cycle with weather and seasons. On going dynamic map with “UN” coming to help rebuild that you can help or fight
I believe the reason why you didn't take damage is because your armor took the damage for you. The armor and helmet bar next to your health shows that it absorbed all the damage.
I quit DMZ because my character was SEVERLY bugged and nothing I extracted with was available the next round, and other issues. Waited 2 months for the issue to get resolve but it never did. I can't wait until this becomes public. Looks great.
i'm not sure how i feel about the overwatch characters just with different skins, but i miss playing Hanzo and i hope they nailed it - exosuit guy could make for a great aggressive solo rat playstyle lol. the map is great, the healing system is great, i might actually get into this one. and now i miss the cycle..
it would be nice to fight at extraction point, that was always emotional. i hope its on xbox also as i cant play, i would like to be able to make camos with things i find, leaves, aligator leather, different metal shades or materials, lots of elements from dmz basically, lots of udpdates to stories so it is worth the time. gun stations to modify parts to weapons etc, night time and daytime map depending on time your going into the game to name a few
DMZ is still king. Reasons? * Simplified inventoy. Find a new backpack to get more carrying slots. Focus on a game where you can get oneshotted should always be on the combat itself, not inventory management. * No fussing with ammo calibers, magazines, types, etc. Ammo is pooled by gun class and that's it. * You can do a tactical retreat and come back later to revive your downed teammates. Allows for more freedom, even if the tactical aspect suffers a bit. * No unecessary 10s of medical items. * No outta place superpowers and equipment. Game's grounded on a fine line between arcade and tactical gameplay that feel GOOD to play. * Real extraction system where you can get intercepted by another team and killed/looted. * Open close voice comms + team absorption. Those were pretty nice features. DMZ isn't flawless, though. * Sometimes you're overwhelmed by a massive wave of bots. Randomness is cool if used properly, but when that happens it feels like a bug. * Icons could use a revamp in size/transparency. Revive icon is way too big and intrusive and sometimes appears on weird targets like the Commander Chopper, etc. * Bad audio. Enemy footsteps, ziplines should be improved. * Being able to buy extractions/getting teleported to Koschei Complex subtracted greatly from the game's experience, especially the final extraction where a lot of intense fights used to take place.
I like the abilities changes up the gameplay loop and keeps the game from being bought dlc gun metas and dolphin diving with broke movements. LIKE COD...
Some of the most intense moments in DMZ were in the extractions. The extraction in this game is pretty vanilla from what I observed of your game play. Game does look awesome though.
thx for the vid. remove superpower and extensive stash (maybe i´m getting used to it at some point). did one of you guys played with a controller? how does it work? ... and what about missions/quests like in dmz? that would be the most important aspect ... use your brain to go through and no stupid shooting all the time ... move away injured mates looks interesting and exfil could be better, but is ok for me ...
I dont think ammo/armor system should be simplified. It should be more prominent thats for sure. Like maybe some tracers for bullets depending on tier. And markers that tell you the armor tier you're hitting.
I’m actually pretty down with the “only one revive” thing. I loved DMZ so much but infinite revives was pretty infuriating, especially in longer, drawn-out fights
It took some inspiration from The Cycle with the persistent server, players enter and extract constantly on the map, I don't like that extracting is just standing in a point till extract animation pops, it doesn't feel right, to be honest, I'd rather the helicopter actually appearing on the horizon and coming down than just extract points you stay until timer.
Is this what you expected? Is it STILL too hardcore?
Its not Hc at all.
@@schickeymickey7169 thats the joke
@@schickeymickey7169fr, if this is hc for him he has never tried tarkov
Looks pretty cool, I’m glad it’s coming out on console. It seems like it’s torn between arcade and hardcore, I feel like they should pick one or the other or they will turn off both player bases.
I'm pretty excited stod. As a dmz player I'm ready for something different. Excited for the economy and the loot side of it. I hope it's great.
battlefield fans have ptsd when hearing "older build"
Have faith fam
😂😂😂😂😂
💀
for real 😂
@vladone666lol I still remember seeing the 2042 beta back in July 2021 and remembering how shocked and disappointed I was to see a white boy grapple from roof to roof and everyone looking the same. I hope July 2025 next summer the beta for the next battlefield will be more military with a much more serious tone to it.
