Wilderness Colony Survival That Has Rapidly Become One of My Favorites! - Farthest Frontier

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  • Опубліковано 29 лис 2024

КОМЕНТАРІ • 133

  • @sdgamer1860
    @sdgamer1860 10 місяців тому +179

    I find it really funny how Crate went from making an AMAZING ARPG that is Grim Dawn to Farthest Frontier which is a Colony Sim. Crate Entertainment said they are working on a RTS game that is a prequel to Grim Dawn and will be on their Homemade Engine once that is ready. I wish Crate Entertainment the best of luck because they are on a massive roll

    • @Lyonatan
      @Lyonatan 10 місяців тому +3

      Grim Dawn was supposed to have colony management when they were planning it. I guess they just didn't get ridnofnthe assets when they scraped the idea from GD.

    • @sdgamer1860
      @sdgamer1860 10 місяців тому +2

      @@Lyonatan how interesting. The more you know. I wish them the best of luck with their RTS game though. I am a sucker for good RTS games

    • @Jinkypigs
      @Jinkypigs 10 місяців тому +7

      And they get my support given how much they supported grim dawn with very reasonably priced dlc and doesn't nickel and dime us like the piece of shit PoE.

    • @sdgamer1860
      @sdgamer1860 10 місяців тому +3

      @@Jinkypigs Grim Dawn is getting at least one more DLC to and it is taking us to the frozen north which has to be cool

    • @alltat
      @alltat 10 місяців тому +4

      @@Jinkypigs Path of Exile is free to play. Grim Dawn costs money up front. That's why PoE has microtransactions and GD doesn't. Of course, a lot of other developers try to get the best of both worlds...

  • @surlyunicorn9461
    @surlyunicorn9461 10 місяців тому +55

    Just picked up Grim Dawn last month. It’s a lot of fun and Crate has been actively updating it for years at this point. In fact there’s new content coming out for it next month. They actually care about their work and that’s refreshing to see. Definitely worth the revisit imo as the game has had massive overhauls.

    • @j.d.6915
      @j.d.6915 10 місяців тому +7

      There was a very large update recently also.

  • @Nayenezgani
    @Nayenezgani 10 місяців тому +40

    When a raid happens you can click the bell icon above your town center to sound the alarm. This causes your villagers to shelter in the town center and shoot arrows at nearby raiders. Before you've properly built up your defenses, this is a huge help against raiders.

    • @kungfuchef8500
      @kungfuchef8500 10 місяців тому +2

      Thank you I was about to post that

  • @xani666
    @xani666 10 місяців тому +37

    I prefer banished approach of just "if the doctor is too far away, the villager will take longer to get there and get healed". You don't need to "paint city with coverage" that way, just have villagers a bit less efficient if they are outside of the area/road range.

    • @sarahpavis1303
      @sarahpavis1303 10 місяців тому +2

      i agree i love that about banished

    • @vxl
      @vxl 8 місяців тому +1

      Isn't it how this works in FF as well ?

  • @misterbeach8826
    @misterbeach8826 10 місяців тому +11

    Farhest Frontier became my fav colony survival game last year. Unsure why exactly, but it is better than almost all colony builders out there

    • @SenatorAri
      @SenatorAri 10 місяців тому +3

      Yep same here. It just has a good gameplay loop

  • @Reoh0z
    @Reoh0z 10 місяців тому +6

    In my experience, surplus storehouses are often worth it in key places for their efficiency increase in lowering travel time.

  • @SusCalvin
    @SusCalvin 10 місяців тому +1

    It looks like old Caesar combat. You would have a wall, random city cops and gladiators would give a little resistance and you could have a garrison in barracks who could plug gaps.
    This sort of games is all about making the player strive for equilibrium. You need something that tries to knock down that equilibrium.

