Is This Useless? - Modern Warfare II Ammo Types

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  • Опубліковано 30 вер 2024
  • #callofduty #modernwarfare2 #mw2
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КОМЕНТАРІ • 78

  • @Veprem
    @Veprem Рік тому +24

    High Velocity is a necessity on snipers to eliminate bullet drop.

    • @kaleidoscopekaleidoscope9064
      @kaleidoscopekaleidoscope9064 Рік тому +1

      yes, and with most snipers, getting a long barrel+nilsound 90+high velocity rounds=1100+m/s bullet velocity
      thats like 30cm drop at most when targets are 300m or less.

    • @casacasablanca7026
      @casacasablanca7026 Рік тому

      ​@kaleidoscopekaleidoscope9064 bullet drop isn't even possible in mw2 bcuz the maps are too short for abit of bullet drop you need to be 200m away

    • @Hsbkxkx
      @Hsbkxkx Рік тому

      @@casacasablanca7026it is on groundwar and warzone, but I like to use the last scope which marks how far the bullet will drop while aiming

  • @Tim_Too_High
    @Tim_Too_High Рік тому +7

    What about the anti-armor rounds in the field upgrades? I’m curious if these are the same as armor piercing and if you could stack them with armor piercing.

    • @Galaxy-jy9wl
      @Galaxy-jy9wl Рік тому +1

      It destroys plates faster as well. VERY strong for PvP

  • @StoneGreninja
    @StoneGreninja Рік тому +10

    Why did you not cover incendiary or hollow point?

    • @ApocolypsMeow
      @ApocolypsMeow Рік тому +2

      Well he said he was just gonna cover his favorites. I never use hollowpoint, but I use incendiary occasionally they feel like they were made as a middle ground between ap and frangible.

    • @jinmorisfatnuts7877
      @jinmorisfatnuts7877 Рік тому +2

      0:08

  • @knrz2562
    @knrz2562 Рік тому +4

    Armor-piercing+Anti-Armor Rounds=?!.

    • @fpslifelegacy6902
      @fpslifelegacy6902 21 день тому

      They were technically the same thing in warzone/DMZ. Arrmor piercing rounds could immediatelly destroy the armor of players, and it worked so well that everyone started complaining about them to the point IW had to nerf the armor piercing rounds so they can only do more damage to killstreaks and vehicles while being able to penetratte cover more easily. Anti armor rouds is only the limited unerfed version of the original armor piercing rouds and will only last you around two mags before going back to the normal ammo or the selected ammo type that you used for your gun.

  • @scottjs5207
    @scottjs5207 Рік тому +8

    My problem with armor piercing is that materials in this game are so inconsistent. Some glass is absolutely bulletproof or sections of drywall, so even when you can melt someone through cinder block one second, the next, you're unable to shoot them through glass. FMJ on the G3 absolutely melts people though, that thing is a dream on full auto.

    • @knrz2562
      @knrz2562 Рік тому +1

      😂😅😢😮

  • @epgamer1145
    @epgamer1145 Рік тому +6

    I’d love for them to buff the damage you carry over through cover if your using armor piercing ammo.
    So you can get a 1 shot kill with snipers and marks man rifles.
    It will still take maybe extra round with other category of guns but it would be more consistent.
    No downsides so it will be a fairly useable ammo type.

    • @NemesethO.W.L.
      @NemesethO.W.L. Рік тому

      Actually works like that. I tried behind shoot range surfaces

  • @alexpointo6516
    @alexpointo6516 Рік тому +5

    Great vid boom. And I didn’t know about the ammunition tuning. And I like using the different ammunition type on each of my class for situational purposes.

  • @Chevalier_knight
    @Chevalier_knight Рік тому +4

    In dmz im using frangable on snipers because if i headshot someone it will leave them on a sliver of hp for a long time.

    • @daniello-g5593
      @daniello-g5593 Рік тому +2

      good idea. for ARs i like to put on armor piercing instead of an underbarrel, then tune them down and left to make up the recoil i lost from the underbarrel.. plus you get to wall bang some of the roof ledges people like to duck behind a lot better than without them.

    • @Galaxy-jy9wl
      @Galaxy-jy9wl Рік тому +1

      Don't forget anti-armor rounds on preferably a 60/100 mag. VERY powerful in PvP

  • @bdmc74
    @bdmc74 Рік тому +2

    This would be a good update if the game wasn't so short on 6v6 maps. The game only launched with 9 6v6 maps and almost half of those suck. Now ground war will have 9 maps but ground war isn't that fun. Fuck a road map. I wish they would just surprise us with a few more 6v6 maps. I'm still waiting for the call of duty replacement game to launch wether that's Xdefiant or the Finals

  • @datgio4951
    @datgio4951 2 місяці тому

    I’m late but frangible ammunition is very good for elimination type games like Search and Destroy or Knockout

  • @KenoProd2
    @KenoProd2 Рік тому +3

    Love the video, keep going :)

  • @mutecanvas3509
    @mutecanvas3509 Рік тому +5

    I just realized you completely glossed over the hollowpoints bro wtffff those are arguably the best

