Lands on Minmus: WTF? Lands back on Kerbin: WTF as well? Yer a wizard, Bradley. There is no other explanation. And please include more adventures of Tim, he did incredibly well. :)
I can see some very cheeky landings being done using the trick you used to land on minmus. For example, the craft could be set to do a very low pass over the surface, and then then the kerbal gets out and boosts ahead using the EVA pack, landing as you did in the video. Then to get back on board, the kerbal grabs the ladder on the craft as it speeds by, spending minimal (if any) Delta V in the process
@Bradley When you (later) do a Tylo mission, be aware that KSP2 still does the atmospheric drag bug. Discovered this today when at 30,000 meters, my craft started losing speed for no discernable reason.
Maybe the developers were trying to add a very thin atmosphere even above the karman line (because the atmosphere doesn't just suddenly disappear after the karman line), and they set the height of that thin atmosphere to be a fraction of the size of the SOI of that planet above the current karman line level. But on Tylo, the SOI is quite huge but the karman line is 0 km above sea level, so the code assumes that the very edge of the atmosphere should be slightly higher than 0 km and miscalculates. My explanation could be completely wrong but might as well try to discern what is behind all of this.
@@creativecarveciteclimb5684it’s a hard cutoff, and from what I’ve heard it’s not intentional and was a result of some sort of floating point error(s). While it definitely seems like a step backwards, I’m guessing it has to to with how the rebuilt the positioning systems to allow for things like axial tilt and the camera in the map view being able to “roll” so that it aligns with the selected body’s equator.
great video, one question though and sorry if im mistaken, at 4:45 do you mean parallel to the surface, because you would be traveling perfectly horizontally to the surface, basically a long a tangent line intersecting the ground
Someone explain to me why we spend billions on space travel when these little green men can get from one celestial body to another with a hop, skip and a jump
With what speeds does the chair grabbing trick works? If you put something in orbit around an object and make it pass just 1 meter above the surface, can you then grab the chair at orbital velocity? And land using the leg trick? If so you can do surface returns with almost oe delta v spent
You *probably* already know, but the Ant has a gimbal this time around! Seems like you needed the Reaction wheel for the descent, but might be useful in the future
At 8:23 "while it is not particularly maneuverable or stable this will give us some ability to aim our descent", and yet he lands it. In the KSC. In the swimming pool. I don't recall a single mission I did where I came back from another celestial body, where could land in the same continent as the KSC, unless I was lucky. Congrats on another amazing video!
@@Avery-eb9wl Thanks for the recommendation! For sure, I do use it for some things. In general I prefer to automate orbit encounters with it, and manual control for landings and orbital rendezvous. It's not that I don't know how to use it for that, just that my manual abilities and play style are not in the same league as his, haha
@@DrBlortit’s not difficult to do, just extremely tedious Part of it is eyeballing and experience: I personally have a specific point above the terrain to burn at to a specific altitude once Im back to LKO, which results in SSTO boosters or landers landing within a few km of the ksc, however IIRC brad just does a burn, notes how far away it is from target position, then loads quick saves and makes a slight adjustment a few orbits back. Obviously still a pain to do, but very doable for with enough time and determination
Just checked, its not just you: I set the level lower than I usually do on accident. Unfortunately it is not possible to change the volume after uploading. It doesn't seem to be troublesome enough to warrant reuploading. Good catch though, appreciate the attention!
Weirdly emotional seeing you finally be able to get to pull of the KSC landing you've been wanting to do for years. RIP the imitation water and RIP Tim's tibia.
