How To Make A Rooms Fangame

Поділитися
Вставка
  • Опубліковано 19 лис 2024

КОМЕНТАРІ • 358

  • @forb.
    @forb.  3 місяці тому +35

    i tried to get all of my points fit in the video but unfortunately it was too much lol

  • @yoboyjoshua1
    @yoboyjoshua1 3 місяці тому +57

    imo something that scares me a lot in some rooms fan games are the lack of hiding spots.
    it makes me feel defenseless.

    • @forb.
      @forb.  3 місяці тому +23

      for real, this is why i dont like extra hiding spots like blue locker and stuff because it just makes it easier to survive and makes it just less scarier

    • @playerthegooberhehe
      @playerthegooberhehe 3 місяці тому +3

      ​@@forb.what de?! 17 minutes ago!1!1!1

    • @heronpuppy2801
      @heronpuppy2801 2 місяці тому +1

      fr

    • @Loki-Likes-Lakes
      @Loki-Likes-Lakes Місяць тому

      i understand

    • @gneu1527
      @gneu1527 13 днів тому

      ​@@forb.Ikr, blue lockers are intended not to be enterable, nicrocks just made them brighter so the players can tell directly.

  • @AndersonDosGames
    @AndersonDosGames 3 місяці тому +37

    2:58 creator of nested rooms here, this might've actually just given me motivation to keep working on it lmao

    • @forb.
      @forb.  3 місяці тому +15

      lets gooo

    • @aVeryMintyFellow
      @aVeryMintyFellow 3 місяці тому +4

      is nested rooms based off the gmod nester map?

    • @AndersonDosGames
      @AndersonDosGames 3 місяці тому +1

      @@aVeryMintyFellow yeah

    • @AndersonDosGames
      @AndersonDosGames 2 місяці тому +3

      late response but i'm bored rn so, the full story of how nested rooms was made is that one time i was playing gmod on the nester map with one of my friends and we decided to try doing a rooms-like thing where he was the monster and there were indirect hiding spots rather than actual hiding mechanics, after we stopped playing i immediately started coming up with concepts for nested rooms and it eventually ended up where it is right now, also almost every entity is actually based off of playermodels we used for the entities in the gmod thing

  • @NoobWithACoolTophat
    @NoobWithACoolTophat 2 місяці тому +9

    from a dev: I usually don’t telegraph entities- since you learn how to counter them on your first encounter, but what I will do for the rooms fangame I’m working on is make them break furniture and walls as they rush to the latest room, so on the first entity encounter of a run you will hear destruction in the distance. Since new rooms don’t have already broken furniture, this can actually save your life if a quieter entity such as A-45 spawns, though you’ll have to rely on entity sound if you’ll want to have time to reliably find a locker after the first encounter of the run.
    for jumpscares, short & sweet is REALLY good, and “3D” jumpscares are less… well, they’re more unique to be honest, and you can mess with the lighting and the such during the jumpscare if you want and not make it some GUI thing where the background becomes some random color.
    About placement: entity encounters earlier than room 30 is okay! Just make them RARE. Rooms Remastered has a small chance for A-60 to spawn up to 20 rooms before room 60, but it’s so rare that despite playing the game multiple times, I haven’t encountered it once. This is good way to scare players who already know everything about the game, or to make them PANIC. Panic is also a part of horror games, and personally suddenly encountering an entity and only having a split second to react makes me dread future encounters, and they’ll catch me once my guard is down if the encounters are spaced out enough.

    • @forb.
      @forb.  2 місяці тому +4

      MY REPLY GOT DELETED TWICE
      but anyways to summarize what i was saying TWICE i really agree with what u said in the placement part because fear comes from unpredicability
      also i didnt know that a-60 does that lol, it sounds really scary if u are an experienced player and then all of a sudden a-60 comes at room like 26 loll
      (also ps when i was talking about 3d designs i was talking about entity design)

    • @NoobWithACoolTophat
      @NoobWithACoolTophat 2 місяці тому +1

      @@forb. epic!! Fear definitely comes from unpredictability, sometimes I play my old fangame Rooms: Unlimited on hardcore mode (basically makes entities wayyy faster like an OP amount) and I get paranoid because if I don’t hear something the moment it spawns I’m toast, but the spawns are unpredictable RNG stuff!!
      about the 3D designs, I know you’re talking about entity design, I just decided to add what I think was cool (“3D” jumpscares that add the background TO the jumpscare)

  • @maxifire32
    @maxifire32 2 місяці тому +10

    An interesting mechanic i thought of for a fangame is instead of having a straight path it diverges into many paths, all around the same lenght, each one will diverge into more and more, where you will frequently have to backtrack and try to remember where you came from and where you should head, some paths are locked and require items from other paths to unlock, and there are multiple exits each one giving a different ending, the harder it is to reach the better the ending

    • @Windisjisjnwj
      @Windisjisjnwj Місяць тому

      @@maxifire32 SCP: CB but in Roblox lol

  • @randomplayer_897
    @randomplayer_897 2 місяці тому +15

    actually informative video. really helpful and has given me ideas on what i could do. i was considering making a fangame and i do have ideas for it but i dont know how to code, so thanks for making the point about not using kits otherwise i might have ruined my fangame.

