This makes so much more sense than going straight to 120. You get more frequest updates for many different skills. Plus it makes levels 100-110 actually relevent.
@@brandondimopoulos9534 They obviously been cooking in the background. They could have just rushed a medicore roadmap like another Fort Fornithry like update year. It was ok to me but could have been way better. Hate boner for Jagex???
Aha. I got some 120s but taking all my skills to this level will take a while... Fortunately I already got boring ones line fishing to 120, but still need other annoying ones like smithing, agility and woodcutting to reach this level.
@@thaedleinad farming croesus is great strat. You are hitting multiple birds with one stone ( especially for construction ) and can make decent money too during that
Being so close to trim on an HCIM, my heart sank seeing this. But knowing it is needed for long term health of the game, I can push through 11 more levels.
Although I am a fan of moving everything to 120, I must admit doing so in bits like this is a safer move. It acclimates everyone and lets them course correct for 111-120 if they add bad/unpopular content to a skill. Also less content to make for skills that NEED to be updated together, like Mining/Smithing or Fishing/Cooking
This crap should have been done years ago. When they first introduced dung, the first 120 skill, they should have aimed to increase every single skill towards 120. If i'm not mistaking, i only have 4 skills under 110, melee skills (including def since i share xp drops with all 3 skills) and necromancy, i got close to 110 i believe but then i decided to quit. Everything else is over 110 and mostly close to 120. Which means, this update is arriving far too late for me since i already put it lots of grind since i returned for the GPH event from a 5 year break after maxing the first time. Additionally, they should restructure the leveling tables to function like invention and push towards 150. From lvl 120 to 200m xp, it's an empty void literally, they need to fill in that gap with something, it would make the most sense to restructure the xp tables and readjust everyones levels based on the invention xp structure, which would go all the way to lvl 150. Then they should focus on introducing updates for all skills towards 110. And then 120, and so on, it would take roughly 5-6 years to reach 150. This is about as long as this game might survive. These news, despite being good, are not good enough to win me back, so f*ck jagex, i'm keeping my money and time!
In 5/6 years you’ll be bored and already at 120s in the first year or two …. Completely pointless as you’ll have the lvl to do all the content. You’re not going to go mine the newest rock when you’re already capped in that level are you …
@@zeldapro18 you as one person saying because you got 1, 120 in 16 years doesn’t mean everyone else hasn’t got one. 16 years to get 1, 120 is ridiculous if you’re an active player. Loads of people have alts, there’s barely any “new players”, the player base is at its all time lowest. I guarantee more people have 120s than people that don’t
@@Fro609 Maxed players will still be maxed? They're not taking away players xp/levels/virtual levels. You clearly aren't maxed by the sounds of it. Also if you've read the post, you haven't, they stated that there are less maxed players than there is non-maxed.
One reason i like this is because it makes sense canonically. *spoiler warning!!* in the storyline of the game, the PC has done things like interact with the stone of jas multiple times, been gifted powers by literal gods, has helped defeat gods, demigods, dragonkin, etc. Based on the universe's own logic, it makes perfect sense that the PC should be able to achieve a skill level beyond what is achievable for a regular human. The PC is basically a demigod at this point and I like that the skills will reflect that.
that and you look at characters like the old man (with his blue party hat) which off memory when you're controlling them during quests, have lvl 150 in magic.. (whatever quest was up in picatoris fishing village)
I wish I could share the same sentiment. Feels like it's almost a yearly thing where Jagex flip flops between being beyond shy and sharing what they're working on. All while always saying how they're going to be more transparent and learn how to communicate better. Just... How many times do we need to have this happen? You know what I mean?
As long as they release more afk leveling, I'm fine. There's too many adults who play rs now and grinding is not ideal. Slaving away shouldn't be the end game. That's not working smarter.
Would love to see more skills go to level 110. I have all 99s, but not many above 110, so it would give me something to shoot for, especially if the rewards are engaging.
If they add 110 div, they can simply add another level of energy/location and add a unique use for it that's unlike other energies that directly interact with another 110 skill update. For example, the new energy is bait for new fish that are apart of the 110 fishing progression. Those fish are then a part of 110 cooking, etc.
They can make new healing portents too, hell they could even do something unique with invention for the energies. Bigger charges, special augmentors that increase item xp gain or some such, there's a lot of ideas that can be thrown out there.
as someone who just got into rs3 and was excited to get some 99s, this sucks. I get that its good for the overall game but damn now I have to grind alot more
I'm in the same boat 200m all so this isn't too bad for me. I haven't played a ton lately, but it will be fun to come back and make some new stuff lol. I like I make things over buying them when I can
I have absolutely no interest in paying 100m for bonds every 2 weeks whilst trying to pay for 8x99 in every skill at the same time. This games economy is already destroyed for everyone besides endgame pvmers rwters and merchers, this just makes literally everything more expensive.
It hurt, but I quit RS3 for OSRS today. Liquidated the RS3 account. Too much dead content let alone dead content linked to comp cape, EOC sucks, questing in RS3 is trash compared to OSRS thanks to runelite, and quantity/quality of updates in RS3 compared to OSRS is non comparable. OSRS is the favored game now and the marketing with player base size even WITHOUT the bots just proves it. RS3 is a mobile game milking the cows at this point with a skeleton crew running the show. Sucks cause I've been playing since like 2006.
nice, more barren 99-110/120/200M grinds, I quit in 2019 @3.8B xp so my idea of how it was back then might not be how it is today, but 120 slayer was atrocious in how empty the skill was post 99, let's hope they don't make that mistake on release again and have fully fleshed out training methods this time.