I already miss the spreading gas and final exfil situations. Fighting for the exfil chopper is the most intense experience in DMZ.
Was so fun when the blades didn't kill you in earlier seasons
i was probably one of the 10 people that actually liked that MW2 (2022), I didn't play the game since i stopped playing on PS3 (Black Ops 1). so i didnt really care much about the complaints of movement and the overall slow feel, which i kinda liked compared to the really quick feel everyone else generally likes.. DMZ was pretty fun for sure especially with randoms, it was chill just hoppin in and finishing the quests. wish they didnt drop a new game every 3 months . i woulda kept playing... feel like Delta Force might be the sweet spot for me... lets see!
DMZ the most fun exill game out there, but the masses don't understand the game mode!
No better rush than multiple squads going hand to hand for the final exfil
@@bbboywaxrim also one of the 10 people that liked MWII, the only difference is that I've been playing cod since BO1
A friend of mine mentioned how DMZ could have been a lot more tense if player corpses never despawned. Since then you would never actually know if you finished off that squad. In DMZ its always "oh, ok, they were only two guys since the coprses are gone" or "yeah, hes still here, theres another dude somewhere around here".
one thing I would want in a game is the player interaction that happens between teams. Prox chat and pickups
The DMZ we didn't get
Arena breakout with abilities lol nothing compares to tarkoc
DMZ was still fun tho, but it was too pay to win and nothing like they promised
@@imadecoy yeah, nothing compares to tarkov with their terrible decisions and cheater playground
@@imadecoy if u defend tarkov at this point u genuinely have decimal point IQ
@@j.a.i.6626 I mean Tarkov IS an unique game which hasn't been emulated since. Nikita and his cronies can go f themselves but you gotta separate the art from the artist here.
The “hero” aspects is what turns me off the most
Yeah, same for me. Why do every FPS atm have that hero thing to it? I want an old school FPS game.
@@nicklasgreenbrmhj7667 because the “hero’s” are easy to monetize with microtransactions ..
Same
I would be happy to pay for a good FPS multiplayer game instead of F2P which results in them doing some elements that diminish the game experience.
@@nicklasgreenbrmhj7667 I think due to it being F2P they wanna monetize hero things. Sigh...
Biggest thing for me, the abilities, not being able to fight at extraction, and armor alerts when shooting operators (i.e blue plate, purple plate, etc.)
abilities just like Call of Duty mobile and Black ops 3/4
Agreed 100 % , i'd like to add more easily distinguishable bots from players , but yeah , the freakin abilities need to go
@@BushWookie603 I honestly rather fights at the extract, or at least an animation you see of players leaving rather than disappearing out of existence, it would make the game feel more alive.
@@notsoanonymousmemes9455Its because chinese laws dont allow to show blood or dead bodies in games.
@@peskost6155 What that has to do with the extract?
As a console player, I’m just happy to be involved.
I hope the delat force will be better than mw3. I'm excited about this game
Lol right
will this game be on console? PS5?
@@twrecks4598 yes
@@Lionbeardfym? Its coming to console 😂
Beating off crocs with your bare hands.
Pause?
@@mr.abrams9885 eh? Not bear hands. Bare hands, as in, with nothing on them.
@@puntoboy_gamingpause
I mean, aren't you supposed to use your bare hands to beat your meat?
HUH?
Yea I would really hate over powered "Hero" abilities in extraction shooter games. That is the single reason I absolutely hate any games like Overwatch, Apex, etc. I hate hero abilities and I think if the Delta Force devs wants to follow DMZ/Tarkov style of extraction shooter, they really should get rid of these OP abilities. And regarding different power level of ammos, this just begs pay to win elements and even if they do not choose to go that route, just as Stodeh said in the video, it will just complicate the game unnecessarily
Couldn't agree more. It feels like they're trying to have a foot in both camps with the FPS and hero abilities. I also wonder if it's a way they can monetise it - pay to unlock characters faster / upgrade things. If so they're gonna be doomed from the start. Casual players tend to be on console as they don't have time to grind games anymore, then we're told that we have to pay the total value of the game again to unlock stuff, no thanks.
What do you like about the game?
Holy f#cking yappachino
@@THON176bro is scared of a paragraph 😂😂
Sounds like a skill issue, abilities in apex legends make every fight unique and strategic.