  • @abefan4424
    @abefan4424 2 місяці тому +12

    Im not even a developer I’m just watching this for fun lol

  • @Coolouie
    @Coolouie 2 місяці тому +8

    I have an entity Idea for Rooms fan games, inspired by Doors' Eyes.
    🪧 Name: A-115
    💬 Nickname: The Changing Starer
    📈 Spawn Chances: >0.2% before Room A-115, 5% after A-115.
    ⚙️ Mechanic: Every 5 seconds, the entity will change colour:
    🟩 Green = Look at the entity, or you're damaged.
    🟧 Orange = Entity is changing.
    🟥 Red = Look away from the entity or take damage.
    💔 Damage: 20-25dmg per sec.

    • @reaper15
      @reaper15 Місяць тому

      yo bro, roblox is like 60 tick per second dude, you'll kill the player in less then a second, ya know?💀

    • @Coolouie
      @Coolouie Місяць тому

      @@reaper15
      Every "tick" for damage would be 0.25s.

  • @Peper-rd9xf
    @Peper-rd9xf 24 дні тому +2

    19:52 Kind of like pandemonium from pressure, when you lose in the mini game you don’t just die but pandemonium opens the locker and THEN you die

  • @Smiley_system
    @Smiley_system 3 місяці тому +9

    Fun fact: rooms did used to have a jump scare sound even when you reset, but Roblox audio update ruined it so yeah

  • @waterawesome
    @waterawesome Місяць тому +4

    rooms fans when tasked with the job of adding a unique 3d entity

  • @J--E
    @J--E 3 місяці тому +19

    as maker of rooms premade, i agree on making code your self, i made like 30 games before i even started on the old rooms premade, making your rooms games scary to me is build up and sound, also the 3d entities thing, i 100% agree that there should be 3d entities. good video for new people making rooms games!!!

    • @Cooljeshua
      @Cooljeshua 3 місяці тому +3

      I've been trying to turn your kit into something really cool. I've been working on it for a few months now and I'm getting really good at it, I've even learned lots of things about how the code works and I've modified a lot of things in the code to! [set rooms, custom mechanics, ect.]

  • @SCPSARECOOL
    @SCPSARECOOL 27 днів тому +2

    16:36 Almost started making a rooms fangame where EVERY ENTITY WAS CUTE back in the day to prob be more "unique" or something before i left the rooms community. Its pretty obvious why i scrapped that idea

  • @Pancake_Bunny1
    @Pancake_Bunny1 2 місяці тому +4

    something that me and my friends agree on is that alot of rooms fangames have WAYYY to many entities, yeah sure having around 5 - 6 entities aint that bad, but having like, 20+ entities is too much, and i think the game that started the idea of adding a ton of entities is interminable rooms, and overall when every entity is just a locker checker or rebounder makes the entitys feel copy and pasted and boring, having less entities means more room for unique and fun mechanics for each of them without some entities feeling copy n pasted
    idk if this is a controversial take or not, but its just something i feel like is a problem on some rooms fangames

  • @REALJitTheGamer
    @REALJitTheGamer Місяць тому +2

    Instead of a death screen, my fangame has this fleshy hand, aka a-0, aaka helper, reach towards your corpse and do like this magic touch on your forehead and curious light with ui text will appear at the bottom right of the screen to check your memories or something. When you go to your memories in the lobby, curious light will tell you about the way the entity works, while being slightly vague about it. At the end of curious light telling you how to avoid the entity you died to, he will tell you statistics such as how many times you died to it, how many times you have encountered it, etc. This way, you aren't forced to sit through an annoying monologue every time you die.

    • @bloopahVIII
      @bloopahVIII Місяць тому

      Sounds cool, but also a lot like R&D. What's the name of your fan game?
      If I were to make my own I would likely make something like the Robot Viewer from BFBB, where you can see the appearance, mechanic, times you avoided/got janked by each entity, as well as some funny text.

    • @REALJitTheGamer
      @REALJitTheGamer Місяць тому +1

      @@bloopahVIII my fangame is called >INF1NITY (or greater than infinity), but it isn't out yet. Also, I like your concept a lot!