  • @RustledBurritos
    @RustledBurritos 10 місяців тому +45

    Mills are really loud, like, REALLY loud, like think train horn honking kinda loud, which is why, despite how useful they were, they were always placed in the centre of giant farms, and far away from housing, even from 400m away you could hear a windmill creaking and cracking, it's horrible. Even modern Wind Turbines, at a distance of 300m can make the same amount of noise as an air conditioner, so right beside it sounds like a car screeching to a halt all the time, very painful, very loud. (Wind turbines are great tho, we need more, definitely need less WIndmills tho, fucking loud, killed a herd of sheep in my area, drove them to bash their heads against trees, it's been locked in place since)

    • @dingus4244
      @dingus4244 10 місяців тому +3

      That is fucking insane. Thank you for this info

    • @CanalTremocos
      @CanalTremocos 10 місяців тому +3

      My local traditional windmills have cloth sails, making them abnormally silent. This made millers put specially shaped vases along the perimeter rope so that they could hear when the speed changed. The miller needs to be within earshot of the mill at all times so it helps if that's a wider area.

    • @TheLazyFinn
      @TheLazyFinn 10 місяців тому +1

      I've heard that the legal limit is 500m to the nearest house with wind turbines and still sometimes proposals to them get taken down

  • @danilooliveira6580
    @danilooliveira6580 10 місяців тому +6

    its a colony builder that suffers from the same problems of most colony builders. but it does feel like a true successor of banished.

  • @placeholdername3818
    @placeholdername3818 10 місяців тому +1

    I cant get past how plain and earthy looking everything is. If I'm going to be spending hours staring at this town, I desire a little diversity in model color pallettes.

  • @TheChartreuseLeprechaun
    @TheChartreuseLeprechaun 10 місяців тому +5

    I can see the relationship to Banished. REALLY liked that game. But, even Banished (done by one developer) had more randomized AND more dangerous events. This game really needs that. I hope they add it in. Enjoyed the play time. Thanks for showing it off. Definitely added to my wish list.

    • @mihaiserban5746
      @mihaiserban5746 10 місяців тому +1

      well they regularly add stuff until the full 1.0 release

    • @TheChartreuseLeprechaun
      @TheChartreuseLeprechaun 10 місяців тому +1

      @@mihaiserban5746 I did see that in the Steam feed. Main reason it's on my wishlist! Continued development means a lot.

  • @timallen9818
    @timallen9818 10 місяців тому +1

    You can customize the tree layout. Directly under the peaches and pears in the arborist building you can choose the placement size.

  • @ikkuhyu4395
    @ikkuhyu4395 10 місяців тому +1

    This game is extremely reminiscent of Caesar III, right down to the walking animations, overlays and desirability (which was kind of the key to figure out [as none of the values were listed] create great cities), but with a lot more options and quality of life features.
    Caesar III was imo one of the best city builders of the 90's (hell, I still play it occasionally, though this game might end that).
    It had a campaign mode where Rome's Emperor would request materials or troops from you as the town's governor. And goals he had set out for you to manage the settlement in order to get promoted and move on to the next map.
    Often you could choose either a more economic or more military mission depending on which style you preferred. I remember having to defend against Hannibal and his elephants and such fun things.
    Economic challenges would require more impressive city management, higher contributions to Rome, or very limited availability of certain space, like fertile ground.
    A very fun feature that Caesar III had, was that you could click on the inhabitants to hear them criticize you as their governor. These were voice acted one-liners that were often quite funny.
    The main downside there was that services were provided to your buildings (especially your houses) as agents of that service would walk by. This meant that having long rectangular city blocks would reduce the chance of area's being skipped. This seems to be better here (from your play I haven't yet).

    • @lazarstamatovic5721
      @lazarstamatovic5721 9 місяців тому

      The thing that you have to maintain equilibrium all the time and that represents itself in a way how are your houses are going too look like was so satisfying part of a game.

  • @Reoh0z
    @Reoh0z 10 місяців тому +4

    Thanks Splatty, travelling the farthest frontiers of game development for us.

  • @loganwolfram4216
    @loganwolfram4216 10 місяців тому

    Another great example of a survival colony builder with great replayability: Against the Storm.

  • @denniswiggins3816
    @denniswiggins3816 10 місяців тому +6

    In Florida if you run around outside without shoes when its wet, you can get ring worms in your feet.

    • @surlyunicorn9461
      @surlyunicorn9461 10 місяців тому +2

      Florida is America’s Australia.

