Rig a Face Blender Addon for FREE - Nvidia Omniverse Audio2Face
Вставка
- Опубліковано 1 сер 2024
- In this video, we're going to show you how to rig a face blender addon for FREE using the Nvidia Omniverse audio2face plugin. This free addon lets you rig and animate characters using audio files from your project.
If you're a video editor or content creator, then you need to check out the Nvidia Omniverse audio2face plugin. This free plugin lets you rig and animate characters using audio files from your project. This is a great way to add some extra animation to your videos and projects without spending any money!
Get more Blender Addons
bit.ly/3HZfVIV
Character Creator
bit.ly/3m3q5yo
Markom3D Kitbash Set
bit.ly/3ADg5nI
markom3d.gumroad.com/l/KitBas...
markom3d.gumroad.com/l/Kitbas...
+++++++++++++++++++
Donate - Paypal - paypal.me/markom3d
Discord - / discord
www.markom3d.com
/ markom3d
/ markom3d
/ markom3d
#blender #nvidiaomniverse #blenderaddon
This seems like what I've been waiting for. Audio2Face was great but now it's also feasible for many more Blender users. Love it.
For anyone looking for the blendshape transfer button .. it's called '' Preview in shape '' now
Thank you so much. We need more Omniverse tutorials!
they are coming
hey man, your style , the way how you make your videos is so dope! fast, technical backgrounded (cause you are one of us: single developer, useing many cheap and good tools with blender as a swiss knive, ue5, omniverse, ect.) so funny, because YOU ARE COOL. but behind all that, you are an artist, with a good feeling how things looking harmonic and balanced. iam not a newbe but still learn some new cool shizzle by watching your content. Thanks for your freshness!
COOL STUFF BABY!
this is so damn cool, I just gave it a try myself! Would love to see how you go about including the eyes, tongue etc. Great work man!
thats great for a quick facial animation for characters in unity thanks!
I want to have a conversation with the frog.
🐸 Kermit on steroids.
What’s stopping ya?
Great video! Would be interesting to see the results when you import audio-files and let audio2face automatically do a lipsynced animation
Many Thanks for everything, my Good Sir!! May this be your Best Year Yet. 👌
cheers, hopefully it will be a good one
Thank you. Very straight instruction
you are more than welcome
This is amazing!!
This is fantastic. Just ran through the tutorial... but how does one import the animation cache into blender and apply it to the original mesh?
My god!! This is a great Addon!!
so cool!!1 Thanks Men
Great as always. Although when I'm back in Blender and test the shape keys my head mesh dimensions increase at the same time... very strange. I'll have to try again. Does the initial mesh need to have a rig? maybe that's why...
bizarre monstrer nice job bro
markom, how do we get transfer the animation of the shape keys for face from omniverse to the identical mesh in blender?
THANK YOU
very good
while it uses 42 blendshapes, im only seeing 2 blendshapes in action, that is mouthOpen and mouthClose. Which i can do it manually in blender without the hassel of audio2face process.
what the heck, that was so easy!
well i got it to import and get green head man there but now my character is set to be looking left at green head (character right)
How can you import Animation via USD Cache or Maya Cache in blender?
so it is now possible to move a face in a very organic way? because i've heard about ziva dynamics face trainer and it is veeeery cool.. but expensive
Are you then able to import the Audio2Face json to Blender?
what do i do for Tongue and lower gums and teeth (which modes do i use)
Hey, one question, how do you rotate the faces? I can't get that to work. I already tried with Shift or Alt or Ctrl key. Does not work.
If i try to import it and transfer shape data my face is morphing into the skin and it f.e. opens the mouth and at the same time stays still. My beard is moving though so its one mesh
That's so much faster than the old method.
question. can you still use this software on a GTX graphics card or you're required to have a rtx GPU?
but how to run audio and lipsync it?
thank you so much awesome . One question what if you have a cigar in your models mouth? I want that to move with the mouth
Then the cigar would be a separate object like a gun or a sword that goes into a hand
@@Markom3D it doesn't leave the mouth while he talks. basically I want it clinched in his teeth while he talks
now it loaded i guess but i cant import my character even though i did everything like how you did
There's no Blendshape Transfer button under Blendshape Generation anymore.
Well. how do you sync this to audio
blender crushes when i import the mesh. Can anyone help me to fix?
I cannot use it. What the company stop work on this ??? any other alternative for this add on ???
So in the end it didn't work, so you slid the mouth shape only. I have the same problem, it doesn't work, all your mesh ends up needing to edit almost all shapes keys for them to look decent. If you go too off model, that is, have a human face, the worst it will result.
Can you make a video how i can transfer it to iclone 7 via 3dxchange or any other way with the face rig, please, Thank you
This is the only way to do it atm - Audio2Face Nvidia Omniverse and iClone8
ua-cam.com/video/Sxi-GEJKksw/v-deo.html
Amazinggggg
I get a Python error (6:54) When I do this step. Why?
Question is this face rig works with motion capture iPhone like live link or other software because I can see it has blendshapes/shapekeys
A2F using Facial Action Coding Systm, while Iphone use Ar kit 54, you will mostly like need to change A2F shapekeys to what they are in livelink (and make sure to make them if they are missing), then should be good to go
@@thecommentermakerthanks
i wish you did this with a character that had a tongue and teeth so it can be a more complete tutorial
The problem with the A2F Blender addon and the A2F/Blender workflow is that it does not support lower gum miving according to jaw movement. This must be solved! In this video there is no lower gum
Still an issue even after a year
Its not really rigging, its simply shape keys. Would be nice if it would add a rig
where is addon ?
1:50 no no wait, i have a problem here.. when i am in Edit Mode and i click the "Use face selection", "Export dynamic" does not appear
In Edit mode u got to use face select mode , and not vertex or edge select mode
@@aashishmanuelnoronhaforran8947 ooh i tought about that but than i forgot it, many thanks, i will try again
Is accuface free?
Face it addon is done 😂
at the fast end ....next time a little bit frog fun .please..
Hello. I tried downloading this. I use a MacBook. I only get windows and Linux options…
This is only available on Windows and Linux at the moment.
Get bootcamp to run windows
@@brandonojalvo9775 this always slows down the computer after a while
@@takenbyblancship1017 also need a RTX
audio 2 face taking 100% cpu and wont get past 42%
Ok ! Your rig isn't over yet, you need the controllers, but still subscribe
export dynamic is don't woking
@Markom3D
To be more accurate you did not create a “face rig” you transferred shapes key from NVIDIA’s Audiotoface Character to a mesh in blender.
How will you animate them?
With the free Diffeo addon I can the use Daz lipysinc faceshape keys with a daz figure that has been re-rigged with auto rig pro
And import audio based facial animation from Daz”s mimic system
onto my ARP rigged figure.
ua-cam.com/video/IN2LYlX9T-E/v-deo.html
fml id rather just pose it way faster