  • @arnover2011
    @arnover2011 2 місяці тому +17

    Tip one: Be like pressure, be origenal and just dont suck
    Have it be intresting and worth playing, dont re-use entitys or music

    • @Somebody10_94
      @Somebody10_94 2 місяці тому +6

      @@arnover2011 Yeah, kinda like how Pressure uses the same room 1 to 100 format as DOORS, but changed a lot of things to make it original and unique, such as Setting, Hazards, Music, SFX, Story, etc.
      For example, Pressure has gaping holes, electrified water, gas leaks, Searchlights, Critters, and other cool and unique entities/hazards with their own unique mechanic and behavior. Pressure also uses underwater theming and more direct SCP like storytelling.
      And Pressure has a few occasions where it uses multiple music types for certain things, like the beginning (Door 1 to Angler spawn) having 4 solemn/eerie soundtracks, Pandemonium having 3 banger soundtracks for it's minigame, Eyefestation having 3 soundtracks depending on its rage state, and the final Searchlights encounter changing music the more you progress

    • @Paclaicidian3000
      @Paclaicidian3000 2 місяці тому +3

      Sadly, no rooms games take this idea lmao. Its all just smiley rush faces that do the same thing. Occasionally theres A90 and something else but yeah. Ive seen sone of the worst designs ever. Ive seen literal smiley faces drawn in 3 seconds not exaggerating in the slightest.

    • @Somebody10_94
      @Somebody10_94 2 місяці тому +3

      @@Paclaicidian3000 Yeah, I agree with you. A lot of bad rooms fangames entities don't have original designs, mechanics, sound, or other elements. They're basically RUSH copies, rebounders, locker-checkers, chasers, etc. This may be because of the lack of creativity, motivation, etc.
      Here are some of my tips based on my opinions for any horror fangame developers trying to make a scary/unique entity: ( _There's a lot for me to say._ )
      Detailed/Scary entity designs can be difficult and/or time consuming, as some developers do not know how to make something scary, unsettling, or detailed. However, making a suitable entity design should at least be attempted. Your entity design should not be unoriginal or bland, and over-detailing entities is unecessary. Highly-detailing is only justifiable if the entity will make their appearance towards the player extremely evident, or long, such as going up to the player or something.
      Jumpscares are unecessary, but is a good feature for an entity. It should be scary and startling, not excessive or extremely loud. Node entities should have a 2D jumpscare because it fits them very well, while 3D entities should have 3D animation jumpscares. However, like I said, jumpscares are unecessary, maybe just an instant red-fade-to-black death screen, or instant black death screen would be good enough.
      Your entity's mechanic should be more unique and mysterious depending on it's complexity. All of your entity mechanics should be beginner friendly and not too confusing, tedious, or annoying. The player must also receives hints on the entity, whether it's an auditory or visual cue. Every cue an entity gives should have their own differences from others, as it may cause confusion for beginners.
      Multiple entities can be placed in one area, but the maximum you should have is 3, as higher would be very annoying and would render the part of the game very difficult and unbeatable to some players. The Grumble Nest from DOORS Floor 2 is an example of an annoying/tedious entity, as there are multiple of them cluttered in one zone, and this can lead to annoying moments where the player can be unfairly cornered and ultimately killed. They also camp a lot, which makes the player unable to progress throughout the game without unfair difficulty.
      Copying entity mechanics is something you should not do, because it's boring, predictable, and ruins the point of making the different entity. If multiple entities are made similar, some of their elements should at least be different from each other.
      ( _There's too many entities so I can't list them all down, sorry if the text is chunky._ )
      For example, DOORS has multiple entities with their own unique mechanics.
      Rush flickers the lights and rushes through the rooms, killing anyone on sight, Ambush behaves like Rush but rebounds and is faster, Hide prevents players from camping in a locker, Figure is blind and uses sound and vibration to hunt, you can't look at Eyes, you have to look at Screech, Seek actually chases you, etc.
      Pressure uses 4 variants of The Angler, each of them having their own differences apart from each other, such as appearance or behavior.
      The normal behaves like Rush from DOORS, Pinkie doesn't flicker the lights and instead uses sound cues, Blitz is extremely fast, Chainsmoker is very slow and kicks players out of their locker, and Frogger rebounds. Eyefestation behaves like Eyes from DOORS, but instead forces you to look at it and can become enraged. Wall dwellers come out of the walls and sneaks up to the target, and runs away when looked at. Searchlights kill anyone who is spotted within their light beams. Etc.
      You don't have to follow everything given here, everything you plan to do is up to you, but you can use this if you want or have to. Thank you for reading this one mess of tips.

