you are prolly my new favorite youtuber something about you explaing it and building is just amazing. this feels like its from a movie. keep it up. I dont know how your not a bigger youtuber yet!
@@Pandakiller910i tested around and found out that drag glitching doesnt do anything when you disconnect a build... also When in water you have front and back hydrodynamics (i knew that before) but when you put wedges in the front and cones in the back you get the most out of it I switched 2 2x2x2 cones in the front to 3x1 wedges and that got me to 420kmh After that i switched a 4x4 wedge to 4 1x2 cones and now it goes so fast i cant even follow it My guess is anywhere from 700-800 because the craft i was in goes 650 and it was just flying away from me
@Berilaco you can bypass the issue with drag glitching by break after release but then you are carting around the extra drag the heavy Torpedo Package does not use any drag glitching for this reason lol still got it over 500 in water which I wasn’t expecting from a Multirole Package (air or sea based projectile)
Fixing a version of the VTOL version that I was able to recover from an ACE member after losing my main account upload will be announced in a video tho
Its very good! Just be aware of Missle spammers and sutch :], I believe it would be able to defend from dive bombers as well. Tip: Pistons and scensores can be used to extend the bottom section acting as a net to stop other torpetoes from the side, making explosions a little less fatal.
So far it’s held up exceptionally well against different weapons even dynamite the chassis is extremely durable and keeps the torpedo safe I like the net idea tho very creative just won’t be able to implement into this build but maybe in the future
you are prolly my new favorite youtuber something about you explaing it and building is just amazing. this feels like its from a movie. keep it up. I dont know how your not a bigger youtuber yet!
High praise I appreciate it 🤘
The outro is so good
Wonder why it’s like you made it or something haha 😉
That is sick!
Nice
@@jacob5665 appreciate it
Nuke torpedo
i need this on the workshop its so good
I'd love to be able to build like that
I plan on going more in depth with tutorials once I upgrade my setup everything from logic to building techniques and how to test your builds
@@Pandakiller910 nice what pc do you have/what's the specs
Yeah im 100% making another torpedoe
okay so i have a similar torpedo thats huge and fast and everything but how do you get 470mph topspeed?? mine barely gets 320kmh topseed
I made it use ground effect balanced lift to keep it barely in the water also 200 mph is still pretty gnarly very impressive
Technically it can hit as high as 550 mph from testing but 470 is conservative and reliable
@@Pandakiller910i tested around and found out that drag glitching doesnt do anything when you disconnect a build... also
When in water you have front and back hydrodynamics (i knew that before) but when you put wedges in the front and cones in the back you get the most out of it
I switched 2 2x2x2 cones in the front to 3x1 wedges and that got me to 420kmh
After that i switched a 4x4 wedge to 4 1x2 cones and now it goes so fast i cant even follow it
My guess is anywhere from 700-800 because the craft i was in goes 650 and it was just flying away from me
@@Pandakiller910what do you mean by ground effect balanced lift?? Hover things or do you use little wings that keep it steady?
@Berilaco you can bypass the issue with drag glitching by break after release but then you are carting around the extra drag the heavy Torpedo Package does not use any drag glitching for this reason lol still got it over 500 in water which I wasn’t expecting from a Multirole Package (air or sea based projectile)
Is the stingray already realesed or does it still take some while bc i would like to fly it
Fixing a version of the VTOL version that I was able to recover from an ACE member after losing my main account upload will be announced in a video tho
Okay thank you for that information
Its very good! Just be aware of Missle spammers and sutch :], I believe it would be able to defend from dive bombers as well.
Tip: Pistons and scensores can be used to extend the bottom section acting as a net to stop other torpetoes from the side, making explosions a little less fatal.
So far it’s held up exceptionally well against different weapons even dynamite the chassis is extremely durable and keeps the torpedo safe I like the net idea tho very creative just won’t be able to implement into this build but maybe in the future
Panda i gona eclipse it