i think you need to understand alot to comment apms, however this protoss was actually very good, it was odd not to scout, thats cheesy. The protoss played solid.
I sniped Artosis once. Knowing his stream I just kept building bases because Artosis never scouts or expands himself. It gave me a huge resource advantage because I don't have a family or 4 kids so I don't have the time to play broodwar 50 hours a week.
arty is pretty good at the game, problem is he doesnt learn from mistakes and is stubborn. The biggest flaw in his strategy is he doesnt utulize terran air, wraiths may be brittle but they shut down shuttle drops, vlakeries are so handy against zerg because most of the time zerg rushes lair to spam mutas. And most importantly the best terran unit is the battle cruiers, 500 hp with 25 dmg its so good, im surprised so many terrans dont go battles cruisers, yet you see tons of protoss going carriers.
"Look at this. I still had more workers than him. Does it matter? No, it doesn't matter." He's right - it didn't matter at all, because he was floating 1000/1000
Why wouldn't you expand like crazy against Artosis? Unless it's a specific scenario where he knows a build to punish it, it's not like he'll go and put pressure on you.
This statement is a result of not understanding the matchup. In a standard game, Protoss will always be up several bases on the terran past around the 6-7 minute mark, depending on variations in openings. Terran usually expands to 3rd at around 8-10 minutes (depending on map, spawn and openings), then at around 12+ minutes a fourth, depending on circumstances like if Terran is doing a 2-1 or 3-2 push. If Terran does either 2-1 or 3-2 timings, which has been the meta builds for several years now, there is no "punishing" Protoss expanding. There is nothing Terran can do to "punish", except macro well and hit a crisp and well executed timing while holding off against recalls and somehow finding a way to either 1) fight and beat the Protoss army or 2) get an entrenched position at or near Protoss natural, at which point the Protoss can still get back into the game through recalls, storms from highground etc. If Terran wants to "punish" a fast expanding Protoss, Terran must scrap the plan to hit the 2-1/3-2 upgrade timing, and surprise Protoss with an early attack. This can be effective, but is less used at the very highest level because it is trivial for Protoss to hold if they do their job, and if its held, its game over for Terran.
Also, it would be fair if Terran had a unit that can take all of the energy from an Arbiter...oh wait, Terran does, but Arty finds it more useful to cast defense matrix so he can fire off an extra shot from his tanks
Terran mech is widely known for requiring precise positioning but appears impenetrable if done right. So what does it mean when opponents keep finding holes in Arty's positioning?
I have to agree even though he's funny to make fun of. Protoss are way too tough naturally. Like Orcs and Blademaster in WC3, there's always one thing that the game would be objectively more fun and less broken without. Protoss don't cost nearly enough to rationalize how easy it is to play them. And it's funny that Zerg are technically the best but they're simultaneously insane to play. You need to be Jaedong to make them good and do wild muta spam while also cooking your family dinner with your other hand to be able to win.
What pisses me off is why didn't vulture harass continuously when Protoss was building up 2 nexi. Yeah, Arbiter spam is very infuriating to go against, but it's not like Artosis played flawlessly either.
Wraith is useless in TvP, unless that toss player only go carriers, and even then, valk is better. Their ground laser is literally pathetic for harassing any ground units. As for ghost, similar situation. they takes way too long to get, upgrades are different and their usefulness is only their lockdown vs toss. Goliath is the better investment. Better range, less gas and upgrades are shared with tanks and vult. If you are good enough; vult, tanks and goliath is all you need against toss, hence why TvP, it's always mech, there is no other strategy. That being said, it is true what Art says, Toss arbiter recall is a pain to deal with, and even the pros can sometime get hit by it. However, having good EMP, turret positioning and a few goliath is enough to deal with them. Art just needed to be more aware of his surrounding so he can spot arbiters before they go in for the recall. He should've known toss would use the north as a place to go in. Even Scan has told Arts to build goliath against arbs.
