I hope the mat, raft, and tube slides have proper rounded-bottom pieces in the future. Also the double tubes shouldn't be spinning outside of special elements (and wide, flat bottom straights). The curvature of a slide wouldn't allow a double tube to spin, and walls will also force it to face forwards or backwards.
@@yt-mull0r its totally valid critic bro. stop trying to put everyone into a pot. its not about haters or fanboys or anything. they just didnt deliver on release and this update factually just looks dissapointing still to many players. if it looks totally over the top now to many people than that is their perception, you cant change or deny that. and if you are happy with how it will be in the next update than thats great :) you will have a lot fun for sure. but stop trying to invalidate other peoples fair opinion. compared to other players that dont know how to control their emotions he didnt even insult anyone or talked down on anyone or their work.
@@megaplexXxHD you're right, OP brought it very well. I may have been a little agitated and ongoing surprised by all the amounts of hate Frontier gets that I didn't read this comment as progressive feedback.
Did you not watch the same video that I also found at this url? They literally showed it. The slide bottoms are just art adjustments, but the tubes moving... is in. You can see at one point the tube actually looks like its bent for the curved bottom and it isn't in model/art yet.
But... My naturist/nudist nature wants to go on skinny dipping in the pools, sunbathing with no tan lines and naked spas/saunas. Preferably no bathing suits. Time for a mod perhaps? Would totally speak to my personality more.
Everything looks great except 2:23. Ideally it should be sliding back and forth on the flytrap at least 7 or so times gradually decreasing in height and speed with each slide before exiting the flytrap into the next segment. The work in progress doesn't look realistic at all but I'm really glad you guys are taking feedback to improve the game! Imrovement Ideas: - UI Overhaul for PC Players - Realistic Ride/Coaster Sounds - For example, a B&M chain lift sounds way diffrent than a classic Arrow chain lift. It would give each ride their own unique character and sound less generic. Imagine hearing the B&M roar and Intamin Bliz launch sounds! - Log Flume Overhaul - Adjustable tower ride heights - Programmable custom ride cycles for flat rides!
@@PowersorcThe thing is, for those funnel style pieces, they’re meant to be taken at slow speeds on entry and the drop into the piece itself is what gives the raft/dinghy the swinging motion. So a slower, but still natural, speed on entry should still make the raft swing side to side like normal.
I kinda agree. Like the entry speed does affect it, but I think it still looks janky asf. Still needs much more work, along with the rest of the video from that point
also stop making water coasters and the B&M splashdown fixed pieces, make them have adjustable curve entries not one fixed drop into them, also the intamin water coaster tower is fixed height, fix that stuff also
Because they only displayed "slow entry speeds," which no, this looks better than having a tube do a "roll back" because it didn't have enough speed lmfao. the cope. We'd have to see what the engine does when you give it *more* speed.
Something I think you guys do need to add is animations for guests getting on rides and coasters and slides. It’s a small detail but if for example the restrains on a coaster lifted up and they all climb into the coaster instead of teleporting into the seats, I think it would look so much better. Same with flumes for example if the guests climbed onto the slide instead of teleport on. I think it would be better but I’m not a game developer so I don’t know how difficult these things are to do
Still not sure why the double raft flumes are rotating so much, I can't remember ever being on a double tube slide that rotated as much as the ones in the game do. Kinda throws off the realism aspect for building water coasters. Hope it gets fixed soon.
This is great but can the slides just look and function normally? I’ve never been to a waterpark where my double raft literally rotates around 360° freely lol. That’s a huge safety issue in a real park and just obliterates any realism in the flume
2:23 needs quite a bit of work there still, I get it's a work in progress but it now feels like the gravity of the sun has possessed the riders. Thank you for sharing and being open with how it will look at least unlike hiding flumes at launch. Hopefully looking to much better physics for elements in the near future :)
not entirely true. There are flat bottom slides out in the wild. They typically have rounded sides and way less flat space than depicted here, but they are out there.