  • @lllXanderlll
    @lllXanderlll Рік тому +2

    Well I gotta go check that Ace video again cause I thought the recoil steadiness was the one you wanted and smoothness was the one that was useless. But now I can't remember and knowing me I'll have the wrong one on my bullet tuning lol

  • @Jomygunz
    @Jomygunz Рік тому +1

    I feel like the last 4 cods just haven’t been fun at all kinda just been a half made game with less updates then old cods now it mostly just skins like I want a NEW MAP not a stupid skin for my player I can’t even see the maps we be getting might look good but they are completely bad for playing on I gave up hope on mw2 so fast

  • @i-am-your-faasha9786
    @i-am-your-faasha9786 9 місяців тому

    Dude how do you make a video on bullet affects and then you go all the way and skip hollow point this is absolutely pathetic. Come now my guy?

  • @mcbonkytron8411
    @mcbonkytron8411 Рік тому +21

    The ammo types in MW2022 are a lot like equipping FMJ in older CoDs. Is it always useful? No. Is it always useless? No.
    It’s always situational and how you intend to play can change how often that situation occurs. You wanna make the most out of AP rounds? Snapshot grenades are not a bad idea.

    • @scottjs5207
      @scottjs5207 Рік тому +3

      MW2's FMJ was particularly intimidating though, the effects when you shoot through walls make you feel like all your cover is the equivalent of hiding behind a tin can.

    • @kaleidoscopekaleidoscope9064
      @kaleidoscopekaleidoscope9064 Рік тому

      spawn trappin baby

    • @dm1972
      @dm1972 Рік тому

      it also allows you to tune the damage range out slightly thus making your gun stronger in certain situations.

  • @user-ti5rb1mx5x
    @user-ti5rb1mx5x Рік тому +1

    Way too long on flangible ammo

  • @Moue666
    @Moue666 10 місяців тому

    One single flinch resistance attachment completely invalidates the overpressure rounds. Might as well use high velocity at all times instead.

  • @Almtyhalfbreed
    @Almtyhalfbreed Рік тому

    Armor piercing is not FMJ sorry it isn't. FMJ FROM MW19 WAS WAAAAAY better than the inconsistent armor piercing...

  • @SAKRAYx
    @SAKRAYx Рік тому +1

    Does Overpressure give a DMG boost as well?

  • @Mr.Donkeypoo
    @Mr.Donkeypoo Рік тому +4

    I really don't see any use of +p rounds. Controllerplayers don't have recoil or flinch anyways. All countered by aim assist

    • @nikolabosnic1603
      @nikolabosnic1603 Рік тому +2

      Another controller hater😐

    • @swansong5960
      @swansong5960 Рік тому

      Dumbest comment here.

    • @extremeheat9283
      @extremeheat9283 Рік тому +2

      @@nikolabosnic1603 just statement of facts. Aim assist does counter flinch. Hate or no hate lol

  • @bigdave9649
    @bigdave9649 Рік тому

    What gun are you running in the video?

  • @DarthVader964
    @DarthVader964 Рік тому +1

    Overpressured is the best ammo type. Gives people a flash bang when you shoot them lol

    • @redline841
      @redline841 Рік тому

      Armor Piercing gets me free wallbangs tho

  • @Schultz344
    @Schultz344 Рік тому +2

    Do armor piercing rounds affect plates in DMZ and warzone at all? Has anyone tested this?

    • @imtoolazyforaprofilepic4961
      @imtoolazyforaprofilepic4961 Рік тому

      Used to pierce high tier ai armor, it was removed since it was basically an infinite ap field upgrade and trivialized all the ai.
      Nowadays there's no damage reductions and it works as a pure plus attachment.

    • @Galaxy-jy9wl
      @Galaxy-jy9wl Рік тому

      Anti-armor rounds in the field upgrade menu do destroy plates much faster. Very strong for PvP

  • @leifwulffstephan3725
    @leifwulffstephan3725 Рік тому +4

    Unpopular opinion:
    I miss Stopping power and would love for it to return to Call of Duty.
    I know, I know😞

    • @Pattamatt1998
      @Pattamatt1998 Рік тому +2

      I love the games its in a lot, but let's be real, it's the crutch perk to end all crutch perks. 99% of the time in CoD4 it was the only red perk I'd ever run, and the only times I wouldn't use it was when there was a very specific build with a very specific weapon that doesn't benefit as much from the extra damage.

    • @scottjs5207
      @scottjs5207 Рік тому +1

      There was a great side effect to everyone running it... You always had plenty of cannon fodder for killstreaks.

    • @HighIvan
      @HighIvan Рік тому

      If they bring stopping power, then juggernaut must come back

    • @Galaxy-jy9wl
      @Galaxy-jy9wl Рік тому

      Anti-armor rounds 🤨

  • @leifwulffstephan3725
    @leifwulffstephan3725 Рік тому +4

    If they actually were effective they would be OP. Imagine Hollow-points had Stopping power-esque abilities💀
    Or High velocity making long barrels obsolete.
    Im not against ammo sytems(I think its cool) but IW is so bad at balancing that I dont trust them anymore.

