What’s also ironic is that MW2019 has both the FAL and the Makarov and yet neither appear in Cold War yet CW has a Bizon and QBZ, both of which would be developed after the 80s
@@honzabalak3462 closest they got to the G3 was the C58 which is what the G3 was based off of yet its recoil and mag size are closer to those of a 5.56 rather than a 7.62x51
Latest weapons of USSR, created in the 80s - AK-74 and AEK-971 were also not added to the game. AEK-971 must be an analogue of GRAU in the Cold War. In 2018, its modified version entered service with the Russian Spetznaz under the index KORD 6P67 and 6P68.
One thing wrong, the campaign is set in 1981 while the multiplayer takes place in 1984-1985. There are strange one-off maps where they are set in 1982 like the cartel map, though
@Freesmart problem is that compared to BF1, Cold war had more options in guns. It's the 1980s, couldn't they get more guns from the 60s? Hell, they didn't even get alot of guns from the original Black Ops.
@@Gewehr_36 Sadly the Treyarch that made WAW and BO1 is a different Treyarch today. Coming back to this video, its kinda insane how much they butchered in their weapon designs.
To be perfectly fair, and in hindsight, the guns really aren't so bad in this game. They all feel like cool alternate timeline guns, and not the abominations from Vanguard.
Fun fact: the Ak-47 shouldn’t be in the game at all that: the time period of the game is I believe is 1981-84, the main service rifle of the Soviet Union was the Ak-74 after 1974. So all Ak-47s should be Ak-74s
@@christian613 It takes A LOT more than a mag to get an AK-74. Why? Because AK-74 isn't based off of the AK-47. It's a rechambered AKM. For starters, the receiver is completely different. So is the furniture, gas block and front sight post.
@@honzabalak3462 it does take more effort: but at least they made attempt to diversify the gun then just leaving the gun as a generic ak-47 like all the other call of duty’s
Another fun fact: AK 47 is a misnomer. The Soviets always referred to it as jus AK. Only the pre-production versions and a few early manuals call it the AK 47.
You wanna know the funniest thing. the "XM4" is just the Commando from Black Ops 1, down to the Sling wrapped around the weapon in such a way that the bolt wouldn't close (granted in Cold War you can give it a different stock so it removes the sling)
1:23 you actually can aim down the sights when the stock is folded, Franchi (The company that designed the Spas 12) designed the stock so that if it was folded you could still aim down the sights with the caveat of having a drastically worsened field of view
2:15 I own an AR-15 and decided to base it off of the “XM4.” I have an OD green sling wrapped around the rifle just like in game and the bolt catch still works. 3:45 those RPD drums attached to the bottom aren’t actually drum magazines. They just hold the belted ammunition of the gun like the belt box under an M249. And yes, those drums can only hold 50 rounds.
Yeah, one of the things that pissed me off when I first played Cold War was the fact that they made the AUG burst fire. It was my favorite gun to use in Black Ops 1, so seeing what they did to it in Cold War, in a came with people sliding around corners and laser beaming you in half a second of seeing you, was really disappointing. Not to say the gun isn't unusable though, it works well in Hardcore modes, and it feels more satisfying to get a kill with in my opinion.
Even though I'm a month late, I'd like to correct you on the history of the QBZ-95. The first generation of the gun (the one being depicted in-game) started being produced in 1995 before being formally adopted by the Chinese military in 1997. The second generation was adopted in 2010.
they already had a near perfect lineup of guns in the first and second (for the flashback sequences) games, it's beyond any amount of critical thinking as to why they put so many wrong guns and incorrect features into this game
Great video. I'd prefer the text be still and the video longer so I can read it without having to pause that much (mostly a mobile problem). Keep 'em coming!
I took that into consideration. That's why many of the longer text were left unedited because it can cause headaches. I'll reduce them in the next videos.