    • @wotmudplayer
      @wotmudplayer 10 місяців тому

      May be thinking of hook worms. Ringworm is the polite way to somebody has Athlete's foot (Or some fugus in other areas, like jock itch). Which still makes the statement that it's easy to catch with no shoes when wet true... and some may say worse. But not caused by a worm. BTW, I only learned this a few years back myself. I remember how much I was worried about my Aunt at the doctor when I was a kid. 😂

  • @eobet
    @eobet 10 місяців тому +9

    Does honey still spoil in this game? I saw this in another video and just… no, my dudes, honey is a preservative! 😂

  • @Peptuck
    @Peptuck 10 місяців тому

    One thing I learned while playing the game was that raiders usually go for buildings that either hold gold or finished products like weapons, armor, or luxury goods. With that in mind, you can easily channel them into your defenses by putting your storehouses and vaults in an elevated position behind walls with towers and the barracks overlooking them.

  • @Elvento
    @Elvento 10 місяців тому +1

    как и ожидалось от создателей Grim Dawn, не ударили в грязь лицом, теперь будем ждать анонс Grim Dawn 2

  • @singledad1313
    @singledad1313 10 місяців тому +2

    This is going to be a great game with longevity if the modding communities embrace it. Native mod support is going to be key.

  • @Roy_Oy
    @Roy_Oy 10 місяців тому

    I grew up in New York State, in lake country, where the winds almost constantly blow up in the hills outside of the lakes.
    It's crazy windy up there almost all year long.
    I'm sure that was just another day for the lady in Boston; she probably got up, dusted herself off, and went on her merry way. haha
    I spent Christmas in Boston one year; you're right, it's hella cold there!

  • @bonomel
    @bonomel 10 місяців тому

    hands down the best banished since banished. i clocked almost 100 hours in it, and will do another playthrough once the game releases in full. there were some pacing and gameplay issues earlier on, but the last time i played it after some changes they made it already felt very good!

  • @Radignostic
    @Radignostic 10 місяців тому +1

    this game is so solid, i hope it continues to get updates and eventually new features, super good foundation.

  • @Trifler500
    @Trifler500 10 місяців тому

    15:25 - Looks like a pretty easy fix. That road on the right doesn't extend beyond the square thingy, so you only have two small buildings that currently use it. Just move the road right one square. :)

  • @AC-hj9tv
    @AC-hj9tv 10 місяців тому +2

    FF is pretty good

  • @vwlssnvwls3262
    @vwlssnvwls3262 10 місяців тому +4

    Splat like Peaches for his fruit farm. He likes to farm the pain away.

    • @GameTimeWhy
      @GameTimeWhy 10 місяців тому

      Peaches are delicious. Farming peaches sucks.

    • @Toxicman3329
      @Toxicman3329 10 місяців тому

      Man what a throwback xD great reference and thank you for the nostalgia

  • @ohdubwest7533
    @ohdubwest7533 10 місяців тому +1

    I’m never going to look at a fallen icicle the same way again … Comedy gold dude.

  • @strangebanditgaming
    @strangebanditgaming 10 місяців тому

    had the urge to play this after new years, been watching your channel in one window and this game running in another :)
    i agree with the desirability system needing work, but i would be happy if they added some firm numbers so i can tell what is having an actual effect and what isnt. really need to add effect number and effect range details so i know what is worthwhile.
    i'd like to share some stuff i have learned from my playthroughs with you and your fans:
    - when you build a tower, build walls around it, real tight, literally a 3x3 box with a gate on the entry side for the tower so guards can get in. that creates a lot more HP for that tower sort of, because baddies have to take down the walls to reach the tower. giving more time for tower to shoot em ded!
    - walling in the barracks also totally worth it for the same reasons
    - i found a 9x9 grid to work well for town layouts, houses around the outside, desire stuff in the centre. kinda like Barcelona! (only drawback, gotta build 2 markets to service them all :/ )
    - town walls do fit with the 9x9 grid, i just build the wall through the middle of the box, leaves 4x9 square inside and outside the wall for hunters, gatherers, food storage cellars (wall those in too, to protect food from, well, everyone else)
    - i found i can build 8x12 farms outside my walls, in pairs, fence around outside, 1 space gap between the pair. good size farms and get to build up high fertility by grazing cattle inside the fenced box, just grow clover-worker-clover-every year til its ready to farm actual food.
    - i cut down some orchard trees randomly. if you plant them all the same time they all die at the same time and your food production takes a huge hit while you replant and wait for the trees to regrow. if you chop down one tree every year then you will always have some trees at full growth and yield and some growing = no food glut!
    - build a barracks (your first one preferred) near the town centre building. when you get raided they help each other out, some baddies go for the barracks and some for the town centre, and when split up they can't really do enough damage to destroy either, especially if you walled up your barracks!
    - building your warehouse within range of this helps protect them from theft too! same with armoury
    - this one seems counterintuitive - leave a path for baddies to attack you from! i have spots where i built no gates in my walls to allow the baddies straight in so they wont run around and trash my town, so now i know where to expect them to attack from, - the weak spot i left for them! :P
    gonna go see if u are streaming now! bye!

