It would be nice to have this info, but I can see why they left it out. This game already displays a ton of information that can be a bit overwhelming for newer players so it is necessary to limit what is shown to keep them interested and not discouraged or tired of reading. BUT, that doesn't explain why there's no option for advanced tooltips that would display such information, or why the in game encyclopedia doesn't explain it.
The game is already stats overload for someone trying to get into it. Especially including the magic and how all the spells work. It's understandable that the developers had to draw the line somewhere.
A bodyguard unit would allow the Lord a unit to run through to escape things or to deter the enemy from pursuing the Lord. But yeah, be a bit counter productive for the Lord to tank for the bodyguard haha.
@@Zerkovich There are basically endless ways you can strategize in this game... it might work having lords tank damage dealing infantry against larger units or other lords - against real planet devoures like mammoths tough I don't think it would make a difference cause they just stomp through infantry like it's not even there lmao.
@@sovex9331 It does have interesting implications for anti large infantry though - as if a mammoth or something gets totally surrounded by a unit of particularly high damage anti large infantry (eshin triads spring to mind) but is literally incapable of dealing damage to them for the 100 melee defence assassin in the middle of them - then it might find itself in a world of inefficiency.
Dude, quality production here. The editing is legit top notch and high level work. Thanks for your time and energy putting these together and help baddies like me get better.
@@Zerkovich I agree, top notch indeed! I am curious though, where did you come by this information? Do you find it in the game files themselves or some other way?
He's doing excellent work indeed. I have 470 hours in Warhammer 2 alone and still never really knew this... thought it's random lack of animations or something.
@@Zerkovich you sir are probably more responsible for me enjoying this game and watching twitch more than anyone else thanks again. Btw does this mean there's no friendly fire for splash attacks? It's just a visual when your own units go flying?
@@michaeldallen234 Even knowing that it's sarcasm, I still grr'd at this comment. Then I laughed. Then I realised that Lionheart literally only teaches you to cheese the AI and that if you fight another player the way he recommends, you'd lose horrendously in an even matchup. Well played good sir.
Let me add that the start isnt entirely true. When he says they all have their little health bar. I think its still a whole because i noticed the health always dropped significantly before units actually start to die. (half health and almost all units still) Even when its a melee vs melee fight where units dont mix up much and all dmg comes at the frontline. I could be wrong, theres really so much hidden. Its just what i experienced in 1000 hours gameplay
During these slow mo fights comes out how icreadibly unique and well made the animations are in this game, like the leviathan fighting at the end is pure joy to watch. Also, the explanation and editing in your video is really awesome, thanks for all the great info.
So, RoR with the trait "guardian" are actually relevant... Since the lord/heroe who is fighting alongside them will soak up the damage, they'll be fine, and in turn give him Physical resist to tank the damage, all the while dealing their own damage to whatever they're fighting. Of course, that only applies if fighting a unit with splash damage... Did I get it right ?
@@alexdsp9468 IIRC some heavier ranged units (as well as artillery) do have a short of an AoE, a column that starts at first unit hit and ends at last unit hit (or the ground) but IIRC penetration is its own mechanic with its own quirks
@@alexdsp9468 some ranged units do have aoe by the fact some are explosive like bomb throwers or just have explosive damage in their attacks and a special case for sisters of avelorn having aoe arrows due to lower entity unit count per banner/unit card and anti infantry artillery will most certainly have aoe
This is a goddamn quality video if I've ever seen one, almost every bit of info given I didnt know. And I have over 800 hours and have watched a lot of vids on this game. Good stuff.
When discussing multiple attack zones Nakai's charge attack would be a good example. He charges through his target hitting 3 different zones with his swings. It would have been a good visual for that explanation.
This information would make the skaven council guard stormvermin actually really really good. Like they give buffs to the Lord and are saved by the Lord at the same time during a brawl. And lol I didn't knew ikkit explodes when he dies! He never died in my skryre campaigns, that's how op he is
If you have time to wait 5 rounds after a hard battle you can nuke him on purpose by casting spells at low health with his ability that gives unbreakable after every spell :D
This is probably one of your best informative videos. I've always looked at the patch notes for updates and wondered how the devs could feasibly make those small adjustments to units, like giving them +2 health. Great video that really shows the more bits-and-pieces mechanics of the game.
Very informative, with the right amount of digging up the stats and a building a cheat sheet you can turn your best weapons into tactical nukes for the most part.