I'm not sure I like the daemonheim ore and armour being brought to the surface. This is something I liked about dungeoneering; the idea that whatever stays daemonheim cannot be transported to outside world. It just feels un-original and kind of bland to use those ores and armour instead of coming up with a completely new type of ore and armour design
Pog. Wake up in year 2030, all 30 skills at 120 with a total level of 3600, living the runescape dream. :p 30 if there is another new skill by then, at least.
As massive of a critic as i was earlier this year, the Jagex devs have renewed my faith in this game. going 110 first to keep from 120 just immediately overshadowing it is a great idea! The game as old as this has progressed passed the 99 skill cap long ago, and this should be a better way than 120 farming and herb just getting dumped all at once. I'm loving the amount of engagement we are finally receiving with Jagex. Idk if it's because Mod Keeper is gone or what but it looks like the dark ages are over for RS3!Future is very bright
So many people seem happy about this. Claiming they were uncertain about the game state, only to now be hyped. It's the opposite for me. I didn't enjoy half the skills... Now I gotta go back and lvl those skills more? Eh... I hope I'm just confused.
The game is grindy enough already. I see these changes as even more grinding... Same sh*t, nothing really new. Of course, people who love grinding will love this, but I think the XP needed to max out is already beyond normal human beings.
All I want from smithing is that they rework the overall UI, so that I can for e.g. right click on any of the items in the window, like a plate body or whatever, and be able to select an option to make 1, 5, 10 or X. All of this having to right click open interface, select what I want, make it, then right click again, open and select, then again and again.... especially when making stuff like armour spikes, having to KEEP opening the damn thing until I have 20 unmade items.... actually ridiculous and not sure how they didn't see that being a severe issue before they released the overhaul.
ive been grinding for months just to get 99 everything and i almost have my max cape, just need 4 more skills until max. Then this crap comes out right as im almost finished. no way im doing a full ass grind for all this
Fuck me. What a pain in the arse. And everyone just eats it up because they're afraid of being done with a game until there's new, meaningful, content.
oof dodged a bullet here, love your content and still watching to keep informed, just not playing rs3 anymore. cant play with all the particle effects, they give me a giant headache.
so eventually my measly 2 skillcapes i grinded for years ago will be gone. :( Oh well, better to make content for active players than nostalgic players
Ever since Dungeoneering I've never really been a fan of 120 skills. I understand that I am probably in the minority on this. Even more so I don't like leveling a skills to 120 when I am not unlocking any content by doing so. Another aspect of this is seeing every skill at 99/99 was very satisfying to me and having a random 120 kind of ruined that. So I suppose that having all skills eventually all saying 120/120 would be nice. As well as having stuff to unlock, that will hopefully increase xp per hour, is a good way to approach it. I just hope they keep with this plan and we don't end up with all these max level caps that are all over the place. What would make this even better is if they added new areas for this content to exist, like menephos. As well as optional low level content training spots within these new areas.
If the goal was to get all skills to 120, it absolutely makes sense to do it in chunks and get every skill to 110 first. The XP gap between 99-110 is much more reasonable than 99-120 for most casual players.
I am not necessarily sold on this idea. This update don't affect me, but I have one friend I play with who plays two accounts, 1 ironman, one normal. She is a lot more behind than me. I told her this update and her only reaction was "-.-" X D
i was skeptical at first, but honestly im totally convinced. its exactly like they said: 110 would introduce one full new tier, which would then stay relevant for several years. if they can do that alongside other updates, it will be a lot more fun than waiting 8 months for one 120 update or whatever.
plus in all honesty.. the thought of rushing 99-120 wc or rc doesnt sound that great. spreading it out in two updates brings more hype and makes better gameplay
a lot of people are on copium. 99-110 is barely content, its just a continuation of what’s already there. It will be a copy paste of previous content. I don’t understand why people love the idea of having to click a rock even longer now.
Learn to arch my friend, without dxp/bonus exp/lamps/cores I kept my arch skill pure to see how long my playstyle (casual mixed with some more hardcore) would take to reach 120. No guides either initially a lot of it I had to figure as I went along though calculators helped immensely in 101-120 grind spot. Took me exactly 1 year from release, I got 120 arch on the first anniversary of the skill’s release. It’s a very well designed skill with a very good curve it just comes down to knowing how to do it.
Just another tier for the extreme sweats pushing new players farther away from the game. This will just drain players for more keys and more people will stop the grind because we are all in our 20-40s most of us do not have years to play a game anymore….
@@InTheMindOfficial If they put the physical levels up, then 99 wouldnt be max. Are you slow lol? Did you upvote yourself by accident during your angry rage?
@@OneTwoMark riiiiiight oh silly me! I forgot! You have to have 120 in all the skills that actually go to 120 in order to get the max cape! Oh... wait.
