i really like this kind of beta stuff, we often see the cut beta stuff that has absolutely nothing to do with retail, but it's really intresting to see the stuff that also just evolved into what we know.
Well...technically pretty much everything that was in retail existed as far back as the 2000 and 2001 versions of the game. That's what I like about the HL2 Beta is how if you break it down the plots are nearly the same. It's just the context they exist in is drastically different. Hell even in the OG Beta maps from 01 there are certain aspects that show in the Wasteland levels of which arguably were the loose predecessors of what appeared in Highway 17 such as the map where you had to cross the bridge over the ravine and then a train comes by and nearly kills you basically just being a real simplified version of the bridge section that ended up in the final game.
@@genericwhitekidthesecond4330 you're right, but what i mean in this comment is that these maps are litteraly older vertions of the new ones, they were modified to become what we know today, not completely remade keeping only vague ideas.
Highway 17 is such a unique chapter! It's fun having some Mad Max/Damnation Alley action going on in a Half-Life game. 9:49 That machine gun kinda looks like an S&S Glorious Havoc from Borderlands 1 (w/barrel4). Also kinda looks like the machine gun from Do0m Eternal.
when you cordon part of the map, its stops all other parts of the map from compiling. say you want to test 1 room without compiling the others, you surround it with a box in hammer and it only compiled what is inside the box (in this case, the room). the reason the gunship is invisible (and also possibly the reason that things are popping in and out) is an outdated vvis compiler, which calculates visibility to increase performance
And now for another "additional beta facts" segment, hosted by yours truly: To begin, the cut enemy you had mentioned but couldn't quite remember the name of was the "sand barnacle." These strange fellows never got a legitimate code version, as far as I remember, but it's not like it's hard to imagine what they would have done. The model is left over in the leak, but its accompanying textures aren't applied by default. It should also be noted that d2_coast_03 *is* used in the leak if you aren't using the fixed leak maps mappack, which is included by default in Megabuild now adays. The map is hard to look at, but you can actually circumvent the issues of culling by going into the console and using the command "r_novis 1" to disable the weird visleaf issues. Again with dx60, the main issue is a weird over optimization effect that's forcing things not to load when they otherwise should be visible to the player. Its other issue is that the usage of "area portals" is too intense. Some portals that *should* be open are refusing to open in appropriate places. Unfortunately, Leaknet does not have the "r_portalsopenall" command, so the only way to disable this over optimization effect that's causing things to go invisible is to recompile the map without area portals. I could absolutely do that myself if anyone would like. Alternatively, going out of bounds renders the entire map. Finally, d2_coast_06. An interesting piece here, it helps show how Valve made the coast. See, some other maps in the wc mappack have the entirety of highway 17 constructed as a little tiny blockout, which was then sliced up in different areas to signify which parts would be used for which maps. coast_06 looks to be one of those early points when a piece of the highway was sliced but before anything else was done to it. It's neat stuff if you know the history of it. It's always fun watching these videos of yours, I especially enjoy how you do those long shots of different maps, showcasing them from far away.
6:40 dx60 i think refers to directx 6 versions, a software used for graphics processing in Microsoft designed machines. this level could perhaps be used for older versions of directx. for comparison, hl2 launched with dx9 in mind.
The map is really interesting, the decoration is also nice too, but sadly is unfinished and I actually like the beta version of the scout car cause it had more detail compared to the final version of the scout car
it is very interesting to understand that several of HL2 were in BETA only had changes in Level Design and Textures and also changes in the positions of the objects and much more, but one thing you can see is that in the final HL2 there is no coast 02 and 06
Coast 06 for me is pretty damn okay, i think this is what people expect from adventure to another pretty far away place. Not every map we meet smth dangerous, rather some road trip.(i like road trips:D)
d2_coast_04_dx60's problem is either the fact that, the guy who made the map just forgot to turn off the cordon state. Or there's some sort of areaportal glitch. Fun fact: d2_coast_02 is actually unused in the retail game. d2_coast_03 is the map where you meet Odessa Cubbage. d2_coast_02 is still in the game's files. But the map's file size is 0KB. So you cannot open it trough console. Or decompile it into vmf file.