  • @Reoh0z
    @Reoh0z 10 місяців тому +1

    Millions of peaches, peaches for free.

  • @LeftOfToday
    @LeftOfToday 10 місяців тому

    That little tidbit at 3:08 would make a fabulous no context short, just saying.

  • @Reoh0z
    @Reoh0z 10 місяців тому +4

    I don't see anything wrong with this game, but I also don't see anything that jumps out and grabs me either.

    • @TheKonzti
      @TheKonzti 9 місяців тому +1

      probably cause it's a more polished version of the bazillion city builders that have been released the last few years...

  • @Mark0l
    @Mark0l 10 місяців тому +1

    Lately it seems all the games are your favorite as far as the title goes

  • @anoobis260
    @anoobis260 10 місяців тому +1

    Ostriv has crop rotation. Really enjoying it lately!

  • @prague5419
    @prague5419 10 місяців тому

    "...fallen, frozen wangs in the snow...." Aaaaaanndd blew my drink all over my keyboard. Thanks, Splat.

  • @Reoh0z
    @Reoh0z 10 місяців тому +4

    I don't know if bushfires are thing there, but I feel very uncomfortable with how many trees are humping your wooden town wall.

  • @mr.m12345
    @mr.m12345 10 місяців тому +1

    Legend has it, that lady is still sliding down the street...

  • @micheljolicoeur6094
    @micheljolicoeur6094 10 місяців тому

    Farthest Frontier is definitely one of the good ones.

  • @Valyn
    @Valyn 10 місяців тому

    Grim dawn is an evolution of Titan Quest. Crate formed out of the remnants of the team that made TQ.

  • @Freesorin837
    @Freesorin837 10 місяців тому

    Only other game I've seen with crop rotation is Surviving Mars. More colony sims need that.

  • @AEGISDEFENSE
    @AEGISDEFENSE 10 місяців тому

    Surviving Mars does have crop rotation, but its a simple system.

  • @PointyHairedJedi
    @PointyHairedJedi 10 місяців тому +2

    Talking of Banished, would you be interested in looking at that with mods? Coming fresh off this it would be interesting to hear your thoughts on how it holds up now.

  • @kcw1879
    @kcw1879 10 місяців тому

    Splatter: I have not played this in a while, but I am sure there is an easy way to clear out unwanted trees and rocks (it does take time though), and also, I could have sworn you could adjust exactly how much space your trees take up when you plant them.

  • @brianblack2493
    @brianblack2493 10 місяців тому +1

    I have almost a thousand hours in this game. Huge update coming soon!

  • @brentwood2462
    @brentwood2462 10 місяців тому

    I was raised in Modesto bro! I know what you mean man. Doesn’t get cold like Boston’s ewww. Love your videos my friend!

  • @brigandboy1425
    @brigandboy1425 10 місяців тому

    LOL Splat I lost it at "Damn RIP she gone" lol thanks man I needed that laugh.

  • @lysytoszef
    @lysytoszef 10 місяців тому

    Real windmills can be pretty noisy, so that may be why they don't like to live near one.