Okay so upon digesting this video, let me try and comprehend what I just saw and maybe help correct a few things and add even more sins to the count. The MP5K did not have a stock and could not accept standard buttstocks. It was instead fitted with an endcap that had a sling loop on it. The only variant to have a stock was the MP5K-PDW which was developed in 1991. Spas-12: true, the rear sight is totally covered by the folded stock. Also firing any shotgun "PGO style" (pistol grip only) that close to your face would result in taking the recoil in the teeth or jaw. There's a reason stocks are just better. The SPAS-12 also held 8+1. AKS-74U: As much as I hate to disagree here, and by all means am I not saying CoD is right...there are two meanings to the term "sub-machinegun". It could refer to the weapon firing pistol caliber ammunition or a smaller variant, or compact version of the rifle it is derrived from. So yes, its not a traditional SMG but it is a smaller machine gun. So the original meaning still stays true but the modern version of what a sub-machinegun is holds more weight. Today, it would be a carbine. Also you are correct, drum magazines for the RPK variant of the AK-74 were never produced. The Russians ditched drums and went straight to 45 round box/stick mags. I'll refer you to Forgotten Weapons video about why drum mags are bad. PP-19 Bizon: the magazine magically detaches itself from the gun. There are two parts to seating the magazine, first the bar on the end goes into a hook near the end of the handguard, then the magazine pivots upwards to engage the magazine catch. The magazine cannot drop free in this manner. XM177E1: does not have a detachable carry handle. Correct about the sights and sling blocking the bolt catch (not to mention the sling uselessly wrapped around the weapon). XM4: this rifle was identical to the XM177E2 which also had an A1 upper receiver. This wasn't developed until around 1983. The only thing similar was the CAR-15 was was an A2 with the shorter barrel and collapsing buttstock. The XM4 was not produced or adopted until after 1987. Famas: it was produced from 1978 so it should have its proper form. What bastardized version is in the game is completely alien to me. Sks: typically were semi-auto. I could be wrong with some variant being select-fire. Also if this version takes AK mags, why not 30 round mags? AUG: correct, this bullpup had what is called a progressive trigger. Meaning pulling it halfway gets you semi-auto and all the way is full-auto. There is a long trigger linkage to the trigger pack in the buttstock, so a burst mechanism is impossible. Also the sight is a 1.5x with a simple circle. There were pistol style backup sights along the top. M14: selector is actually set to full auto. As for why the rifle is always depicted in semi-auto, I will defer you to Forgotten Weapons again, where Ian fires a full-auto M14. Its...interesting. Stoner 63A: feed options are 75, 100, and 150 round boxes. Also fires from an open bolt. RPD: feeds from a 50 round belt, which does not indeed disintigrate. You can link two belts together to get 100 rounds. Also that drum is not really a magazine, its more of a hollow drum shaped container for the belt to go instead of just dangle. M60: correct, 100 round belts were preloaded into cardboard boxes for feeding.
the "SKS" is a Norinco Type 63 that was designed to use detachable shortened bolt hold open ak mags and go full auto (it was designed to supplement the Type-56(AK))
@@TragicTester034 ahh okay. i did say "i could be wrong" but thanks for the info. they still could have used standard AK mags, the bolt hold open was probably more for charger/stripper topping off
MP5K: technically, "reverse stretch" receivers are a thing, although I don't know how modern this is. but they can mount standard MP5 stocks with enough modification SPAS-12. in game has a short mag tube that holds only 6 rounds.
Okay but due to how short the receiver of the MP5K is, you'd have to cut the stock down too, hence why it only had an endcap on it until they made a purpose built stock for it. As for why the spas-12 is only 6, blame the devs. I was citing the real thing
@@ThatWolfFromHyruleGaming no, there are real 6 round tubes too. and the one in game is clearly modeled after one. check wikipedia, it got the pic of spas-12 with such a tube. "reverse stretch" receivers for mp5k have elongated rear to allow for installation of standard mp5 stocks. they are not offered by HK themselves, i dont know how modern they are, they are not really fit to be a standard issue gun like in the game, but they are a real thing.
The black ops games are so good that guns that are anarchistic still look period appropriate. The famas from black ops 1 is a perfect example, that variant of the famas didn’t exist until the early 2000s yet the gun looked in place in a game set in the 1960s
The RPD is actually ok, it used 50 round belts that were linked into 100 round belts. So, its not optimal but its not inaccurate either. Also your country of origin names are hilarious.
One of the glaring time issues I have is that in one of the multiplayer maps/single player levels, you can see the strife pistol from black ops 4.....which takes place in the 2040s.
While having time travel guns is basically a tradition in the Black Ops games... good god, at least in Black ops 1 and 2 the weapons looked like the actual real life counterparts instead of these Frankenstein monsters made to avoid license fees.
@@knowtheplan472 Bobby Kotick needs those extra billons. When games with small budgets like Escape from Tarkov and Insurgency can afford to have allmost all the weapons licensed, but a multi-billon behemoth like Activisition can't ... it's corporated greed.