  • @PropaneVision
    @PropaneVision 15 днів тому +2

    im working on a game called Confine and it's pretty much just rooms without the entities right now. i just made it a few days ago and ive been trying to make it good. so thanks.

  • @mumtazniazi9877
    @mumtazniazi9877 27 днів тому +1

    I had an idea for hiding spot to replace table. So basiczlly its a crate and its like a table but its cramped anf of to the side so entity cant see you. It also gives of the idea of nkt being able to see the entity like that one hiding spot u mentioned.

  • @transientparadox
    @transientparadox Місяць тому +1

    tip, in lighting, set ClockTime to 0. This makes the game darker outside, and removes that light seeping through the walls if your room is a box.

  • @MEMORY5559-w3p
    @MEMORY5559-w3p 29 днів тому +1

    0:53 hey! thanks for playing my VERY old rooms fangame, i shouldnt make that like a flying wall, but that was me when i started building lol

    • @forb.
      @forb.  29 днів тому +1

      IM SORRY

  • @DannyandWilliamOfficial
    @DannyandWilliamOfficial Місяць тому

    thanks for the tips! i wont do EVERYTHING in this tutorial (+ not using a kit since idk how to code) but it certainly helped me 1. get some motivation 2. how to make my rooms fangame actually scary

  • @Homerothegoat
    @Homerothegoat Місяць тому +1

    5:01 i reccomed that u turn the settings to R6 and default animation. That way it will stay still the flashlight AND it will be more realistic

    • @WretchedCreator
      @WretchedCreator Місяць тому

      I would recommend you just make your own flashlight holding animation, the default animation would make the game look kind of basic, but I'm not saying that's bad.

    • @somerandomperrson
      @somerandomperrson 24 дні тому

      R15 feels better imo for an actually scary rooms fangame and also you can just adjust the flashlight grip's position so it doesn't look like the flashlight isn't sticking out floating

  • @Andrew_ROBLOXjr
    @Andrew_ROBLOXjr 2 місяці тому +1

    This is some good tips even when making a game in obby creator (makes some of these tips impossible or hard to do) thanks for telling us for at least one 3D character. I’m making a game where a highly rich Area 51 area type which locks up A-000 to upper entitys. But they all breach due to a secret character and it goes lockdown. As the main player get stuck in the place (it inf btw)

  • @StarizPolar
    @StarizPolar 2 дні тому

    tysm for ur opinion! I’ve been trying to make a dream game of mine, have some coding experience and some details about what I’m making. These tips actually improved what best for my game. I’ve been working on it for a few months now, I’ve achieved a game will all the things you mentioned. My game is currently worked in progress, and I’ll be making it public soon. The game is called Satisfication.

    • @forb.
      @forb.  2 дні тому

      good luck on your game :DDD

  • @IrnBruCan
    @IrnBruCan 2 місяці тому +5

    generic entity starterpack:
    - smiley face
    - made with one particleemitter
    - extremely loud

    • @ch3z5t1x8
      @ch3z5t1x8 2 місяці тому +1

      You forgot the maximum magnitude screen shaking everytime they pass by

    • @santinosalamanca4378
      @santinosalamanca4378 Місяць тому +1

      you legit just described a-60 in interminable rooms

    • @IrnBruCan
      @IrnBruCan Місяць тому

      @@ch3z5t1x8 that too, and it has to use ez camera shake

    • @IrnBruCan
      @IrnBruCan Місяць тому

      @@santinosalamanca4378 lmfao

  • @andythekid7284
    @andythekid7284 3 місяці тому +10

    I made my game called different rooms along time ago but it was cancelled but now it turned into weird rooms but it’s cancelled cause Minecraft and hello neighbor stuck in my head

  • @Moon0Cya
    @Moon0Cya 23 дні тому +1

    16:38 Tbh you should only use cute designs when your making a “bait and switch” type of entity

    • @Moon0Cya
      @Moon0Cya 23 дні тому

      Like it should look cute at first but when you approach it it turns into horrors beyond human comprehension

  • @ChaotixTheEchidnafaker
    @ChaotixTheEchidnafaker Місяць тому +1

    I have a cool mechanic.
    The entity: it comes right through the room, starts bouncing from the opened door to the unopened one, then stops in the middle, then either rushes to the door and breaks it, or just despawns

  • @TeodorPesic
    @TeodorPesic 7 днів тому

    What I find scary but almost no other game does this is as soon as the entity reaches a player that is not hiding, the camera footage cuts out, leaving you on a cliff hanger.

    • @forb.
      @forb.  7 днів тому

      goood idea

  • @ApeiriophobicGD
    @ApeiriophobicGD 2 місяці тому +2

    Rooms: Found Footage is a really good fangame. Has more entities and mechanics

  • @paulor94
    @paulor94 2 місяці тому +1

    I actually made my own Rooms fangame called “Ordinary rooms” which I used Unity engine to make it and most entities are hand drawn by me so yeah.

