Blinking Eyes for Marionettes

Поділитися
Вставка
  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 20

  • @PatrickMcNealPuppets-n-Things
    @PatrickMcNealPuppets-n-Things 9 місяців тому

    15 seconds of this video cleared up a concept I have been struggling with, and I am inspired to hit the workbench first thing after work! Thank you.

  • @brigybee6480
    @brigybee6480 Рік тому +1

    You guys are so cool !

  • @sofiatoledo7205
    @sofiatoledo7205 4 роки тому +2

    Hermoso trabajo gracias

  • @giri.goyo_yt
    @giri.goyo_yt 3 роки тому +1

    Simple and elegant. Thank you!

    • @AlexAndOlmsted
      @AlexAndOlmsted  3 роки тому +1

      Glad you enjoyed it! Have a great weekend!

    • @giri.goyo_yt
      @giri.goyo_yt 3 роки тому +1

      @@AlexAndOlmsted Thank you. You as well.

  • @juanmanueldiiorio5656
    @juanmanueldiiorio5656 4 роки тому +2

    Es algo impresionante !

  • @trevorjames5493
    @trevorjames5493 3 роки тому +1

    Cool video thanks for the tip... there's a marionette operator if you Google his name called Alex bardi. I'm sure you've heard of him if you have not then you're in for a treat... my question is how does he get his puppet eyes to move so human like? .. I know we don't know for sure and his controller is custom and completely insane looking but I was wondering if you had any idea how he gets his eyes on Barti to do what they do...thanks

    • @AlexAndOlmsted
      @AlexAndOlmsted  3 роки тому +1

      That's a great question! Bardi's puppet is really a work of mechanical genius. I would love to get a look inside the head at all the mechs in there someday. Based on the number of strings going into the top of the puppet's head you can tell there are several different mechanisms at work. The eyes rotating left/right would be at least two strings, but I found another performance where it looks like the puppet is rolling his eyes, which would be a totally different mechanism. The upper eyelids also appear to pivot on a fixed point to go from neutral to angry, but also the entire lids can raise to show a wide open eye.
      It's a really fantastic example. I'd need to spend some time prototyping to have a better guess on how he does it, but I would recommend taking a look at ventriloquist figure heads. Some of them have very complex mechanisms that may give a better hint at what Barti is doing.

  • @LincolnWorld
    @LincolnWorld 5 років тому +1

    Wow! Very cool! Thanks for sharing. I am now subscribing! Does zip kicker make the bond stronger? I thought it just speeds up the curing/drying of the super glue.

    • @AlexAndOlmsted
      @AlexAndOlmsted  4 роки тому +1

      Sorry just seeing this! The zip kicker generally doesn't make the super glue stronger, but it does mean that it cures any superglue that's filling a gap that otherwise may have dissipated or soaked into the material if left to cure naturally.

  • @benjaminentner257
    @benjaminentner257 Рік тому +1

    What HDU and weight are you using?

    • @AlexAndOlmsted
      @AlexAndOlmsted  Рік тому

      Unfortunately I don't know. I was given some offcuts and old vacuform bucks from another artist. It took a while to even figure out it was HDU.

  • @mateusmartha6464
    @mateusmartha6464 3 роки тому +2

    This mechanism Works for animatronics?

    • @AlexAndOlmsted
      @AlexAndOlmsted  3 роки тому +1

      In theory, yes. Most of the time for animatronics you'd have a servo pushing/pulling a rod attached to the back of the eye. This would let you get more refined eye control and also not have to keep the head upright to use the counter weight.
      If you wanted to, you could attach a servo above to raise and lower the string, technically making it an animatronic.

  • @LScott97
    @LScott97 3 роки тому +1

    Great video! Do you ever use a 3d printer for puppet heads?👍👍👍

    • @AlexAndOlmsted
      @AlexAndOlmsted  3 роки тому

      Thanks! We have a 3d printer that we love, but haven't gotten into using it for digital sculpture. It's definitely something we're interested in for the future, though!