Traveller Classic - Combat

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  • Опубліковано 12 вер 2024
  • An example as we learn how Combat works in Traveller Classic.
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КОМЕНТАРІ • 8

  • @tamsinp7711
    @tamsinp7711 Рік тому +5

    A couple of common house rules that are normally played, that would have affected this combat.
    1. Jack of all Trades is usually considered to not apply for combat skills.
    2. If a weapon has been received as a benefit, but the character doesn't have that skill, it is often ruled that they would have skill level 0 in that weapon.

    • @academyofgeekartsandsciences
      @academyofgeekartsandsciences Рік тому +3

      Per point #2: noted on p. 16 of LBB 1.

    • @tamsinp7711
      @tamsinp7711 Рік тому +3

      @@academyofgeekartsandsciences I'd actually forgotten that and it renders both my points moot:
      ""All player characters have an innate weapon expertise, in all weapons, of zero."

  • @stevewright6502
    @stevewright6502 Рік тому +1

    I have many of the books but never really played much, so its great to see your examples in action!

  • @SoloRPGDigitalist
    @SoloRPGDigitalist Рік тому +1

    It sounds like you keep saying A$$hold. :). Keep making the Traveller videos!!

  • @ChrisGeisel5000
    @ChrisGeisel5000 11 місяців тому

    Drawing a weapon is a -3 DM, so that might've saved AAron.

  • @user-ew1jr8zg8m
    @user-ew1jr8zg8m Рік тому

    1st hit should all be applied against a single attribute

  • @roberthultz9023
    @roberthultz9023 Рік тому +1

    That was some really terrible shooting. I remember ranged combat in T as pretty deadly.