I love this, can't wait for it to come. I allready have 200m in mining and smithing, but still i will give it a big try. Makes me wonder if i should continue my grind with wc for now?
havent played in a while but I can see myself picking RS back up a bit after this. 110 is a great stop point for this because 120 is such a grind for what is typically little to zero benefits other than status
I think there’s an idea that 99 has maintained a nostalgia number. Albeit if you’re playing rs for nostalgia, you’re playing osrs. But still such an important number associated to levels in rs. Beyond that, I wonder what they’ll do to the high end tools. Like I have my augmented pickaxe of earth and song to lvl20… I really don’t want to get rid of it for a mediocre base metal pick
"Albeit if you’re playing rs for nostalgia, you’re playing osrs." What literally the majority of Runescape's entire playerbase does these days. Can't blame 'em though, RS3 isn't even Runescape anymore.
This is where I'm at on the 99 max skills. This would give me something new to do... outside of combat I really don't train maxed skills other than dailies or needing to make something.
I love the idea that the level caps go up... but they're talking like most people don't already have 110 or close to it. 30k people have 120 mining (around 60k have 110), and 24k have 120 smithing (around 40k have 110). ultimately they just add a new slightly faster training method, especially if they aren't meant to compete with current boss drops. so while i'm all for it, it's just taken them a bit too long. i'd also like to see them uncap xp (past 200m xp) and have the highscores actually be a thing again, rather than just a race every new skill.
I really really love this, im going for the 120 cape at the moment and even the slightest xp boost with artisan new content will help so much. I hope with combat it will mean we can get gear that will extend past t97 and even t99. It is really great that the game is able to progress content and level wise now, the game is so old and it is long overdue. I love the transparency RS are giving us as of late. Thank you jagex!
a goal of 200m all once took 5 years of dedication, now takes under 100 days. higher the xp rates go, the faster were done with the game. so jagex is essentially willing to shorten the skilling world in hopes they get addicted to pvming/clues/pking but in reality those players dabble in some pvm for logs, get bored and quit due to their whole purpose to logging in was the skilling world. ADD PRESTIGE so we can keep getting 200m all on a singular account @@@@@@@@@@@@@@@@@@@
This is absolutely the correct thing for them to do as skilling is the #1 love for most of the player base. As much as I believe this is good and correct from them to do I admittedly can't shake the thought in the back of my mind that the big real reason they want to do this is that most people have hit 99's easily and have no more use or need for MTX xp. If skills go higher then people have that need again. Doing the right thing.... but likely for the wrong reasons.
This update already has me being disappointed except for the 2h sword but imagine you needing higher smithing level to make suboptimal armor when there is already masterwork armor which is the better version of t90 tank armor and only need 99 smithing for this lol. So help me if they change reqs for masterwork armor now thats some BS. Not only that please give us another reason not to do mazcab raids other than for codex. DID THEY FORGET T90 TANK ALREADY EXIST LIKE WTF. #rip MAZCAB ARMOR
Since Necromancy was the second physical 120 (technically first IMO) cuz Dungeoneering is like a mini game with a skill level attached with the obvious reward shop, content expansion. Whatever. Necromancy + the latest skill dmg and items patch regarding dmg, and an actual crit rate crit dmg system without the questionable side of critical and max hits(pre-patch) finally opens up the door to not feel limited and frozen at 90's tier weaponry or armour. I talked to the world 2 users one day about 120's for all skills before the actual necro skill dropped. They did a 120 with combat. That means once players do get to 99 a bolg, seren, fsoa+upcoming T90's Dual Magic item is gunna allow lots of players to PvM more. To be honest. Pvm & Rng is just 10x more enjoyable when you can get it done in a timely, efficient manner versus struggling. On top of that, these new player getting to the point we are at, fits in alongside us being at a physical 120 state making Normal, Hard- Bossing instances capable of giving both a Lower lvl'd individual and higher lvl'd individual's that much more satisfaction. Whose to say once all physical 120's arrive that they wont make an elite mode to really Spice things up for higher lvl'd players. I mean, sure, others here say, their opinion. But I however think physical 120's will have content that isnt gunna be a rinse repeat and can somehow hopefully all be incorporated together even more from lvls 100-120. Guess will see how they work with 100-110... lol If you are not excited about this for RuneScape 3's next greatest adventure, then take a break & go touch grass.
Im fine with 110 skill bump but ONLY IF they rework the skill they are bumping. Fletching, woodcutting, summoning, etc... Dont just bump levels up only to have new content for max players, and nothing for new players / accounts. Summoning needs rework so we can train while using summons, rather than a money sink pouch maker for subpar summons early-midgame.
FUUUCK!!! NOW THAT RUINED SKILLCAPES. They need to release some old content like regular dragon armor for free to play and some very old quests to earn the unlocks for them as well. f2p is dead in rs3 we need a new refeasher.
I knew I was right to focus on real 120s like herblore, slayer, dung, arch etc and not go for virtual 120s. It all paid off :) I’m really excited to see how runecrafting would go up to 110
To clarify, not all skills will be extended to 110. Only nonskilling will become 110 and then 120. But combat skills would stay at 99 due to combat issues.
As someone who just maxed again after Necromancy released this past DXP, i feel personally victimized by this. I only have one skill at over 110 being dungeoneering which took years. Big no thanks.
I don't know if it's me but until now the Combat Max Level 138 is still a cringe. Well I guess this would make the game iconic. Whenever I see the numbers, quickly RuneScape had in mind.