Fun fact about the Type 63 weapon: Used to go to local Vietnam militia camp and get the chance to toy and shoot one of them and you can non empty tactical reload the thing, I just need to use my fingers to hold a new mag ( I usually held it with my thump and index finger), use my palm to flick the magazine release and at the same time catch the used magazine using my middle and ring finger and insert a new one in and done (note that I used my right hand to do so) and the same thing goes with the AK since my Asian palm is pretty dang smol lol. For the type 63 empty reload I used my left palm to flick the empty mag out while holding a new one and insert it, AK is the same but instead of using my palm I used my thump (This is a way to prevent the mag release from taking damage since my hand are softer than a mag and due to these guns are old, needed a lot of caring for them to work).
The AKS-74U uses the same magazines as the AK-74 and other versions of the Kalashnikov assault rifle for 5.45x39 caliber. And the RPK-74 has a drum magazines. Therefore, the AKS-74U can use them.
1:30 The reloading animation for SPAS-12 remains the same whether tactical or empty. In the latter's case, the shotgun was never cocked, meaning that the round is never chambered like you said.
M82 was designed and released in 1982. While the events of the game are set 1981, the M82 wasn't developed in the 90s. It was a functioning rifle in the early 80s. Other rifles based around the Barret M82 design were conceived and later produced in the 90s. But, I do get the fact it's irritating a 1982 year gun is available somehow a year earlier. CoD developers really are getting lazy with the weaponry in these new games. Just look at Vanguard
Gotta correct something, the campaign takes place in 1981, the multiplayer story takes place in 1984 so the guns used in multiplayer should be be separated from the ones used in the camapaign
ok, big fun fact for Cold War. Its in an entire different universe, just like COD 2019, they got some of the things wrong *on purpose* to different from our world of guns. Just like 2019, just know this
Funny how they forgot the FAL, took them so long to show the original M60, didn't include the PKM, and put an obscure weapon that was more fitting for BO1 (EM-2).
You can use AKSU with drum mags.All same caliber AK mags are completely interchangeable,but 5,45 drum mags invented to use with RPK-12. But,that mag looking like more like conversion from 7,62 RPK drum mag.
In fact AKS74U - is just an "automatic weapon" just like any AK's, not really a carbine. In modern classification it should be PDW, cause its original invention was to give it to tank/heavy vehicle crew's to defend themselves. Also(if im not mistaken) the the 5,45 drum mags exist & since any 5,45 mag is compatible with any 5,45 AK, it should be a problem.
1:45 i believe in real life, it was specifically classified as a Personal Defense Weapon. After all, it was meant to be used for Soviet vehicle crews and Paratroopers. 2:28 this is why it would be fitting to call it FNC instead of the Ak 5.
@@munanchoincso an 8.1 inch barrel of an AKS-74u can be considered a typical carbine? That's way shorter than that. If you wanna look for a true AK-74-type carbine, it should be the AK-105 which has a 12.4 inch barrel. I'm actually judging this by its physical design attributes. From what i think, rifle cartridge carbines typically have a barrel length in between 10 and 16 inches. If it's below that, it's considered as a PDW, over that it's a regular assault rifle.
I think anyone who was part of the team creating and designing guns in this game, had to be: 1) 7 years old 2) without access to google or wikipedia 3) without elementary history knowledge 4) all of the above Feel free to add your ideas... There is so much wrong with guns in CW, that it had to be done on purpose.
5) more interested in the "rule of cool" than being accurate, given 95-98% of people who play Call of Duty do not care about anything more than surface level accuracy game developers aren't stupid because they don't model everything 1:1. it's stupid to think that's the _only_ way you can model firearms in a fictional game
@@WarriorBug I know, but it's not far from reality, maybe it would be unrealistic considering the chronology, but I can't say exactly when they started to manufacture magazines with a capacity of 8 rounds, but they have been around for a long time, 1911's magazines with a capacity of 8 rounds are easy to find.
Welp sh*t, UA-cam messed up again. They removed frames in the intro. Resulting in word "weapons" going missing. Thanks UA-cam.
youtube more like youpoop
odd. My weapon showcase have the word "weapons" in them yet UA-cam did not remove frames containing it.
The campaign took place in 1981 and the multiplayer took place in 1984 or 83, but the amount mistakes they made, like Jesus Christ.