  • @scootile4475
    @scootile4475 2 місяці тому +2

    i would heavily recommend doing several takes of the script especially if you stutter or don’t speak clearly, otherwise great video! i’m working on a rooms theme project myself outside of roblox and this definitely was a good nugget of advice.

  • @roomsfanmaker445
    @roomsfanmaker445 6 днів тому

    thank you, now i can make regular office game.

  • @delictum000
    @delictum000 3 місяці тому +2

    ey, redistributed rooms creator here. if you know redistributed rooms you know that it was really low quality and even the entities too. If you don't though, lucky you.. i was a great coder, yes, but building and designing? room for improvement. i realized just how low quality the rooms fangame i made added with a lack of motivation, redistributed rooms is cancelled and archived. Even though i was planning for a whole remaster and remake of the entire game, it felt out of reach.
    I was younger at that time, i was an experienced coder but not a good builder. Though, I won't say that I won't be returning to the rooms community anytime soon, I'll just be departing from it for now. With these tips though, I may have a chance to rebuild redistributed rooms from scratch and make the game i was truly hoping for.
    - RedStud

  • @SnowPea-x9u
    @SnowPea-x9u 23 дні тому

    I personally would say (for my rooms fangame idea Rooms: Flooded Bastion which is inspired by Rooms & Doors and Pressure) I'd add 8 new entities excluding a fail safe entity and an entity similar to guiding light but what about a mini boss like entity similar to seek. Hell Doors and Pressure have more than 8 entities but they still feel 'empty' I'd say 10 or 12 entities but fail safe entities or anti cheat entities won't count as they have very specific roles

  • @GuidingLightIsBack
    @GuidingLightIsBack 2 місяці тому +1

    Im only gonna do the "You feel a cold shiver" when you walk into a wrong hallway and the entrance door slams on you

  • @G177TheMimic
    @G177TheMimic День тому

    i love the part that you killed a neko seek with an INF CPS Minigun O4

  • @therobloxgamer2456
    @therobloxgamer2456 2 місяці тому

    I’m someone who can barely code which is why I used a kit since it was my first game (why did I do that) but I am learning a bit more about coding. Also another thing you can do with lobbies is add a spawn room which is safe from entities so right as you spawn you don’t die as that’s what I did.

  • @LG4309W
    @LG4309W 2 місяці тому +1

    Can you do more ratings, here’s mine
    If interminable rooms wasn’t dead, and revamped instead:
    Revamped A-300:
    Starts from the spawn point
    extremely fast
    Can officially kill anyone who doesn’t hide
    and when it reaches the last room, turns into an color (sometimes 2 separate colors)
    Spawns the entity like normal,
    It can spawn any entity including its boss and A-332, (not adding A-80 and A-258 lol)
    Has an X version where it summons X variants, X-10, X-35, X-60, X-100, X-120, X-150, X-183, X-200, and X-245 (kills anyone in lockers)
    Rate it

  • @TQManuel
    @TQManuel 2 місяці тому +2

    Now i wanna make a rooms game, but i can’t code, model, do art… basically i can’t do anything :D

    • @forb.
      @forb.  2 місяці тому +1

      u can do it!!!

    • @VOIDTHEGOD000
      @VOIDTHEGOD000 2 місяці тому +1

      I believe in you. I can't code, but I can model (kinda) and do 2d art!

  • @iropthegamer726
    @iropthegamer726 6 днів тому

    5:26 lmao my game has flashlight variants and one of them is bright as a flashbang, but don't worry, I made a realistic feature that if you shine it at the monster that is canonically sensitive to light he will run away

  • @Sour_Kandi
    @Sour_Kandi 20 днів тому

    Omg the tongue clicks, the stuttering, everything, i am so sorry but i couldn't stop laughing 😢 amazing video btw your tips are really good

    • @forb.
      @forb.  19 днів тому

      my first time reading off of a script 😭i will improve eventually

  • @WretchedCreator
    @WretchedCreator Місяць тому

    5:25 funny cause i thought of a flashlight where if you get to some section like the H section i made up or something if you click it it will open up four other lights at the sides and will flashbang whatever is in its sight once it starts shining for a little while

  • @dumb2smartd376
    @dumb2smartd376 3 місяці тому +1

    I designed the rooms in my fangame to have the mostdevious locker placements by spamming dark lockers, which are bullied by pretty much everything

