Op radiance got cancelled on console because of technical problems, they gave us all of the rewards though. It included: memories container, stickers package, military reserve, paints package, logisticians container, and 100 engineer badges.
@tommidrab83 Playstation and Xbox players were not allowed to finish the Operation Radiance event due to server issues of some sort, so they just gave us all of the rewards that we were denied.
Punji refers to punji pit traps. Implemented by the Viet Kong. They were wooden stake pit traps. Spikes covered in anything that's not supposed to be in your body, and camouflaged.
They should add a new cabin called shimigami (sorry for my spelling) but it would be a light cabin and it would have a drone hover over your vehicle that marks 1 enemy which disables cloaking and has a hippogriff outline on the target
Looking forward to this battle pass, I love the syndicate parts and the new weapons look cool as well as the wheels! That grenade launcher looks like a legendary yongwang to me, and yea i think they said they do stick to the ground like mines, looks interesting.
Meanwhile drones are still useless. There are so many things they can do to make them balanced. -a laser module built-in that deals minimal damage to enemies, but buffs the drones as long as the player actively tracks an enemy with the laser. The buff gets progresively better the longer you hold the laser on a target. And the laser beam can be very visible, allowing enemies to flank the carrier. -they can lower the energy cost of drones, so they can have a unique advantage: overwhelming numbers: being individually weak (as drones already have lower dps individually than regular weapons and low durability and cannot really be hidden behind armour), but could make up for that in numbers deployed. -allow drones to benefit from the rest of the ammo packs as well. Or regenerate drones over time. -add more drone types in the game. For example, support drones that heal or provide shields or buffs to yourself and allies within range. Or scout drones that fly over the battlefield and mark enemies on the map. Or utility drones that can either be swarm drones that releases a lot of tiny drones that hinder enemy visibility. Or jammer drones that periodically disrupt enemy radars and cloaking for a short period of time. Those are just some few ideas that i came up with. -and there are counters. Drones would still be weak individually, so any AoE damage weapon or rapid fire weapon could still destroy them, or any single shot but long reload weapon can still focus the carrier itself. But these changes should give the carrier a fighting chance as well.
@@shawnfoogle920 Yes, but, if they had their energy cost lowered and could use the normal ammo boxes, allowing the drone carrier to be more active, it would allow for the drone carrier to use more drones. It would create a unique advantage, where a drone by itself is weak, doing worse damage, having lower fire rate and being more fragile than the regular weapons, but compensating this with overwhelming numbers. So, even if the enemy gets to take out some drones, there would still be enough drones to keep the assault going. And, with that laser suggestion, my goal was to make a mechanic to encourage skill and active gameplay from the carrier to boost its damage. And the suggestion to add multiple drone types like the ones mentioned was to allow more versatility and, due to the proposed lowered energy cost, a player could mix and match multiple drones depending on the role the player wants to fulfill. They could go for the normal damage dealing drones, or they could use some support drones to stay back and help the allies push. Or they can use utility drones to hinder enemies. Or scout drones to gather intel on the enemy location. Things like that. In conclusion, i think that drones have a big potential to shine and be trully unique, but still have ways to counter them.
I had some ideas of my own to fix drones: 1. Manual targeting. This should a default drone ability, not just for annihilator and muginn 2. Unlimited active time. 3. HP scaling: Have drone health scale with your own HP, perhaps 10% for flying drones, 35% for ground drones, and 50% for turrets.
I think that we need a "no limite" temporary gamemode (that is cycled every week or so ...) in the game, where you can build without limitations : 3 engines, 5 gen, 10 weapons etc ... could be WILD 🤣
That's actually not a bad idea. I mean why not i've always wanted to run double finwhale to stack my resistance XD. I think a game mode with 2 players one build could also be Fire!
1. Nice to dont have a ‘sexy girl’ on each artwork. So 90’, we can do better than put female on everything to be attractive… if you need sexy female stuff JB go on websites dedicated to that 😂 2. Put a limit on weekly ressource stack is also good to prevent addictive behaviours. I agree with you for ressources like uranium, the limit is too low 3. Support weapons are very underrated in XO. I hope for you (i stopped playing) that will unlock new competitive and interesting gameplays
They ruined the uran market a lot. I remember when uran was like 250coins for 10 uran. I mean yeah we got the odin which only takes 200, we got event when relics cost less. But they literally made the Engineers workbench for relics absolute worthless cause you pay 1,5 or even double to craft then u pay on market.
Op radiance got cancelled on console because of technical problems, they gave us all of the rewards though.
It included: memories container, stickers package, military reserve, paints package, logisticians container, and 100 engineer badges.
That's interesting. Was There a post about this somewhere?
@JBRider They gave us a 'gift'. When I opened it, there was an explanation and list of rewards.
No other post that I know of.
Wait who got what ? Sorry been busy lately and not up tp date on all BPs brawls etc lol😂
@tommidrab83 Playstation and Xbox players were not allowed to finish the Operation Radiance event due to server issues of some sort, so they just gave us all of the rewards that we were denied.
Yeah, after i spent awhile making 10k builds 😭😭😭 at least I played like 10 matches... But considering it put me ravager 7-10 times.... Kinda glad
Punji refers to punji pit traps. Implemented by the Viet Kong. They were wooden stake pit traps. Spikes covered in anything that's not supposed to be in your body, and camouflaged.