The depth of this game will never cease to astonish me, this is GOOD WORK CA. Take your time for TWW3 and deliver a nice final product as always, not some half finished games like almost all others studios release those days. Good job as always Mr Zerkovich. take care, stay safe.
Nice and informative as always. Very surprised by that 'lords absorb damage' detail, never would have suspected it otherwise. Btw, the splash does provide more than visual flare. It can be a god send for large units stick in spears, letting them blast their way out.
i have 1120 hours on the game and only now i learned about how splash attacks works. thanks keep making more of this quality videos i think it's important to know more things like this about the game.
that kind of videos are really important, because even after a lot time playing that game there are always things that we miss which were important in many situations we encountered already, like the splash dmg target max
You can also get them from the Total War Warhammer 2 Assembly Kit modding tool that comes with the game. If you feel like looking really hard for ALL the stats.
I recommend "Rusted packed files manager", much lighter, faster and easier to use than warhammer assembly kit. You can open data.pack to see almost everything there.
Pretty new to TW and Warhammer (only a paltry 300ish hours into it and still haven't touched multiplayer or finished a campaign) and this is such an incredibly helpful video. I've been on an SFO kick lately and this explains so much in how low unit count elite and legendary units are so powerful (looking at you my sweet and beautiful Chosen with Great Weapons). Thank you for bringing math into this. It's so much more useful than trial and error
Splash attack is based on "melee weapon" properties. In this, you can control the splash radius of the weapon, but they come in categories like small vs very large. Grimgor has the same battle animations as black orcs, so it's not binded to just heroes and lords.
As a modder I usually take these numbers for granted but you're right, if you don't take a peek under the hood then they might appear very sneaky indeed. Well made video and nice of you to share this information with the fans.
That's very useful for using anti-large glass cannons units, like slayers - pair them with some hero, and they will be his veilof pure damage, while he tanks incoming blows from giant entities.
I wish these stats were more transparent in game but this video is awesome. I didn’t know this much about splash attacks. Also I would love to see a spreadsheet for all the lords or know how to view this info and make it myself
A spread sheet, organized by faction, saying which size a unit is and how big its splash attacks are might be nice. But I doubt it's utility would be worth the hassle. Mixing fragile 'damage dealers' with high priority or larger units is a fun trick, so thanks for that!
One counterpoint to that more splash attack can be bad, is that there will still only be a set amount of entities engaged in combat, so that early kill numbers gain may not always be the better choice. And spreading damage across entities can be seen as an investment for a leadership bomb when you start killing enough of them quickly. Whether by the combat playing out its course, or when bringing in reinforcements.
... And then there's the mammoths which have this weird invisible trample damage mechanic that I couldn't find anything about in the .pack files! Amazing video though, thanks so much - I'd been ruminating on this for a long time.
thanks zerkovich for making these really informational videos! these kind of hidden information is very hard to understand without extensive documentation.
When accounting for a unit's hp you also need to add 8 points of hp due the fact that battle_entities also adds some hp to the value you find in land_units. Cavalry units get an extra 8 points for mount so they have a +16 added to the units value you see in land_units table.
Hm, now i have question. What dmg has friendly fire, and what not? Everything missile and some spells definitely deal dmg to my own units, but i thought splash attacks of my lord, while fighting in a clump of my infantry, too.
No melee attacks, including splash attacks, do friendly fire damage. They can still knock over your troops temporarily stunning them, but it will not do any damage.
Best way to see that in action is with poison : poison projectile hitting the brawl and your unit gets poisoned as well = friendly fire. poison on melee attack ? Go wild ! you can attack anyone and anything already engaged with your own units and these guy will never get poisoned = no FF ;7
@Jonas Reith great question. I'm not sure but I don't think I've seen a monster knock anyone off a wall, friend or foe. The only times I can remember seeing enemies knocked off the wall are from artillery fire which is capable of friendly fire.
Sounds like the upshot is: If your troops were just there as inconvenient meat, then it's fine; it doesn't matter how many gobbos a troll shoves around, because whether or not the gobbos poke some people with their pointy sticks is irrelevant (in fact, if it's shuffling some of the goblins to the back of the line, it could actually be IMPROVING the mob's defensive ability). But if Thorgrim's bellowing knocks over some Peak Gate Guard, the Dwarfs are going to be missing out on precious hammer time.