  • @Nekoyashiki-san
    @Nekoyashiki-san 10 місяців тому

    Thanks for showcasing! ^^

  • @steve3po13
    @steve3po13 10 місяців тому

    As a Masshole, that explanation of Boston ma, and ma in general isnot an exaggeration

  • @timothyhansen6581
    @timothyhansen6581 10 місяців тому

    By the way, I wasn't really paying attention to your narration while writing the previous comment, so when you started talking about running out of pants I literally thought you were talking about something happening in the game!

  • @TheEtherea
    @TheEtherea 10 місяців тому +2

    I mean it's kinda difficult to differentiate the genre this way. There were Caesar and Zeus etc games that were also city building, with a little more micromanagement, and all of those had combat of various forms. I believe in SimCity 3000 you already could pick any house and check for needs and I believe you could even follow people around. Or maybe that was added in SimCity 4. I mean it was a long time ago. :) Anno wasn't all that different from all of the above.

    • @8wayz2shine
      @8wayz2shine 10 місяців тому

      Anno right from the start (Anno 1602 launched in 1998) was all about logistics and needs. It evolved and inroduced different cultures, with their own productions chains, needs and perks. Only in the last 10 years it became a proper city builder with mod support, before that it was very niche due to the heavy focus on logistics management. It is still a core part of the game, but there is a lot more going on for it nowadays. :)

    • @TheEtherea
      @TheEtherea 10 місяців тому

      ​@@8wayz2shine Anno1602 I had played as a demo and on release back then. You can argue that most games of this type work around the same patterns of production, needs and effective logistics. It differs on where the point of contact happens on an individual or more macro level. I don't recall anything to be significantly different from the rest unlike Settlers or Knight and Merchants for example, which required a different approach.

    • @8wayz2shine
      @8wayz2shine 10 місяців тому

      @@TheEtherea Well, Anno for instance required transportation and made it a big point of the whole design. You needed ships and your lands were islands on purpose, to make you use those ships. Then production buildings needed roads and had to transport everything to a warehouse.
      You have to actually move goods physically from one island to another. In later games it became also from one region to another. The trade routes could become complex as well in Anno games.
      Another point in Anno games is that most often production chains use multiple input goods and also there are intermediary goods used by multiple production chains. To give you an example, in Zeus or Pharaoh (old Sierra games), from input good you could make only one finished item. It was very simple, you needed only to set up raw materials next to your industry.

    • @TheEtherea
      @TheEtherea 10 місяців тому

      @@8wayz2shine Yes, I remember that. You go into specific details that ultimately don't change the entire mechanic that the gamer has to interact with among similar game. Creating a logistical route between warehouses around islands or around a big town where other agents will gather whatever resources they require and use later on, doesn't fundamentally change anything. Each of the older game had a unique idea and features to play with, but switching one to the other didn't require you to learn from zero. As I've said, I played all of those games of the era. With the exception I think of Port Royale games, they never clicked with me.

    • @Jinkypigs
      @Jinkypigs 10 місяців тому

      Don't forget the magnum opus of them all, cities skylines.
      And don't talk to me about anno series, that sell out to greedy douchebag tim sweeney's epic game anti consumer and anti competitive exclusive deal scheme

  • @katdoral5277
    @katdoral5277 10 місяців тому

    lol, windmills are louder then one might think.

  • @delindsay
    @delindsay 10 місяців тому

    Got FF a while ago then got into other things for a good clip. They've updated it a bunch since then, I should really get back into it again.

  • @matthuck378
    @matthuck378 10 місяців тому

    Love Crate. I want Grim Dawn 2, though...City builders aren't my thing, but top-down ARPGs are.

  • @timothyhansen6581
    @timothyhansen6581 10 місяців тому

    "So I figured it might be time to update the old coverage."
    Translation: "There's still no NEW Indie games to look at yet, so until the Q1 '24 stuff comes out I have to go back over old games I've already covered just to see if I can still make content off of it."
    But here's the question, good Sir: Are you going to be covering your take on MechWarrior 5 DLC #5 now that it's out, or DLC #6 when it comes out later this month? (Or next month, I don't remember.)

  • @LordRunolfrUlfsson
    @LordRunolfrUlfsson 10 місяців тому

    (2:53) Comedy gold!