"Fall damage is pretty forgiving.."
Stone goes 😍😍
Good vid Stodeh, I agree with your concerns. I feel that being the only extraction game available on console (besides DMZ) almost forces them into the casual category. They should tone down the abilities if that's the case. As you say there will quickly become a PVP meta and people will lose interest. I think it's a good thing that it is slightly more complex than COD regarding looting/stashes, making each raid feel important.
What are the maps like? It looked like there were a few to choose from, or was that just POI's across the map?
Overall it looks like it has good bones, hopefully, things become a bit clearer at the alpha!
This must be an old build, Bee Colony is now called Stinger...thank God!
your notes about them needing to lean more to DMZ was ON POINT!
I agree with most things besides only having your squad fully wiped once everybody is dead. Being able to infinitely respawn teammates as long as one member of the team heavily reduces the penalty of LOSING a gunfight. Which is literally the entire point of extraction shooters. Making gunfights meaningless as long as someone gets away is dumb as fuck in my opinion
They dont need to learn anything from DMZ that game mode literally was a failure
@@Treyski4410yet the servers are full on a daily basis 🤷♂️
It was only a failure because they couldn't figure out a way to monetize it. That's literally the only reason @@Treyski4410
loved the Novalogic ones back in the days starting with DF1
DF1 was in a league of it's own when it came out, really was ground breaking.
Yeah me too but this is not that this is some Chinese COD clone. It’s gonna be trash I think.
@@alexd6557 Was so excited when I saw the name. Then I saw the crocodile. F this shit.
@@luke7834 yeah the fuckin gameplay looks like a cross between cod and 2042. People just see pretty graphics and get hard ons. VTOL VR looks like it was made in the early 2000s and it’s literally the best VR game I’ve ever played, made by one fucking guy. AAA gaming is fucking dead.
Don’t need a simplified game .. console gamers are in need of a extraction shooter with more complex mechanics ..
"westie get left behind" lmao
For the hero abilitys, they could make it that it's a one-time use. For the med gun it could be limited to 5ish rounds. This would help balance them so you can only is it once around.
Really good storytelling here - coupled with great game detail explanations. Watched till the end because of it. Well done.
Something interesting I thought of with the third person extraction animation was allowing the player to be shot at while attempting to extract like in DMZ. If killed, you still drop all your loot, so it would create a sense of needing to make sure the area is clear before extracting because if it's not, an opportunistic scav or merc could come in and swipe all your loot. Could also create a dynamic between you and your teammates if they were to try and cover you while you were extracting. A defection mechanic for excessive friendly fire would be nice too but idk if that's too hardcore or not.
Hi there, Battlefield boi here. I would like to see destruction!
Finding out about this was pretty surprising since I played DF1, DF2 and the original Black Hawk Down back in the day, this looks promising and slightly different from the other extraction shooters in the market right now. I just hope the Hero abilities aren't broken and that the different tiers of ammo don't end up becoming a P2W mechanic, though if it's free to play microtransactions are to be expected.
Any idea if we'll have vehicles and a large enough map to drive around. This is starting to look like it's all walking and it makes me appreciate the scale of Al Mazrah.
No vehicles aren't available the map isn't supposed to be traversed like Dmz
If you want vehicles expect them in Arena Breakout they've already added them to mobile so they'll be out in that game
For this one the maps need to be larger vehicles are hard to balance
I need this game asap!
0:30 sounds like DICE with the bf2042 beta
Being able to carry your downed allies is awesome, I like thay feature a lot I'm always trying to keep my boys alive.
Now THIS may be the game that pulls me away from COD/Warzone/DMZ for a while!!! Looks really good 👍👍
The crocodile had a personal vengeance with Stodeh 🤣🤣🤣
Looks like a 6/10 for what you've shown us. So, lets hope they can only make it even better! I would definitely try it out!
All of you staring at the floor is hilarious 😂😂 too much DMZ
Looks good. As a ps5 DMZ player, really keen to get my teeth stuck in to another console extraction. Looking forward to watching your streams too!
A way of hijacking the extraction (a la Division) would be a fantastic feature and give a bit of tension when extracting
Im satisfied with Xdefiant and The Finals lol. That’s enough multiplayer games to keep track of. Would be nice if they used just generic characters like in the classic Cod and BF games.