Literally 1984
Bro LITERALLY 1984 🙄😤
The fact the FN FAL, the most ubiquitous rifle of the Cold War, was never added into a game that takes place in the Cold War era is a travesty.
What’s also ironic is that MW2019 has both the FAL and the Makarov and yet neither appear in Cold War yet CW has a Bizon and QBZ, both of which would be developed after the 80s
Vz.58 is not in the game either. There's no G3, SVD, full length AK-74, no PKM, etc. Why the hell do they even call it Cold War?
@@honzabalak3462 closest they got to the G3 was the C58 which is what the G3 was based off of yet its recoil and mag size are closer to those of a 5.56 rather than a 7.62x51
Latest weapons of USSR, created in the 80s - AK-74 and AEK-971 were also not added to the game. AEK-971 must be an analogue of GRAU in the Cold War. In 2018, its modified version entered service with the Russian Spetznaz under the index KORD 6P67 and 6P68.
@@honzabalak3462 Russian community calls this game Cuckold War
John Ferguson being on the thumbnail shows just how iconic he's become
Jonathan is a great guy and deserves the fame.
Ian from Forgotten Weapons sticks to certain dogmas he refuses to let go. Jonathan doesn't.
@@honzabalak3462 they should fight.
@@KhoaLe-uc2ny They would end up drinking beer and discussing obscure prototypes very quickly.
Would love to see Ian in Full Jesus costume while Jonathan is hugging his STG 44 in the corner after seeing Vanguard
@@munanchoinc Emotional support Gewehr
Fun fact: the campaign takes place in 1981, however the multiplayer story takes place in ‘84
That would somewhat more sense
I assume some of the guns were early prototype before they become officially exist
I think zombies takes place in '84 or '85 as well.
@@_d.b.cooper Both, actually
@@v2461 Oh okay, that makes more sense.
Fitting, if you think about it
4:42
You missed the perfect opportunity to use a clip of old Woods from BO2, saying his famous line:
"Safety's on, dipshit."
One thing wrong, the campaign is set in 1981 while the multiplayer takes place in 1984-1985. There are strange one-off maps where they are set in 1982 like the cartel map, though
Tip for the LAPA: only 1 gun was ever produced, and it was a prototype
The manufacturer declared bankruptcy because they couldn't find a buyer for the gun
@Freesmart it's just a fact, it doesn't harm anyone :^)
@@tlacxztli_1 *cries in brazillian*
@Freesmart problem is that compared to BF1, Cold war had more options in guns. It's the 1980s, couldn't they get more guns from the 60s? Hell, they didn't even get alot of guns from the original Black Ops.
@Freesmart doesn't mean BF1 should get away with it either, it kills the imersion
1:54
That gun is supposed to be based on an UMP-45 but has the MPL's magwell.
In that case, why didn't they add an MPL instead is beyond me
Just get the MPL, replace the name, profit.
@@munanchoinc Yeah
Because Treyarch is Treyarch
Even BO1 had the MPL
@@Gewehr_36 Sadly the Treyarch that made WAW and BO1 is a different Treyarch today.
Coming back to this video, its kinda insane how much they butchered in their weapon designs.
1:40 the game takes place from 1981 to 1985 meaning there is a slight period where the operators could use the gun, but not in the campaign
4:18
pistol whipping a minigun? Legend
To be perfectly fair, and in hindsight, the guns really aren't so bad in this game. They all feel like cool alternate timeline guns, and not the abominations from Vanguard.
This ^^ they feel like actual prototype guns belonging to that era
A Drum mag M1 Garand Keeps me up at night tho
I like the guns but I don’t like how plastic and cartoony they look and the animations aren’t really good at all compared to mw
@@rustybench3334 To be fair I dont think any game can come close to how clean MW's animations are. Especially not ones that were rushed like Cold War.
Ready or Not mimics the MW style really well, it gave me a tingle in my sack that I never felt before.
@@ratbasher5890even the new modern warfare doesn't look as good as mw19 in terms of gun animations (and weapon models as well).
Fun fact: the Ak-47 shouldn’t be in the game at all that: the time period of the game is I believe is 1981-84, the main service rifle of the Soviet Union was the Ak-74 after 1974. So all Ak-47s should be Ak-74s
Yeah that happens in modern warfare too
@@tdab3883 I give GW a pass since it’s actually gives the ak 5x45 making it the ak74
@@christian613 It takes A LOT more than a mag to get an AK-74. Why? Because AK-74 isn't based off of the AK-47. It's a rechambered AKM.