Thank you so much for this. Really appreciate it. I hadn't looked into / known any of these. Other than I've been playing Elves / Norsca / Chaos (favorite, love Kholek) and I just had the running idea that Kholek is really tearing it up because of his/Dragon Ogre Shaggoth's AoE attacks.
Wow, this is amazing information!! I had no idea about target priority. I thought putting Lords into infantry was protecting the Lord, not the infantry! haha.
Very good breakdown of the hidden mechanics, even as a long-time player I still find out new things from your handy videos, thank you for your work. I'd be interested to see some of the stranger splash attacks in the game broken down, like the new Master Assassin Skaven lord, with that fancy 'hop in the air and throw stars at folks beneath him' shotgun blast he does.
Great info about high prioroty targets mate. Was always under the impression that all models took damage if they were in a splash attack since they go flying. Cheers
Your right my guess was wrong, i figured it was the necrofax colossus with that giant cannon shooting the middle of a group of infantry from the middle of said group, totally forgot about the rad rat lol.
It always amazes me what I don't know about the game. I would always mix my lord in with some infantry when fighting enemy lords under the assumption that the splash would be spread out amongst any infantry also caught in the splash.
It does more than add 'visual flare'. He can only Injure 6 of the 15 he hits... but he DISPLACES 15 Units, which means 15 people are not hitting HIM at that time. Which is a HUGE ability, the ability to limit the incoming damage through displacement.
The target priority thing could actually be hugely impactful. Imagine putting Volkmar among a unit of Halberds and going to town on a Single Entity. Volkmar will largely tank the damage and heal it over time thanks to the Jade Griffon, leaving the halberds with a full model count for maximum dps.
Fantastic video. Lots of editing and hard work went into it and even though I knew most of the things you explained I still found it really entertaining. Great job!
Damn, makes me wonder how much the biggest of the monsters can kill at once. Like, whenever I see mammoth charging through, there is some very juicy blood rain following often time. Same with Dragons and some else. Bloody shame the Giants don't have a bigger count of those...
Wow this explains so much. Sometimes I've been surprised by my Wight King or something suddenly being really low on health, but thanks to this I now know that it was probably absorbing the damage for some shitty skeletons lol.
Amazing video. This game has so many hidden stats theorycrafting is just a nightmare. I reinstalled recently and so many ideas fail because the engine is so weird... but it's so pretty.
Technically, all the numbers are slightly off because every hit does 1 damage if it lands, in addition to everything else. You'd think it wouldn't matter, but it actually adds up enough to tip some unit matchups against otherwise even units.
It would take a few tests due to the luck factor, but I'd like to see Ungrim and Sigvald each go at a group of skinks, see who can kill them faster on average.
great quality video bro, i wish you all the best !! i think you are most definetively the best tww content creator on the youtube, and you do it with such love and passion that it couldnt be other way!! btw, sorry if my english is too bad, i just wanted to express my gratitute towards you, and all the hard work you've had done !!
Can you talk about how some unit's animations influence their survivability ? It's something I witnessed particularly well with the Eagle and Phenix units : when they fight Infantry, or single-large monsters, they often do better than I expected because their attack animations place them periodically out of melee reach of their opponent, making them last longer than their stats just show. I've always wondered if it was actually a thing, or if my game is just buggy so I'd be really glad if you could help me find out how it truly is ^^
Going by the nature of those units, it is actualy a thing. More people have experienced this, and it also explaines why great Eagles have crappy stats for a high tier unit: they outlast their stats.
it's entirely a thing. The king of that sort of thing is the Tomb scorpion, whose anti-infantry prowess comes for a very large part from its animations, not only in the fact that, as he's jumping and diving, it'll protect him a lot of the time, but also are heavily disruptive, allowing him not to be swamped down, and escape situations he doesn't want to be in. Animations are a big part of unit survivability, but also efficiency, because they also condition the way you'll hit. High melee attack can be less efficient if the unit has shitty animations that connect rarely. That's actually something I really love in TW, the fact that there is so much hidden stats, but also things that cannot even be quantified in stats means that you really have to learn the units, and you cannot judge them just from their tooltip. Though eagles are pretty useless, imo, especially in campaign.
@@gaslar3328 I do manage to get some work done with them in the campaign, but it's better to have them as a mount to a hero (much better stats than the lone version).
@@RoulicisThe yeah, obviously, as a mount for a noble, it's valid, but there is no reason to recruit eagles, and no reason to build the grove building.