They keep on making RS3 easier and easier and easier . . . Half the players are BOTTERS anyway and you can just buy your way to level 120 . . . The game was always about being a SLOG!
for 25 years the max has been 99 with a virtual of 120 now in place....Fucking stupid how to fuck over the only thing nostalgic left of RS3 and the people that never wanted to move beyond 99s
Yo Mods, you remember when players started playing rs in lumby with cows and there was just so many skills and so much to do? If you released 5 or more skills to 120 content the veteran would be reliving that and be in a candy shop literally unsure of what to do. We'd have things to do on RS besides making GP which there isn't much content for besides phats.
as a 5.8b player this seems pointless as a quit rser this seems pointless as a coming back grind to unlock this seems pointless 5 or 6 years for 120s all......
This makes me wonder; what would solo Croesus be like with lvl 110 in Mining, Hunter, Fishing and Woodcutting? I know some can do this boss solo, but it' challenging and takes too much time. Better skill tools as well as higher levels could make it doable for casuals, I assume
An already hilariously grindy game becomes even grindier for even less rewards. Their attempt to fix the economy (Invention), failed miserably just the same. Have fun with your ore
I feel everything should just go to 120 a lot people already have 120 in all skills including me. The combat team should just accept the fact that high level bosses right now willd derank into mid level bossing and they should just make higher level bosses that drop loot that is a resource to craft them with crafting, smithing, runecrafting, fletching etc.
I hate the news because instead of making the skills useful or better with reworks they are just adding new lvls and more grind for no reason, wow you can get 110 mining, there's new ore to mine, in other words it's gonna continue being the same shit but just more lvls, instead of actually making changes to become a more interesting and dynamic/ fun skill or profitable like a gathering skill should be and almost all of them aren't, no encouragement to keep on using them after you max the Stat, for smiting ok, new weapon that's something but still lackluster and a lot of work for what Will eventually be the same old
At this stage of the game, where lots of people are already 200m xp will they have that decrease to the xp of 99 to start a even field race to 110?. If not and people will instantly be new max lvl cap where's the value for those players?. How about they keep the 200m xp but add the cap to it?. So 99 for everyone is whatever XP you're at when the cap is increased?. Just an odd time in the games life to create new lvls that a lot of people are already going to have.
This makes so much more sense than going straight to 120. You get more frequest updates for many different skills. Plus it makes levels 100-110 actually relevent.
Laughable.. their only updates the last 6 months is predatory monetization.. what content? Yak track? Hero pass ? Treasure hunter updates? So blind
@@brandondimopoulos9534 They obviously been cooking in the background. They could have just rushed a medicore roadmap like another Fort Fornithry like update year. It was ok to me but could have been way better. Hate boner for Jagex???
I think this approach is the best they could do, releasing 2 110 instead of 1 120 at a time makes for much more variety
been 20 years and just maxed... 110 or 120 might make it by time I'm 75
Haha I was thinking the same thing when I saw this video was say to myself great I’m gunna have to be buried with my pc to achieve max cap 😅
Aha.
I got some 120s but taking all my skills to this level will take a while... Fortunately I already got boring ones line fishing to 120, but still need other annoying ones like smithing, agility and woodcutting to reach this level.
@@thaedleinad farming croesus is great strat. You are hitting multiple birds with one stone ( especially for construction ) and can make decent money too during that
@@janchuchler2996 I got my 120bfushing in Croesus, working towards 120 wc now
my mindset too. lol
Got max and a year later, i have 9 skills left to 120. 3 of those 9 at 117
This is absolutely awesome stuff. Thanks for letting us know, protoxx.
Great stuff by jagex.
Being so close to trim on an HCIM, my heart sank seeing this. But knowing it is needed for long term health of the game, I can push through 11 more levels.
Awesome vid i have 19 120s on my account in closing in on 120 cook and 120 dung
Interesting I just got 110 smithing. Ill wait and go for 120 sometime after the update. I try to plan out my next 120s but this changes everything.
Although I am a fan of moving everything to 120, I must admit doing so in bits like this is a safer move. It acclimates everyone and lets them course correct for 111-120 if they add bad/unpopular content to a skill. Also less content to make for skills that NEED to be updated together, like Mining/Smithing or Fishing/Cooking
Very interested in how they are going to go about this big change!
Thank goodness I got all 120 earlier this year
Maybe some of these methods will help you and others get 200m easier/faster? I certainly hope it's the case. :D
This crap should have been done years ago. When they first introduced dung, the first 120 skill, they should have aimed to increase every single skill towards 120.
If i'm not mistaking, i only have 4 skills under 110, melee skills (including def since i share xp drops with all 3 skills) and necromancy, i got close to 110 i believe but then i decided to quit. Everything else is over 110 and mostly close to 120. Which means, this update is arriving far too late for me since i already put it lots of grind since i returned for the GPH event from a 5 year break after maxing the first time.
Additionally, they should restructure the leveling tables to function like invention and push towards 150. From lvl 120 to 200m xp, it's an empty void literally, they need to fill in that gap with something, it would make the most sense to restructure the xp tables and readjust everyones levels based on the invention xp structure, which would go all the way to lvl 150. Then they should focus on introducing updates for all skills towards 110. And then 120, and so on, it would take roughly 5-6 years to reach 150. This is about as long as this game might survive.
These news, despite being good, are not good enough to win me back, so f*ck jagex, i'm keeping my money and time!
That's ok I'm 120 all already so no worries
*screams in comped cape grinding*
No! I’m like 6 cooking levels away from an artisan cape. I’m gonna have to start over! 😭
So, will there be a 110 max cape? Or will max capes be changed to 110 all? Seems weird
I applaud Jagex for this!!!