Hey Bradley :) Any chance you are finishing your advanced orbital mechanics series? I understand it is a lot of work and it might not be the most popular video, but I would definitely watch it haha
Audio was a lot quieter on this video than the last, made it quite hard to hear without turning volume up. Aside from that, great video! Glad to see you getting back in the swing of things :)
i was experimenting with super low orbit EVA earlier today and found that for some reason passing bob through the upper atmosphere at an AOA to optimize lift/drag his apoapsis increased, did you find something similar while flying this mission? my best guess as to what's happening is he's somehow producing lift, while not producing any drag. Which doesn't make any sense, but neither did that lithobrake
I found there wasn't any aerodynamic drag, there was heating but no drag. I did a minmus mission with 5000dv for a flyby which shouold have been way more than enough but once I got out of Kerbin's soi the dV changed to far less than anticipated. So I did a retro burn and tried to use a 45 km PE to aerobrake down to a safe speed before separating to just the capsule. This is when I found that with an engine and a few tanks attached to the capsule I was getting no discernable difference in the AP wiht the craft radially vertical. I had to separate to the capsule before I saw any drag but of course an unshieded capsule from a highly eliptical orbit into the atmosphere didn't last long. My experience has been that the game is still unenjoyably broken. If I've missed something important or there's an intentional change in the way you can do aerobraking between KSP 1 and KSP 2 then please let me know. I want to enjoy KSP 2 but so far it doesn't seem to play by the rules ( of physics )
Ignoring the shitty performance the game has been giving us, it's really a pleasure to start to see this kind of content for KSP2 But please make your voice louder I had to max out my speakers to get the same level of volume as in most of youtube videos
I'm feeling skilled when landing within sight of the KSC. The swimming pool, seriously? How many quickloads did this take? Also, how does that bug work with Tim landing safely at 250m/s 🤨
The swimming pool landing itself happened on the first try, but tuning the last few minutes of the approach took some testing. The 250 m/s minmus landing took many attempts
I am still stuck playing the original on console. Just wanted to say, watching you play this game,makes me want to destroy my console with a sledgehammer. Lol
Brad: Describes in detail why the craft is very difficult to maneuver and will be disintegrated on impact, making the landing exceptionally difficult Also brad: Lands in the KSC pool anyway
It looks like the kerbal physics in ksp2 are really weird. They can't ragdoll, which is the reason tim weirdly snapped to a stop by just grazing the surface. I hope they add kerbal ragdolls back
Tim does NOT skip leg day
Tim works out 25 hours a day
@@Sednas kerbin has 6 hour days so that's even more impressive
That final splashdown was one of the most impressive things I've ever seen
Have you seen a man, eat his own head?
"Team America: World Police" 2004
Now you have to use Tim everytime you need a supershoes landing, its his calling card now
Yes
Lands on Minmus: WTF?
Lands back on Kerbin: WTF as well?
Yer a wizard, Bradley. There is no other explanation.
And please include more adventures of Tim, he did incredibly well. :)
I can see some very cheeky landings being done using the trick you used to land on minmus. For example, the craft could be set to do a very low pass over the surface, and then then the kerbal gets out and boosts ahead using the EVA pack, landing as you did in the video. Then to get back on board, the kerbal grabs the ladder on the craft as it speeds by, spending minimal (if any) Delta V in the process
He should do a Tylo landing and return with this trick 😵💫
It's been demonstrated in KSP1!
Only problem being, that the frame positions need to align with the kerbin.
At orbital velocity the craft moves at 30 m per frame
That landing was absolutely insane!
Kudos to YOU! I know who I’ll call the next time I’m in orbital distress!
@Bradley When you (later) do a Tylo mission, be aware that KSP2 still does the atmospheric drag bug. Discovered this today when at 30,000 meters, my craft started losing speed for no discernable reason.
I have noticed this orbital drift issue already. If you are aware of what caused it, let me know
Maybe the developers were trying to add a very thin atmosphere even above the karman line (because the atmosphere doesn't just suddenly disappear after the karman line), and they set the height of that thin atmosphere to be a fraction of the size of the SOI of that planet above the current karman line level. But on Tylo, the SOI is quite huge but the karman line is 0 km above sea level, so the code assumes that the very edge of the atmosphere should be slightly higher than 0 km and miscalculates. My explanation could be completely wrong but might as well try to discern what is behind all of this.
@@creativecarveciteclimb5684it’s a hard cutoff, and from what I’ve heard it’s not intentional and was a result of some sort of floating point error(s).
While it definitely seems like a step backwards, I’m guessing it has to to with how the rebuilt the positioning systems to allow for things like axial tilt and the camera in the map view being able to “roll” so that it aligns with the selected body’s equator.
@@alexsiemers7898 Ok. I hope it gets fixed soon.
@@alexsiemers7898should have hired some mathematicians
great video, one question though and sorry if im mistaken, at 4:45 do you mean parallel to the surface, because you would be traveling perfectly horizontally to the surface, basically a long a tangent line intersecting the ground
Good catch! Yes - we want to be parallel to the surface, on a line tangent to the surface.
Not sure which is more impressive, the fact that you made it to minmus and back (mostly) without a craft, or the poolside landing?
Great to have you doing this stuff again but now in KSP2 :D
Kerbal command: "You crashed in the pool!"
Bradley as Tim: "Water landing."
My man just cannon balled from orbit
"Get ready to grab the chair as we approach"
- the person who just did the exact same thing at a much higher velocity to a mountain
Impressive splashdown!
feels like you have been begging for this game... love you... thanks for the vids
the oddesy by tim c. kerman
ok, the final splashdown I get, if only barely.
but WHAT was that minmus landing?!