    • @X15-IR
      @X15-IR 3 місяці тому

      evil

  • @thaliagubantes6811
    @thaliagubantes6811 2 місяці тому +4

    holyyy, this is so useful
    i've love the walking simulator games a lot (personal nickname for sjsm, rooms, doors, and pressure), and I had an idea and a bunch of concept art for a Rooms fangame for a while now. It doesn't add too much to the original idea of Rooms, more of a remake with a certain something in mind and a definite end, but it's still something I want to make.
    I honestly never knew rooms/doors fangames were such a big community before this video lol (might check out a few to see if I can learn anything from em)
    the jumpscare tip really stuck with me, and my idea now is to make them in the style of SJSM's death screens so that's that

    • @forb.
      @forb.  2 місяці тому +1

      sjsm is peak

    • @thaliagubantes6811
      @thaliagubantes6811 2 місяці тому

      @@forb. oh the things I'd give for the fandom to be alive again.

    • @forb.
      @forb.  2 місяці тому

      @@thaliagubantes6811 hopefully it revives when new 3d models release

    • @dwyl183
      @dwyl183 Місяць тому

      if you like walking simulators you should play adyhb
      walking simulator with 6.5 hour badge

  • @ItzRandom78
    @ItzRandom78 Місяць тому +2

    5:14 what was blurred??

  • @albireo2990
    @albireo2990 2 місяці тому +3

    I love rooms but OH MY GOD PLEASE CAN WE HAVE A ROOMS GAME WHERE THERE’S ONE ENTITY THAT ISN’T JUST A COLOURED FACE

    • @forb.
      @forb.  2 місяці тому +4

      we need more 3d humanoid designs

    • @albireo2990
      @albireo2990 2 місяці тому +1

      @@forb. 3d designs in general

    • @yoboyjoshua1
      @yoboyjoshua1 Місяць тому

      @@albireo2990 we do, rooms remastered

    • @somerandomperrson
      @somerandomperrson 24 дні тому

      Imagine it's some black poorly drawn figure like the monsters in Light Bulb tbh

  • @DeviousPlaceholder
    @DeviousPlaceholder 3 місяці тому +4

    13:40
    yeaah i don't think Mr Chix or any other IR Designer would give a shit about this

  • @AcidicLemonade
    @AcidicLemonade 21 день тому

    fire, if i added a cute entity but it helps you would it be alright?
    like imagine you are at A-500 and a New entity spawns, you hear a noise followed by metal bashing, you leave the closet and there is a cat robot thing that helps you by giving items, tips or warnings (it would get destroyed by a entity and if you want it to stay alive you need a specific rare item like a wrench and oil)

  • @ッImPurpleeeeeッ
    @ッImPurpleeeeeッ Місяць тому

    I made an first person animation, put effort to my entity designs and adding 20 rooms per section.

  • @REALJitTheGamer
    @REALJitTheGamer 16 днів тому

    I have an idea on how to handle too many entities in a rooms game! In my game, >INF1NITY, I had the first entity get killed off by a-190. I plan to do this more with my entities. Fyi, to anyone who asks me where my game is, it isn't public yet.

  • @kifour
    @kifour 3 місяці тому +1

    Taking notes from this to make my own rooms game!!

  • @whoishype
    @whoishype 3 місяці тому

    alright so this is some of what i heard in the video so imma simplify it:
    1. Dont Make the Jumpscares have a basic flashling lights because it is very repetitive
    2. Dont use the market place make it original
    3.make it original dont try and make it a generic fangame make it good because its your game
    4. Try out with 3d entities it will show players that the game is unique
    5.make it make sense when a player is hiding somewhere like a table make sure that slow entities will get the player
    6.dont make entities have the same mechanics like other games make it have some uniqueness
    7. Dont make rooms a straight line it makes the game boring just going in a straight line
    Thats all from me bye

  • @kittysnail
    @kittysnail 3 місяці тому +1

    YOOO I KNOW THE CREATOR OF NESTED ROOMS AND HELPED WITH IT A LITTLE BIT SO COOL TO SEE IT HERE

  • @hmidoknow
    @hmidoknow Місяць тому

    nice, even though i will probably never make a rooms fangame
    3:37 DISTRICT CASCADE MENTIONED

    • @forb.
      @forb.  Місяць тому

      i loveee district cascade ITS SO GOOD

    • @hmidoknow
      @hmidoknow Місяць тому

      @@forb. YEAH IKR

  • @PLRSave
    @PLRSave 2 місяці тому

    Something in the Rooms games I REALLY WANT THEM TO ADD,
    PLEASEE.. ADD SHATTERED AND DESTROYED AND DUSTED ROOMS, THESE ARE REALLY NECCSARRY AND THEY WOULD FIT IN SOME LORE!111!!!
    like- The walls are broken, the glass is shattered, some rooms has a water system which contains you to move slowly and some of them are dusted and really toxic sometimes.