@@DamnitMan88 Wraiths aren't good against carriers because they suck at killing interceptors unlike marines/goliaths, while the only thing that keeps them alive is cloak. Interceptors are immune to air to air splash(but affected by ground to air splash), so valks aren't too good against them. Carriers have 4 base armour, builds faster than 8 interceptors and have more heath and hence Flash and other pros choose to kill interceptors rather than Carriers. Wraiths, in TvT and TvZ are actually used for their ground atks too. Cant remember it was against who? But against a protoss who was skimping on observers, Light used wraiths to great effect at harrassment(killing probes AND dragoons). It really felt as if Wraiths were legit from that game.(like assuming if someone just watched that 1 game) Wraiths are used in TvP against small speed shuttle count. Agree with your points about arbiters.
@@goodlearnerbadstudent756 Interceptors? Who uses air unit to target Interceptors? Who targets interceptors in general? Explain how you target interceptors. Flash and other pros "chooses" to kill interceptors first? LOL!! No, they don't. Wraiths vs terran or zerg players? Sure if you're playing non-ranking or some D rank player, or you know, trolling someone. Wraiths are definitely good for map control if that's what you're implying, pros use them all the time for that purpose... but that's essentially it. "kill interceptors rather than Carriers." Made me burst laughing. I would win so many games against terran players if they just target my interceptors and not my carriers.
@@DamnitMan88 "Flash and other pros "chooses" to kill interceptors first? LOL!! No, they don't. " They do actually. If you ACTUALLY follow pro games(ASL or just sponsored matches between pros), you will often see (when the carrier protoss is losing) full carrier fleets(even 10 carriers), but with barely any interceptors. Instead of laughing maybe you should watch more pro games.
I think its funny that he masses mines at his entrance, then gets mad when the guy goes around them instead of suiciding into them. Welcome to strategy games...?
no mines, no turrets, no attempt at a science vessel to emp the arbiter, but ohh yes how is it even fair lol...........and you also let the guy get away with a double expansion and get 2 bases ahead of you? the fuck put some pressure on the map. This is a great way to never get better folks constantly blaming the game and the maps and not asking yourself what you should have done different.
Memes aside, arty really does play some weird freaks. Anyone trying to argue a nexus first no scout, Into a double dragoon scout is a real thing needs to get their heads checked. That being said, arty only gets this upset when he gets beat by someone awful. Which in broodwar is surprisingly easy. I’m no pro but I’ll beat five 1800 MMR Zerg’s in a day then lose to someone with 1600 because he does a one base lurker drop… there’s a reason he’s 1600. And it’s probably because he does dumb shit like that every single game and it works 3-4/10 times so they just keep doing it. These freaks will spend hours fine tuning a build that designed to do nothing but get cheap wins on the ladder in like.. half your games. Which is why you’re 300 games deep at 1582 MMR with a 100-200 WL record
he only ever builds vultures and tanks against toss, and only adds Goliaths when he sees carriers. He is super predictable, there is no need to map hack him. In fact, if a toss got smart, he could proxy star gate a handful of scouts and rush him and win easy. He would never see that shit coming.
Actually, that is what Terran can only produce. Infantry units? Well, bye bye when they go against Reavers and Storm. Starport units? Well, haven't you heard how strong goons are against heavy air units?
@@hansonlee5847 you have no idea what you are talking about. He never plans for wraiths either. He only makes vultures and tanks vs Terrian and Toss. ua-cam.com/video/76lWQg4ZNk0/v-deo.html
The problem is he never trades the vultures (and their mines) for gateway units. He did one successful probe harass and got 8 probes for a few vultures, but thats it. No mines between the protoss bases, no exchanges. The protoss camped a handful of dragoons at each nexus to deal with vultures, so Arty just didn't bother to hit them with vultures at all. He had a couple "token" mines on the map so that he could tell himself "I am mining the map!" but not nearly enough. He set up a wall outside his corner of the map, mined the hell out of his own entrance, and waited for the protoss to walk in to it. Instead, the protoss recalled over top of it and Arty raged. A tale as old as time.