Can't lie I was losing faith earlier this year. It was hard to stay positive but im glad I stuck around. definitely excited again
120 is such a commitment so easing players into it is smart.
In 5/6 years you’ll be bored and already at 120s in the first year or two …. Completely pointless as you’ll have the lvl to do all the content. You’re not going to go mine the newest rock when you’re already capped in that level are you …
@@anrs3153 I'm level 120 mining and smithing, but I imagine these new resources will make going for 200m easier (faster). I'm excited.
Well, unless mining that rock is worth doing for things not related to exp @@anrs3153
@@anrs3153 As a 16 year veteran I just got 120 all a little more then a year ago. That's not most of the player base.
@@zeldapro18 you as one person saying because you got 1, 120 in 16 years doesn’t mean everyone else hasn’t got one. 16 years to get 1, 120 is ridiculous if you’re an active player. Loads of people have alts, there’s barely any “new players”, the player base is at its all time lowest. I guarantee more people have 120s than people that don’t
Man.. Slow start to the year, but Jagex is COOKING now and looks like they will be for a long time.
I'm gonna keep sceptecal, they burned us to many times.
Yes they are Cooking so much they reached level 110 already 🤣
this is not the way to go, ruining peoples achievements for getting maxed will destroy the game.
@@Fro609 lmao
@@Fro609 Maxed players will still be maxed? They're not taking away players xp/levels/virtual levels. You clearly aren't maxed by the sounds of it. Also if you've read the post, you haven't, they stated that there are less maxed players than there is non-maxed.
One reason i like this is because it makes sense canonically. *spoiler warning!!* in the storyline of the game, the PC has done things like interact with the stone of jas multiple times, been gifted powers by literal gods, has helped defeat gods, demigods, dragonkin, etc. Based on the universe's own logic, it makes perfect sense that the PC should be able to achieve a skill level beyond what is achievable for a regular human. The PC is basically a demigod at this point and I like that the skills will reflect that.
that and you look at characters like the old man (with his blue party hat) which off memory when you're controlling them during quests, have lvl 150 in magic.. (whatever quest was up in picatoris fishing village)
they have hit the nail on the head. this 110/115/120 is a very good strategy. good for the devs, good for us players.
More content and focusing on 110-115-120 hopefully means for meaningful blocks.
Yeah idk why people find this odd as they say? RuneScape needs direction and expansion to compete with other mmos. Andrew Gower got em working
After 110, they're doing 115 and not just going all the way to 120? I'll have to re-read the post and see if I missed something.
genuinely surprised how much their communication has changed over the past month. this gives me huge hopes for the future of the game
I wish I could share the same sentiment. Feels like it's almost a yearly thing where Jagex flip flops between being beyond shy and sharing what they're working on. All while always saying how they're going to be more transparent and learn how to communicate better. Just... How many times do we need to have this happen? You know what I mean?
Because they're taking the same approach as the OSRS team now.
@@aarons6935 Pretty sure one of the lead devs for OSRS is the lead dev for RS3 now too. Mod Markos.
As long as they release more afk leveling, I'm fine. There's too many adults who play rs now and grinding is not ideal. Slaving away shouldn't be the end game. That's not working smarter.
Would love to see more skills go to level 110. I have all 99s, but not many above 110, so it would give me something to shoot for, especially if the rewards are engaging.
@criticalthinkers3787 I got 19 120s currently almost 120 dung and 120 cooking
If they add 110 div, they can simply add another level of energy/location and add a unique use for it that's unlike other energies that directly interact with another 110 skill update. For example, the new energy is bait for new fish that are apart of the 110 fishing progression. Those fish are then a part of 110 cooking, etc.
They can make new healing portents too, hell they could even do something unique with invention for the energies. Bigger charges, special augmentors that increase item xp gain or some such, there's a lot of ideas that can be thrown out there.
Extra 2-3 years of people buying keys, lamps, proteans and stars lol😂
as someone who just got into rs3 and was excited to get some 99s, this sucks. I get that its good for the overall game but damn now I have to grind alot more
* laughs in 200m everything *
*laughs in 200m everything with you*
get a life bro
@@Kerttis dont fall vicitim to stereotypes, i believe in you!
No one cares about your stats but you
I'm in the same boat 200m all so this isn't too bad for me. I haven't played a ton lately, but it will be fun to come back and make some new stuff lol. I like I make things over buying them when I can
I have absolutely no interest in paying 100m for bonds every 2 weeks whilst trying to pay for 8x99 in every skill at the same time. This games economy is already destroyed for everyone besides endgame pvmers rwters and merchers, this just makes literally everything more expensive.
It hurt, but I quit RS3 for OSRS today. Liquidated the RS3 account. Too much dead content let alone dead content linked to comp cape, EOC sucks, questing in RS3 is trash compared to OSRS thanks to runelite, and quantity/quality of updates in RS3 compared to OSRS is non comparable. OSRS is the favored game now and the marketing with player base size even WITHOUT the bots just proves it. RS3 is a mobile game milking the cows at this point with a skeleton crew running the show. Sucks cause I've been playing since like 2006.
nice, more barren 99-110/120/200M grinds, I quit in 2019 @3.8B xp so my idea of how it was back then might not be how it is today, but 120 slayer was atrocious in how empty the skill was post 99, let's hope they don't make that mistake on release again and have fully fleshed out training methods this time.
