As I did during the Lincoln KS campaign, I again asked the Worthies to leave one side of the counters blank for those of us who want to play with fog of war. So sometimes we play with the rule that counters under the top one cannot be looked at by the opponent.
I know this review is old, but I just picked this up because of your 'Best of 2020' that I checked out and liked - got me to Subscribe - and it just arrived and I wanted to see what a playthrough was like. Thanks.
Thanks for the review guys. I was 'on the fence' about picking this one up, but your review pushed it over into my collection. Now you two can do the Humpty-Dumpty dance. :)
Have you ever played Fog of War by Geoff Engelstein? It's another game that tries to encapsulate the WW2 european theater in a short playtime (2-3 hours) and shake things up by introducing new ideas that I never saw in any other WWII games.
Great rewiev!!. We have seen a possible contradiction in the rules (v1.1) for retreat (p.6) In the second paragraph, one read: "Counters can only retreat to friendly controlled locations OR to the half of a contested location in which he has counters, via the retreat movement line." But below, we read: "If it was a contested location, he places all defending counter(s) into another (non-neutral) friendly controlled location using connecting move lines." Here, one no longer talk about retreat in a contested location in which he has counters. In the RETREAT DUE TO BATTLE LOSS paragraph, I see also the same problem: "If the defender must retreat from battle, he must retreat using a move line to a friendly controlled location." Here also, one no longer talk about retreat in a contested location in which he has counters. SO my question is: can we retreat in a contested location in which we have counters, via the retreat movement line ?
I don't know. The example with half your giant stack getting vaporized with the enemy losing a single counter... that's simulating nothing. The card mechanism is interesting, but for $75 before shipping I think I'll skip that.
I've played this once and enjoyed it very much. It'll get a lot of plays from me. The color problem mentioned in the video, Germany and Allied location colors, is very bad. I had to draw outlines around these territories to distinguish them. It helped tremendously.
How does this system handle suicide singles? Meaning one player attacks a large stack with his 1 firepower unit and wipes out half of the enemy defenders?
Might get this one instead of Hitlers Reich (GMT). Combat example at the end seems wrong, winner never lose more units than the loser off the battle? EDIT: The game is fun but the looks is very bland indeed. A prototype look. I almost expect these are "temporary graphics" and someone forgot to update them. Sorry for sounding so negative. I do highly reccomend this game. Quick to set up, not to long and due to the uncertainty off the cards often exciting.
The game is getting beat up in bgg.... eg “Very disappointed with the quality of the game The cards received do not correspond to the photos at all they are all almost identical and banal.”
I would love if you two would review some of the classic old games I can see in your shelf. Victory Games “The Civil War” and “London’s Burning” come to mind. However, if you two only have enough time to review new games, I totally get it.
As I did during the Lincoln KS campaign, I again asked the Worthies to leave one side of the counters blank for those of us who want to play with fog of war. So sometimes we play with the rule that counters under the top one cannot be looked at by the opponent.
I know this review is old, but I just picked this up because of your 'Best of 2020' that I checked out and liked - got me to Subscribe - and it just arrived and I wanted to see what a playthrough was like. Thanks.
Thanks for the review guys. I was 'on the fence' about picking this one up, but your review pushed it over into my collection. Now you two can do the Humpty-Dumpty dance. :)
Excellent review. SOLD another game. You guys are dangerous!
Have you ever played Fog of War by Geoff Engelstein? It's another game that tries to encapsulate the WW2 european theater in a short playtime (2-3 hours) and shake things up by introducing new ideas that I never saw in any other WWII games.
Fog of war looks interesting. Thank you I will grab it.
Great rewiev!!.
We have seen a possible contradiction in the rules (v1.1) for retreat (p.6)
In the second paragraph, one read:
"Counters can only retreat to friendly controlled locations OR to the
half of a contested location in which he has counters, via the retreat
movement line."
But below, we read:
"If it was a contested location, he places all defending counter(s)
into another (non-neutral) friendly controlled location using
connecting move lines." Here, one no longer talk about retreat in a contested location in which he has counters.
In the RETREAT DUE TO BATTLE LOSS paragraph, I see also the same problem:
"If the defender must retreat from battle, he must retreat using a
move line to a friendly controlled location." Here also, one no longer talk about retreat in a contested location in which he has counters.
SO my question is: can we retreat in a contested location in which we have counters, via the retreat movement line ?
I don't know. The example with half your giant stack getting vaporized with the enemy losing a single counter... that's simulating nothing. The card mechanism is interesting, but for $75 before shipping I think I'll skip that.
I've played this once and enjoyed it very much. It'll get a lot of plays from me.
The color problem mentioned in the video, Germany and Allied location colors, is very bad. I had to draw outlines around these territories to distinguish them. It helped tremendously.
If you win you cannot lose more counters than the defender.
Thanks Grant. Who's the other guy?
Hey looks it's Mr smarty pants Dave Pancaldi!
How do you know it's not Pa?
Remember, the winner never loses more counters than the loser. That stops suicide attacks.
How does this system handle suicide singles? Meaning one player attacks a large stack with his 1 firepower unit and wipes out half of the enemy defenders?
The winner never loses more counters then the loser.
Might get this one instead of Hitlers Reich (GMT). Combat example at the end seems wrong, winner never lose more units than the loser off the battle?
EDIT: The game is fun but the looks is very bland indeed. A prototype look. I almost expect these are "temporary graphics" and someone forgot to update them.
Sorry for sounding so negative. I do highly reccomend this game. Quick to set up, not to long and due to the uncertainty off the cards often exciting.
I'd like to know which is better of these too - especially now the HR rules have been 'fixed'.
You guys didn't watch until the end of the video.
The game is getting beat up in bgg.... eg “Very disappointed with the quality of the game
The cards received do not correspond to the photos at all
they are all almost identical and banal.”
Do you buy the games or, at this point, do you receive free games to review? Just curious.
It varies. Some companies send us a box of their new releases. Others we buy and trade for etc.
I would love if you two would review some of the classic old games I can see in your shelf. Victory Games “The Civil War” and “London’s Burning” come to mind. However, if you two only have enough time to review new games, I totally get it.
@@whitneymilam3141 It is purely a time thing, yes, however when we DO get those played we will 100% put out reviews for them.
Good review as always but the game is so boring and dull cards and board. A pitty they changed the design of the cards...
The original card design is what attracted me to the Kickstarter. I ended up not backing this.
Not boring, but sometimes constricting due to not having the right cards on hand.
Good review.
I hear noises in the back ground. Neighbours engaging in a struggle supremacy ?
Kids upstairs probably. Need a deeper bunker.