Are you really sure about the damage division part though? I did a test, Hierotitan with 500 pure AP damage (no armor negation) charging into dismounted Blood Knights with 20 models (about 500HP for each). Guess what happened? They took 3502 damage overall, which suggests that it's actually 500 damage dealt for every hit target in the splash attack.
Have you considered doing a video on collision attacks specifically secret stats collision attacks max targets and collision attacks max target cooldown?
Good stuff but I would've also touched on collision damage. I'm actually the one who pointed out to CA that the mammoth was broken in TWW2 and got them to give it back its collision damage and fix its charge animation.
So in Tabletop terms: you culd say Grimmgore for example has 6 Attacks per Round of Combat, and if he hits or not is a random chance. I actually like that. :)
this can basically be summed up as if you got high splash max then attack weak units like skinks or skeletons and if you got low splash max then attack tankier infantry
Not sure why he dident mention what the only infantry unit that does splash attack is. Assuming they havent changed it or added any new that unit would be Black orcs that has a maximum splash attack target of 2 assuming its fighting infantry.
Stop putting out videos I want to watch right before I have a test to take for my online college courses. All jokes aside this is another amazing video. the quality just keeps going up on the videos as well. Fantastic job! 10/10
Don't let Grimgor get into his zone
Don't let Grimgor get into his zone
Don't let Grimgor get into his zone
Don't let Grimgor get into his zone
Wait till Grimgor will finally DA BEST...
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH
@@juanjoelx Da best MEME, he will surpass Helman and Tretch
YOU DO NOT STOP GRIMGOR. GRIMGOR ALWAYS GETS WHAT HE WANTS *WAAAAAAAAAAAAAAAAAAAAAAAAGH*
You haters leave me alone
The number of affected targets per attack should not be a hidden stat. This is pretty important to evaluate which unit to attack.
I'd like a mouseover card that looks like
150 Damage
350 Armor Piercing Damage
/6 Small Troops
Also the various sizes, we are only shown two types, but there are actually four and each unit interacts with each size differently.
It would be nice to have this info, but I can see why they left it out. This game already displays a ton of information that can be a bit overwhelming for newer players so it is necessary to limit what is shown to keep them interested and not discouraged or tired of reading. BUT, that doesn't explain why there's no option for advanced tooltips that would display such information, or why the in game encyclopedia doesn't explain it.
The game is already stats overload for someone trying to get into it. Especially including the magic and how all the spells work. It's understandable that the developers had to draw the line somewhere.
and mass
Soo... bodyguard units are actually being protected by the presence of their lords when facing splash attacks!
That's quite the situational irony!
That means the best combination is a tanky lord with a damage dealler unit such as Thorgrim Grudgebearer and hammerers.
A bodyguard unit would allow the Lord a unit to run through to escape things or to deter the enemy from pursuing the Lord. But yeah, be a bit counter productive for the Lord to tank for the bodyguard haha.
@@Zerkovich There are basically endless ways you can strategize in this game... it might work having lords tank damage dealing infantry against larger units or other lords - against real planet devoures like mammoths tough I don't think it would make a difference cause they just stomp through infantry like it's not even there lmao.
this is oretty much how legend of tw rolls
@@sovex9331 It does have interesting implications for anti large infantry though - as if a mammoth or something gets totally surrounded by a unit of particularly high damage anti large infantry (eshin triads spring to mind) but is literally incapable of dealing damage to them for the 100 melee defence assassin in the middle of them - then it might find itself in a world of inefficiency.
Dude, quality production here. The editing is legit top notch and high level work. Thanks for your time and energy putting these together and help baddies like me get better.
Appreciate that Sir. And no worries! **fist bump**
Really good work! Very interesting.
@@Zerkovich I agree, top notch indeed! I am curious though, where did you come by this information? Do you find it in the game files themselves or some other way?
He's doing excellent work indeed. I have 470 hours in Warhammer 2 alone and still never really knew this... thought it's random lack of animations or something.
@@elasolezito Yeah untill now I did only guess what happens.
It would be nice to have some table showing details about splash for every unit
Legendary Lords hate him for sharing these secrets!
15:00 Holy shit. I've been holding my units off so that they don't take damage in a duel, because I didn't know this.
Your videos are seriously underrated. The best ones I've seen for information about how to best play this game, and I've watched a lot.
Appreciate it my dude.
@@Zerkovich you sir are probably more responsible for me enjoying this game and watching twitch more than anyone else thanks again. Btw does this mean there's no friendly fire for splash attacks? It's just a visual when your own units go flying?