Your videos are improving a lot lately thanks for the entertainment. This next season looks really fun
JB, i really enjoy your contents, really appreciate the work. thank you man
just waiting for the update 🔥
Thanks JB
I hope the new GL is like the yongwang!
They should add a new cabin called shimigami (sorry for my spelling) but it would be a light cabin and it would have a drone hover over your vehicle that marks 1 enemy which disables cloaking and has a hippogriff outline on the target
There is a hidden perk to the Punji, it can turn Blueberries 🫐 into sheep 🐑! lol 😅
Joooke 😂
I would just cry if I had to deal with not one but two different types of Raijins.
Eso me da mucha intriga ver la nueva temporada que se hacerca 🤠 saludos desde Argentina 🇦🇷🫂
Looking forward to this battle pass, I love the syndicate parts and the new weapons look cool as well as the wheels! That grenade launcher looks like a legendary yongwang to me, and yea i think they said they do stick to the ground like mines, looks interesting.
Meanwhile drones are still useless. There are so many things they can do to make them balanced.
-a laser module built-in that deals minimal damage to enemies, but buffs the drones as long as the player actively tracks an enemy with the laser. The buff gets progresively better the longer you hold the laser on a target. And the laser beam can be very visible, allowing enemies to flank the carrier.
-they can lower the energy cost of drones, so they can have a unique advantage: overwhelming numbers: being individually weak (as drones already have lower dps individually than regular weapons and low durability and cannot really be hidden behind armour), but could make up for that in numbers deployed.
-allow drones to benefit from the rest of the ammo packs as well. Or regenerate drones over time.
-add more drone types in the game. For example, support drones that heal or provide shields or buffs to yourself and allies within range. Or scout drones that fly over the battlefield and mark enemies on the map. Or utility drones that can either be swarm drones that releases a lot of tiny drones that hinder enemy visibility. Or jammer drones that periodically disrupt enemy radars and cloaking for a short period of time. Those are just some few ideas that i came up with.
-and there are counters. Drones would still be weak individually, so any AoE damage weapon or rapid fire weapon could still destroy them, or any single shot but long reload weapon can still focus the carrier itself. But these changes should give the carrier a fighting chance as well.
Almost forgot, there is even a dedicated anti-drone module in the game, specifically made to counter drones. So, there are counters to them.
drones biggest problem to me is the active time... Low HP. And the energy is high for what you get.
@@shawnfoogle920 Yes, but, if they had their energy cost lowered and could use the normal ammo boxes, allowing the drone carrier to be more active, it would allow for the drone carrier to use more drones. It would create a unique advantage, where a drone by itself is weak, doing worse damage, having lower fire rate and being more fragile than the regular weapons, but compensating this with overwhelming numbers. So, even if the enemy gets to take out some drones, there would still be enough drones to keep the assault going. And, with that laser suggestion, my goal was to make a mechanic to encourage skill and active gameplay from the carrier to boost its damage. And the suggestion to add multiple drone types like the ones mentioned was to allow more versatility and, due to the proposed lowered energy cost, a player could mix and match multiple drones depending on the role the player wants to fulfill. They could go for the normal damage dealing drones, or they could use some support drones to stay back and help the allies push. Or they can use utility drones to hinder enemies. Or scout drones to gather intel on the enemy location. Things like that.
In conclusion, i think that drones have a big potential to shine and be trully unique, but still have ways to counter them.
I had some ideas of my own to fix drones:
1. Manual targeting. This should a default drone ability, not just for annihilator and muginn
2. Unlimited active time.
3. HP scaling: Have drone health scale with your own HP, perhaps 10% for flying drones, 35% for ground drones, and 50% for turrets.
another dev blog!
Destiny Anarchy grenade launcher
As a person who got crossout decal at my tshirt
I think that we need a "no limite" temporary gamemode (that is cycled every week or so ...) in the game, where you can build without limitations : 3 engines, 5 gen, 10 weapons etc ... could be WILD 🤣
That's actually not a bad idea. I mean why not i've always wanted to run double finwhale to stack my resistance XD. I think a game mode with 2 players one build could also be Fire!
If we get a sticky grenade launcher then we'll need a drunken scottish guy
I did my good deed of the day! ✌️ bro
Appreciate the support
So kinda like mobile jubokko (?) it's can make you nugget if you past through it
Wait so the new legendary weapon isnt a crossbow its a grenade launcher? Or we going to have two new legendary weapon isnt?
different weapons
@ ah thank you for the info
if the new relic is to op like the devourer the last months and i see only the new helios relic in clan wars and pvp i stop playin crossout...
Yay more annoying engine noise to ruim your videos, id love to choose the engine sound just like the horns
Sup dude
Sup
So two legendary grenade launchers?? Boooo
P2Winnnn.....
Dead Game!
1. Nice to dont have a ‘sexy girl’ on each artwork. So 90’, we can do better than put female on everything to be attractive… if you need sexy female stuff JB go on websites dedicated to that 😂
2. Put a limit on weekly ressource stack is also good to prevent addictive behaviours. I agree with you for ressources like uranium, the limit is too low
3. Support weapons are very underrated in XO. I hope for you (i stopped playing) that will unlock new competitive and interesting gameplays
They ruined the uran market a lot. I remember when uran was like 250coins for 10 uran. I mean yeah we got the odin which only takes 200, we got event when relics cost less. But they literally made the Engineers workbench for relics absolute worthless cause you pay 1,5 or even double to craft then u pay on market.
Arguments just not interesting