    • @mcbonkytron8411
      @mcbonkytron8411 Рік тому +3

      Huh? It sounds like you want them to be OP. Like what are you saying?

    • @leifwulffstephan3725
      @leifwulffstephan3725 Рік тому +2

      @@mcbonkytron8411 I dont. I am just saying they are hard to implement in a game like COD.
      In Arma or Escape from Tarkov it is perfectly fine, since any weapon in that game has 1-shot kill capabilites.

    • @mcbonkytron8411
      @mcbonkytron8411 Рік тому +3

      @@leifwulffstephan3725
      How does one shot capability change anything?

    • @leifwulffstephan3725
      @leifwulffstephan3725 Рік тому +3

      @@mcbonkytron8411EFT has a complex dynamic between body armor and ammunition.
      Without armor, every weapon can one-shot, however, with armor, certain types of ammo(hollow-points) are useless.
      Edit: Also, in Cod, The SCAR-H, the M14 and the RAPP-H share the same caliber but have different damage.🤔

    • @mcbonkytron8411
      @mcbonkytron8411 Рік тому +2

      @@leifwulffstephan3725
      Well I disagree in the sense that ammo types can be implemented in many different ways. No I don’t think they’ll have as much as an impact as Tarkov’s ammo types but that isn’t necessarily a bad thing.

  • @IncidentallyAnonymous
    @IncidentallyAnonymous 11 місяців тому

    So I came here because I wanted to know what “wounded effect” meant and got lost while the creator of this video was talking. (He was confusing me and I almost left a dislike) so I had to google “wounding effect(‘s“ definition and it mentioned “frangible”. Then I realized that in this video he mentioned “frangible ammunition” and I finally understood what it does (explanation follows).
    I’m making this comment for those who are just as confused as I was about “5.56 frangible” and/or “wounding effect ammo OR any ammunition in MW2. Hopefully this explanation helps you better understand why you may want to equip it.
    Basically, (as stated in the video) you will want to use this in situations where you are either proficient in follow up attacks (such as shooting your enemy without killing him, he runs away like a coward, then you follow him and continue your attack. Most of the time, when you follow him he has healed enough to surprise attack you in your pursuit or just outlast you in a gunfight and you end up dying and getting pissed because you SHOULD HAVE killed him the first go around. But if you use “5.56 Frangible” he will not have enough time to heal when he runs away like a pus$y, giving you the advantage and hopefully allowing you to one-shot him after you catch up to the little roach. The other use of this ammo attachment is (as mostly expressed in the video) during OBJ also known as Objective based playthroughs. You will burn through your rounds trying to kill someone on or near an objective and fail at doing so leaving them wounded, capturing the OBJ. Usually they will heal fairly quickly (or in my opinion they will heal unfairly quickly) and have enough health to survive another gunfight or capture the objective before your teammate kills them and have to recapture it. BUT… with “wounding effect” or “5.56 frangible”, they will have a much longer wait period before they begin to heal, giving you and your team the advantage in a gunfight against them also increasing your chances of preventing them from capturing the OBJ.
    Hopefully this helps the small community of confused players who clicked on this video to find answers. I’m only basing this off of what I learned from this video as well as my own research. If you have trouble comprehending anything in this video I highly recommend googling it as well as watching this video to get a better understanding. Thanks for reading all of this. Leave a like if it helps, I don’t get paid from your likes unfortunately but I do enjoy seeing that I was able to help people. Have a blessed day and see you in game.
    My gamertag on Xbox is: DonnyLouu I need friends

    • @richieporter5124
      @richieporter5124 8 місяців тому

      Clearly U missed the part where he explained what Frangible ammo does and what situation to use them in huh? 😂

  • @royalsyndicate6893
    @royalsyndicate6893 Рік тому

    I learned nothing i felt like you just read the description back to me 😂

  • @scranmaandscrandad2115
    @scranmaandscrandad2115 Рік тому

    The whole game is useless

    • @mr.derpcat6479
      @mr.derpcat6479 Рік тому +2

      I thought the same until I booted it up again and played it for an entire day just to give it another chance

  • @SemiAI-.-
    @SemiAI-.- Рік тому

    A higher ttk would fox so many issues in this game.

    • @Pattamatt1998
      @Pattamatt1998 Рік тому +6

      Maybe I'm alone on this but I honestly like the faster TTK and I think the vast majority of the guns in the game feel like they have an appropriate TTK for the kind of game this is.

    • @scottjs5207
      @scottjs5207 Рік тому +1

      Do you mean faster, or slower? Because slower only means snipers are even more OP. 1 shot is still 1 shot while you're heavy ARs would take an extra shot to kill... just doesn't make any sense.

    • @SemiAI-.-
      @SemiAI-.- Рік тому

      @@scottjs5207 I mean slower ttk. Snipers aren’t op

    • @Finjodb
      @Finjodb Рік тому +1

      @@SemiAI-.- yes but they would be. Just read the last comment again

    • @SemiAI-.-
      @SemiAI-.- Рік тому

      @@Finjodb right but they wouldn’t be.