  • @rrbhaunoch3084
    @rrbhaunoch3084 10 місяців тому

    looks super fun, added to the wishlist

  • @DannyBoyZero
    @DannyBoyZero 10 місяців тому

    Honestly, it would have been epically ballin' if they'd set FF in the GD setting.

  • @Jak00Z
    @Jak00Z 10 місяців тому

    Thanks 😀

  • @jaankuus3063
    @jaankuus3063 10 місяців тому

    Windmills are dusty and explosive.

  • @HurricaneSA
    @HurricaneSA 10 місяців тому

    I dunno. It's much more realistic to base desirability on amenities rather than something superficial. It's also historically more accurate. In medieval times a nobleman or wealthy citizen would not want to travel far to get basic services like water and food and they for sure did not want to live near noise or smelly industrial areas. What's the point of being rich if you still have to walk 10 kilometers to buy bread or have a beer while holding your breath?

  • @Droid6689
    @Droid6689 10 місяців тому +1

    I'm over grid city builders

  • @mystishio
    @mystishio 10 місяців тому

    Frozen wangs 😂
    That was a funny tangent😂

  • @kopcikx
    @kopcikx 10 місяців тому

    I enjoyed the Farthest Frontier a lot until I discovered Songs of Syx, game that outshines all the builders i played before.

  • @LordBoZman
    @LordBoZman 10 місяців тому

    Splatt making sure his people aren't Donald Ducking it

  • @anubisfox5765
    @anubisfox5765 10 місяців тому

    The only thing i dont like about this game is the gridding. But i do believe you can have turning roads so it may be a moot point, but medieval towns did not build in grids at all

  • @TheMostUt
    @TheMostUt 10 місяців тому +1

    I would disagree whole-heartedly about the need for more 'things' to happen in game. I'm a BIG fan of the relaxed, laid back RTS where I can build a town/city/base and just let it run late game. I like to build a base, rip up a huge section of it, and reoptimize after a while. Simple games are my bread and butter, man. One of my fav games rn is Zeepkist, because it is ONLY ONE THING. It doesn't do dailies, weeklies, monthlies, loot boxes, any of that nonsense. I want a game to be only the thing I want to play, and nothing else. No gambling, no humans, no nothing else.

  • @Tentacl
    @Tentacl 10 місяців тому

    I played this one, it's really nice.

  • @re666za
    @re666za 10 місяців тому

    love this game..been following the update..tho defo need the performance update asap..1000+ pops and the fps drops like a rock

  • @bunnybunbun8692
    @bunnybunbun8692 10 місяців тому

    This looks so cool!

  • @JoeGreen719
    @JoeGreen719 10 місяців тому

    You had me at frozen wangs.

  • @Reoh0z
    @Reoh0z 10 місяців тому +1

    Windmills...
    Yeah we have those people in Australia too. They think the offshore windmills that can't be seen from land will ruin their beeches, and that whales will fly into the windmills and die.

    • @GameTimeWhy
      @GameTimeWhy 10 місяців тому

      But think of the whaaaaales

  • @Ravi9A
    @Ravi9A 10 місяців тому

    the services system reminds me of Thea a bit.

  • @ombra711
    @ombra711 10 місяців тому

    August release? I'll watch this later in the year!😂

  • @Zulda7231
    @Zulda7231 10 місяців тому

    Sounds like it has the same end game issue as Bannished.

  • @Qulize
    @Qulize 10 місяців тому

    Yautja attacking lmao

  • @cirithduath7526
    @cirithduath7526 10 місяців тому +1

    cholera is said, (collar)_(uh), lol

  • @prototype102010
    @prototype102010 10 місяців тому +4

    I'll be honest I really disagree with your solution to the replayability, at least for this kind of game. The randomness of Rimworld is what pushes me away from enjoying it. I prefer in Anno the steady growth over time, knowing that by unlocking the next tier of population I'm going to have ot upgrade everything smartly so I don't break a chain somewhere. Upgrading farmers to workers too quickly meaning a loss of farmers, a loss of pigs, of sausage, of workers, who make stuff for Artisans. That on 3 islands in each region. I don't need the stress of random volcanos or whatever.
    But from what I played of Farthest Frontier when it first released... there really wasnt anything setting it apart from other games.