Great work PlanCo team! Awesome to see the very nice upgraded animations. Looks way better. And also: I can't wait to yeet my guests off a slide! I have had so much fun already playing the game. It is great that you listen to feedback, but geeeeezzzzzz some people are so negative. The game totally rocks. And my experience is infinitely better than on Planet Coaster 1. The graphics, ride scenery, pools, scenery brush, scaling. Awesome. There are few quirks. And you've already shown that you are dedicated to fixing them. Awesome. Keep it up. And stay positive!
This is looking much better, I am pleased the team is working on enhancements. Good luck, I'll keep playing and the day-1 jank will be a thing of the past before we know it.
I'm wondering if any changes will be made to the coaster heatmaps? I wish they could update in real time when building so you don't have to test run each time to check what the forces are like, and maybe make the heatmaps more readable and precise like the g-force combs in NL2. I know not many are asking for this but I think it will be a pleasant change for most.
There really needs to be a way to snap paths to the ground. I keep accidentally building exit paths from my coasters that dig into the ground instead of just going to ground level.
the game had/has a rough start, but i really hope frontier will improve upon everything. Im looking forward to all enhancements, new features and even all DLCs. Lets hope they deliver! :)
I'm hoping that the staff gets fixed in this update. I want to give multiple breaks... I also hope that a First Aid is brought into the game for sick guests.
@@ErwinPPPshow me a flume that is flat bottomed and you’ll maybe have a point. Since games are updated it’s okay to give feedback, if we didn’t believe frontier could do it, we wouldn’t even be suggesting it.
my wishlist -light effects and black hole sections in tube slides -swim up bars -shorten and smoothen the entry and ending of uphill propellant parts on slides, avoid the flat parts -Wild River, canyon slides -Maurer Spike coaster -Vekoma Splash Party
Thank you for all the hard work, and the continued hard work. The game is coming along wonderfully and I cant wait to see where the Flume Physics ends up. Its been so much fun exploring what we have so far and I know FDev have many many more plans, some dastardly Im sure..
So the updated physics for this update just meant people would move side to side more on slides? People are being way too positive for some reason - if you charge this much for a game and the main selling point is the slides, they should atleast be as good as the ones in a game made 20 years ago. You literally learnt with Planco 1 that people wanted realism and spent ages updating the game to fit that; and yet you release this cubic slides that run on pre-set tracks Also why were guests flying off slides something you now have to waste development time on rather than having that for the launch? Loads of your playerbase love creating parks specificly designed to torture people, which you even made marketing about... why would you not think to add that feature for that reason alone? Let alone realism. So obvious that you just rushed this game out and now the time that should be spent on meaningful additions is being wasted on fixing the main selling feature
I'm confident you will be able to patch the game to a state where it's way better than Planco 1 if you keep this up! In 6 to 12 months, the game will most likely be absolutely amazing, and hopefully the news will properly spread on the Internet so this is reflected in steam reviews.
Lazy river, I certainly expect to see it sooner or later, crazy that now the park visitors risk flying off the slides taking a great flight who knows where. They also improved the gravity. I really expect a lot of stuff for future updates and DLC.
@jasonkloos6348 But really working in which bathers follow the established path aboard the inflatables going from the beginning to the end of the route?
@lorenzodifranco2103 I've never seen a lazy river like that. They are pools that you can get in and out of multiple points along the way with a flow. You use a pool with a line tool, and lazy river jets found in the "pool extras" tab. I've never been on a lazy river in real life that starts and stops in one point of entry.
Still looks very rigid and goofy. In the throw put footage you can see how the guests still snap very unnaturally. The Venus flytrap piece, clearly shows the raft clipping through. The new moves with the loops look very bad, with the raft changing accelerations very unnaturally. Just imagine if the coasters had this weird, and rigid behavior. Building coaster would be very unsatisfying.
It states CLEARLY work in progress. Come on man, they are working on it. The stuff is improving big time and wasn't THAT big of a deal at all for the playability of the game.
For a creative game, limiting players to STILL 4,000 prop limit for workshop builds is horrible. Please increase this to a nice 10,000. Because having to carefully rip apart my coaster in two to upload it in parts is extremely annoying not only for the builder because it ruins triggers but also for the one attempting to use it
For planet coasters 2, add a putting park (golf putting) and those carnival-like games when guests dont want to ride coasters or swim. Like squirt gun games and the like
I love physics-based games so it’s unfortunate they can’t be accurate in a theme park builder. Some physics look worse in this update. Wish they had focused on the theme park and then added water parks later, it’s taking too much development and thought away from the park side; menus, guests, interactions, fun.