For starters, the receiver is completely different. So is the furniture, gas block and front sight post.
@@honzabalak3462 it does take more effort: but at least they made attempt to diversify the gun then just leaving the gun as a generic ak-47 like all the other call of duty’s
Another fun fact: AK 47 is a misnomer. The Soviets always referred to it as jus AK. Only the pre-production versions and a few early manuals call it the AK 47.
You wanna know the funniest thing. the "XM4" is just the Commando from Black Ops 1, down to the Sling wrapped around the weapon in such a way that the bolt wouldn't close (granted in Cold War you can give it a different stock so it removes the sling)
John Ferguson actually tucked the sling into the bolt catch on a real model and it was still able to function, even to his surprise.
@IsaacClarke08 yeah I saw that, and yeah I was just as surprised.
1:23 you actually can aim down the sights when the stock is folded, Franchi (The company that designed the Spas 12) designed the stock so that if it was folded you could still aim down the sights with the caveat of having a drastically worsened field of view
2:15 I own an AR-15 and decided to base it off of the “XM4.” I have an OD green sling wrapped around the rifle just like in game and the bolt catch still works.
3:45 those RPD drums attached to the bottom aren’t actually drum magazines. They just hold the belted ammunition of the gun like the belt box under an M249. And yes, those drums can only hold 50 rounds.
Yeah, one of the things that pissed me off when I first played Cold War was the fact that they made the AUG burst fire. It was my favorite gun to use in Black Ops 1, so seeing what they did to it in Cold War, in a came with people sliding around corners and laser beaming you in half a second of seeing you, was really disappointing. Not to say the gun isn't unusable though, it works well in Hardcore modes, and it feels more satisfying to get a kill with in my opinion.
Even though I'm a month late, I'd like to correct you on the history of the QBZ-95. The first generation of the gun (the one being depicted in-game) started being produced in 1995 before being formally adopted by the Chinese military in 1997. The second generation was adopted in 2010.
God damn it, i love how the subtitles match with the gun's movement... Amazing!!!
Origins:Pizza Land
As an Italian,i'm honored.
5:00 this is how you end a video
they already had a near perfect lineup of guns in the first and second (for the flashback sequences) games, it's beyond any amount of critical thinking as to why they put so many wrong guns and incorrect features into this game
Dude they had spas 12 in Vietnam. The fuck are you talking about. I know this is old but still
the fact that most usa guns origins is changed to some funny words is enough to make me subcribe
1:37 Campaign take place in 1981, multiplayer and zombies - 1984-1985
Glad I'm not only one who acknowledged the AKS-74U is a carbine instead of a SMG, it doesn't use 9mm or .45 ACP
Two things:
1) all the "origin" references were quite easy to understand.
2)idk what is the 2nd thing i was goin' to say.
Great video. I'd prefer the text be still and the video longer so I can read it without having to pause that much (mostly a mobile problem).
Keep 'em coming!
I took that into consideration. That's why many of the longer text were left unedited because it can cause headaches. I'll reduce them in the next videos.
@@munanchoinc Thank you very much for listening to us, I'm looking forward for the next one!
0:41
stanag revolver cylinder. you cannot make this shit up.
1:23 You can ADS spas 12 with the stock unfolded. Take a look at real pictures of spas 12
1:54 that is roughly based on the H&K SMG II.
Okay so upon digesting this video, let me try and comprehend what I just saw and maybe help correct a few things and add even more sins to the count.
The MP5K did not have a stock and could not accept standard buttstocks. It was instead fitted with an endcap that had a sling loop on it. The only variant to have a stock was the MP5K-PDW which was developed in 1991.
Spas-12: true, the rear sight is totally covered by the folded stock. Also firing any shotgun "PGO style" (pistol grip only) that close to your face would result in taking the recoil in the teeth or jaw. There's a reason stocks are just better. The SPAS-12 also held 8+1.
AKS-74U: As much as I hate to disagree here, and by all means am I not saying CoD is right...there are two meanings to the term "sub-machinegun". It could refer to the weapon firing pistol caliber ammunition or a smaller variant, or compact version of the rifle it is derrived from. So yes, its not a traditional SMG but it is a smaller machine gun. So the original meaning still stays true but the modern version of what a sub-machinegun is holds more weight. Today, it would be a carbine. Also you are correct, drum magazines for the RPK variant of the AK-74 were never produced. The Russians ditched drums and went straight to 45 round box/stick mags. I'll refer you to Forgotten Weapons video about why drum mags are bad.