Based on the name d2_coast_04_dx60 was probably made for the cut DirectX 6.0 version of the game, in the end Valve decided to make DX 7.0 the minimum required version
Cordoning in hammer is like drawing a box around geometry and telling hammer to only build that. Anything outside will be culled and not built. This map may be cordoned based off of how it cuts off like that, but the gunship most likely wouldn’t be affected by that. I’ve been going through some beta maps myself lately, mostly in source 2 though, and notice some things have their alpha values set so they’re invisible. It may be that. If this map is in the WC map pack I would go study that to see if there’s anything up with that gunship and if the map really is cordoned or if it’s just like that.
The mp5 feels super out of place, the areas feel almost retail and yet we have a weapon from the early builds of the game. edit: I'm assuming it's added by Rad himself and doesn't actually belong there. Just feels like we should already be using the MP7 so late in development.
But it still sad (cuz of the abandoned house, you would expect people living in it) and the drained ocean, this chapter explains very well what combine did to earth
Your performance has gotten a lot better. there is a lot more pep in your voice, you no longer sound like Gman's son. But i do feel like the music can be a bit overpowering at times. any ways lets talk beta: personally i think that the setting is to depressing. with all of the plants and grass being dead (even tho its right next to water) generally i think that changing the aesthetics was a good choice.
I liked coast part of half-lfie2. I also remember seeing early footage of wast stretches of wet beach that player was approaching the dock with the crane. there also were traintracks on gigantinc poles stretiching over the sea and there was this weird building up on the rocks with tracks comming out of it - that entire area is cut, but it is famous conceptart made by Antonov.
Is it just me Or the Music And his Voice match, He Be rappin tho. And rad haz i tested OBS in 2020 i Tried to Connect my Nintendo Switch and It B R O K E (Not The Switch, the Studio)
hey man love the video man! Oh and before I forget, I would like to know what music you used in the They Hunger Video. That would set my soul at peace.
With whoever made the guns being such an HK fan I am surprised the shotgun stayed as the alternate universe spas 12 and not something like the CAWS. Like in the beta/release you got USP Match, MP7, MP5k, HK 21and the OICW which also is a HK product. Pretty much every "normal" firearm in the game apart from the revolver in this game is a HK gun.
Wait what, i never knew that coast maps were developed in 2002, I'm pretty sure most of them are either from 2003 pre retail or late 2002 to early 2003 pre retail
I think in the retail game 4 and 6 is not in the game files, I don't know why the don't rename them but I think it would cause problem's with map change and time consuming
Maybe the sand barnacles were supposed to be here but due to the sand barancle being just a instance model, it dosen't make a appearance in the highway 17 maps
these maps were made during 2003. in 2003 it was long ago decided to shift away from grittiness, even during 2002 development you could notice that they weren't really interested in that
Afaik anything "cordoned" off in Hammer doesn't exist. If there were _anything_ -- brushes, gunships, or any other entities -- outside of the cordon you would not see it in a compiled version of that map. You'd have the terrain inside the cordon surrounded by a box and it'd be very obvious where that box is. I think it's more likely that this is a different version of the gunship entity that draws on different models and doesn't have flight paths set up, or uses different flight paths than what's set up in the map. I can't be super sure though because I seldom make maps big enough to make use of the cordon feature, but from my understanding of how it works this probably isn't the cause of the invisible gunship.
Was it intentional that your speech falls on the beat? I don't think I've ever imagined a fusion between Half Life documentaries and techno spoken word tracks. It's beautiful.
Coast 6 looks like a racing track lol
Pinned down? Thanks bro!
True
yeah, lol, something like Usui Pass (Usui touge), I had that feeling
Motorstorm: Source
U got big luck getting pinned
1:48 Ah yes Rad's most important priority EQUIPING THE MP5K
Mp5k is god weapon
Sand structure i assume is the antlion burrow, and a cut npc that looks similar to it is the sand barnacle.
Wait nvm I read the comment wrong
2:28 This is something called Antlion Hill
Its still in the game but its more like a volcano shape
It call sand barnacle
i really like this kind of beta stuff, we often see the cut beta stuff that has absolutely nothing to do with retail, but it's really intresting to see the stuff that also just evolved into what we know.
Well...technically pretty much everything that was in retail existed as far back as the 2000 and 2001 versions of the game. That's what I like about the HL2 Beta is how if you break it down the plots are nearly the same. It's just the context they exist in is drastically different. Hell even in the OG Beta maps from 01 there are certain aspects that show in the Wasteland levels of which arguably were the loose predecessors of what appeared in Highway 17 such as the map where you had to cross the bridge over the ravine and then a train comes by and nearly kills you basically just being a real simplified version of the bridge section that ended up in the final game.
