Reference Images/Camera Overlays in Unreal Engine!

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 41

  • @derrickz8446
    @derrickz8446 8 місяців тому +5

    omg this helps alot but i think the image is a lot darker than my original png... any idea why?

  • @slowcivicep3
    @slowcivicep3 Місяць тому +1

    You are a legend, bless! This just saved me huge, working on a massive projection mapped room and a super specific reference overlay. Thank you!!

  • @PeterLeban
    @PeterLeban 10 місяців тому +2

    Oh man, you're an angel! Thank you so much. I knew it must be an easy one but somebody showing how is invaluable! Thank you!

  • @harrysanders818
    @harrysanders818 21 день тому

    Many thanks! I used the built in blend modes instead, in my case Screen.

  • @nokander
    @nokander 8 місяців тому

    I remember good ole' 3D Studio VIZ R2 from 2003 having a camera matching function where you could mark common spots in the backround picture and the model. Needless to say in UE I have been a very lost at matching civil engineering models with photos so thank you for this!

  • @thevfxguy_tvg
    @thevfxguy_tvg 11 місяців тому +1

    This is overlaying image on top. Is it a way to put image (image sequence would be better) behind everything in scene without getting affected by anything in scene like post process lighting etc.?

  • @nailbiter
    @nailbiter Рік тому +1

    Great easy to follow tutorial! Exactly what I needed. Thanks! 👍

  • @shogunjon
    @shogunjon 5 місяців тому +1

    Any idea if this is possible in UEFN? I was able to follow until you got the the post process material on the camera.

    • @AlexPearce3d
      @AlexPearce3d  5 місяців тому +1

      No sorry I haven’t messed with uefn

  • @icex_music
    @icex_music 4 місяці тому +1

    it was more then helpful ! thanx man! great job

  • @AntonPatsi
    @AntonPatsi 11 місяців тому

    Thanks for the tip :) worked perfectly

  • @iamjessehamad
    @iamjessehamad 8 місяців тому

    This is great- and I have used it a couple times already- so thank you for that! A quick question, though... is it possible to disable the overlay in-game? So far I have just been clearing the post-process material for rendering but on a current project that means removing and replacing this at least a couple hundred times.. any tips?

  • @DanieleTotolo
    @DanieleTotolo Рік тому +1

    Thanks!!
    It was just what i was looking for!!

  • @tween_factory
    @tween_factory Рік тому +3

    OMG!!!!!! You helped me a lot! Thanks!!!

  • @AXIOMATIC854
    @AXIOMATIC854 7 місяців тому

    ok, so i am a rank beginner. I dont see "cinemacameraactorOverlay" in my list . Do i need to create that first?

  • @shash8085
    @shash8085 2 місяці тому

    how to get this with substrate?

  • @vladimirmedina3531
    @vladimirmedina3531 Рік тому

    Thank you, very well explained Alex!

  • @wilismatrix9847
    @wilismatrix9847 10 місяців тому

    So I searchedeverywhere and appearantly no way to add overlays to viewport to be able to render them, it can be done only via widgets , that's disappointing

  • @11001200able
    @11001200able 10 місяців тому

    Hey please can you make same video with substrate enable ..

  • @dr-wurm
    @dr-wurm 10 місяців тому

    You're a lifesaver!

  • @juanromero-fi2cf
    @juanromero-fi2cf Місяць тому

    Lifesaver thanks

  • @unterspace
    @unterspace 2 місяці тому

    muy interesante lo que estaria que falta es de como armaste la textura asi seria un 10 gracias

  • @bartekdanielak3703
    @bartekdanielak3703 9 місяців тому +1

    Thank. You. Boss.

  • @crearte1
    @crearte1 Рік тому +1

    Hi, sadly this doesn't work for UE 5.3

    • @animMinati
      @animMinati Рік тому

      I tried it is working for me.

    • @animMinati
      @animMinati Рік тому

      I tried it is working for me.

    • @nilavan3295
      @nilavan3295 Рік тому +1

      enable ""output alpha" in the material details pantel

    • @wilismatrix9847
      @wilismatrix9847 10 місяців тому

      same here not working in UE5.3

    • @yukieszone731
      @yukieszone731 10 місяців тому +1

      its work for me. Wish someone find a solution for camera ratio 16:9 issue

  • @spawn3d703
    @spawn3d703 6 місяців тому +1

    thanks for this

  • @wfmaia
    @wfmaia 8 днів тому

    Thanks!!!!!

  • @MoorishMade
    @MoorishMade Рік тому +1

    Thank you.

  • @YuvalDorfman
    @YuvalDorfman 6 місяців тому

    BRILIANT!!!!

  • @NebMotion
    @NebMotion 10 місяців тому

    its a shame there isnt simply a drag and drop option on your camera or ppv

  • @microbounce2009
    @microbounce2009 2 місяці тому +1

    I WANTED THIS... but unreal should get their act together and just do this with 1 click like in maya or blender.

  • @wilismatrix9847
    @wilismatrix9847 10 місяців тому

    hmm it doesn't work in UE 5.3 :/

  • @David-wu7kf
    @David-wu7kf 9 місяців тому

    NICE TY!!!!!!!!

  • @randombug3800
    @randombug3800 Рік тому

    thank you!🎠

  • @JoshHarle
    @JoshHarle 8 місяців тому

    You don't need to mask the alpha channel though - it's already just a single channel, right?