How to make CUSTOM proximity prompts in ROBLOX!!!
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- Опубліковано 5 лют 2025
- How to make easy proximity prompts in ROBLOX!
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Proximity prompt in thumbnail:
BillboardGui - size {1, 0}, {1,0}
Frame
UICorner - size 16
UIGradient - rotation - 45
UIStroke - thickness 4, transparency 0.72
TextLabel - font Fredoka One
UIStroke - size 1.8
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i kinda Have a problem with my own prompt i made one using billboard gui it wont show full and its like at spawn
edit: got it working
Here is the local script if anyone wants it:
local ProximityPromptService = game:GetService("ProximityPromptService")
local currentGui
ProximityPromptService.PromptShown:Connect(function(p)
currentGui = game.ReplicatedStorage.BillboardGui:Clone()
currentGui.Parent = p.Parent
end)
ProximityPromptService.PromptHidden:Connect(function(p)
currentGui:Destroy()
end)
Honestly thought it was a lot more complicated, thank you for sharing! I’ll try this
Could you make it mobile friendly?
Use scale when making the UI and not offset
@@DaisyGamesDeveloper What?
like can u make a video on how to do that? Thanks.
it works but for some reason it activates later than how far the player can trigger the proximityprompt
edit: nvm the billboard distance was 1
I really really really need you to make it mobile friendly. I'm currently making a game and I'm stuck on the custom proximity prompt! Its getting really annoying and I really need to fix it before the next update!
I'm sure what you mean by mobile friendly, they have a built in touch function for mobile players.
@@DaisyGamesDeveloper Yeah but when you customize it, it gets removed for some reason.
Wow! Amazing! It works. But how do you make it work separately for other things that uses proximity prompt? Also how do you make it work?
tag the parts you want the prompt to be shown and do and if statement to check if that part has the tag and add the prompt.
Why not just have the prompts/GUI inside the desired part and make them visible when the player is within distance instead of replicating it every time. Would it be laggy just having like 200 prompts inside different parts not showing unless the player is near?
I mean you can do it that way as well, but it means if you wanna make changes you'll have to change every prompt in those parts instead of the template.
Good Tutorial Better than others Because they just give u a bad Model lol
how do i hide the prompt??
Just make the design custom and do nothing
yo my game would have like 500-1000 proximity prompts, how much would it lag and how do i minimize the lag?
It shouldn't lag, since they are not loaded unless you interact with them.
@@DaisyGamesDeveloper cool thanks
now, how do you make it clickable? or like interactable on mobile?
Would already be by default, if you wanna change the text then use the UserInputService to detect in the player is on a touchscreen
yo could u make a part 2 to this and make a way to animate it
Use TweenService
@@DaisyGamesDeveloper idk what script to put it in
Put in the prompt shown function
@@DaisyGamesDeveloper Ight ty
"I'm not really a UI Designer"
Me: *Awh, I was just getting excited!*
Nah jk cool vid.
Does this work on tools?
Should do yeah.
@@DaisyGamesDeveloper tysm