@@genericwhitekidthesecond4330 you're right, but what i mean in this comment is that these maps are litteraly older vertions of the new ones, they were modified to become what we know today, not completely remade keeping only vague ideas.
2:28 that's the beta antlion hill/den, you're thinking it's a sand barnacle
I think the change in textures was good because its actually looks more like a bit dried ocean
I’ve always wanted to see someone stitch together the beta highway 17 maps into something playable, they’re the most interesting to me lol
Rest in peace RPG guy, he was a real one.
Ay yo rpg guy a real one
odessa cubage is his name
@@baghead3130 He’s referring to the cut rebel.
@@zenx3855 the one in the beta ?
The one time a gunship ever used its belly cannon.
I liked the original coast maps, I remember seeing a gunship go down (similar to the retail game but it doesn’t blow up into pieces).
2:28 idk feels like a sand barnacle to me.
Highway 17 is such a unique chapter! It's fun having some Mad Max/Damnation Alley action going on in a Half-Life game.
9:49 That machine gun kinda looks like an S&S Glorious Havoc from Borderlands 1 (w/barrel4). Also kinda looks like the machine gun from Do0m Eternal.
2:18 sand barnacle i think
3:38 Yo that pickup animation on the GUI though!
Epic Forgon Greeman moment
when you cordon part of the map, its stops all other parts of the map from compiling. say you want to test 1 room without compiling the others, you surround it with a box in hammer and it only compiled what is inside the box (in this case, the room). the reason the gunship is invisible (and also possibly the reason that things are popping in and out) is an outdated vvis compiler, which calculates visibility to increase performance
3:00 RPG MAN!!!!!
The cut enemy you can’t remember is the sand barnacle
HL2 beta has alot more content than I thought huh
2:40 sand barnacle maybe
Missed your videos Rad Haz! Great beta content as always! 😎
And now for another "additional beta facts" segment, hosted by yours truly:
To begin, the cut enemy you had mentioned but couldn't quite remember the name of was the "sand barnacle." These strange fellows never got a legitimate code version, as far as I remember, but it's not like it's hard to imagine what they would have done. The model is left over in the leak, but its accompanying textures aren't applied by default.
It should also be noted that d2_coast_03 *is* used in the leak if you aren't using the fixed leak maps mappack, which is included by default in Megabuild now adays. The map is hard to look at, but you can actually circumvent the issues of culling by going into the console and using the command "r_novis 1" to disable the weird visleaf issues.
Again with dx60, the main issue is a weird over optimization effect that's forcing things not to load when they otherwise should be visible to the player. Its other issue is that the usage of "area portals" is too intense. Some portals that *should* be open are refusing to open in appropriate places. Unfortunately, Leaknet does not have the "r_portalsopenall" command, so the only way to disable this over optimization effect that's causing things to go invisible is to recompile the map without area portals. I could absolutely do that myself if anyone would like. Alternatively, going out of bounds renders the entire map.
Finally, d2_coast_06. An interesting piece here, it helps show how Valve made the coast. See, some other maps in the wc mappack have the entirety of highway 17 constructed as a little tiny blockout, which was then sliced up in different areas to signify which parts would be used for which maps. coast_06 looks to be one of those early points when a piece of the highway was sliced but before anything else was done to it. It's neat stuff if you know the history of it.
It's always fun watching these videos of yours, I especially enjoy how you do those long shots of different maps, showcasing them from far away.
@Dragonwing 190000 I imagine there's only so many things they could've done
Ay thanks wolfcl0ck :) That's some nice info right there.
Well, my day just got better.
A true citizen likes and subscribes to Radiation Hazard
No, some guy named Gordon Freeman is coming.
Btw, we meet again(remember beta consul theme?)
Thank you for the video dadhaz! edit : btw what you were referring to at 2:40 was the alien fauna
Ay glad you liked it :) Yeah, from the comments I remembered its name. The Sand Barnacle. That thing in the video is a Antlion Hill.
@@RadiationHazardYT its also still in the game
@@Gwynlordofcinder1234 yeah I checked afterwards. It looks different though.
@@RadiationHazardYT looks like a volcano
6:40 dx60 i think refers to directx 6 versions, a software used for graphics processing in Microsoft designed machines. this level could perhaps be used for older versions of directx.
for comparison, hl2 launched with dx9 in mind.