I think bodys should not dissapear at all. Would make fights more intense and tactile.
I would say if COD and Tarkov had a baby, it would be Delta Force. The best of both worlds!
Get rid of the Hero aspect. Don’t do the Battlefield 2042 Hero crap please
They won't because of micro transactions
I already see DMZ like mission: Kill 5 crocs with RPG and extract😆
Looks great. Excited to play it.
Yooo I didn't even know who was developing this game or even how close to being finished they were till Markus mentioned it! I just pray the movement is there.
Great commentary on the game. Thank you for explaining every detail on the game. Great video!
the Novalogic Crocodiles are back, if you know, you know. That said, didn't they learn from the BF 2142 debacle... seems like they characters and abilities and yadda yadda are exactly what people griped about.
See.. I wish DMZ was like that where let's say the "Weapon stash contract" instead of waiting forever for it to unlock and u sit there waiting bored it should be like a puzzle you solve with shapes or something. I like how this game is doing that.
Im already in love with this game
I have a couple of questions: (1) If you get disconnected from the game, would you not be able to go back to the same lobby/session or that's it for you in that session? (2) What's the maximum squad size (3) Can two different parties/squads know they are in the same lobby before entering that lobby, the same way DMZ pre-made platoons are doing it? (4) Can you assimilate with other players? (5) What's that bokeh effect? Is it a gas mask? Is there gas in this game as well? Can you take it off? Does gas start spreading if you run out of time?
I'm looking forward to this, I come from more than a decade of CoD so having something new is always welcome and since most of my friends play on consoles, this might just be the perfect thing
looks like the right balance for me between realism and fun
this look soooo goood!!!! , its exactly what ive needed!
I think for the extraction, looter mode they need to remove the abilities but for the other modes like deathmatch etc I don't mind having the abilities.
This actually looks super promising
I'm looking forward to the extraction mode, but am more interested in the all out warfare mode.
Realizing how good the alpha version of delta force compaired to BF2042 😂🎉
was excited for the extraction mode, not too much now... thanks for share mate, nice video and feedback
It looks very impressive - just very unrealistic and it has very little to do with Delta Force. It's really just another BF and COD competitor. But competition is good, isn't it.
love how delta force doesn't forget to include the crocodiles like the old games lmao
I'm thinking of injury mechanics kind of like 7 Days to Die.
For example, the broken leg: slower movement, slower sprint, combined with a small health decrease. Finding splints/casts will heal it.
Man i remember when delta force was a modern shooter before modern warfare 1 ps2 days
Jesus, it's been about 24-25 years since I heard about a DF game
Looks good! Not too hardcore. The only part that may be "too hardcore" is the one life mechanic.
Oh yes! You uploaded it. Let's go!
This looks like it might scratch that DMZ itch I've been missing. I'd probably tone down the abilities a bit.
When hurt legs running decreases your health. (Seen at 11:55 your heals drops slowly while running) or it’s something else 😬
Also, trios only? How have devs not learned to include solos/duos/trios/quads in 2024? It’s exhausting.
The perfect extraction shooter would be, no abilities, minimal hud, crafting in field/ building tents or digging fox holes. Melee for those sword nerds who think they will get close enough without being noticed. Day night cycle with weather and seasons. On going dynamic map with “UN” coming to help rebuild that you can help or fight
Feels like DMZ which is amazing. Should take more elements from it; varied bosses, final extracts with intense pvp.
Different maps will have their own bosses
I'm real excited to see how they're going to implement the weapon customizations and the all out warfare type mode
What I like ?
Nothing, I need to play just like you did, in order to form a valid opinion.
Character models and gear in this game look impressively good
I really hope we will be able to hire guards or mercenaires, either before we start the match or in the match itself.
Looks like a promising successor to DMZ.
I believe the reason why you didn't take damage is because your armor took the damage for you. The armor and helmet bar next to your health shows that it absorbed all the damage.
Is the performance good, is it well optimized?
Bodies shouldn't disappear, ever.
I quit DMZ because my character was SEVERLY bugged and nothing I extracted with was available the next round, and other issues. Waited 2 months for the issue to get resolve but it never did. I can't wait until this becomes public. Looks great.
damn my man played with pestily himself
Game has an interactive gator. That's all I care about.