Artosis "look at all the things he did this game" -- Well, he did at least 2 more things than you did ,as you sat on your 3 bases doing nothing significant.
@@1991justforfun Small advantage. They give up early pressure for a spike in their mid-game, but Toss is generally out-matched in the mid-game by Terran so it isn't easy to capitalize on. It's a big advantage against Arty, though, because he's already behind on expansions by default.
@@jackcristo1628 I disagree, at least on B-rank level. If I manage to pull off something like this as a protoss I am 90% sure that I will stomp the terran without any problems whatsoever
You scouted him first nexus first and did nothing about it. Make like 7 tanks and sit in base wait for him to bust the bunker when the range kicks in for the dragoons, why not do something like dropship play. Also you hardly move out you just turtle.
It really is that sitting and waiting that is failing him. His other trick is trying to rush with 2 tanks and 4 marines early in the match against toss. As you can imagine that doesn't go well either. Arty just can't figure out timing against protoss for some reason.
Not a lot of choices out there for RTS bro. What is there? SC2? AoE4 (Age of Empires 4)? I'd choose another 20 year old game called Age of Empires 2 myself. SC1 is awesome and all but it's hard and the people playing it are maniacs.
Opponent makes one probe: "LOOK AT THIS, FUUUCCKKKKKK"
😂
Funny how Arty always ignores APM when his opponent's is higher than his but always gloats when his is higher :')
And you can tell he looked at APMs, then furrowed his brows a bit and skipped to results :D
@@numka82 For sure! He was ready to call out the APM but quickly skipped it :)
i think you need to understand alot to comment apms, however this protoss was actually very good, it was odd not to scout, thats cheesy. The protoss played solid.
@@terjethonstad9679 There is nothing to understand here...Artosis brags when his APM is higher and lost but quickly skips it when it is lower
I'm very impressed with Arty being above 250 APM and losing his barracks to dragoons at 3:12 into the video.
I like the camera layout because it makes Artosis look like a little kid reaching up over the edge of the desk to use the keyboard and mouse.
lmao that was a gud one
I really don't get why he does the keyboard view. It's not like he has 400 APM or something. It just look so silly like that lmao
2:30 protoss literally just splits his probes and starts building his first probe. Artosis: "LOOK AT THIS! FUCK!"
I sniped Artosis once. Knowing his stream I just kept building bases because Artosis never scouts or expands himself. It gave me a huge resource advantage because I don't have a family or 4 kids so I don't have the time to play broodwar 50 hours a week.
Apm= Artosis pain measurement
“Killing probes left and right” when he gets like three one time on one attack
and also he lost some scv's as well in the early pressure
he got 9 probes.
B rank out macros him. Conceptually 2500 MMR.
Outmacroed? Maybe. But he had like 5k minerals during the recalls.
@@hackerj23 he had 1.3K at the first recall and then he grew a bank when he was maxed
arty is pretty good at the game, problem is he doesnt learn from mistakes and is stubborn. The biggest flaw in his strategy is he doesnt utulize terran air, wraiths may be brittle but they shut down shuttle drops, vlakeries are so handy against zerg because most of the time zerg rushes lair to spam mutas. And most importantly the best terran unit is the battle cruiers, 500 hp with 25 dmg its so good, im surprised so many terrans dont go battles cruisers, yet you see tons of protoss going carriers.
Arty: "GUESS HE'S JUST BETTER!!!"
*Camera shows other guy with legs up on table eating hot cheetos*
"Look at this. I still had more workers than him. Does it matter? No, it doesn't matter."
He's right - it didn't matter at all, because he was floating 1000/1000
I lol’d at the 3rd recall
I like how he seethed at the worker split lmao
A core memory.
RT sitting still outside his base almost 20 minutes in...that's ripe for a recall.