The dirt structure is an antlion mound, its the model name
That's really cool to know. Never got to see how the coast levels in the beta were until now.
s a n d b a r n a c l e
The map is really interesting, the decoration is also nice too, but sadly is unfinished
and I actually like the beta version of the scout car cause it had more detail compared to the final version of the scout car
highway 17 is so far the most eerie missions to go down in hl2
@Dragonwing 190000 yeah it is
The music is fitting
It reflects the feeling of being lost I can get from half life 2
not the vid I was expecting, but it's welcome
"That" will be soon 👀
You know you're gonna start your Friday off good when Rad releases a new vid
2:35 the Sand Barnacle?
Coast_06 is pretty much minecraft
No shit sherlock
the music makes it feel like you rap
it is very interesting to understand that several of HL2 were in BETA only had changes in Level Design and Textures and also changes in the positions of the objects and much more, but one thing you can see is that in the final HL2 there is no coast 02 and 06
The dirt structure thing was an antlion nest, and the cut enemy that was reminecsent of the nest was the sand barnacle I think
Sand barnacles were to appear in this area, as well as Houndeyes
great video. there are 2 missing d2_coast maps in retail there are a mystery
d2_coast_03 because we know why and d2_coast_06... idk.
I can’t tell if it’s a good thing or a bad that you’re the best youtuber in my feed.
D2_coast_06, is lost coast, info in an half life iceberg video.
Yes
Coast 06 for me is pretty damn okay, i think this is what people expect from adventure to another pretty far away place. Not every map we meet smth dangerous, rather some road trip.(i like road trips:D)
It's always a good day when Radiation Hazard post:)
Nice video mate 🤘🤘🤘
d2_coast_04_dx60's problem is either the fact that, the guy who made the map just forgot to turn off the cordon state. Or there's some sort of areaportal glitch. Fun fact: d2_coast_02 is actually unused in the retail game. d2_coast_03 is the map where you meet Odessa Cubbage. d2_coast_02 is still in the game's files. But the map's file size is 0KB. So you cannot open it trough console. Or decompile it into vmf file.
Based on the name d2_coast_04_dx60 was probably made for the cut DirectX 6.0 version of the game, in the end Valve decided to make DX 7.0 the minimum required version
Cordoning in hammer is like drawing a box around geometry and telling hammer to only build that. Anything outside will be culled and not built. This map may be cordoned based off of how it cuts off like that, but the gunship most likely wouldn’t be affected by that. I’ve been going through some beta maps myself lately, mostly in source 2 though, and notice some things have their alpha values set so they’re invisible. It may be that. If this map is in the WC map pack I would go study that to see if there’s anything up with that gunship and if the map really is cordoned or if it’s just like that.
2:28 It’s called the sand barnacle
4th section now feels like much more sensible then retail one with different approach from other side rather then strangely cut path through mountains
If you enjoy the video, please consider subscribing to the channel, cuz if you do, they might replace Muscle car for Jalopy (Btw Congrats on 5K! :)
what?
@@Hyperio606 You don't know what Jalopy is?
the Japoly is gonna run me over if i dont like the video :(
dx60 means it's a fallback with visual features/complexity targetting DirectX 6, launch version also supported DX6 until some engine update.
3:46 "There is a coast_03 in the leaked files, but it's not used."
Figures.
mfw (my face when) Radiation Hazard uploads a new video
Valve should make alternative universe half life basicily rescrap 2001 era hl2
I like the music that you're making for your videos
Hl2 beta maps have weird good feeling
The Dirt hill thing is actually an early version of the antlion hills (basically is just an early version of the model used in retail).
I really like this channel tell stories about half life 2 beta .
Another awsome video
The gunship actually used the belly cannon. Nice
I like that highway
Also i dont think that anyone else (besides you and the hl2 beta channel) has went this deep into the beta
Yes I woke up to a new radhaz video
yea
The mp5 feels super out of place, the areas feel almost retail and yet we have a weapon from the early builds of the game.
edit: I'm assuming it's added by Rad himself and doesn't actually belong there. Just feels like we should already be using the MP7 so late in development.
cool a new video to watch!
The Highway 17 are the true remainings of the hl2 beta, the only differences is the... Well, textures.