PP-19 Bizon: the magazine magically detaches itself from the gun. There are two parts to seating the magazine, first the bar on the end goes into a hook near the end of the handguard, then the magazine pivots upwards to engage the magazine catch. The magazine cannot drop free in this manner.
XM177E1: does not have a detachable carry handle. Correct about the sights and sling blocking the bolt catch (not to mention the sling uselessly wrapped around the weapon).
XM4: this rifle was identical to the XM177E2 which also had an A1 upper receiver. This wasn't developed until around 1983. The only thing similar was the CAR-15 was was an A2 with the shorter barrel and collapsing buttstock. The XM4 was not produced or adopted until after 1987.
Famas: it was produced from 1978 so it should have its proper form. What bastardized version is in the game is completely alien to me.
Sks: typically were semi-auto. I could be wrong with some variant being select-fire. Also if this version takes AK mags, why not 30 round mags?
AUG: correct, this bullpup had what is called a progressive trigger. Meaning pulling it halfway gets you semi-auto and all the way is full-auto. There is a long trigger linkage to the trigger pack in the buttstock, so a burst mechanism is impossible. Also the sight is a 1.5x with a simple circle. There were pistol style backup sights along the top.
M14: selector is actually set to full auto. As for why the rifle is always depicted in semi-auto, I will defer you to Forgotten Weapons again, where Ian fires a full-auto M14. Its...interesting.
Stoner 63A: feed options are 75, 100, and 150 round boxes. Also fires from an open bolt.
RPD: feeds from a 50 round belt, which does not indeed disintigrate. You can link two belts together to get 100 rounds. Also that drum is not really a magazine, its more of a hollow drum shaped container for the belt to go instead of just dangle.
M60: correct, 100 round belts were preloaded into cardboard boxes for feeding.
the "SKS" is a Norinco Type 63 that was designed to use detachable shortened bolt hold open ak mags and go full auto (it was designed to supplement the Type-56(AK))
@@TragicTester034 ahh okay. i did say "i could be wrong" but thanks for the info. they still could have used standard AK mags, the bolt hold open was probably more for charger/stripper topping off
MP5K: technically, "reverse stretch" receivers are a thing, although I don't know how modern this is. but they can mount standard MP5 stocks with enough modification
SPAS-12. in game has a short mag tube that holds only 6 rounds.
Okay but due to how short the receiver of the MP5K is, you'd have to cut the stock down too, hence why it only had an endcap on it until they made a purpose built stock for it.
As for why the spas-12 is only 6, blame the devs. I was citing the real thing
@@ThatWolfFromHyruleGaming no, there are real 6 round tubes too. and the one in game is clearly modeled after one. check wikipedia, it got the pic of spas-12 with such a tube.
"reverse stretch" receivers for mp5k have elongated rear to allow for installation of standard mp5 stocks. they are not offered by HK themselves, i dont know how modern they are, they are not really fit to be a standard issue gun like in the game, but they are a real thing.
The black ops games are so good that guns that are anarchistic still look period appropriate. The famas from black ops 1 is a perfect example, that variant of the famas didn’t exist until the early 2000s yet the gun looked in place in a game set in the 1960s
The burst m16 would make sense as the multiplayer takes place in '84 the campaign? ehhh
"time traveling guns"
he didnt know what was to come.
Actually ak74u was indeed classified as a sub gun as the ak47 originally was when it was first adopted.
The RPD is actually ok, it used 50 round belts that were linked into 100 round belts. So, its not optimal but its not inaccurate either. Also your country of origin names are hilarious.
I love how the QBZs origin is the Tiananmen Square massacre date
no, they didn't misname .45 acp, you see, attaching this attachment turns your gun into APC main gun.
Time traveling frankenguns are a Black Ops tradition.
One of the glaring time issues I have is that in one of the multiplayer maps/single player levels, you can see the strife pistol from black ops 4.....which takes place in the 2040s.
While having time travel guns is basically a tradition in the Black Ops games... good god, at least in Black ops 1 and 2 the weapons looked like the actual real life counterparts instead of these Frankenstein monsters made to avoid license fees.
They've gotten lazier as the years went by. Less effort and more greed.