What, lionsheart videos are sooo much better, you know, he teaches you how to camp in the corner against stupid AI, a true master at the game
@@michaeldallen234 Even knowing that it's sarcasm, I still grr'd at this comment. Then I laughed. Then I realised that Lionheart literally only teaches you to cheese the AI and that if you fight another player the way he recommends, you'd lose horrendously in an even matchup.
Well played good sir.
Let me add that the start isnt entirely true. When he says they all have their little health bar. I think its still a whole because i noticed the health always dropped significantly before units actually start to die. (half health and almost all units still)
Even when its a melee vs melee fight where units dont mix up much and all dmg comes at the frontline.
I could be wrong, theres really so much hidden. Its just what i experienced in 1000 hours gameplay
During these slow mo fights comes out how icreadibly unique and well made the animations are in this game, like the leviathan fighting at the end is pure joy to watch. Also, the explanation and editing in your video is really awesome, thanks for all the great info.
So, RoR with the trait "guardian" are actually relevant... Since the lord/heroe who is fighting alongside them will soak up the damage, they'll be fine, and in turn give him Physical resist to tank the damage, all the while dealing their own damage to whatever they're fighting.
Of course, that only applies if fighting a unit with splash damage... Did I get it right ?
They help against archers too
@@IVIRnathanreilly Why ? Do arrows have AOE effect ?
@@alexdsp9468 no, sorry for the confusion. I meant it help the lord take l less middle damage. I could be wrong though
@@alexdsp9468 IIRC some heavier ranged units (as well as artillery) do have a short of an AoE, a column that starts at first unit hit and ends at last unit hit (or the ground) but IIRC penetration is its own mechanic with its own quirks
@@alexdsp9468 some ranged units do have aoe by the fact some are explosive
like bomb throwers or just have explosive damage in their attacks
and a special case for sisters of avelorn having aoe arrows due to lower entity unit count per banner/unit card
and anti infantry artillery will most certainly have aoe
"What are total wars, but a miserable pile of secrets."
Zerkovich, probably.
This is a goddamn quality video if I've ever seen one, almost every bit of info given I didnt know. And I have over 800 hours and have watched a lot of vids on this game. Good stuff.
When discussing multiple attack zones Nakai's charge attack would be a good example. He charges through his target hitting 3 different zones with his swings. It would have been a good visual for that explanation.
Tbh...I have been playing this game for almost 3 years...However, I have no idea about this before the video.....Thank you
This information would make the skaven council guard stormvermin actually really really good. Like they give buffs to the Lord and are saved by the Lord at the same time during a brawl.
And lol I didn't knew ikkit explodes when he dies! He never died in my skryre campaigns, that's how op he is
Or what a pro Ikit you are...
If you have time to wait 5 rounds after a hard battle you can nuke him on purpose by casting spells at low health with his ability that gives unbreakable after every spell :D
Worth watching to see elves getting a good clobberin
You know what's cool about these slow motion damage tests, they look and operate a LOT like what these fights would look like on tabletop.
This is probably one of your best informative videos. I've always looked at the patch notes for updates and wondered how the devs could feasibly make those small adjustments to units, like giving them +2 health. Great video that really shows the more bits-and-pieces mechanics of the game.
There's stat viewers.
One can only appreciate such a well-thought-out combat system with an equally amazing analysis of yours. "Devil is really in the details"
1100h with WH2 and I never realised a lot of this stuff. Can't want to see more in this series, especially reload skill.
Very informative, with the right amount of digging up the stats and a building a cheat sheet you can turn your best weapons into tactical nukes for the most part.
The depth of this game will never cease to astonish me, this is GOOD WORK CA. Take your time for TWW3 and deliver a nice final product as always, not some half finished games like almost all others studios release those days. Good job as always Mr Zerkovich. take care, stay safe.
Nice and informative as always. Very surprised by that 'lords absorb damage' detail, never would have suspected it otherwise.
Btw, the splash does provide more than visual flare. It can be a god send for large units stick in spears, letting them blast their way out.
i have 1120 hours on the game and only now i learned about how splash attacks works. thanks keep making more of this quality videos i think it's important to know more things like this about the game.
This has literally changed my playstyle after over 1K hours and several legendary campaign wins.
that kind of videos are really important, because even after a lot time playing that game there are always things that we miss which were important in many situations we encountered already, like the splash dmg target max
Zerk, ma man never stop making these amazing videos. We all love them and appreciate what you're doing.