But it still sad (cuz of the abandoned house, you would expect people living in it) and the drained ocean, this chapter explains very well what combine did to earth
Your performance has gotten a lot better. there is a lot more pep in your voice, you no longer sound like Gman's son.
But i do feel like the music can be a bit overpowering at times.
any ways lets talk beta: personally i think that the setting is to depressing. with all of the plants and grass being dead (even tho its right next to water) generally i think that changing the aesthetics was a good choice.
I liked coast part of half-lfie2. I also remember seeing early footage of wast stretches of wet beach that player was approaching the dock with the crane. there also were traintracks on gigantinc poles stretiching over the sea and there was this weird building up on the rocks with tracks comming out of it - that entire area is cut, but it is famous conceptart made by Antonov.
Great video as per usual
Highway 17...get it?
I'm pretty sure you were thinking of the sand barnacles.
The cut enemy your reffering too is the sand barnacle.
That cut enemy was the Sand Barnacle.
2:28 i think you are talking about the sand barnacle
Is it just me Or the Music And his Voice match, He Be rappin tho. And rad haz i tested OBS in 2020 i Tried to Connect my Nintendo Switch and It B R O K E (Not The Switch, the Studio)
hey man love the video man! Oh and before I forget, I would like to know what music you used in the They Hunger Video. That would set my soul at peace.
Thanks dude! Lol, that track was "Nightmarish Waltz" from Silent Hill 4.
@@RadiationHazardYT Thank you so much man.
Coast 08 has to be one of my most favorite levels in gaming.
With whoever made the guns being such an HK fan I am surprised the shotgun stayed as the alternate universe spas 12 and not something like the CAWS.
Like in the beta/release you got USP Match, MP7, MP5k, HK 21and the OICW which also is a HK product. Pretty much every "normal" firearm in the game apart from the revolver in this game is a HK gun.
Wait what, i never knew that coast maps were developed in 2002, I'm pretty sure most of them are either from 2003 pre retail or late 2002 to early 2003 pre retail
I think in the retail game 4 and 6 is not in the game files, I don't know why the don't rename them but I think it would cause problem's with map change and time consuming
i think that rock was like a sand barnicle thingy
Maybe the sand barnacles were supposed to be here but due to the sand barancle being just a instance model, it dosen't make a appearance in the highway 17 maps
7:30 its just a qucik skybox the devs made
Ah yes more Beta content, *Dark & Gritty*
these maps were made during 2003. in 2003 it was long ago decided to shift away from grittiness, even during 2002 development you could notice that they weren't really interested in that
he installed hl2 beta again! also, do you be talkin about the sand barnacle
Damn this video was released on my birthday and I didn't even get to watch it until now
My brother and I thought you sounded like you were rapping to the instrumental lol
I'm tempted to make a rap version of this video
Lmao. I swear, a lotta folks say that I try to rap the words with the music but honestly that's not my intention :D
Afaik anything "cordoned" off in Hammer doesn't exist. If there were _anything_ -- brushes, gunships, or any other entities -- outside of the cordon you would not see it in a compiled version of that map. You'd have the terrain inside the cordon surrounded by a box and it'd be very obvious where that box is. I think it's more likely that this is a different version of the gunship entity that draws on different models and doesn't have flight paths set up, or uses different flight paths than what's set up in the map. I can't be super sure though because I seldom make maps big enough to make use of the cordon feature, but from my understanding of how it works this probably isn't the cause of the invisible gunship.
why do people comment before watching the video...
oh wait i just did 😳😳😳
Its a tradition
will you be covering the Air Exchange maps/history? (also, do you have anything on eli's lab?)
Yes, I'll be doing an Air Exchange video soon. And most of what I knew about Eli's lab, I showed that in the HL2 Beta Story video.
this game released as it was on beta would trigger my thalassophobia
2:41 the sand barnacle?
2:43 The wasteland sand barnacles
Man, the beta Coast is bleak! I wonder if they kept the dry, brown look to try and salvage the wasteland before deciding to ditch it for good.
@RadiationHarzard, do you think since the Vortigaunts see space and time differently, they are aware of the Beta maps?
That's actually a very good point. In a way, yes. I think they must know about an alternate timeline where the world looks like the Beta's world.
Was it intentional that your speech falls on the beat?
I don't think I've ever imagined a fusion between Half Life documentaries and techno spoken word tracks. It's beautiful.
2:28 Sand Barnacle
I told you, your channel would blow up lol ;)