It makes more sense to do 110s instead of 120s. But it feels kinda...sacrilegious, y'know?
I'm not sure I like the daemonheim ore and armour being brought to the surface. This is something I liked about dungeoneering; the idea that whatever stays daemonheim cannot be transported to outside world. It just feels un-original and kind of bland to use those ores and armour instead of coming up with a completely new type of ore and armour design
Pog. Wake up in year 2030, all 30 skills at 120 with a total level of 3600, living the runescape dream. :p
30 if there is another new skill by then, at least.
so if im at 200m xp on my skills does that mean ill automatically be 110 when they do the update?
As massive of a critic as i was earlier this year, the Jagex devs have renewed my faith in this game. going 110 first to keep from 120 just immediately overshadowing it is a great idea! The game as old as this has progressed passed the 99 skill cap long ago, and this should be a better way than 120 farming and herb just getting dumped all at once. I'm loving the amount of engagement we are finally receiving with Jagex. Idk if it's because Mod Keeper is gone or what but it looks like the dark ages are over for RS3!Future is very bright
Mod keeper leaves and suddenly there is more content and talk of content then there ever has been... good riddance keeper
So many people seem happy about this. Claiming they were uncertain about the game state, only to now be hyped.
It's the opposite for me. I didn't enjoy half the skills... Now I gotta go back and lvl those skills more? Eh... I hope I'm just confused.
The game is grindy enough already. I see these changes as even more grinding... Same sh*t, nothing really new. Of course, people who love grinding will love this, but I think the XP needed to max out is already beyond normal human beings.
All I want from smithing is that they rework the overall UI, so that I can for e.g. right click on any of the items in the window, like a plate body or whatever, and be able to select an option to make 1, 5, 10 or X. All of this having to right click open interface, select what I want, make it, then right click again, open and select, then again and again.... especially when making stuff like armour spikes, having to KEEP opening the damn thing until I have 20 unmade items.... actually ridiculous and not sure how they didn't see that being a severe issue before they released the overhaul.
ive been grinding for months just to get 99 everything and i almost have my max cape, just need 4 more skills until max. Then this crap comes out right as im almost finished. no way im doing a full ass grind for all this
Fuck me. What a pain in the arse. And everyone just eats it up because they're afraid of being done with a game until there's new, meaningful, content.
Blegh
skilling is autismo filler "content"
Make safe pvp with rewards
more pvm
More quests
More _actual_ afk skilling
Certainly won't be comming back if all my 99's need to be 110 now. Guess I'll stick to warhammer.
oof dodged a bullet here, love your content and still watching to keep informed, just not playing rs3 anymore. cant play with all the particle effects, they give me a giant headache.
so eventually my measly 2 skillcapes i grinded for years ago will be gone. :( Oh well, better to make content for active players than nostalgic players
the 200m nerds are running the game. im not a fan of this fk this update
Why are you so salty? You dont have to train above 99 if you dont want to and the max cape will be still 99 all.
Ever since Dungeoneering I've never really been a fan of 120 skills. I understand that I am probably in the minority on this. Even more so I don't like leveling a skills to 120 when I am not unlocking any content by doing so. Another aspect of this is seeing every skill at 99/99 was very satisfying to me and having a random 120 kind of ruined that. So I suppose that having all skills eventually all saying 120/120 would be nice. As well as having stuff to unlock, that will hopefully increase xp per hour, is a good way to approach it. I just hope they keep with this plan and we don't end up with all these max level caps that are all over the place. What would make this even better is if they added new areas for this content to exist, like menephos. As well as optional low level content training spots within these new areas.
If the goal was to get all skills to 120, it absolutely makes sense to do it in chunks and get every skill to 110 first. The XP gap between 99-110 is much more reasonable than 99-120 for most casual players.
I am not necessarily sold on this idea. This update don't affect me, but I have one friend I play with who plays two accounts, 1 ironman, one normal. She is a lot more behind than me. I told her this update and her only reaction was "-.-" X D
Too many years to get 99, and now this, is cool but idk ... Same thing agaim and again
Did they say anything at all if theyre going to make Lvl 110 capes?
Can't see them doing with 120 capes being a thing but it's entirely possible
I just got my max cape back recently why they planning on taking it away again!
If they would add WASD support I would come back. Diablo 4 did and now im playing Diablo 4.
i was skeptical at first, but honestly im totally convinced. its exactly like they said: 110 would introduce one full new tier, which would then stay relevant for several years. if they can do that alongside other updates, it will be a lot more fun than waiting 8 months for one 120 update or whatever.
plus in all honesty.. the thought of rushing 99-120 wc or rc doesnt sound that great. spreading it out in two updates brings more hype and makes better gameplay
a lot of people are on copium. 99-110 is barely content, its just a continuation of what’s already there. It will be a copy paste of previous content. I don’t understand why people love the idea of having to click a rock even longer now.
Someone didn't even try to listen to the video....
Thank you for sharing this to us, and love the thumbnail featuring Summoning(one of me most favorite skills)😊
Did that on purpose, I think summoning to 110 could be really interesting
How the fuck do you "rush to 120"?? Archeology came out like 4 years ago and I'm only at level 108.
