Isometric Camera view in Studio lite!
Вставка
- Опубліковано 6 лют 2025
- Le tagz
#robloxstudio #roblox #robloxstudioscripting #studiolite #robloxstudiotutorial #robloxgraphics #lighting #hdr #ligma #shader #isometricview
The script:
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
repeat wait() until plr.Character
local char = plr.Character
local cam = game.Workspace.CurrentCamera
local zoom = 100
cam.FieldOfView = 10 --[[Higher number=Higher perspective. Lower number=Lower Perspective]]
cam.CameraType = Enum.CameraType.Scriptable
mouse.WheelForward:connect(function()
if zoom 80 then
zoom = zoom - 2
else
zoom = 80
end
end)
mouse.WheelBackward:connect(function()
if zoom 100 then
zoom = zoom + 2
else
zoom = 100
end
end)
while true do
game["Run Service"].RenderStepped:wait()
if char then
if char:FindFirstChild("Head") then
cam.CoordinateFrame = CFrame.new(Vector3.new(char.Head.Position.X+zoom,char.Head.Position.Y+zoom,char.Head.Position.Z+zoom),char.Head.Position)
end
end
end