The short advertisment and big arrow towards the link actually helped me find the full one. Good idea to increase reach Zerkovich!
Best vid you have ever done. I have played TWWH since 1 and have never had this comprehensively explained. Very useful!
Where can we find these stats, Zerk? Is this all just manual testing?
Naim Hrustanovic twwstats.com has a lot of hidden stats
You can also get them from the Total War Warhammer 2 Assembly Kit modding tool that comes with the game. If you feel like looking really hard for ALL the stats.
I recommend "Rusted packed files manager", much lighter, faster and easier to use than warhammer assembly kit. You can open data.pack to see almost everything there.
@@KanetheSpaceWolf thanks man! didn't know that existed. although they don't have splash targets
@@KanetheSpaceWolf thanks for sharing - that is an excellent website
For anyone looking for it - the splash damage values are shown under unit cards
900 hours in game and finally i have the numbers to what was only intuition so far, thanks mate!
Pretty new to TW and Warhammer (only a paltry 300ish hours into it and still haven't touched multiplayer or finished a campaign) and this is such an incredibly helpful video. I've been on an SFO kick lately and this explains so much in how low unit count elite and legendary units are so powerful (looking at you my sweet and beautiful Chosen with Great Weapons). Thank you for bringing math into this. It's so much more useful than trial and error
Ty Zerco, I have played thousends of hours in this series and your vids still gives me new things to rethink with❤
Probably my favourite video of yours to date. Informative.
Splash attack is based on "melee weapon" properties. In this, you can control the splash radius of the weapon, but they come in categories like small vs very large. Grimgor has the same battle animations as black orcs, so it's not binded to just heroes and lords.
As a modder I usually take these numbers for granted but you're right, if you don't take a peek under the hood then they might appear very sneaky indeed. Well made video and nice of you to share this information with the fans.
Damn I've been playing these games for years and I learnt new things from just the first 5 mins. Great video mate!
That's very useful for using anti-large glass cannons units, like slayers - pair them with some hero, and they will be his veilof pure damage, while he tanks incoming blows from giant entities.
I wish these stats were more transparent in game but this video is awesome. I didn’t know this much about splash attacks. Also I would love to see a spreadsheet for all the lords or know how to view this info and make it myself
I fucking love the lizardmen dude. I like how they're B tier too, just all around great. Such a fun race. My personal favourite.
I had no idea about maximum effected models or target priority in splash attacks. Thanks for the info!
Is there a big public spreadsheet with the maximum model attacks per unit - as well as the other hidden stats? Great video, thanks!
This is what I would like to know.
For a stat/mechanic geek like me, this video is heaven. Good shit my dude
A spread sheet, organized by faction, saying which size a unit is and how big its splash attacks are might be nice. But I doubt it's utility would be worth the hassle. Mixing fragile 'damage dealers' with high priority or larger units is a fun trick, so thanks for that!
Outstanding tutorial. I had no idea how this mechanic worked. I just assumed everything animated as knocked back took damage
One counterpoint to that more splash attack can be bad, is that there will still only be a set amount of entities engaged in combat, so that early kill numbers gain may not always be the better choice. And spreading damage across entities can be seen as an investment for a leadership bomb when you start killing enough of them quickly. Whether by the combat playing out its course, or when bringing in reinforcements.
... And then there's the mammoths which have this weird invisible trample damage mechanic that I couldn't find anything about in the .pack files! Amazing video though, thanks so much - I'd been ruminating on this for a long time.
thanks zerkovich for making these really informational videos! these kind of hidden information is very hard to understand without extensive documentation.
When accounting for a unit's hp you also need to add 8 points of hp due the fact that battle_entities also adds some hp to the value you find in land_units. Cavalry units get an extra 8 points for mount so they have a +16 added to the units value you see in land_units table.
Hm, now i have question. What dmg has friendly fire, and what not? Everything missile and some spells definitely deal dmg to my own units, but i thought splash attacks of my lord, while fighting in a clump of my infantry, too.
No melee attacks, including splash attacks, do friendly fire damage. They can still knock over your troops temporarily stunning them, but it will not do any damage.
Best way to see that in action is with poison : poison projectile hitting the brawl and your unit gets poisoned as well = friendly fire.
poison on melee attack ? Go wild ! you can attack anyone and anything already engaged with your own units and these guy will never get poisoned = no FF ;7
@Jonas Reith great question. I'm not sure but I don't think I've seen a monster knock anyone off a wall, friend or foe. The only times I can remember seeing enemies knocked off the wall are from artillery fire which is capable of friendly fire.