Incredible effort, very enjoyable :D
Challenge: Jool to Pool Olympic Diving. Points for acrobatics such as somersaults around Eve
bill the hero of ksp1
now make Tim the hero of ksp2!
Fantastic, can’t it to see more.
FYI the 7km peak on eve has been reduced to 2km
Someone explain to me why we spend billions on space travel when these little green men can get from one celestial body to another with a hop, skip and a jump
With what speeds does the chair grabbing trick works? If you put something in orbit around an object and make it pass just 1 meter above the surface, can you then grab the chair at orbital velocity? And land using the leg trick? If so you can do surface returns with almost oe delta v spent
You *probably* already know, but the Ant has a gimbal this time around! Seems like you needed the Reaction wheel for the descent, but might be useful in the future
WAKE UP WAKW UP BRADLEY WHISTANCE POSTED!
How even what ?! 😮
I might consider buying this game after all, learning that they sprung for real water in the pools
The ship can't survive landing, yet the capsule isn't destroyed in the pool
well its on land, its on water
Does the supershoes trick work on higher gravity bodies?
I can't believe it I refuse 😭
Nice work 👏 😄
Who else made a little sound when the kerbal landed on Minmus?
Wow.
@stratzenblitz75 has been real quiet since this one dropped 😬
For the sake of comparison, how heavy was your smallest craft for the same mission in ksp1 ?
Surprisingly the same, the video is called 1.20 tons to Minmus and back
The Master is back
Yay Brad
the Kerbals feel a lot less physically realistic in KSP2, imo
Nicely done hehehe 😂
Audio levels in this video are as low as Tim's regard for the law of conservation of momentum.
osyssey by bill when
"metric ton" sounds as rediculous as "dollar cents"...
You should work for NASA
man. The UI in this game is beyond ugly.
Eh, it’s grown on me enough that the KSP1 does feel archaic by comparison
>”we have fixed a ridiculous, unrealistic physics interaction”
>creates an even more ridiculous, unrealistic exploit
No Kidding!
That "that's nothing" hand waving at 5:31... Tim will fit perfectly with Bill and the OG crew!
At 8:23 "while it is not particularly maneuverable or stable this will give us some ability to aim our descent", and yet he lands it. In the KSC. In the swimming pool.
I don't recall a single mission I did where I came back from another celestial body, where could land in the same continent as the KSC, unless I was lucky.
Congrats on another amazing video!
Mechjeb is useful for ksp 1 landing control
@@Avery-eb9wl Thanks for the recommendation! For sure, I do use it for some things. In general I prefer to automate orbit encounters with it, and manual control for landings and orbital rendezvous.
It's not that I don't know how to use it for that, just that my manual abilities and play style are not in the same league as his, haha
@@DrBlortit’s not difficult to do, just extremely tedious
Part of it is eyeballing and experience: I personally have a specific point above the terrain to burn at to a specific altitude once Im back to LKO, which results in SSTO boosters or landers landing within a few km of the ksc, however IIRC brad just does a burn, notes how far away it is from target position, then loads quick saves and makes a slight adjustment a few orbits back. Obviously still a pain to do, but very doable for with enough time and determination
if the vessel has any, ANY controlabilty, bradley whistance will somehow manage to land it at the KSC ( to my endless rage )
@@barbecuedchicken2894 Thanks! I will try that
You could have aimed for the larger bodies of water. But no. You had to show off. That pool landing, chef's kiss!
🤌
Best KSP 2 improvement ? : KSC pool now has actual water
Thank you devs ❤
And GG : )
2 absolutely bonkers landings. well done bradley!
is it just me or is this video very quiet
Just checked, its not just you: I set the level lower than I usually do on accident. Unfortunately it is not possible to change the volume after uploading. It doesn't seem to be troublesome enough to warrant reuploading. Good catch though, appreciate the attention!
@@BradleyWhistance sounds fine to me
That landing in the pool was the most silly thing i’ve ever seen in ksp. Hats off to you, ser
Weirdly emotional seeing you finally be able to get to pull of the KSC landing you've been wanting to do for years. RIP the imitation water and RIP Tim's tibia.
5:31 i wish you had enabled sound for this moment! there is a very audible THUD in ksp 2 when you land like that and its absolutely hilarious
Good thing the corporate pool party was rescheduled
Best KSPer of all time. You can't change my mind.