Though you'd think these are all different departments. If guest behaviour or menus are not working properly, the guys doing flumes are not even involved. So I wonder why so many different parts are not on the level where it should be.
Looks good, please fix the issue with paths breaking when adding shops sometimes, and fix the issue with guests not finding a way out of the park even though there are pathways for them to use...
Frontier, this is a start to a very long road.. appreciate the effort but we aren’t there, I think the entire community wants these things and we shall be happy. 1. Slides have round bottoms vs flat 2. Bigger slides don’t turn 360* 3. Rafts move fluid with the flume 4. POV for slides is less janky Scenery 1. Add more scenery themes 2. More pieces 3. Custom audio 4. Custom billboards Rides: 1. Load/unload stations for log flume, raft ride and tracked rides ( along with coasters) 2. Dueling option for coasters This isn’t hate this is to frontier, I feel as though people are having a rough time bc their is so much taken out from Planco1 vs planco 2. We believe frontier.. please
maybe ad rounded raft flumes like the body slide so they really slide around and its not a straight the whole time. ive never seen that in a waterpark😅
I need the pool-exiting ai to be better and the kerbs to work. Peeps keep exiting my pools onto the slide exit and getting stuck. I tried fixing it with placing staff path there, but it didn't work. Also, why won't guests get into the pool if there is scenery at the edge, but the scenery doesn't keep them climbing out?
Are they trolling with the flytrap? Cause if they genuinely think that looks worthy of showing off I have zero hope for this game. How hard would it be to not make the guests teleport onto the flumes and rides? Like that’s such an immersive part of watching your park and it’s not even trying to look nice And can you just tell us when you’re going to pull the rug and charge us for all the basic theme parks themes we have all been asking for? Frontier have really dropped the ball tbh
Also, come back with shorter “flash” times for the lights, the minimum is 0.5 seconds for the activation time, make it 0.1s like the OG Planet Coaster 1
It looks a lot better. For the special piece though, will those have natural physics to them? They still look a LITTLE jank on a fixed track. I wanna have my guest to go FLYING through a toilet bowl for like 30 laps because of the speed
This is great for a first update. Sure its not perfect, but its only been a month and its already way better. Things like physics and graphics take longer thab just small bug fixes and this is a hreat start. Look at Planet Zoo and all the physics and movement based changes they made over yearsm no doubt they will continue to improve this for years to come as a game like this can live on DLC updates for like a decade. Im excited for the patch andnthe future. Key thing is theyre listening.
I like planet coaster 2 but in a lot of ways the game feels like an early access demo. I went to build a dueling coaster yesterday only to realize you can’t chain coasters any more.
Still slightly jank but WAY better then what we had. Guests flying off looks amazing though!
I hope the mat, raft, and tube slides have proper rounded-bottom pieces in the future. Also the double tubes shouldn't be spinning outside of special elements (and wide, flat bottom straights). The curvature of a slide wouldn't allow a double tube to spin, and walls will also force it to face forwards or backwards.
So now, instead of too little, it's too much? Lol, you can never satisfy anyone completely I guess. I like the changes! It's a game. Not a simulator.
@@yt-mull0r its totally valid critic bro. stop trying to put everyone into a pot. its not about haters or fanboys or anything. they just didnt deliver on release and this update factually just looks dissapointing still to many players. if it looks totally over the top now to many people than that is their perception, you cant change or deny that. and if you are happy with how it will be in the next update than thats great :) you will have a lot fun for sure. but stop trying to invalidate other peoples fair opinion. compared to other players that dont know how to control their emotions he didnt even insult anyone or talked down on anyone or their work.
@@megaplexXxHD you're right, OP brought it very well. I may have been a little agitated and ongoing surprised by all the amounts of hate Frontier gets that I didn't read this comment as progressive feedback.
I just really hope that they remove thd flat bottom on raft slides and add a more realistic rocking side to side motion in turns.