Sounds like the upshot is: If your troops were just there as inconvenient meat, then it's fine; it doesn't matter how many gobbos a troll shoves around, because whether or not the gobbos poke some people with their pointy sticks is irrelevant (in fact, if it's shuffling some of the goblins to the back of the line, it could actually be IMPROVING the mob's defensive ability). But if Thorgrim's bellowing knocks over some Peak Gate Guard, the Dwarfs are going to be missing out on precious hammer time.
In tabletop, only skaven were allowed to shoot on units in melee contact. 'Life is cheap' rule
I didn't even know Ikit had a death detonation, He never was wounded in my Skryre campaign. Also, damn, that gorebeast is thiccc.
Thank you so much for this. Really appreciate it. I hadn't looked into / known any of these. Other than I've been playing Elves / Norsca / Chaos (favorite, love Kholek) and I just had the running idea that Kholek is really tearing it up because of his/Dragon Ogre Shaggoth's AoE attacks.
Wow, this is amazing information!! I had no idea about target priority. I thought putting Lords into infantry was protecting the Lord, not the infantry! haha.
17:47 best piece of advice so far
Very good breakdown of the hidden mechanics, even as a long-time player I still find out new things from your handy videos, thank you for your work. I'd be interested to see some of the stranger splash attacks in the game broken down, like the new Master Assassin Skaven lord, with that fancy 'hop in the air and throw stars at folks beneath him' shotgun blast he does.
I like the large amount of targets hit for less damage with magic and/or ranged support.
Great info about high prioroty targets mate. Was always under the impression that all models took damage if they were in a splash attack since they go flying. Cheers
Your right my guess was wrong, i figured it was the necrofax colossus with that giant cannon shooting the middle of a group of infantry from the middle of said group, totally forgot about the rad rat lol.
That target priority thing was smt that I have never heard of. Great info video
It always amazes me what I don't know about the game. I would always mix my lord in with some infantry when fighting enemy lords under the assumption that the splash would be spread out amongst any infantry also caught in the splash.
It does more than add 'visual flare'.
He can only Injure 6 of the 15 he hits... but he DISPLACES 15 Units, which means 15 people are not hitting HIM at that time. Which is a HUGE ability, the ability to limit the incoming damage through displacement.
So when trying to take down a giant with halberds, it might be a good idea to send in a hero with them, to keep the unit in fighting shape.
The target priority thing could actually be hugely impactful. Imagine putting Volkmar among a unit of Halberds and going to town on a Single Entity. Volkmar will largely tank the damage and heal it over time thanks to the Jade Griffon, leaving the halberds with a full model count for maximum dps.
Fantastic video. Lots of editing and hard work went into it and even though I knew most of the things you explained I still found it really entertaining. Great job!
Damn, makes me wonder how much the biggest of the monsters can kill at once. Like, whenever I see mammoth charging through, there is some very juicy blood rain following often time. Same with Dragons and some else. Bloody shame the Giants don't have a bigger count of those...
Wow this explains so much. Sometimes I've been surprised by my Wight King or something suddenly being really low on health, but thanks to this I now know that it was probably absorbing the damage for some shitty skeletons lol.
I feel like I'm back at school, except here, I'm actually learning something useful.
Amazing video. This game has so many hidden stats theorycrafting is just a nightmare. I reinstalled recently and so many ideas fail because the engine is so weird... but it's so pretty.
This was hugely informative, thank you. I never knew this much math was involved for every splash attack.
Best videos out there for TW. Pretty much dropped everyone else I used to watch as yours are so much better.
Keep it up!
Quite the compliment, thank you Sir!
I think I’m going to recruit more heroes as officers, to protect my elite infantry after listening to this.
Exceptionally well-done and well-explained video.
Thanks for that. I sometimes put my Lords with units thinking the unit would protect them. No wonder they died all the time ...
this series is gonna be gold! keep on!!!
It's pretty cool that there's a hidden dueling mechanic.
Technically, all the numbers are slightly off because every hit does 1 damage if it lands, in addition to everything else. You'd think it wouldn't matter, but it actually adds up enough to tip some unit matchups against otherwise even units.
You've outdone yourself man. 1500 hrs of WH2 and I'm still learning things from you.
