How To Add VR Hands To UE4.27 And UE5 - Part 2 - Setting Up The Grab Component and Adding Sockets

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  • Опубліковано 16 лис 2024

КОМЕНТАРІ • 7

  • @geelau5506
    @geelau5506 2 роки тому

    A great tutorial and that's what exactly what I looking for a long long time!!! Thank you very much!
    But I found that when I try to grab the gun from left hand to right (also the opposite side) ,the hand also grab the other hand....how to fix it?

  • @Elidenkowzski
    @Elidenkowzski 2 роки тому

    I got an issue, im not getting the Hands to reset to the same transform value when dropped, i tried to redo what you did a couple of times but with no result. It just seems that its not setting to anything when connecting to the Set hands Event. Tried different Values, both putting them in manually, getting from the Left and right hand object.

  • @francescabonza2789
    @francescabonza2789 2 роки тому

    hi
    I wanted to thank you your tutorials are very useful and well done,
    but I wanted to ask you for some help, when I grab the object, which is not a skeletal mesh, the grab position is wrong because it seems to stick to the wrist bone and not in the palm.
    could you advise me how to solve the problem

  • @CyberBunStudio
    @CyberBunStudio 2 роки тому

    I wanna be ripped apart by a great white shark.

  • @lakshmananmass1527
    @lakshmananmass1527 2 роки тому

    at 15.20
    why i cannot link new location to original hand location ?
    it shows "vector is not compatible with scene component object reference"

    • @GDXR
      @GDXR  2 роки тому +1

      Did you create the correct variable, there both vectors. I belive the only scene component it the motion controller which your not connecting to. You caqn always post some screen shots over in the Ddiscord.

    • @lakshmananmass1527
      @lakshmananmass1527 2 роки тому

      @@GDXR Thanks for replying sir ...
      You are correct sir. I did a mistake when creating variables