Very nice! Love the Minmus landing 😂
Hey Bradley :) Any chance you are finishing your advanced orbital mechanics series? I understand it is a lot of work and it might not be the most popular video, but I would definitely watch it haha
5:30 That was rather anticlimactic
The g force meter suggests otherwise
This video is super quiet for some reason - even with everything turned up. It's weirrrd
Audio was a lot quieter on this video than the last, made it quite hard to hear without turning volume up. Aside from that, great video! Glad to see you getting back in the swing of things :)
The Discord invite in your video description is expired. Does the Discord server still exist, and if so could you fix the invite?
Thank you for the heads up. It has been fixed. (Yes the server still exists!)
Audio is completely borked.
Audio is really quiet on this one
I couldn't be more excited for your ksp2 tomfoolery Bradley, excellent work, the pool landing is just an amazing cherry on top
i was experimenting with super low orbit EVA earlier today and found that for some reason passing bob through the upper atmosphere at an AOA to optimize lift/drag his apoapsis increased, did you find something similar while flying this mission? my best guess as to what's happening is he's somehow producing lift, while not producing any drag. Which doesn't make any sense, but neither did that lithobrake
I did notice something similar happening during testing, but it wasn't reliably reproducible.
Grabbing the chair as you go by had real interstellar energy "it's not possible" "no. Its necessary"
Does the fairing do anything other than produce lift? Because i thought it doesnt yet protect things inside it from drag and heating?
You missed qn opportunity for a classic 1,234kg ship. Incredible work landing in the pool tho I must begrudgingly say...
I found there wasn't any aerodynamic drag, there was heating but no drag. I did a minmus mission with 5000dv for a flyby which shouold have been way more than enough but once I got out of Kerbin's soi the dV changed to far less than anticipated. So I did a retro burn and tried to use a 45 km PE to aerobrake down to a safe speed before separating to just the capsule. This is when I found that with an engine and a few tanks attached to the capsule I was getting no discernable difference in the AP wiht the craft radially vertical. I had to separate to the capsule before I saw any drag but of course an unshieded capsule from a highly eliptical orbit into the atmosphere didn't last long. My experience has been that the game is still unenjoyably broken. If I've missed something important or there's an intentional change in the way you can do aerobraking between KSP 1 and KSP 2 then please let me know. I want to enjoy KSP 2 but so far it doesn't seem to play by the rules ( of physics )
Ignoring the shitty performance the game has been giving us, it's really a pleasure to start to see this kind of content for KSP2
But please make your voice louder I had to max out my speakers to get the same level of volume as in most of youtube videos
9:32 Didn't you read the signs? NO DIVING FROM THE EDGE OF THE POOL!
Well, "it works in KSP" became a meme on it's own, but this... this is on absolutely another level of nonsense.
I actually just loudly laughed when you landed in minimus 😂
can you not mix the voice track to the lowest possible volume?
Can you do single stage endurance challenge in ksp 2?
1:20 scott manley referred to this as "hottest staging"
much wow, such video
0 out of ten, not enough explosions in the swimming pool!
I'm so glad you're making videos!
Will you run 'minimum tech' runs aswell?
could you make next video louder?
I'm feeling skilled when landing within sight of the KSC. The swimming pool, seriously? How many quickloads did this take?
Also, how does that bug work with Tim landing safely at 250m/s 🤨
The swimming pool landing itself happened on the first try, but tuning the last few minutes of the approach took some testing. The 250 m/s minmus landing took many attempts
The audio is very quiet for this
Will you also do ksp 1 vids again?
That's why there is a pool ?
Amazing but buggy
5:30 are you kidding me.
The legend is back!
I miss you bardley
A perfect dive into the swimming pool from minmus! What a ride!
I am still stuck playing the original on console. Just wanted to say, watching you play this game,makes me want to destroy my console with a sledgehammer. Lol
KSP 2 is not comparable to stock KSP 1 in terms of features yet. Still no ISRU, Asteroids, Comets, EVA construction, robotics etc
Brad: Describes in detail why the craft is very difficult to maneuver and will be disintegrated on impact, making the landing exceptionally difficult
Also brad: Lands in the KSC pool anyway
Promo SM
You made it to Minmus! Nice going, but I think your landing approach on Minmus is kinda goofy, but okay, it works. So now let's go To the MUN!
It looks like the kerbal physics in ksp2 are really weird. They can't ragdoll, which is the reason tim weirdly snapped to a stop by just grazing the surface. I hope they add kerbal ragdolls back
Why do you keep pronouncing Mun as Moon
Originally it was Mün, which is pronounced like Moon
yay
That was incredible! At first the cuts to the rocket part funds seemed ludicrous but the swimming pool proved to be a good investment.