Learn to arch my friend, without dxp/bonus exp/lamps/cores I kept my arch skill pure to see how long my playstyle (casual mixed with some more hardcore) would take to reach 120. No guides either initially a lot of it I had to figure as I went along though calculators helped immensely in 101-120 grind spot.
Took me exactly 1 year from release, I got 120 arch on the first anniversary of the skill’s release. It’s a very well designed skill with a very good curve it just comes down to knowing how to do it.
man i'd laugh if they decided to do a 200m cape for all players that 200m in everything after hitting 120
Just another tier for the extreme sweats pushing new players farther away from the game. This will just drain players for more keys and more people will stop the grind because we are all in our 20-40s most of us do not have years to play a game anymore….
I only play on an iron man account because I don't know anything about keys.
Man im not done being happy im maxxed dammit
I capped max YESTERDAY DAMMIT.
MY ACCOUNT TURNS 20 THIS OCTOBER
BAHHHHHHHHHH 😭😭😭😭😭
@@AArdW01f I have 3 skills to go for all 99s, my account is 20 this year too.. lol
Maxxed is all 99s though? Hello? That's not gonna change? Fuck I swear this community is so dense
@@InTheMindOfficial If they put the physical levels up, then 99 wouldnt be max. Are you slow lol? Did you upvote yourself by accident during your angry rage?
@@OneTwoMark riiiiiight oh silly me! I forgot! You have to have 120 in all the skills that actually go to 120 in order to get the max cape! Oh... wait.
Does this mean we will all get kicked out of max guild ?
I love this, can't wait for it to come. I allready have 200m in mining and smithing, but still i will give it a big try. Makes me wonder if i should continue my grind with wc for now?
havent played in a while but I can see myself picking RS back up a bit after this. 110 is a great stop point for this because 120 is such a grind for what is typically little to zero benefits other than status
I think there’s an idea that 99 has maintained a nostalgia number. Albeit if you’re playing rs for nostalgia, you’re playing osrs. But still such an important number associated to levels in rs. Beyond that, I wonder what they’ll do to the high end tools. Like I have my augmented pickaxe of earth and song to lvl20… I really don’t want to get rid of it for a mediocre base metal pick
There are two new pickaxes. One is a metal pickaxe the other is a new augmentable one that will combine primal metal and earth and song.
and they said when you upgrade the augmented earth into the new one, you keep perks and levels
And 99 will still be the bad max level. A comment full of concerns that were 100% addressed in the news post lol
"Albeit if you’re playing rs for nostalgia, you’re playing osrs."
What literally the majority of Runescape's entire playerbase does these days.
Can't blame 'em though, RS3 isn't even Runescape anymore.
This is where I'm at on the 99 max skills. This would give me something new to do... outside of combat I really don't train maxed skills other than dailies or needing to make something.
Same. I'm excited to see what they do with this
same
and this happens right after i've just maxed?!?!?!
You wont lose the max cape. 110 Skill prob will be on comp cape like current 120s does.
Maxing is just a tutorial.
Maaaaaaan, I JUST got on track to finish maxing this year, now it's gonna get pushed back another 2 years at least
they're talking about years into the future to have all 110's
smithing and mining where my first 99s. im at 101 atm so nice. idk why but i like it
They should release a high level city at all 99 req to enter.
I stop after 99 level in a skill so this means my capes are getting removed ?
I love the idea that the level caps go up... but they're talking like most people don't already have 110 or close to it. 30k people have 120 mining (around 60k have 110), and 24k have 120 smithing (around 40k have 110). ultimately they just add a new slightly faster training method, especially if they aren't meant to compete with current boss drops. so while i'm all for it, it's just taken them a bit too long. i'd also like to see them uncap xp (past 200m xp) and have the highscores actually be a thing again, rather than just a race every new skill.
I really really love this, im going for the 120 cape at the moment and even the slightest xp boost with artisan new content will help so much. I hope with combat it will mean we can get gear that will extend past t97 and even t99. It is really great that the game is able to progress content and level wise now, the game is so old and it is long overdue. I love the transparency RS are giving us as of late. Thank you jagex!
dungeoneering started this nonsense, 120 was and still is a mistake.
a goal of 200m all once took 5 years of dedication, now takes under 100 days.
higher the xp rates go, the faster were done with the game. so jagex is essentially willing to shorten the skilling world in hopes they get addicted to pvming/clues/pking but in reality those players dabble in some pvm for logs, get bored and quit due to their whole purpose to logging in was the skilling world.
ADD PRESTIGE so we can keep getting 200m all on a singular account @@@@@@@@@@@@@@@@@@@
This is absolutely the correct thing for them to do as skilling is the #1 love for most of the player base. As much as I believe this is good and correct from them to do I admittedly can't shake the thought in the back of my mind that the big real reason they want to do this is that most people have hit 99's easily and have no more use or need for MTX xp. If skills go higher then people have that need again. Doing the right thing.... but likely for the wrong reasons.
Goodwill now, but still anticipating getting disappointed with Mtx dumps at their last quarter of the year.
Oh so we just gonna act like 100 isn't a satisfying number now? Just upsets my OCD that the "tiers" will go 85, 90, 99, 110
more xp doesn’t change anything. You’re just grinding longer, this isn’t new or fresh content. This is bare minimum to keep addicts addicted.