Why wouldn't you expand like crazy against Artosis? Unless it's a specific scenario where he knows a build to punish it, it's not like he'll go and put pressure on you.
So true he gives away mapcontroll and gets owerwhelmed instead of pushing. Flash somehow makes it work so its obv a matter of skill...
What rank are you?
This statement is a result of not understanding the matchup. In a standard game, Protoss will always be up several bases on the terran past around the 6-7 minute mark, depending on variations in openings. Terran usually expands to 3rd at around 8-10 minutes (depending on map, spawn and openings), then at around 12+ minutes a fourth, depending on circumstances like if Terran is doing a 2-1 or 3-2 push.
If Terran does either 2-1 or 3-2 timings, which has been the meta builds for several years now, there is no "punishing" Protoss expanding. There is nothing Terran can do to "punish", except macro well and hit a crisp and well executed timing while holding off against recalls and somehow finding a way to either 1) fight and beat the Protoss army or 2) get an entrenched position at or near Protoss natural, at which point the Protoss can still get back into the game through recalls, storms from highground etc.
If Terran wants to "punish" a fast expanding Protoss, Terran must scrap the plan to hit the 2-1/3-2 upgrade timing, and surprise Protoss with an early attack. This can be effective, but is less used at the very highest level because it is trivial for Protoss to hold if they do their job, and if its held, its game over for Terran.
This gives me energy.
Actually in korea, people who plays this game calls recall "R of Judgment" or "Punishment R"
i call them easy emp targets for my science vessels humble brag
I’m going through some pretty shitty times, but this made me laugh. Thanks RT.
Also, it would be fair if Terran had a unit that can take all of the energy from an Arbiter...oh wait, Terran does, but Arty finds it more useful to cast defense matrix so he can fire off an extra shot from his tanks
You need to be more active on the map, Artosis.
He plays way too passively.
He plays the Sims in starcraft
Terran mech is widely known for requiring precise positioning but appears impenetrable if done right. So what does it mean when opponents keep finding holes in Arty's positioning?
His losses on top of his failure to keep cool in a videogame is quite telling.
this was a 4 base build with the first arb at 10 min and complete map control from min 1... pretty dangerous oponnent
first he blames eclipse now he blames the unbuildable blocks
He has higher apm than RT so that means he's mechanically superior and RT couldn't keep up with the pressure!
Artosis has a kryptonite and it's spelled:
B-rank protoss.
Arti cry's because he turtle's like a moron and the opponent capitalize of this....
I have to agree even though he's funny to make fun of. Protoss are way too tough naturally. Like Orcs and Blademaster in WC3, there's always one thing that the game would be objectively more fun and less broken without. Protoss don't cost nearly enough to rationalize how easy it is to play them. And it's funny that Zerg are technically the best but they're simultaneously insane to play. You need to be Jaedong to make them good and do wild muta spam while also cooking your family dinner with your other hand to be able to win.
What pisses me off is why didn't vulture harass continuously when Protoss was building up 2 nexi. Yeah, Arbiter spam is very infuriating to go against, but it's not like Artosis played flawlessly either.
why doesn't he ever EMP the arbiter or build wraiths or ghosts?
Wraith is useless in TvP, unless that toss player only go carriers, and even then, valk is better. Their ground laser is literally pathetic for harassing any ground units. As for ghost, similar situation. they takes way too long to get, upgrades are different and their usefulness is only their lockdown vs toss. Goliath is the better investment. Better range, less gas and upgrades are shared with tanks and vult.
If you are good enough; vult, tanks and goliath is all you need against toss, hence why TvP, it's always mech, there is no other strategy. That being said, it is true what Art says, Toss arbiter recall is a pain to deal with, and even the pros can sometime get hit by it.
However, having good EMP, turret positioning and a few goliath is enough to deal with them. Art just needed to be more aware of his surrounding so he can spot arbiters before they go in for the recall. He should've known toss would use the north as a place to go in. Even Scan has told Arts to build goliath against arbs.