Fantastic video - The AoE splash attacks breakdown was really clear
5:52 some missed opportunity there
Self stated sexy stud Sigvald skirmishes a sworm of skinks
It would take a few tests due to the luck factor, but I'd like to see Ungrim and Sigvald each go at a group of skinks, see who can kill them faster on average.
Nice series! This information will change my army builds for shure. thx
I really hope the Greenskin update makes them really good, especially my boy Grimgor
GREENSKIN UPDATE? omg yes! When? I didn't play this game in a while but would love to play a better version of ORKZ!
not entirely sure yet but CA released a statement about certain things to do with Warhammer 2 and one of them was "Grimgor will soon be da best"
Keep it up. This is quality work.
So we're not gonna talk about the Saurus Warriors popping out round-offs mid-fight!? Mad
great quality video bro, i wish you all the best !! i think you are most definetively the best tww content creator on the youtube, and you do it with such love and passion that it couldnt be other way!!
btw, sorry if my english is too bad, i just wanted to express my gratitute towards you, and all the hard work you've had done !!
Thank you so much for this!!!! It was something I was trying to figure out. Glad someone smarter than me figured it out!
Can you talk about how some unit's animations influence their survivability ?
It's something I witnessed particularly well with the Eagle and Phenix units : when they fight Infantry, or single-large monsters, they often do better than I expected because their attack animations place them periodically out of melee reach of their opponent, making them last longer than their stats just show.
I've always wondered if it was actually a thing, or if my game is just buggy so I'd be really glad if you could help me find out how it truly is ^^
Going by the nature of those units, it is actualy a thing. More people have experienced this, and it also explaines why great Eagles have crappy stats for a high tier unit: they outlast their stats.
it's entirely a thing. The king of that sort of thing is the Tomb scorpion, whose anti-infantry prowess comes for a very large part from its animations, not only in the fact that, as he's jumping and diving, it'll protect him a lot of the time, but also are heavily disruptive, allowing him not to be swamped down, and escape situations he doesn't want to be in.
Animations are a big part of unit survivability, but also efficiency, because they also condition the way you'll hit. High melee attack can be less efficient if the unit has shitty animations that connect rarely.
That's actually something I really love in TW, the fact that there is so much hidden stats, but also things that cannot even be quantified in stats means that you really have to learn the units, and you cannot judge them just from their tooltip.
Though eagles are pretty useless, imo, especially in campaign.
@@gaslar3328 I do manage to get some work done with them in the campaign, but it's better to have them as a mount to a hero (much better stats than the lone version).
@@RoulicisThe yeah, obviously, as a mount for a noble, it's valid, but there is no reason to recruit eagles, and no reason to build the grove building.
Are you really sure about the damage division part though?
I did a test, Hierotitan with 500 pure AP damage (no armor negation) charging into dismounted Blood Knights with 20 models (about 500HP for each).
Guess what happened? They took 3502 damage overall, which suggests that it's actually 500 damage dealt for every hit target in the splash attack.
Charging bonuses
Have you considered doing a video on collision attacks specifically secret stats collision attacks max targets and collision attacks max target cooldown?
Good stuff but I would've also touched on collision damage.
I'm actually the one who pointed out to CA that the mammoth was broken in TWW2 and got them to give it back its collision damage and fix its charge animation.
So in Tabletop terms: you culd say Grimmgore for example has 6 Attacks per Round of Combat, and if he hits or not is a random chance.
I actually like that. :)
Fantastic video, you really put good work into these and are criminally underrated! Thanks very much!
this can basically be summed up as if you got high splash max then attack weak units like skinks or skeletons and if you got low splash max then attack tankier infantry
Very good info. I was I understood this game as much as I understand the tabletop.
one question I do have though, how did you find out the splash attack max?
I want to know the same thing
The unit grid on twwstats.com is pretty good for looking at this stuff.
Not sure why he dident mention what the only infantry unit that does splash attack is. Assuming they havent changed it or added any new that unit would be Black orcs that has a maximum splash attack target of 2 assuming its fighting infantry.
Great video. Always wandered what splash attack was.
Stop putting out videos I want to watch right before I have a test to take for my online college courses. All jokes aside this is another amazing video. the quality just keeps going up on the videos as well. Fantastic job! 10/10
This is soooo good! Thank you for all the hard work dude!
Very good info. Well presented too, Thanks Zerkovich!
Great video, really useful info for a veteran noob like me. Love your content