  • @Langharig_Tuig
    @Langharig_Tuig 10 місяців тому

    Farthest Frontier is an odd game... It shows you when an excellent company makes a game that isn't actually their thing. They still do everything perfectly fine, because they are indeed a good company. Relatively few bugs, clean graphics and runs well, gameplay is good, some innovation (the crop rotation system is pretty darn good!) and all that... But it still lacks *soul* somehow. I'd wish they just focus on ARPGs, a Grim Dawn 2 or something.

  • @scavyboi
    @scavyboi 10 місяців тому

    how would you compare this to New Cycle? I have been playing the ever living shit out of it and I love it.

  • @mbielcik
    @mbielcik 10 місяців тому

    🖤

  • @goodtimesslim3387
    @goodtimesslim3387 10 місяців тому

    It's called Age of Empires 3. This is literally Age of Empires. Everything about it. Game devs are jokes in 2024 and before.

  • @michaelmcnally9737
    @michaelmcnally9737 10 місяців тому +2

    Vikings were late migration era/early medieval period NOT LATE MEDIEVAL! GOD! GET IT RIGHT! EVERYONE KNOWS THAT! JK dawg

  • @Samesosass
    @Samesosass 10 місяців тому +1

    Just call it an RTS that's what it is.

  • @moddingjack8659
    @moddingjack8659 10 місяців тому +1

    i LOVE how it looks but my god man a game like this reaaally shouldn't be on a grid build system it looks too perfectly placed

    • @manio22
      @manio22 10 місяців тому +3

      Some people like that. Calms their OCD levels. I am fine with either. One is looking more tidy , the other more organic.

  • @AngelDiaz-hl2rb
    @AngelDiaz-hl2rb 10 місяців тому

    Punch club 2 is out splatter

  • @Allen2142
    @Allen2142 10 місяців тому

    😮

  • @markthomas9215
    @markthomas9215 10 місяців тому

    Can you pause and issue orders? I don't like the ANNO games because they don't have this feature.

  • @SBChaevok
    @SBChaevok 10 місяців тому

    Why wouldn't you want to build a military? Just curious, but you made it sound like it's unreasonable to expect peasants to fight like untrained peasants? Not trying to offend at all, just curious what you meant

  • @RnKdoggo
    @RnKdoggo 10 місяців тому

    Frozen wangs hahaha

  • @thedango6890
    @thedango6890 9 місяців тому

    Bro 5'9 you are tall, average is 5'7

  • @grandfremdling3841
    @grandfremdling3841 10 місяців тому

    Nice video, not my game

  • @andreicristian9575
    @andreicristian9575 8 місяців тому

    Idk, this game is not it. It feels like it's polluted with a modern day vision on things. The villagers that want to "immigrate", the colonists that just leave a kingdom in Middle Ages, the fact they care about the "vicinity" of their house (1st world problems lol), religion is artifacts that give you powers. It's a weird mix of historical immersion with fantasy and a modern day view. They should have consulted a historian, or a writer.

  • @Victormination
    @Victormination 10 місяців тому

    123

  • @SomeKindofAesthete
    @SomeKindofAesthete 9 місяців тому

    Really hope how you pronounce "cholera" is a joke 😅

  • @hbeezey
    @hbeezey 10 місяців тому +2

    and they won't be releasing this on gog so my interest has disappeared

    • @GameTimeWhy
      @GameTimeWhy 10 місяців тому

      Yeah i asked in steam forums at EA release if it would come to GOG and they said it took too much work so they probably wouldn't. I'm starting to wait now until things come to GOG because lots of things do show up now.

  • @anteshell
    @anteshell 10 місяців тому

    Shitty game and I can't possible ever even want to play this unless they fix this one glaring issue. Look at the horse cart in the main street at 0:58. When it parks into the building, the cart appears phase through the back wall.

  • @Glitch0010
    @Glitch0010 10 місяців тому +1

    Sorry Splat, but I think most people wish Banished got finished instead of abandoned.