A rank for life
@@DamnitMan88 Wraiths aren't good against carriers because they suck at killing interceptors unlike marines/goliaths, while the only thing that keeps them alive is cloak. Interceptors are immune to air to air splash(but affected by ground to air splash), so valks aren't too good against them.
Carriers have 4 base armour, builds faster than 8 interceptors and have more heath and hence Flash and other pros choose to kill interceptors rather than Carriers.
Wraiths, in TvT and TvZ are actually used for their ground atks too. Cant remember it was against who?
But against a protoss who was skimping on observers, Light used wraiths to great effect at harrassment(killing probes AND dragoons). It really felt as if Wraiths were legit from that game.(like assuming if someone just watched that 1 game)
Wraiths are used in TvP against small speed shuttle count.
Agree with your points about arbiters.
@@goodlearnerbadstudent756 Interceptors? Who uses air unit to target Interceptors? Who targets interceptors in general? Explain how you target interceptors.
Flash and other pros "chooses" to kill interceptors first? LOL!! No, they don't.
Wraiths vs terran or zerg players? Sure if you're playing non-ranking or some D rank player, or you know, trolling someone.
Wraiths are definitely good for map control if that's what you're implying, pros use them all the time for that purpose... but that's essentially it.
"kill interceptors rather than Carriers."
Made me burst laughing. I would win so many games against terran players if they just target my interceptors and not my carriers.
@@DamnitMan88
"Flash and other pros "chooses" to kill interceptors first? LOL!! No, they don't. "
They do actually.
If you ACTUALLY follow pro games(ASL or just sponsored matches between pros), you will often see (when the carrier protoss is losing) full carrier fleets(even 10 carriers), but with barely any interceptors.
Instead of laughing maybe you should watch more pro games.
"apes into me"
-Artua_ 10/10/2022
he got rolled 😝
Interesting this video is like cure for all my suffering from terrans being protoss 15 years ago ))
Ghosts lockdown bruddah ❤
agreed ghosts are very useful against protoss, but problem is you dont know where that recall is coming from....
I had the volume on normal. My neighbors are gonna call the cops for domestic abuse
to be fair, recall is broken
I think its funny that he masses mines at his entrance, then gets mad when the guy goes around them instead of suiciding into them. Welcome to strategy games...?
Lol saw this live was waiting for the youtube
Here we go, not only complains over protoss, but now? Map makers. That's what I waited for.
Quadruple arbitered
Someone que the Metallica. "--And nothing else matters..."
arty...
no mines, no turrets, no attempt at a science vessel to emp the arbiter, but ohh yes how is it even fair lol...........and you also let the guy get away with a double expansion and get 2 bases ahead of you? the fuck put some pressure on the map. This is a great way to never get better folks constantly blaming the game and the maps and not asking yourself what you should have done different.
He didn't do anything the whole game. Loses WHY ME
Toss is broken and easy, but what are you going do?
Memes aside, arty really does play some weird freaks. Anyone trying to argue a nexus first no scout, Into a double dragoon scout is a real thing needs to get their heads checked.
That being said, arty only gets this upset when he gets beat by someone awful. Which in broodwar is surprisingly easy. I’m no pro but I’ll beat five 1800 MMR Zerg’s in a day then lose to someone with 1600 because he does a one base lurker drop… there’s a reason he’s 1600. And it’s probably because he does dumb shit like that every single game and it works 3-4/10 times so they just keep doing it. These freaks will spend hours fine tuning a build that designed to do nothing but get cheap wins on the ladder in like.. half your games. Which is why you’re 300 games deep at 1582 MMR with a 100-200 WL record
So True. As a main zerg i tried 2 weeks with toss. Got up to my mmr then starten zerg again but i fall Down below that mmr i had with toss😂
minus 38 holy shit
his just more talented
lol arty im sorry
did artosis cry on any stream? feels like he already did on some
Would it kill Arty to build a few wraiths to snipe arbiters?