Did you not watch the same video that I also found at this url? They literally showed it. The slide bottoms are just art adjustments, but the tubes moving... is in. You can see at one point the tube actually looks like its bent for the curved bottom and it isn't in model/art yet.
@@briankale5977 not to mention some slides do infact have flat bottoms.
@@briankale5977no they are still clearly flat…
rct3 really was ahead of its time
@@ThaMango1 and ahead of PC2s time apparently
its PC2 that's behind
that flytrap example was terrible lmao
It was all terrible
What part of "they are still working on it" did you not understand? It's not the final build.
What part of 'they are charging full price for a half finished price of 'rap? ' don't you get @@LancerX916
@@thaakiidtyif it was final why wouldn’t they release it this update
@@draak7-052 makes no sense…
Looks great! Please add spa features like hot tubs, saunas, steam rooms!
Yes!
But... My naturist/nudist nature wants to go on skinny dipping in the pools, sunbathing with no tan lines and naked spas/saunas. Preferably no bathing suits. Time for a mod perhaps? Would totally speak to my personality more.
Everything looks great except 2:23. Ideally it should be sliding back and forth on the flytrap at least 7 or so times gradually decreasing in height and speed with each slide before exiting the flytrap into the next segment. The work in progress doesn't look realistic at all but I'm really glad you guys are taking feedback to improve the game!
Imrovement Ideas:
- UI Overhaul for PC Players
- Realistic Ride/Coaster Sounds - For example, a B&M chain lift sounds way diffrent than a classic Arrow chain lift. It would give each ride their own unique character and sound less generic. Imagine hearing the B&M roar and Intamin Bliz launch sounds!
- Log Flume Overhaul
- Adjustable tower ride heights
- Programmable custom ride cycles for flat rides!
They mention low entry speed so maybe it will be changed with different entry speeds? for a low entry speed it looks alright
@@PowersorcThe thing is, for those funnel style pieces, they’re meant to be taken at slow speeds on entry and the drop into the piece itself is what gives the raft/dinghy the swinging motion. So a slower, but still natural, speed on entry should still make the raft swing side to side like normal.
I kinda agree. Like the entry speed does affect it, but I think it still looks janky asf. Still needs much more work, along with the rest of the video from that point
also stop making water coasters and the B&M splashdown fixed pieces, make them have adjustable curve entries not one fixed drop into them, also the intamin water coaster tower is fixed height, fix that stuff also
Great to hear! Can’t wait to get stuck in with building a water park after these updates!
2:22 Why does that look worse?! Still not too sure if I trust the proces. Not looking good at all.
Soo much worse
still work in progress i'll imagine they'll polish it a bit more
To be fair they both look terrible, and this is still WIP so i presume they iron it out more before releasing.
@@nomad5565what?
Because they only displayed "slow entry speeds," which no, this looks better than having a tube do a "roll back" because it didn't have enough speed lmfao. the cope. We'd have to see what the engine does when you give it *more* speed.
Thank you for addressing this quickly, good to see you guys taking the right approach to escape a rocky start.
2:06 this killed me 😂 and the guests, too
That is exactly what happened in Kansas
Something I think you guys do need to add is animations for guests getting on rides and coasters and slides. It’s a small detail but if for example the restrains on a coaster lifted up and they all climb into the coaster instead of teleporting into the seats, I think it would look so much better. Same with flumes for example if the guests climbed onto the slide instead of teleport on. I think it would be better but I’m not a game developer so I don’t know how difficult these things are to do
Can we please do something about the dive coaster hanging so far over the edge. It’s always bothered me
What kind of physics is that at the end? 😂🤣
Still not sure why the double raft flumes are rotating so much, I can't remember ever being on a double tube slide that rotated as much as the ones in the game do. Kinda throws off the realism aspect for building water coasters. Hope it gets fixed soon.
This is great but can the slides just look and function normally? I’ve never been to a waterpark where my double raft literally rotates around 360° freely lol. That’s a huge safety issue in a real park and just obliterates any realism in the flume
Ich hoffe das bald DLCs kommen für Horror, Ritter, Wilder Westen, Studios und anderes.