It’s weird because they make like 3x the money they used to and are cutting even more corners.
@@knowtheplan472 greed. Plain and simple
@@knowtheplan472 Bobby Kotick needs those extra billons. When games with small budgets like Escape from Tarkov and Insurgency can afford to have allmost all the weapons licensed, but a multi-billon behemoth like Activisition can't ... it's corporated greed.
4:17 God! He must be twice as strong as the Terminator to fire a minigun.
Fun fact about the Type 63 weapon: Used to go to local Vietnam militia camp and get the chance to toy and shoot one of them and you can non empty tactical reload the thing, I just need to use my fingers to hold a new mag ( I usually held it with my thump and index finger), use my palm to flick the magazine release and at the same time catch the used magazine using my middle and ring finger and insert a new one in and done (note that I used my right hand to do so) and the same thing goes with the AK since my Asian palm is pretty dang smol lol. For the type 63 empty reload I used my left palm to flick the empty mag out while holding a new one and insert it, AK is the same but instead of using my palm I used my thump (This is a way to prevent the mag release from taking damage since my hand are softer than a mag and due to these guns are old, needed a lot of caring for them to work).
>Origin: country that lost to farmers
*grumbles around burger, hits subscribe*
2:10, it was actually proven that even with the sling tucked in the bolt release it’s still functional.
Sentence: Bell, we got job to do
I like he just gives up on creative origins halfway through.
Look it's freaking hard to think of references in every title.
@@munanchoinc um, call them american stuff? Like
Cheezeborgar
0:55 1 in the chamber ?
The gun never used 1 in the chamber mechanic, as a result, im judging them by magazine size, not including ammo in the chamber
The country origins lmao
The AKS-74U uses the same magazines as the AK-74 and other versions of the Kalashnikov assault rifle for 5.45x39 caliber. And the RPK-74 has a drum magazines. Therefore, the AKS-74U can use them.
1:30 The reloading animation for SPAS-12 remains the same whether tactical or empty. In the latter's case, the shotgun was never cocked, meaning that the round is never chambered like you said.
This is the first black ops game without the mp40
1:18 Evil Mustache Man is Austrian 🇦🇹
And the MP5 is German
Ah except, the Ak5 COULD be the FNC as it's basically the same gun and was made in the late 70s. Just treat it that it's an FNC.
Milano's origin: "Pizza Land" lmao im fucking dying
M82 was designed and released in 1982. While the events of the game are set 1981, the M82 wasn't developed in the 90s. It was a functioning rifle in the early 80s. Other rifles based around the Barret M82 design were conceived and later produced in the 90s.
But, I do get the fact it's irritating a 1982 year gun is available somehow a year earlier. CoD developers really are getting lazy with the weaponry in these new games. Just look at Vanguard
Being a guy who very interested in guns,seeing these thing it just pain in the ass.
can we all agree that this guy's editing skills are on point
Will you do Weapon Sins for Insurgency (2007 Mod version)
The virgin AKM vs the chad AKMS
The origins are always hilarious
Gotta correct something, the campaign takes place in 1981, the multiplayer story takes place in 1984 so the guns used in multiplayer should be be separated from the ones used in the camapaign
Some of the names you gave the weapons had me dead 😂
ok, big fun fact for Cold War. Its in an entire different universe, just like COD 2019, they got some of the things wrong *on purpose* to different from our world of guns. Just like 2019, just know this
Could the AKS74U be considered a PDW?
Genuine question
Funny how they forgot the FAL, took them so long to show the original M60, didn't include the PKM, and put an obscure weapon that was more fitting for BO1 (EM-2).
1:36 BOCW is set in between 1968 - 1985
But you get the weapon early on in 1982 and 1981
@@munanchoinc Are you referring to campaign?
@@woobharb yes
@@munanchoinc Then no, the multiplayer is set in '84. Following the story of the moment (Lore of multiplayer) we are in '85
RPG-7 did not cock the hammer after loading in a new rocket
Right
"Nothing in games is correct" Me 2022-2022
There were may more than that…
Have you played Enlisted?
In warsaw pact-terminology the AKS-74U was a smg, as was the AK and the AK-74 and of course it is possible to use AK-74-drum magazines in an AKS-74U
Munchano inc: says "drum magazine" when that's obviously a belt box and not the magazine
when we say everything, we now MEAN EVERYTHING. EVERYTHING is wrong about them
Evil Mustache Man
as much as i hate cold war, the menu music(played during the video) fucking slaps. zombies was okay
4chan's bane 💀💀 you are ruthless 😂
1:50 but who forbids you to put RPK’s mag on AKS-74U?