This update already has me being disappointed except for the 2h sword but imagine you needing higher smithing level to make suboptimal armor when there is already masterwork armor which is the better version of t90 tank armor and only need 99 smithing for this lol. So help me if they change reqs for masterwork armor now thats some BS. Not only that please give us another reason not to do mazcab raids other than for codex. DID THEY FORGET T90 TANK ALREADY EXIST LIKE WTF. #rip MAZCAB ARMOR
Since Necromancy was the second physical 120 (technically first IMO) cuz Dungeoneering is like a mini game with a skill level attached with the obvious reward shop, content expansion.
Whatever.
Necromancy + the latest skill dmg and items patch regarding dmg, and an actual crit rate crit dmg system without the questionable side of critical and max hits(pre-patch) finally opens up the door to not feel limited and frozen at 90's tier weaponry or armour.
I talked to the world 2 users one day about 120's for all skills before the actual necro skill dropped.
They did a 120 with combat.
That means once players do get to 99 a bolg, seren, fsoa+upcoming T90's Dual Magic item is gunna allow lots of players to PvM more. To be honest. Pvm & Rng is just 10x more enjoyable when you can get it done in a timely, efficient manner versus struggling. On top of that, these new player getting to the point we are at, fits in alongside us being at a physical 120 state making Normal, Hard- Bossing instances capable of giving both a Lower lvl'd individual and higher lvl'd individual's that much more satisfaction. Whose to say once all physical 120's arrive that they wont make an elite mode to really Spice things up for higher lvl'd players. I mean, sure, others here say, their opinion.
But I however think physical 120's will have content that isnt gunna be a rinse repeat and can somehow hopefully all be incorporated together even more from lvls 100-120.
Guess will see how they work with 100-110... lol
If you are not excited about this for RuneScape 3's next greatest adventure, then take a break & go touch grass.
Im fine with 110 skill bump but ONLY IF they rework the skill they are bumping. Fletching, woodcutting, summoning, etc... Dont just bump levels up only to have new content for max players, and nothing for new players / accounts. Summoning needs rework so we can train while using summons, rather than a money sink pouch maker for subpar summons early-midgame.
FUUUCK!!! NOW THAT RUINED SKILLCAPES.
They need to release some old content like regular dragon armor for free to play and some very old quests to earn the unlocks for them as well. f2p is dead in rs3 we need a new refeasher.
I knew I was right to focus on real 120s like herblore, slayer, dung, arch etc and not go for virtual 120s. It all paid off :) I’m really excited to see how runecrafting would go up to 110
To clarify, not all skills will be extended to 110. Only nonskilling will become 110 and then 120. But combat skills would stay at 99 due to combat issues.
As someone who just maxed again after Necromancy released this past DXP, i feel personally victimized by this. I only have one skill at over 110 being dungeoneering which took years. Big no thanks.
Cheap way out to keep players going. Let's not keep players and get new players into the game let's just force them to grind more. Pathetic.
I don't know if it's me but until now the Combat Max Level 138 is still a cringe. Well I guess this would make the game iconic. Whenever I see the numbers, quickly RuneScape had in mind.
They keep on making RS3 easier and easier and easier . . . Half the players are BOTTERS anyway and you can just buy your way to level 120 . . . The game was always about being a SLOG!
for 25 years the max has been 99 with a virtual of 120 now in place....Fucking stupid how to fuck over the only thing nostalgic left of RS3 and the people that never wanted to move beyond 99s
Yo Mods, you remember when players started playing rs in lumby with cows and there was just so many skills and so much to do? If you released 5 or more skills to 120 content the veteran would be reliving that and be in a candy shop literally unsure of what to do. We'd have things to do on RS besides making GP which there isn't much content for besides phats.
Oh no. Please dear god dont make me grind all my skills again. Also 99 just feels right. Not 110...
as a 5.8b player this seems pointless as a quit rser this seems pointless as a coming back grind to unlock this seems pointless 5 or 6 years for 120s all......
This makes me wonder; what would solo Croesus be like with lvl 110 in Mining, Hunter, Fishing and Woodcutting? I know some can do this boss solo, but it' challenging and takes too much time. Better skill tools as well as higher levels could make it doable for casuals, I assume
Can't sell MTX GP and EXP when people already get to the required 99's so they have to up them
An already hilariously grindy game becomes even grindier for even less rewards. Their attempt to fix the economy (Invention), failed miserably just the same. Have fun with your ore
I feel everything should just go to 120 a lot people already have 120 in all skills including me. The combat team should just accept the fact that high level bosses right now willd derank into mid level bossing and they should just make higher level bosses that drop loot that is a resource to craft them with crafting, smithing, runecrafting, fletching etc.
Jagex already has 110 lying. 200m even.
I hate the news because instead of making the skills useful or better with reworks they are just adding new lvls and more grind for no reason, wow you can get 110 mining, there's new ore to mine, in other words it's gonna continue being the same shit but just more lvls, instead of actually making changes to become a more interesting and dynamic/ fun skill or profitable like a gathering skill should be and almost all of them aren't, no encouragement to keep on using them after you max the Stat, for smiting ok, new weapon that's something but still lackluster and a lot of work for what Will eventually be the same old
At this stage of the game, where lots of people are already 200m xp will they have that decrease to the xp of 99 to start a even field race to 110?. If not and people will instantly be new max lvl cap where's the value for those players?. How about they keep the 200m xp but add the cap to it?. So 99 for everyone is whatever XP you're at when the cap is increased?. Just an odd time in the games life to create new lvls that a lot of people are already going to have.