2:23 needs quite a bit of work there still, I get it's a work in progress but it now feels like the gravity of the sun has possessed the riders. Thank you for sharing and being open with how it will look at least unlike hiding flumes at launch. Hopefully looking to much better physics for elements in the near future :)
I just can't get over the flat bottoms of these flumes. It's so unrealistic and would cause unbelievable injuries in real life.
not entirely true. There are flat bottom slides out in the wild. They typically have rounded sides and way less flat space than depicted here, but they are out there.
Great work PlanCo team! Awesome to see the very nice upgraded animations. Looks way better. And also: I can't wait to yeet my guests off a slide! I have had so much fun already playing the game. It is great that you listen to feedback, but geeeeezzzzzz some people are so negative. The game totally rocks. And my experience is infinitely better than on Planet Coaster 1. The graphics, ride scenery, pools, scenery brush, scaling. Awesome. There are few quirks. And you've already shown that you are dedicated to fixing them. Awesome. Keep it up. And stay positive!
This is looking much better, I am pleased the team is working on enhancements. Good luck, I'll keep playing and the day-1 jank will be a thing of the past before we know it.
I'm wondering if any changes will be made to the coaster heatmaps? I wish they could update in real time when building so you don't have to test run each time to check what the forces are like, and maybe make the heatmaps more readable and precise like the g-force combs in NL2. I know not many are asking for this but I think it will be a pleasant change for most.
There really needs to be a way to snap paths to the ground. I keep accidentally building exit paths from my coasters that dig into the ground instead of just going to ground level.
the game had/has a rough start, but i really hope frontier will improve upon everything. Im looking forward to all enhancements, new features and even all DLCs. Lets hope they deliver! :)
Wow, amazing work guys! i love that you listen to your players. I hope that slides will ultimately be super realistic one day!
Thank you for working on unlocking the guests from the flumes. Looks weird to have them stick to the flume over high speed bunny hops. Love this!!
I can't wait to see people fly off the slides once I get the game
It’s a start, but please remove the flat bottoms. PLEASE, I beg of you.
Please we want the rafts to not spin on the single and double raft ones
i hope they add some water movement to the water rides, small features but they feel wrong not being there
great update! Hope that this is not the final update to the flumes though. Could still use some work!
oh, the floating guests are something else hahaha thanks
Just make the bottom of tube slides round and everybody would be happy
I'm hoping that the staff gets fixed in this update. I want to give multiple breaks...
I also hope that a First Aid is brought into the game for sick guests.
Please stop releasing unfinished Games
Sorry but the raft slide still has a flat bottom. 😢
Oh nee. Totaal niet te spelen. Ik zou een refund aanvragen kerel.
@@ErwinPPPbro you literally brown nose frontier, that’s crazy you are willing to pay 70 dollars for a unfinished game lol
@@ErwinPPPshow me a flume that is flat bottomed and you’ll maybe have a point. Since games are updated it’s okay to give feedback, if we didn’t believe frontier could do it, we wouldn’t even be suggesting it.
my wishlist
-light effects and black hole sections in tube slides
-swim up bars
-shorten and smoothen the entry and ending of uphill propellant parts on slides, avoid the flat parts
-Wild River, canyon slides
-Maurer Spike coaster
-Vekoma Splash Party
Thank you for all the hard work, and the continued hard work. The game is coming along wonderfully and I cant wait to see where the Flume Physics ends up. Its been so much fun exploring what we have so far and I know FDev have many many more plans, some dastardly Im sure..
Welp still goofy animations with the slides...
Exactly, I genuinely thought it'd be better
Still it’s good that they are already addressing this issue so they can further improve the experience in the future
It’s literally much better than it was before. What are you crying about??
@@KxlbyOnline It's the average community reaction to anything this game does I'm afraid
OMG I really love yyyoooooooouuuuuuuuuu
So the updated physics for this update just meant people would move side to side more on slides? People are being way too positive for some reason - if you charge this much for a game and the main selling point is the slides, they should atleast be as good as the ones in a game made 20 years ago. You literally learnt with Planco 1 that people wanted realism and spent ages updating the game to fit that; and yet you release this cubic slides that run on pre-set tracks
Also why were guests flying off slides something you now have to waste development time on rather than having that for the launch? Loads of your playerbase love creating parks specificly designed to torture people, which you even made marketing about... why would you not think to add that feature for that reason alone? Let alone realism. So obvious that you just rushed this game out and now the time that should be spent on meaningful additions is being wasted on fixing the main selling feature
I'm confident you will be able to patch the game to a state where it's way better than Planco 1 if you keep this up!