This is EXACTLY what Call of Duty MW3 should have originally been! Wish they upgrade to Unreal Engine 5 already.
i'm not sure how i feel about the overwatch characters just with different skins, but i miss playing Hanzo and i hope they nailed it - exosuit guy could make for a great aggressive solo rat playstyle lol.
the map is great, the healing system is great, i might actually get into this one.
and now i miss the cycle..
Stodeh's and skittlz have very similar youtube profile pics ngl, coincidence, or has stodeh been buying fent recently?
Appreciate this video brother 🙌
Game has a lot of potential, looks really nice
I got excited when this was first announced after sinking counless hours into Delta Force: Black Hawk Down. Now im not so sure..
Its just CoD-like game with Delta Force branding
Delta force: "confidental, Do not share"
stodeh: Ehh i dont care :)
it would be nice to fight at extraction point, that was always emotional. i hope its on xbox also as i cant play, i would like to be able to make camos with things i find, leaves, aligator leather, different metal shades or materials, lots of elements from dmz basically, lots of udpdates to stories so it is worth the time. gun stations to modify parts to weapons etc, night time and daytime map depending on time your going into the game to name a few
DMZ is still king. Reasons?
* Simplified inventoy. Find a new backpack to get more carrying slots. Focus on a game where you can get oneshotted should always be on the combat itself, not inventory management.
* No fussing with ammo calibers, magazines, types, etc. Ammo is pooled by gun class and that's it.
* You can do a tactical retreat and come back later to revive your downed teammates. Allows for more freedom, even if the tactical aspect suffers a bit.
* No unecessary 10s of medical items.
* No outta place superpowers and equipment. Game's grounded on a fine line between arcade and tactical gameplay that feel GOOD to play.
* Real extraction system where you can get intercepted by another team and killed/looted.
* Open close voice comms + team absorption. Those were pretty nice features.
DMZ isn't flawless, though.
* Sometimes you're overwhelmed by a massive wave of bots. Randomness is cool if used properly, but when that happens it feels like a bug.
* Icons could use a revamp in size/transparency. Revive icon is way too big and intrusive and sometimes appears on weird targets like the Commander Chopper, etc.
* Bad audio. Enemy footsteps, ziplines should be improved.
* Being able to buy extractions/getting teleported to Koschei Complex subtracted greatly from the game's experience, especially the final extraction where a lot of intense fights used to take place.
Can’t wait for this game been waiting since last year when new it was in the works..
To whoever played Delta Force 1 in the 90s: we are old mate, but we still enjoy a good game, don't we? 😅
Looking forward to seeing the alpha test, hopefully they work on the exfils and tone down the abilities.
with Pestily. what a crossover.
I like the abilities changes up the gameplay loop and keeps the game from being bought dlc gun metas and dolphin diving with broke movements. LIKE COD...
Some of the most intense moments in DMZ were in the extractions. The extraction in this game is pretty vanilla from what I observed of your game play. Game does look awesome though.
I wish COD would bring DMZ back. I kinda miss getting cornered by ai, testing guns on ai, and then seeing other players was like a boss fight.
This might actually be the real COD killer
thx for the vid. remove superpower and extensive stash (maybe i´m getting used to it at some point). did one of you guys played with a controller? how does it work? ... and what about missions/quests like in dmz? that would be the most important aspect ... use your brain to go through and no stupid shooting all the time ... move away injured mates looks interesting and exfil could be better, but is ok for me ...
I dont think ammo/armor system should be simplified. It should be more prominent thats for sure. Like maybe some tracers for bullets depending on tier. And markers that tell you the armor tier you're hitting.
this shit looks like a cod game in terms of animations and all that. kinda impressed
One small detail that I like is that the Helmet and Body Armor actually display on your character when you put them on.
I wonder, are a bought armor and helmet always unlocked, or do you loose it when you die?
I’m actually pretty down with the “only one revive” thing. I loved DMZ so much but infinite revives was pretty infuriating, especially in longer, drawn-out fights
Yeah there definitely needs to be a balance for the MAIN Abilities
It took some inspiration from The Cycle with the persistent server, players enter and extract constantly on the map, I don't like that extracting is just standing in a point till extract animation pops, it doesn't feel right, to be honest, I'd rather the helicopter actually appearing on the horizon and coming down than just extract points you stay until timer.