I remember good ole' 3D Studio VIZ R2 from 2003 having a camera matching function where you could mark common spots in the backround picture and the model. Needless to say in UE I have been a very lost at matching civil engineering models with photos so thank you for this!
This is overlaying image on top. Is it a way to put image (image sequence would be better) behind everything in scene without getting affected by anything in scene like post process lighting etc.?
This is great- and I have used it a couple times already- so thank you for that! A quick question, though... is it possible to disable the overlay in-game? So far I have just been clearing the post-process material for rendering but on a current project that means removing and replacing this at least a couple hundred times.. any tips?
So I searchedeverywhere and appearantly no way to add overlays to viewport to be able to render them, it can be done only via widgets , that's disappointing
omg this helps alot but i think the image is a lot darker than my original png... any idea why?
You are a legend, bless! This just saved me huge, working on a massive projection mapped room and a super specific reference overlay. Thank you!!
Oh man, you're an angel! Thank you so much. I knew it must be an easy one but somebody showing how is invaluable! Thank you!
Many thanks! I used the built in blend modes instead, in my case Screen.
I remember good ole' 3D Studio VIZ R2 from 2003 having a camera matching function where you could mark common spots in the backround picture and the model. Needless to say in UE I have been a very lost at matching civil engineering models with photos so thank you for this!
This is overlaying image on top. Is it a way to put image (image sequence would be better) behind everything in scene without getting affected by anything in scene like post process lighting etc.?
Great easy to follow tutorial! Exactly what I needed. Thanks! 👍
Any idea if this is possible in UEFN? I was able to follow until you got the the post process material on the camera.
No sorry I haven’t messed with uefn
it was more then helpful ! thanx man! great job
Thanks for the tip :) worked perfectly
This is great- and I have used it a couple times already- so thank you for that! A quick question, though... is it possible to disable the overlay in-game? So far I have just been clearing the post-process material for rendering but on a current project that means removing and replacing this at least a couple hundred times.. any tips?
Thanks!!
It was just what i was looking for!!
OMG!!!!!! You helped me a lot! Thanks!!!
Glad I helped!
ok, so i am a rank beginner. I dont see "cinemacameraactorOverlay" in my list . Do i need to create that first?
how to get this with substrate?
Thank you, very well explained Alex!
So I searchedeverywhere and appearantly no way to add overlays to viewport to be able to render them, it can be done only via widgets , that's disappointing
Hey please can you make same video with substrate enable ..
You're a lifesaver!
Lifesaver thanks
muy interesante lo que estaria que falta es de como armaste la textura asi seria un 10 gracias
Thank. You. Boss.
Hi, sadly this doesn't work for UE 5.3
I tried it is working for me.
I tried it is working for me.
enable ""output alpha" in the material details pantel
same here not working in UE5.3
its work for me. Wish someone find a solution for camera ratio 16:9 issue
thanks for this
Thanks!!!!!
Thank you.
BRILIANT!!!!
its a shame there isnt simply a drag and drop option on your camera or ppv
I WANTED THIS... but unreal should get their act together and just do this with 1 click like in maya or blender.
hmm it doesn't work in UE 5.3 :/
NICE TY!!!!!!!!
thank you!🎠
You don't need to mask the alpha channel though - it's already just a single channel, right?