  • @hyphen_the
    @hyphen_the 2 місяці тому

    5:39 YES, I'VE ALWAYS THOUGHT THIS BRO...FINALLY SOMEONE SAYS IT

  • @Cris_channel29
    @Cris_channel29 2 місяці тому

    I used a rooms kit but i actually fixed breaker locker script and made a same entity's mechanism like A-120 I.R and even explode spawn animation and i made 3D entity

  • @Runnowyes
    @Runnowyes 2 місяці тому +2

    Can you use a cute entity design if it:
    1. Fits with the mechanic
    2. Bait 'n Switch

    • @forb.
      @forb.  2 місяці тому +1

      course

  • @The_One_K
    @The_One_K 20 днів тому

    8:00
    Is the charms in R&D counts as items ?
    Also no scanner gameplay in rooms fangames ?

  • @gneu1527
    @gneu1527 19 днів тому

    Also, don't use irritating or questionable materials for the map.
    I've seen in R&D that this big, stretched dirt texture covers LITERALLY EVERYTHING in the game after A100.
    I don't know about you but to me the texture feels out of place. I don't know what the texture is or what the devs intended, but it has to be changed to a more transparent, different texture.

  • @BloxxerTheAwesome
    @BloxxerTheAwesome 2 місяці тому

    btw due to a recent update rooms & doors now uses custom designs for entities such as a-20, a-60' and more and i think that that is pretty cool (idk why i used the word handmade)

  • @NikM-z2k
    @NikM-z2k 3 місяці тому

    idk why but my theory on why entities dont kill in tables is they achaully can still see ya BUT.... they cant reach you, they may now have enough "Power" to lift the table idk its just a stupid theory but its my theory

    • @jenicke123
      @jenicke123 2 місяці тому +1

      my personal theory (which I believe is much more reasonable to believe) is that they either
      A: don't care
      B: gotta go fast and don't wanna slow down

  • @oxxo183
    @oxxo183 3 місяці тому

    eyy thats me in the first rooms and doors playthrough!!

    • @forb.
      @forb.  3 місяці тому

      WHATT

  • @v_ypm
    @v_ypm 3 місяці тому

    deep ahh voice 🙏
    video was helpful

  • @rubyzluckisreal
    @rubyzluckisreal 3 місяці тому +1

    I hope intmineable comes back😢 I miss it already😢

  • @idkanymore_12
    @idkanymore_12 3 місяці тому +1

    11:51 these texts would be cool if you had it appear randomly, so that it may seem like something is about to happen, but in reality it isn't

    • @thaliagubantes6811
      @thaliagubantes6811 2 місяці тому

      not the exact same thing, but that reminds me of the Anticipation mechanic in Pressure

  • @Chaos_insurgency2
    @Chaos_insurgency2 3 місяці тому

    Never expected anything from a FireOrb, so suprised

  • @Idont_eatcrocs
    @Idont_eatcrocs Місяць тому

    Can you make a video on just the entities (sounds, mechanics and design in more detail)

  • @Daniel69ElGamer
    @Daniel69ElGamer 3 місяці тому

    Good tutorial, now I know how a better game of rooms, 10/10 :3

  • @053george62
    @053george62 Місяць тому +1

    i mean i a 10 year old kid but yeah when i 14 i will try to make a game

  • @S-183.
    @S-183. 2 місяці тому +2

    I was caught for using a kit But to be honest I am a starter I'm pretty sure I have more than eight Entities And now I have to rename a-20
    Edit, I have a theory for tables
    entitys set a physical limitation for themselves to make it more fun.It's like a game to them

    • @forb.
      @forb.  2 місяці тому

      that is ok

  • @ッImPurpleeeeeッ
    @ッImPurpleeeeeッ Місяць тому

    Alternate title: how to improve your fangames

  • @blahajkitern
    @blahajkitern 2 місяці тому +3

    im no developer but imo having 20+ entities in ur game is too damn much, thats what makes most rooms fangames mid for me

  • @Imde8437
    @Imde8437 29 днів тому

    Blud voice is like “hey bbg”

  • @Ilia-rs2ps
    @Ilia-rs2ps 3 місяці тому +2

    14:27 WRONG!
    The third 3D design is from Rooms: Remade Name of entity: A-150

  • @stupidzepryn
    @stupidzepryn 16 днів тому +1

    All times fireorb struggled to speak😭
    2:21
    5:14
    5:43
    16:43
    22:45

    • @forb.
      @forb.  16 днів тому

      shut u

    • @stupidzepryn
      @stupidzepryn 16 днів тому

      @@forb. Sorry its just too funny😂

  • @JUSTICEFORFIRSTFRACTAL
    @JUSTICEFORFIRSTFRACTAL 13 днів тому

    14:25 honestly you shouldnt even ignore this adding 2-3 3d monsters makes you shit your pants because i got caught lacking by my own one once
    also the `dont use kits` was my cue to stop being lazy and get my ass over to the luau room once exams end

  • @redz-qb3bq
    @redz-qb3bq 2 місяці тому

    fire orb is speaking facts room games need more 3d entities. and using kits its fine unless you make it better with your coding skills.

