Isometric Camera view in Studio lite!

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  • Опубліковано 6 лют 2025
  • Le tagz
    #robloxstudio #roblox #robloxstudioscripting #studiolite #robloxstudiotutorial #robloxgraphics #lighting #hdr #ligma #shader #isometricview
    The script:
    local plr = game.Players.LocalPlayer
    local mouse = plr:GetMouse()
    repeat wait() until plr.Character
    local char = plr.Character
    local cam = game.Workspace.CurrentCamera
    local zoom = 100
    cam.FieldOfView = 10 --[[Higher number=Higher perspective. Lower number=Lower Perspective]]
    cam.CameraType = Enum.CameraType.Scriptable
    mouse.WheelForward:connect(function()
    if zoom 80 then
    zoom = zoom - 2
    else
    zoom = 80
    end
    end)
    mouse.WheelBackward:connect(function()
    if zoom 100 then
    zoom = zoom + 2
    else
    zoom = 100
    end
    end)
    while true do
    game["Run Service"].RenderStepped:wait()
    if char then
    if char:FindFirstChild("Head") then
    cam.CoordinateFrame = CFrame.new(Vector3.new(char.Head.Position.X+zoom,char.Head.Position.Y+zoom,char.Head.Position.Z+zoom),char.Head.Position)
    end
    end
    end

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