You can use AKSU with drum mags.All same caliber AK mags are completely interchangeable,but 5,45 drum mags invented to use with RPK-12.
But,that mag looking like more like conversion from 7,62 RPK drum mag.
4:00 thats a box mag
1:37
Doesn't the game take place in 1984? (Except for certain campaign missions of course)
My point exactly, the gun appears in the Campaign too early
I don't like the sound of the sniper rifles in Cold War. Sounds like a Discount Airsoft Gun that you get in some Chop-shop toy store.
Nobody is talking about the rattling sound magazines make when depleting?
The origin names are funny asf xD
i laughed when i noticed the ak's origin was Vodka xD
2:55 I cant see
3:29 Actually, some M14s and M1As have or doesn't have a fire selector but removed the ability and full-auto the guns due to it being so unreliable.
In fact AKS74U - is just an "automatic weapon" just like any AK's, not really a carbine. In modern classification it should be PDW, cause its original invention was to give it to tank/heavy vehicle crew's to defend themselves.
Also(if im not mistaken) the the 5,45 drum mags exist & since any 5,45 mag is compatible with any 5,45 AK, it should be a problem.
.45 Apc round shoots Big APC
1:45 i believe in real life, it was specifically classified as a Personal Defense Weapon. After all, it was meant to be used for Soviet vehicle crews and Paratroopers.
2:28 this is why it would be fitting to call it FNC instead of the Ak 5.
The FNC was a different variant of the same weapon.
PDW comprises of compact weaponry. Regardless of caliber. The AKS74U is still a Carbine considering the length of the weapon and the caliber.
@@munanchoinc can't hide the fact that the Ak 5 roots still came from the FNC.
@@munanchoincso an 8.1 inch barrel of an AKS-74u can be considered a typical carbine? That's way shorter than that. If you wanna look for a true AK-74-type carbine, it should be the AK-105 which has a 12.4 inch barrel.
I'm actually judging this by its physical design attributes. From what i think, rifle cartridge carbines typically have a barrel length in between 10 and 16 inches. If it's below that, it's considered as a PDW, over that it's a regular assault rifle.
@@v12ts.gaming its designation is still an "Assault Rifle Carbine PDW". Either way, it's still a carbine
I know that sometimes , games make the Steyr Aug burst fire mode.
I do like the 8 rounds on the 1911, because its classic to bo1, and im pretty sure it only had 8 rounds in zombies which is great.
It had 7 in bo1 multiplayer
They started making 8 round M1911 mags in the late 80s and I'm guessing that's their justification.
Hrllo. I am jsut wondering sjnce im from poland too.
What video program are yoy using to edit thr video?
1:38 campaign take place in 1981* MP take place in 1983-1984
What about Weaver or Warsaw Pact Rails?
if i reember right silencer can be uset on nagant revolver, since drum is pushed to barrel
Yea, but it's not a Nagant revolver.
Burst AUGs existed, but were very rare.
I think anyone who was part of the team creating and designing guns in this game, had to be:
1) 7 years old
2) without access to google or wikipedia
3) without elementary history knowledge
4) all of the above
Feel free to add your ideas... There is so much wrong with guns in CW, that it had to be done on purpose.
Alt universe I suppose but the guns are crap in general
5) more interested in the "rule of cool" than being accurate, given 95-98% of people who play Call of Duty do not care about anything more than surface level accuracy
game developers aren't stupid because they don't model everything 1:1. it's stupid to think that's the _only_ way you can model firearms in a fictional game
Can't compare to Sledge tho, they're on a different league of their own.
Spas 12 cant load without pushing a bolt release button. first animation did right then next one didnt...some vid on youtube said it.
The 1911 can have 8 rounds, just load one in the chamber and 7 on the magazine.
but it can also be loaded with 8 rounds in empty reload bruh (i mean the game)
@@WarriorBug I know, but it's not far from reality, maybe it would be unrealistic considering the chronology, but I can't say exactly when they started to manufacture magazines with a capacity of 8 rounds, but they have been around for a long time, 1911's magazines with a capacity of 8 rounds are easy to find.
Actually the STORY takes place in '81. Multiplayer and Warzone take place during '84.