In 6 to 12 months, the game will most likely be absolutely amazing, and hopefully the news will properly spread on the Internet so this is reflected in steam reviews.
Much love Frontier!! Thank you for all that you do for this beautiful game! ❤❤
People will complain no matter the fix, I'm ready for more scenery.
im glad we no longer have guests with upstop wheels on flumes 🤣
Lazy river, I certainly expect to see it sooner or later, crazy that now the park visitors risk flying off the slides taking a great flight who knows where. They also improved the gravity. I really expect a lot of stuff for future updates and DLC.
You can already do lazy rivers.
@jasonkloos6348 But really working in which bathers follow the established path aboard the inflatables going from the beginning to the end of the route?
You can literally build working lazy rivers lol.
@lorenzodifranco2103 I've never seen a lazy river like that. They are pools that you can get in and out of multiple points along the way with a flow. You use a pool with a line tool, and lazy river jets found in the "pool extras" tab. I've never been on a lazy river in real life that starts and stops in one point of entry.
@lorenzodifranco2103 there's tutorials all over UA-cam
Only thing where im waiting for is to use custom music/video on speakers/billboards
I hope the cable car will be fixed, its very jank. The one in chapter 3 paradise lost, it doesn work at all and cant remove it
Still looks very rigid and goofy. In the throw put footage you can see how the guests still snap very unnaturally. The Venus flytrap piece, clearly shows the raft clipping through. The new moves with the loops look very bad, with the raft changing accelerations very unnaturally.
Just imagine if the coasters had this weird, and rigid behavior. Building coaster would be very unsatisfying.
It states CLEARLY work in progress. Come on man, they are working on it. The stuff is improving big time and wasn't THAT big of a deal at all for the playability of the game.
For a creative game, limiting players to STILL 4,000 prop limit for workshop builds is horrible.
Please increase this to a nice 10,000. Because having to carefully rip apart my coaster in two to upload it in parts is extremely annoying not only for the builder because it ruins triggers but also for the one attempting to use it
No I just searched for the update on PC2 and you guys came up with it 58 seconds ago 😂
I'd love to see some people sit up and go slower in the flumes vs someone laying down. so the speed varies based on how the react to it
Nice stuff with the flumes.
Please fix the free camera zooming and the 1-9 keybindings for control groups.
For planet coasters 2, add a putting park (golf putting) and those carnival-like games when guests dont want to ride coasters or swim. Like squirt gun games and the like
I hope that if they are jumping off a slide, then hit another slide, they can continue to slide the new slide.
The multi select in building mode on console doesn’t work 😢
We're addressing this in the update. Full list of changes here: www.planetcoaster.com/updates/1-0-9%20
Thank you ❤️❤️❤️❤️
2:34 This is so dumb, don't add that, they don't even hold on anything, half of these people would have snapped their sh** lol
I love physics-based games so it’s unfortunate they can’t be accurate in a theme park builder. Some physics look worse in this update.
Wish they had focused on the theme park and then added water parks later, it’s taking too much development and thought away from the park side; menus, guests, interactions, fun.
Though you'd think these are all different departments. If guest behaviour or menus are not working properly, the guys doing flumes are not even involved. So I wonder why so many different parts are not on the level where it should be.
Adjustable height on drop towers?
Looks good, please fix the issue with paths breaking when adding shops sometimes, and fix the issue with guests not finding a way out of the park even though there are pathways for them to use...
Looks great. I want the option to keep the raft heading the same way without rotating!
Frontier, this is a start to a very long road.. appreciate the effort but we aren’t there, I think the entire community wants these things and we shall be happy.