    • @redz-qb3bq
      @redz-qb3bq 2 місяці тому

      and I should make my room fangame better

  • @A221DTWWAG-c9h
    @A221DTWWAG-c9h 3 місяці тому

    Also we can hide under shelves if we can tables - unhinged rooms

  • @galacticbambo
    @galacticbambo 3 місяці тому

    no dont listen to him be like me add unnecessary references to other media
    alright but in (almost) all seriousness this is actually really good advice for inexperienced rooms fangame makers, i'll take this into note

    • @Glagmi
      @Glagmi 3 місяці тому

      Real?

  • @siberiasilva
    @siberiasilva Місяць тому

    Called rooms: the rebound of scarys.

  • @siberiasilva
    @siberiasilva Місяць тому

    Its me Uni_arthur

  • @Twitter-hater
    @Twitter-hater 11 днів тому

    Step 1: don't use laundry detergent to draw your entities

  • @Fuzzywigg17
    @Fuzzywigg17 13 днів тому

    2:13 OMG FINALLY SOMEONE SAID IT

    • @somerandomperrson
      @somerandomperrson 12 днів тому

      Games like doors and pressure use 2022 materials and still manage to look absolutely great though so they arent as bad

  • @RoomsGuy
    @RoomsGuy Місяць тому

    Slawg this video gave me so much anxiety because I broke so much of the criteria 😭🙏

  • @Mikeygaming0041
    @Mikeygaming0041 Місяць тому

    Should I make the game infinite? Or should I include the A-1000 end room to beat the game?

  • @Goldprine
    @Goldprine Місяць тому +1

    If I had a nickel for every time I heard this man “smack”, I would be a trillionare

  • @PrimaryDaGoof
    @PrimaryDaGoof 3 місяці тому

    Thanks for the tip

  • @daniels5707
    @daniels5707 2 місяці тому +1

    I TRIED to make the rooms not only go forwards, but it broke my game so I couldn't do that.

    • @bloopahVIII
      @bloopahVIII Місяць тому

      You need a way to unload rooms, like Void from Doors or R&D, or Mr. Lopee from Pressure. On top of that you need a way to prevent room generation from trying to generate a room inside of a different room when it goes for a 180°, and a failsafe to reroll room gen if it tries regardless.

  • @cosmox45c
    @cosmox45c 3 місяці тому

    i use scratch because its easy to code n’ shtuff. i tried making a rooms fangame on it and its kinda easy to make.

  • @Loki-Likes-Lakes
    @Loki-Likes-Lakes Місяць тому

    "a design doesn't need extreme detailing"
    a good example: A-200 in interminable rooms (it's just meh a drawing)
    edit: 5:29 flashba-

  • @IWMHBFV
    @IWMHBFV 3 місяці тому

    Guys i really want to code my first entity but font know how to😭
    The concept is that the lights would turn red and if the door is oppened a rusher spawns and the door behind get locked meaning the only hiding spot is out of sight

  • @HatorroseandHim
    @HatorroseandHim 3 місяці тому

    0:02 WOAH MY GAME??!
    2:33 I did use a kit because I was 12, had no experience and was lazy as hell

  • @aegonrhaegar
    @aegonrhaegar 2 місяці тому

    Rooms entities should be atleast 8"
    Liminal rooms having 100 entities:

  • @A_200airyoubreathe
    @A_200airyoubreathe 3 місяці тому

    I always want to create a rooms fangame!

    • @EYESTHEREALII
      @EYESTHEREALII 3 місяці тому

      same but i dont know how to script

  • @TireRire
    @TireRire 3 місяці тому +102

    Videos too long, needs subway surfers and family guy

  • @olihan-mc7ue
    @olihan-mc7ue 3 місяці тому

    I'm actually making my own rooms fangame in scratch just I might have forgot to a lot of your advice and stuff...
    This Will be Edited when my game is done

  • @LionAir737RBLX
    @LionAir737RBLX 20 днів тому

    16:36 giggle from doors💀

  • @ohmanilovepotatoes
    @ohmanilovepotatoes 3 місяці тому

    i dont make rooms games, but i make the entities
    i'm talking about the designs and the scripting.