Wraiths don't scale well because Dragooon and obs pretty much destroy them. With that minerals/gas, you might as well make Tanks.
Butuh istighfar dia
i honestly feel sorry
quality
arty attacked with like 2 vultures the whole game 😑
Isn't he barely A rank? Why so mad about B rank lol
He's definitely low S Rank
Conceptually world champion
Artosis' impotent babyrage makes me so fucking happy.
...and another one
Huge gaps in the turret line.. and calls him lucky. Smh.
he only ever builds vultures and tanks against toss, and only adds Goliaths when he sees carriers. He is super predictable, there is no need to map hack him. In fact, if a toss got smart, he could proxy star gate a handful of scouts and rush him and win easy. He would never see that shit coming.
Actually, that is what Terran can only produce. Infantry units? Well, bye bye when they go against Reavers and Storm. Starport units? Well, haven't you heard how strong goons are against heavy air units?
@@hansonlee5847 you have no idea what you are talking about. He never plans for wraiths either. He only makes vultures and tanks vs Terrian and Toss. ua-cam.com/video/76lWQg4ZNk0/v-deo.html
The problem is he never trades the vultures (and their mines) for gateway units. He did one successful probe harass and got 8 probes for a few vultures, but thats it. No mines between the protoss bases, no exchanges. The protoss camped a handful of dragoons at each nexus to deal with vultures, so Arty just didn't bother to hit them with vultures at all. He had a couple "token" mines on the map so that he could tell himself "I am mining the map!" but not nearly enough. He set up a wall outside his corner of the map, mined the hell out of his own entrance, and waited for the protoss to walk in to it. Instead, the protoss recalled over top of it and Arty raged. A tale as old as time.
Alsp if you cant reliably beat lower mmr players then maybe jusg maybe you are not a conceptually 2500
if he scouted the nexus wahy dint he attacked at all? he just turtles
Becouse it was cross spawn? If he attacks he just dies
Artosis "look at all the things he did this game" -- Well, he did at least 2 more things than you did ,as you sat on your 3 bases doing nothing significant.
If he doesn't scout, goes nexus first and doesn't even make a zealot.. Why not scout him, see what greed he does and punish him with a rush?
What rush do you think a terran can do vs nexus first range goon rush cross spawn?
there is no rush to punish this. If it is cross spawn you just have to accept the Protoss has a big advantage
tell me you dont play the game without telling me you dont play the game
@@1991justforfun Small advantage. They give up early pressure for a spike in their mid-game, but Toss is generally out-matched in the mid-game by Terran so it isn't easy to capitalize on. It's a big advantage against Arty, though, because he's already behind on expansions by default.
@@jackcristo1628 I disagree, at least on B-rank level. If I manage to pull off something like this as a protoss I am 90% sure that I will stomp the terran without any problems whatsoever
You scouted him first nexus first and did nothing about it. Make like 7 tanks and sit in base wait for him to bust the bunker when the range kicks in for the dragoons, why not do something like dropship play. Also you hardly move out you just turtle.
He cant move out becouse hes behind from the nex first buildorder advantage, he will just die if he does, he needs to wait for strong timing
It really is that sitting and waiting that is failing him. His other trick is trying to rush with 2 tanks and 4 marines early in the match against toss. As you can imagine that doesn't go well either. Arty just can't figure out timing against protoss for some reason.
This isn't fair at all. I took not 1, not 2, not 3, but 4 perfect recalls where you completely missed the EMP for him to finally win. Terran is so OP.
Who taught artosis that having more workers with less bases is better? HE KNOWS hes wrong why does he keep repeating the same sht? Lmao
Stop playing a 20 year old game? xD
Not a lot of choices out there for RTS bro. What is there? SC2? AoE4 (Age of Empires 4)? I'd choose another 20 year old game called Age of Empires 2 myself. SC1 is awesome and all but it's hard and the people playing it are maniacs.
??Where is the fun, just don't play this old game.