1. Slides have round bottoms vs flat
2. Bigger slides don’t turn 360*
3. Rafts move fluid with the flume
4. POV for slides is less janky
Scenery
1. Add more scenery themes
2. More pieces
3. Custom audio
4. Custom billboards
Rides:
1. Load/unload stations for log flume, raft ride and tracked rides ( along with coasters)
2. Dueling option for coasters
This isn’t hate this is to frontier, I feel as though people are having a rough time bc their is so much taken out from Planco1 vs planco 2. We believe frontier.. please
I hope this doesn’t disappoint! This will surely be amazing!
It is already disappointing! Did you watch the video?
@@brianbrightside26 It's not THAT bad
You should make the rafts bend with going up and down flume elements
2:04 i laughed so hard XD
letsgameitout is going to be an absolute menace with these features
Maybe we should look to RCT3 Soaked for some inspiration Frontier.... 👀👀
Please update the no break in sandbox mode. My staff stil takes a break. In planco 1 that wasnt the case.
cool, but in real life guests actually go to the side of the water slide
Love the commitment!
They can't commit to getting anything realistic
I hope you guys remove that invisible rail on the flumes an make it more physic based🙏
They can't because the slides have flat bottoms
amazing it looks great
maybe ad rounded raft flumes like the body slide so they really slide around and its not a straight the whole time. ive never seen that in a waterpark😅
PLEASE can we get rid of the Heatmaps button instructions being on 24/7 on console? ESPECIALLY when during coaster POVs!!!
Make a random animation that guest will sometime would went down those long slider standing up like in those waterpark ads pls.
Any plans on releasing a roadmap for revamping the game's UX?
PlanetCoaster2cellent
Why aren’t the wave pool pieces in one pool not working
Everything except 2:28 looks great, but please fix the flat bottoms and the weird rotation on the raft slides
Great work!
It's really not great work at all
@ than don’t play?
@@ruffi0freakshow I bought the game because I want to play it. But they need to fix stuff. The game was not ready
perfomance fix?
I need the pool-exiting ai to be better and the kerbs to work. Peeps keep exiting my pools onto the slide exit and getting stuck. I tried fixing it with placing staff path there, but it didn't work.
Also, why won't guests get into the pool if there is scenery at the edge, but the scenery doesn't keep them climbing out?
Are they trolling with the flytrap? Cause if they genuinely think that looks worthy of showing off I have zero hope for this game.
How hard would it be to not make the guests teleport onto the flumes and rides? Like that’s such an immersive part of watching your park and it’s not even trying to look nice
And can you just tell us when you’re going to pull the rug and charge us for all the basic theme parks themes we have all been asking for? Frontier have really dropped the ball tbh
Also, come back with shorter “flash” times for the lights, the minimum is 0.5 seconds for the activation time, make it 0.1s like the OG Planet Coaster 1
It looks a lot better. For the special piece though, will those have natural physics to them? They still look a LITTLE jank on a fixed track. I wanna have my guest to go FLYING through a toilet bowl for like 30 laps because of the speed
This is great for a first update. Sure its not perfect, but its only been a month and its already way better. Things like physics and graphics take longer thab just small bug fixes and this is a hreat start. Look at Planet Zoo and all the physics and movement based changes they made over yearsm no doubt they will continue to improve this for years to come as a game like this can live on DLC updates for like a decade. Im excited for the patch andnthe future. Key thing is theyre listening.
Oh cool, now we can attempt to make a full recreation of Holiday World
we want to bring custom music sounds into the game, please!!!
add multiple selection on console
We're addressing this in the update. Full list of changes here: www.planetcoaster.com/updates/1-0-9%20
Please more fun weather
Why are the slide bottoms still flat though?..
1:00 Raft slides in real life don't ever spin you around
Wish the 2 person per boat flume could not spin. Maybe as an option.
Why does the double raft slide spin?! It shouldnt be able to cuz it doesnt fit to do a 360🥲
Does it update automatically on xbox?
Showers???? Tiled floors please for indoor swimming pools.
Amazing! Thanks for the updates!
It looks amazingly bad
It still looks terrible in regards to physics movement on slides
Please make the bigger slides not be flat bottomed!
I like planet coaster 2 but in a lot of ways the game feels like an early access demo. I went to build a dueling coaster yesterday only to realize you can’t chain coasters any more.
You also can’t add custom music from your computer to rides
looks like it’s still all animation based? why is physics still not properly being used?